
The world of Tironde is a place steeped deeply in the arcane and divine, a world of great heroes and daring adventure, where the many races of the world pay homage to benevolent Gods and Goddesses, shepherded through their lives, both short and long, by their heavenly overlords. There is strife, yes, and the occasional war, or plague, or natural disaster, reminders from above for the populace to keep to their faith and work diligently in the name of their creators. To those born under the aegis of the conventional pantheon of the land, those strongest of the divinities, life is rich and rewarding.
To those born outside that protection, it is not so kind.
For as long as the surface has teemed with plenty and prosperity, there have been those who were born with less. Creatures who lurked in the darkness, in the shadows beneath great monuments, in the caves beneath the earth, coveting that which was denied to them. The monstrous denizens of Tironde have long been scorned for their baser instincts, for their hunger, their greed, born from millennia of being denied the opportunities of those favored by the order of the world. They find no succor but that given to them by a being equally as hated as they; Damatecia, the Mother of Monsters. Said to be the progenitor of all that which hid on the margins of the civilized world, Damatecia is the mistress of all monsterkind. When a pack of goblins overcomes a village militia and pillages its granaries, she is to blame for planting them upon the world. When a minotaur rampages through the tunnels carved by dwarfkind, it was she who set it to raging and pit it against its defenders. Her name is synonymous with all that is wrong, cruel, or debased.
And she has taken you from wherever it was that might have awaited you, your mortal life at its end, and brought you under her protection. You, downtrodden, disliked, unwanted, find yourself waking from what might well have been an endless slumber in her presence. She urges you forward, not with words and a sweet, loving gaze, nor a hateful, hungry scowl, but with a sense of purpose. With instinct.
Live, the feeling tells you,
As you had once not lived. Take if you wish. Kill if you wish. Sate your hungers. You have been denied for too long, shackled by their rules, it tells you, sounding too right to be wrong.
This new life is yours and yours alone.
And then you're thrust forward, into this foreign world, changed, but perhaps not for the worse, your destiny in your new hands—if one could call these hands.
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Welcome to another feigned attempt at an isekai game! Only, instead of being reincarnated as the valiant heroes of the realm, you find yourself reborn as the lowest of the low; a monstrous creature at the bottom of its hierarchy, given little more than your wits and the vaguest instruction to do what you had failed to do in your previous life; to
live, bold and proud. For however proud a monster can be.
Character creation will be quite freeform. You'll select a vague creature or category of monster to be born as, distribute a few points for dice rolling purposes, and then submit you sheet with a little backstory on who your character was before this new crack at life. Then, I'll put together a series of traits for you to select from, befitting your lineage, you'll pick and mix until your little rabble rouser is ready to go scourge the lands, and we'll set off for distant lands!
MechanicsSpoiler (click to show/hide):
Conflict sequences will be simplified for the sake of the narrative. Characters will distribute, as they see fit, six dice between the following attributes. Each attribute must have one die assigned, at minimum. Keep in mind, your monster will advance in power and capability as it lives and thrives during the narrative, so do not be discouraged by an initially low dice pool.
STR: The character's physical vigor, their strength, durability, and stamina. Used for checks involving physical force.
DEX: The character's reflexes, coordination, and speed. Used for checks that require finesse and a deft appendage.
CHA: The character's force of will, their cunning, their ability to understand and manipulate feelings.
When a contested or dangerous action is attempted, the die pool associated with the action will be rolled, with the highest of the results (alongside any modifiers) being checked against the difficulty. If the monster has any applicable abilities that might assist, they will receive a modifier befitting that skill's rank. Most species of monsters have a free concrete traits, but even within something as distinct as a species, there is room for variety. All slime might be elastic, for instance, but some might hunt with acid, others by keen senses, and some with pheromones to attract their prey.
A few broad categories of monster are known to the world: it behooves one to pick from this list, but let me know if you have ideas for something not covered here.
Aberrations: Creatures that defy nature with their physiology. A very broad category, encompassing everything from slimes and oozes, to mind-eating aboleth and even shapeshifters that mimic the appearance of objects or creatures.
Beasts: Monsters similar to conventional animals, but more cunning than their mundane counterparts. Wolves, direboars, bears, werebeasts, harpies and the like.
Daemonkind: Creatures from a plane of fire and villainy, with deeply ingrained instincts for corruption and destruction. Imps, demons, succubi, and even mighty devils count themselves in this category.
Draconids: Reptilian monsters with an affinity for elemental magic. The mightiest of them are true dragons; lesser variants are far more common, including kobolds, wyverns, drakes and some lizardfolk.
Humanoid: Creatures that resemble more conventional humanoids, but are considered too savage to be "true" races. This includes goblins, ogres, orcs, bugbears, and others.
Sylvans: Monsters tied to the natural world, with an affinity for some aspect of primal power. The encompass dryads, plantfolk, fairies, redcaps, or other fey-aligned monstrosities.
Undead: Born from the dead and forgotten of Tironde, the undead are various monsters created through death. Ghosts, ghouls, vampires, zombies and all manner of hauntings fall under this umbrella.
CS:Spoiler (click to show/hide):
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[b]Name[/b]: (What they go by now; even monsters have names)
[b]Sex[/b]: (Not all monsters have definitive sexual characteristics, but feel free to put down gender in place if your character lacks a biological sex)
[b]Species[/b]: (You can pick a category from above and have me assign you a few options, or simply specify something with that category if you have your heart set on something; keep in mind that the monsters will advance as they get stronger, so pick something weak to begin with)
[b]Appearance[/b]: (Pictures are encouraged)
[b]Skills[/b]: (Leave this blank for now. Once you've gotten your species settled, you'll be given a list of traits which will flesh out your monster's abilities. They scale in rank from F to S; the higher the tier, the bigger the modifier it gives to applicable checks.)
[b]Background[/b]: (Who were you before you became a monster? Could be anything; you need not be from the world of Tironde before being reincarnated here. This will inform some aspects of the traits and species you are offered; if your character was a petty thief in their previous life, they might be more aligned with something like a goblin, or perhaps a sneakier sort of beastfolk, than if they were the disgraced highschool quarterback.)
[b]Kinks[/b]: (Any applicable kinks you would like explored. I will try to include content from the listed themes when handling your updates)
[b]Turn-offs[/b]: (Inversely, I will avoid including you in content with the themes listed here)
Accepted Characters: