In a time of unease, the four main kingdoms of the world have begun peace talks. Each realm has their fiercest warriors escorting their diplomats. With unrest on the minds of everyone in the Neutral Territories, the results of the peace talks are the only hope in the bleak world. Each realm has its own secret agenda, and every warrior a part to play. While in the capitol, it is found that the great Kingdom of the Sea, Antrona, has plans to overthrow Roulan, an area rich in minerals and perfect for raising a great military. Quaroe and Uldair have taken no sides and are still being influenced by both parties. Each player plays the role of a Warrior in one of the Four Great Kingdoms, and has a part to play in their kingdom's choice. While some may be wandering the plains or mountains, others may be attacking enemy strongholds or even just relaxing in a tavern somewhere.
Spoiler (click to show/hide):
Spoiler (click to show/hide):
While each character does have a large part to play, not everyone will be in constant action or debate. This game will be based on a simple D20 Skill Check system. The point of this free-roam, sandbox RP with next to no limits is to have fun, while trying to fulfill your kingdom's desires, or even work through your own personal agenda.
CS:
Spoiler (click to show/hide):
Name:
Age: (18+)
Gender:
Race: (Exotic races must check with me first)
Appearance: (Pic preferred)
Preferred Weapon: (Basic things,such as Swords, bows, daggers, etc.)
Skills: (13 points)
Str: Strength
Dex: Dexterity & Speed
Wil: Will Power
Cha: Charisma
Int: Intellegence
Abilities: (1 to start, then one on every Level Up. When Character level increases, I will give 2 choices for abilities, based on previous actions and interests.)
Shrug it off; 3% chance to ignore damage
Let me know; 10% boost to eavesdropping OPPORTUNITIES (Not rolls to listen)
Walk it off; Heal 10% at the end of the day, if injured
No pain, No gain; While critically injured, increase XP by 25%
Bottoms Up; 50% chance to resist poison/drugs in food & drink