Forest Of Maidens: Scattered Skirmish OOC, Open

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Forest Of Maidens: Scattered Skirmish OOC, Open

Postby Mark3000 » Sat Sep 24, 2016 1:05 am

So I've gotten the urge to try and run this game again. Here is a link to the original thread (viewtopic.php?f=31&t=6154) Here are the basics:

Here is the IC: viewtopic.php?f=25&t=7178

Backstory
For centuries, Men and Women have been at war with each other. Women, under the guidance of the Eternal Queen have prospered to form a civilized society. Adopting the moniker of Maiden, they have learned to live in peace with one another. Men on the other hand lived a savage existence in the wilderness. Despite having a common thirsty for Maidens, the various tribes of Men have never been able to band together. They have been divided by geography, traditions and temperament.For a long time the two groups lived in a strange equilibrium. Men hunted Maidens, Maidens hunted Men. Despite the Maidens technological advances or Man's ferocity, nether side was gaining ground.

That was until a figure from one of the mountain clans came down to band all the despondent clans of man together. Known only by the title “SolFather”, he gathered the chieftains of the various Tribes of Man. He convinced them that he could lead their men to the very door steps of the Eternal Queen and "Give here the fucking she deserves" he said to the cheers of the tribal chiefs. With them behind him, the Sol Father led the clans of man in a new offensive against the maidens. Meanwhile the newest Maiden Princess, Belladonna Crane had heard whispers of the Solfather and his plans for the Maidens. With haste, she set to gather bodies and supplies to counter the Solfather's advances.

The Game
There are several battlefields that have seen conflict between the Men and Maidens. A player from the Maiden side and a player from the Man's side will fight on one of these battlefield. The goal of each player is to either capture the enemy play or their headquarters.

Spoiler (click to show/hide):

The game is divided into phases (about a week’s time). During each phase, players layout commands for their units to:

Build: When you choose to construct new buildings. These buildings house units and provide additional services. Each building requires a certain number of Builders and Workers. You can also choose to upgrade certain buildings. Each space can only contain 8 buildings at a time.

Expedition: Before anything can be done on a space, it must be explored first. You can send any number of units to explore a space. When you choose to explore, you have a few different options

Scout: The units you send get a layout of the area. You learn what type of material you will find as well as any possible dangers. But you won’t be able to bring anything back. Scouting requires a Survivalist (Ranger/Hunter) to lead the expedition.

Canvas: The units you send will gather materials or explore any interesting locations they find. Though if you don’t scout out beforehand, your expedition party may be caught by surprise by monsters or enemies

Battle: If a space is occupied by an enemy, you can send a squad to battle them and claim the space.

Diplomacy: In some instances, you may be able to talk to the enemy occupying a space either into joining you or letting you pass.

Once any enemies or obstacles have been cleared, you can start constructing buildings at that space. At the beginning of the game you can only explore spaces adjacent to ones that contain buildings belonging to your team. By constructing a stable, you can make expeditions to areas up to three spaces away.

When an expedition is finished, you return to your home base. However, if you decide to bring food on an expedition, the party can camp at that space and continue on another expedition from there next phase

Resources
The main resources for the game are Food and Materials.

Food is required to feed your units.
All units consume 2 Food per phase except Workers (1 Food Per phase)

Materials are wood, ore and metals that are gathered and used for constructing buildings as well as other tasks.

Your army is made of units recruited from the Maiden’s Army or Clans of Man depending on your side. The man and maiden side have equivalent unit though they go by different name.

You start with 100 Materials and 100 Food


Each location will have a certain amount of material and certain types. The amount of resources you can gain from a square ranges from Low (5 Per Phase), Average (10 Per Phase) & High (15 Per Phase)


Maiden Hierarchy
Spoiler (click to show/hide):

Eternal Queen: A god like figure revered by all maidens. Said to be a goddess of beauty, grace and wisdom who protects them from the threat of man. The only person allow to see the Eternal Queen is the Maiden Princess.

Maiden Princess: Ruler of the Kingdom of Maidens and the herald of the Eternal Queen. The Maiden Princess is only referred to as a princess because she is under the Eternal Queen. The current Maiden Princess will choose one daughter of the royal family to succeed her as the next princess. This successor must receive the blessings of the Eternal Queen before taking the position.

Nobles (Doves): Maidens whose experience with men mainly comes from ones in captivity. They hold a majority of the financial wealth and political power in the Kingdom of Maidens. Nobles are given the best education and training and hold themselves to a higher standard the other maidens. Nobles who join the army often become Medics, Engineers or fight in the Black Guard.

Commoner (Sparrow): Maidens who work as Merchants, Farmers or Craftswoman and make up a large proportion of the Kingdoms’ Population. While they see wild men from time to time, they are more likely to interact with men that have been fully tamed.
Commoners in the maiden’s army are often recruited as Soldiers, Medics, & Engineers with the extremely rare commoner being allowed into the Black Guard

Peasant (Duck): Maidens of low social standing, usually poor and will work any job offered to them. Of concern is that a majority of peasants are survivors rescued from man but fail to reintegrate into society. They have the most contact with wild man as they are seen as easy marks. Most Peasants work as Soldiers, Rangers and Medics.

Survivor: Young girls and women who were rescued from one of man’s tribes. They often stunted mentally but are more physically capable and are well attuned to nature. The ones who remain sane are given a formal education and reintroduced to maiden society. The ones who don’t retain a sense of self become breeder to help keep the maiden population up. Most Survivors become Rangers to help maiden’s navigate the lands of man.

Harlot (Mutt): Maidens who are completely subservient to men. These women have turned away from the Eternal Queen and the teachings of the First Goddess and instead live as outcasts. Taking any opportunity to offer themselves and those around them men. If a maiden is discovered to be a Harlot, they are ostracized, losing any social standing they may have been afforded.

Shackled : Either born into a family of maidens or captured from a Tribe of Man, the Shackled are men who become completely docile. Through years of training and discipline, these men have been rendered completely harmless and now act as servants. Their servitude is signified by the leather shackles they commonly wear.


Tribes of Men
Spoiler (click to show/hide):

Red Hand Tribe
The Red Hand Tribe are named for their favorite way of determining if a Maiden is "fresh”. They are noted for their ability to defeat maidens of all kinds at close ranges, and also for their higher than average tactical sense, as they will occasionally lay ambushes for maidens. The Red Hand Tribe was the first tribe the Solfather was said to reach out to when he began to his new offensive against the Eternal Queen

Blue Chest Tribe
The Blue Chest Tribe named for the pigmentation they apply to their body every day. Early in the life of the tribe, they managed to capture several high ranking Maiden soldiers and overtime, have become very adept at waging war in a style more-or-less designed around maiden technology to defeat the maidens. Unfortunately, they are still men at heart, and can only do so, until their stock of maidens becomes too big, at which point they revert to the more base ways of man, and are easy pickings for the Maiden soldiers. Realizing this, they have thrown their full support behind the Solfather.

Sand Stalker Tribe
Hailing from the Ghobi Desert, the Sand Stalkers Tribe, is a tribe of men as old as the Kingdom of Maidens. It is unknown how they have managed to survive for so long, but it is noted that other tribes don't work with them for very long, due to what they call "felling inferior". Needless of that, the Sand Stalkers are very powerful and fast, and only a foolish maiden would stand their ground against them. There is still a divide on whether or not to follow the Solfather.

Tunnel Rats
While their existence has not been confirmed, the Tunnel Rats are believed to be living somewhere in the Yueltied Mountains. While description very, their appearance seems to be hunched over, and with an almost rat like quality to their clothes. The Yueltied Mountains have been combed over numerous times, and no existence of the Tunnel Rats has been found, leading some to speculate that they are tunneling in the mountains. However, these theories are considered crank by most all military officers, and the Tunnel Rats existence is mainly used to scare young maidens to sleep. However, word is the Solfather has been interested in finding this lost tribe.

Fish Men Tribe
Named for their ability to get across water, the Fish Men Tribe is a loose collection of clans that has been identified and destroyed repeatedly throughout the reign of the Eternal Queen. They live near rivers and streams and often forming villages under bridges or in swamps. Reports suggest they attack only with the tide. They are always considered a major threat, as they can travel quickly across water, and wipe out whole towns if they aren't on the watch for them.

The Outcasts
Often called Half Pleasure Bags by man and Half Breeds by woman. After rebelling against the Eternal Queen in the opening years of her reign, the Outcasts are a collection of maidens who also posses man parts along with parts of their more aggressive nature. They have continually lived on the fringes of society, often infiltrating to positions of power and attempting to lead uprisings against the eternal queen. These always fail in the end, which simply leads to most of them being captured, and even more resentment at being treated like men. They have never allied with any of the barbaric "men" tribes, due mainly to the fact that they hold the maiden view that men are filthy animals, and nothing more. This has begun to change thanks to the arrival of the Solfather. While many don't follow him to the extent of the other tribes of men, the outcasts see him a useful allies and tool to further their ambitions



Units and Stats
Spoiler (click to show/hide):

All units have the following stats

Morale Point: You use Morale Points to recruit units. A building called the Barracks allows you to recruit new units by providing you with 10 MP per phase. Morale points don’t stack over time

HP: Health points of Units. If their HP is reduced to zero, they can be captured or slain.

ATK: Unit’s Attack Power when in combat.

DEF: Unit’s Defense Power when in combat

Endurance: How many rounds a unit can fight

The units available to the player are:

Builders: Units responsible for constructing the infrastructure for the game (N/A HP, N/A ATK, N/A DEF, N/A Endurance, 5 MP Cost, 5 Material Cost)

Engineer (Maidens): Made up of the greatest minds in the Kingdom of Maidens, they are responsible for crafting a response to any threat the kingdom faces. While most of their experiments are to put it gently volatile, they help to lay the infrastructure needed for the army to launch their campaigns.

Craftsman (Men): Skilled with their hand, craftsman the ones who handle a majority of the construction with in the tribes of man. Among craftsman, the Blue Chest Tribe possesses the most inventive ones. Using the knowledge obtained from maidens they’ve captured, craftsman has been able to build constructs that rival the Maiden’s Engineers.

Grunts: Ill equipped for combat. Needed to construct building and run certain facilities: 5 HP, 2 ATK, 1 DEF, 1 Endurance, 1 MP Cost, 1 Material Cost

Workers (Maiden): Low ranking soldiers and local villagers how have volunteered to work with the Eternal Queen's chosen Commander

Tribesman (Men): Interested in seeing some action, inexperienced tribesmen have been sent out into the world to claim glory for mankind.

Soldiers: Trained and prepared for combat, these are the first units to see bettle: 12 HP, 5 ATK, 2 DEF, 2 Endurance, 2 MP Cost, 3 Material Cost
Skills (Choose 1):
• Well-Trained (+2 ATK, DEF during a round a players given an order.)
• First Strike: (+3 ATK when deployed during the first round)
• Last Defense: (+3 DEF when deployed during the Last round)

Militia (Maiden): Militia members march out on hunting missions to defend and perpetuate the Kingdom. They are highly determined fighters, and will hold the line against the men. Militia members are divided into two groups, the white core and the grey core. The white core are mainly made up of virgins with no experience with man while the grey core have fallen to enemy "advances" but are still in a sane mental state.

Warrior (Men): From a young age, men are trained for battle whether to defend their clan or capture new woman. They are brutal fighter. A young warrior is often called a greenhorn until they’ve done two things, return from battle victorious and fucked a woman they captured during a raid

Survivalist: Experts in the wilderness and exploring unknown territory. Have the ability to scout unclaimed land and perform stealth operations (Detection chance depends on Area being infiltrated.) 8 HP, 7 ATK, 1 DEF, 3 Endurance, 3 MP Cost, 2 Material Cost

Skills (Choose 1):
• Ambush (+4 ATK on Friendly territory during the first round deployed)
• Trapper (In Friendly Territory, lay a trap. Remove 1d6 random enemy units before battle)
• Scavenger (When Scouting, recover material or food.)

Ranger (Maiden): Rangers possess the hunting skills of men. Most Rangers were born to man tribes and have been rescued by the Kingdom. Though they have been reintegrated into maiden society, most still prefer the familiarity of the forest. Combined with the training and ranged weapons of the Kingdom, they are a more then capable sniper.

Hunter (Man): Among the tribes of man, Hunters are some of the most skilled trackers. They have a vast knowledge of the land and are tasked with retrieving runaway maidens. Preferring solitude they spend most of their time in the wilderness often acting as scouts.

Champion: Front line fighters who live for the glory of the battlefield. They don’t usually help out with construction or gathering but leap at the chance to subjugate their enemy.(20 HP, 12 ATK, 5 DEF, 1 Endurance, 5 MP Cost, 5 Material Cost)

Black Guard (Maiden):The Black Guard are drawn from the ranks of the noble houses of the Kingdom and, in order to prevent inter-house rivalry from spilling out on the field, are required to wear masks and heavy armor into battle. They do not use ranged weapons like most other maidens, but instead capture the barbaric men on their own terms, where their humiliation is many times worse when they are captured. The Black Guard's members are considered sadistic, even by some of the less sane soldiers, and it is not unknown for them to torture the same man several days in a row.

Skills (Choose 1):
• Sisterhood: (Black Guards Members gain +4 ATK & DEF for every Black Guard Member deployed during previous rounds.)
• Domination: (+6 ATK this round when fighting warriors (Men))
• Intimidation (- 4 Enemy DEF the turn after when deployed)

Berserker (Man): Berserkers are men who have undergone a Blood ritual. While the ritual may vary from clan to clan, it mainly revolves around a warrior fighting and drenching himself in the blood of a monster. Whether due to magic or the experience of the ritual, Berserkers are bulkier and much more savage. Forgoing ranged weapons, they instead choose to strike enemies from close range. It has been said that maidens who have fallen to a Berserker are fucked for days on end with little to no rest.

Skills (Choose 1):
• Brotherhood: (Berserkers gain +4 ATK & DEF for every Berserker Member deployed during previous rounds.)
• Subjugation: (+6 ATK this round when fighting Soldiers (Maidens))
• Intimidation (- 4 Enemy DEF the turn after when deployed)

Leader (Player character): Tasked with leading you squadron or war party into battle, all the tough decisions fall to you. 20 HP, 15 ATK, 10 DEF, 1 Endurance

Skills (Choose 1 Skills from the ones listed above & a skill below):
City Planning (Allows you to build 10 Buildings on a single space)
Resourceful: (Reduce the material cost of Buildings by 5 Mat)
Field Lieutenant: (Make one additional order per battle)

Commander (Maiden): You rose through the ranks of the Maiden’s Army. Through your years of military service to the Eternal Queen or your political connections within the nobility, you have been given your own command

Warlord (Man):You have proven yourself to be one of the strongest men in your clan. Your previous battles and conquests have attracted the attention of the Solfather. Seeking your assistance, he sends you out into battle to claim glory for mankind

Starting Squad:
3 Builders, 4 Grunts, 5 Soldiers, 2 Survivalist, 1 Champion


Combat & Battle
Spoiler (click to show/hide):

Squad battles consist of 5 rounds over a single phase. Each combatant can dispatch a certain number of units to each round. A unit can only be deployed once but will stay on the field for a certain number of rounds (Their Endurance). The squad also has HP equal to the total HP of every unit available for dispatch. For example if you have a squad of 10 soldiers, the squad HP is 120. Damage is determined by taking the Squad's ATK- Enemy Squad DEF. If DEF > ATK, the attacking party takes damage. At the end of the 5 rounds, the side with the lowest HP will have the option to retreat or continue fighting.

After a battle is complete, all your units lose damage based on how much Squad HP they lost.

Starting Orders:
All-out Attack: Squad ATK up by 1.5 that round

Defensive Maneuvers: Squad DEF up by x2

Stand Your Ground: Increase the endurance of all the units that round by 1

In Summary

Step 1: Decide which units you will send to a space for battle. (5 units minimum)

Step 2: Choose which round you will deploy each unit along with any orders given (Round 1/Round 2/Round 3/Round 4/Round 5)

Step 3: Battles plays out. The first side to reach zero HP loses. The side with the lowest HP either surrenders, attempts to retreat, or continues battling into the next round.

Surprise Attack

If you just send units to a space without scouting or your scouting team is discovered. They may end up engaged in a Surprised Battle. These battles are one round and take the ATK, DEF and HP of all the units deployed to that space against the ATK, DEF and HP of the enemy. After this one round the party with the lowest HP loses and will retreat. If the team HP reaches 0, the you lose those units.

Walls and Siege Weapons

When a player erects a wall, they can't be attacked unless the enemy player destroys it. They can do this using explosive, rams and other siege weapons. The total damage that can be done by the enemy's siege weapons is subtracted from the HP of the player's wall. If the Wall's HP reaches 0 that phase, the battle will proceed as normal. If not, the enemy can continue to attack next phase or retreat.


Buildings
Spoiler (click to show/hide):

Headquarters
• Your Base of Operations where you can give orders to build (one Per Player), explore and what not. Houses 15 units at a time
• Upgrades:
o Increase # of Units that can be housed by 10 (15 Mat, 1 Builder, 3 Grunts)
o Develop new orders: (10 Food, 1 Player Character, 1 Champion)

Barracks
• Allows you to recruit and House additional Units. House 10 Units at a time, Gain 10 Moral Points every phase.
• Building Requirements: 40 Mat, 2 Builders, 4 Grunts
• Upgrades:
o Increase # of Units that can be housed by 10 (15 Mat, 1 Builder, 3 Grunts)
o Increase Recruitment by +10 MP (30 Food, 30 Mat, 1 Player Character, 1 Champion)

Defensive Camp
• Houses 15 Units at a time, all units gain +2 DEF during Battle. Will defend Friendly Territory.
• Building Requirements: 20 Mat; 1 Builders, 2 Grunts
• Upgrades:
o Increase # of Units that can be housed by 10 (15 Mat, 1 Builder, 3 Grunts)

Hunter's Lodge
• Plus X Food from Forest Per Phase, Where X varies with the location
• Building Requirements: 10 Mat, 1 Builder, 1 Survivalist, 3 Grunts

Lumber Mill
• Plus X Resources from Forest Per Phase, Where X varies with the location
• Building Requirements: 10 Mat, 1 Builder, 1 Survivalist, 3 Grunts

Mining Hut
• Plus X Resources from Mineral Deposit Per Phase, Where X varies with the location
• Building Requirements: 10 Mat, 1 Builder, 1 Survivalist, 3 Grunts

Farm
• Provide food for your units. Produces 30 Food Per Phase
• Building Requirements: 10 Mat + 5 Food, 1 Builder, 3 Grunts
• Upgrades:
o Increase Food Production 10 (15 Mat + 3 Food, 1 Builder, 3 Grunts)

Stable
• Stores Horses and carts for Transportation. Allows for long distance Exploration (Max 2 spaces), Gain the ability to recruit Cavalry (Maiden)/ Raiders (Man)
• Building Requirements: 15Mat+10 Food, 1 Builder, 1 Survivalist, 3 Grunts
• Upgrades
o One Time Upgrade: Expand Expedition distance to three spaces (15 Mat, 1 Builder, 1 Survivalist, 3 Grunts)

Training Grounds/Fighting Pits
• Train new warriors. Train 10 Units at a time. Each unit gains +3 ATK or +5HP (Only three sessions per unit)
• Building Requirement: 15 Mat, 2 Builders, 1 Champion, 3 Grunts
• Upgrades
o Train 5 additional units per phase (15 Mat, 1 Builders, 3 Grunts)
o Train a Class of Units in a New ability (20 Mat, 20 Food, 1 Champion, 3 Grunts)

Blacksmith/Forge
• Provide Units with armor and weapons: Can do 10 upgrades at a time. (Only 5 Upgrades per unit)
o 3 Mat per Armor Upgrade Per unit (+3 DEF)
o 3 Mat per Weapon Upgrade Per unit (+3 ATK)
• Building Requirements: 15 Mat 2 Builders, 2 Grunts
• Upgrades
o Provide Upgrades to 5 additional units per phase (15 Mat, 1 Builders, 3 Grunts)
o Increase the improvements made by Upgrades, First upgrade is free, next upgrade requires finding new metals. (20 Mat, 2 Builders)
 +1 Mat per Armor Upgrade Per unit (+3 DEF)
 +1 Mat per Weapon Upgrade Per unit (+3 ATK)

Workshop
• Allows you to Construct Siege weapons and specialty Items. Can Have Three Projects at a time
• Building Requirements: 50 Mat, 3 Builders, 7 Workers
• Upgrades :
o Allows you to do an additional Project (Maximum 5 at a time) (25 Mat, 2 Builders, 3 Grunts)

Trading Post
• Trade material, food and captives for other items
• Exchange rate 10 Material = 5 Food = 1 Captive
o Builders - 2 Captives
o Grunts = 1 Captive
o Soldiers = 3 Captives
o Survivalist = 4 Captives
o Champion = 5 Captives
• Building Requirements:(15 Mat, 1 Builder, 2 Grunts)
• Upgrades :
o Allows you the ability to recruit special units (30 Mat, 1 Builders, 1 Champion, 3 Grunts)

Watch Tower (20 HP)
• Can house two Survivalists to attack Enemy Squads. Survivalists in the Watch Tower attack before battle starts. Gain "Arrow Shower" order
o Arrow Shower: Survivalists in the Watch Tower attack the enemy that round.
• Building Requirements: 30 Mat, 2 Builders, 4 Grunts
• Upgrade:
o Expand Watch Tower Capacity by 1 (Max capacity is 4) (15 Mat, 1 Builder, 2 Grunts)

Wall (40 HP)
• Protects the surrounding buildings from attack. Enemies have to destroy the wall before they can engage in battle.
• Building Requirements: 45 Mat, 3 Builders, 7 Grunts, Completed in two phases
• Upgrade:
o Increase Wall Strength by 10 HP (20 Mat, 1 Builder, 3 Grunts)


Jailhouse
• Store Captives and Train them. Store 10 Captives, +1 Morale Point per each captive
• Requirement: 20 Mat, 1 Builder, 1 Champion, 3 Grunts
• Upgrades:
o Increase # of Captives that can be housed by 5 (15 Mat, 1 Builder, 2 Grunts)
o Train Captives to increase morale gained (2 MP per captive), (10 Food, 1 Player Character or Champion, 2 Grunts)

Medic Bay/ Healer's Tent
• Allows units to heal 10 Units at a time to full health, 1 Mat & 1 Food per unit
• Building Requirements: 20 Mat, 1 Builder, 2 Grunts
• Upgrade:
o Treat 10 additional units per phase (15 Mat, 1 Builder, 3 Grunts)

Sea Port
• Allows you to deploy ships on various missions depending on the ship used. Can house 2 ships at a time. Allows players to recruit Sailors/Pirate
• Building Requirements: 40 Mat, 2 Builders, 5 Grunts
• Upgrades
o Port Expansion: House one more ship at a time: (15 Mat, 1 Builder, 3 Grunts)
o Shoreside Cannons: Build four cannons to defend your port. (15 Mat, 1 Builder, 3 Grunts)


Siege Weapons, Ships & Special Items (Requires Workshop)
Spoiler (click to show/hide):

Cart: Allows you to transport siege Weapons to different areas. Requires a Stable to use.
• Building Requirements: 15 Mat, 1 Builders, 3 Grunts

Ballista (40 HP)
• Designed for attacking Squads at a distance. Destroys 1d6 Enemy Units in adjacent zones.
• Building Requirements: 30 Mat, 2 Builders, 5 Grunts

Catapult (40 HP)
• Destroys Walls(15 Damage to Wall), Siege Weapons or 1d6 Enemy Attacking Units.
• Building Requirements: 30 Mat, 2 Builders, 5 Grunts

Ram
• Specifically for Destroying walls (15 Damage to Wall), Requires 2 Champions and or 4 Soilders to use. Breaks after use.
• Building Requirements: 10 Mat, 1 Builders, 4 Grunts

Cannon (20 Damage to structures)
• Used to shoot powerful projectiles at a target. Requires cavalry to be moved or can be loaded onto ships.
• Building Requirements: 30 Mat; 1 Builders, 3 Grunts

Explosives (10 Damage to Walls, Siege Weapons and other structures, Kill 1d3 Units)
• Destroys Walls and Damages Siege Weapons. Can be launched with Catapult or placed by Units (Create 5 Per Phase)
• Building Requirements: 15 Mat; 1 Builders, 2 Grunts

Ships (Require a workshop)

Fishing Boat (40 HP)
• Choose a spot out at sea to go fishing. The fishing boat will return after two phases with food. Possesses little to no defenses.
• Building Requirements: 30 Mat, 2 Builders, 5 Grunt
• Requires two sailor to operate and can carry 5 other units

Trading Ships (40 HP)
• Send a ship to establish trading routes with foreign kingdoms. Obtain food, materials and unique items after an expedition that lasts two phases. Can research destinations via Headquarters
• Building Requirements: 30 Mat, 2 Builders, 5 Grunts
• Requires three sailor and 5 Grunts to operate the ship. Can carry 10 additional units
• Expeditions: 20 Food
• Upgrades
o Cannon expansion: Allows ship to house a cannon (Max 2) (15 Mat, 1 Builder, 3 grunts)
o Increase the ship capacity by 5: (15 Mat, 1 Builder, 3 grunts)

Battleship (60 HP)
• A ship designed for warfare. Require two phases to construct. Houses 4 cannons and can carry the largest number of Units. Players can now use the Bombardment order
o Bombardment: Deal 8 Damage per Cannon to the Enemy that round.
• Building Requirements: 50 Mat, 3 Builders, 8 Grunts
• Requires three sailor and 6 Grunts to operate the ship. Can carry 20 additional units.
• Upgrades
o Cannon expansion: Allows ships to carry additional cannons (Max 8) (15 Mat, 1 Builder, 3 grunts)
o Increase the ship capacity by 5: (15 Mat, 1 Builder, 3 grunts)
o Armor Plating: Battle ship now has 10 DEF (15 Mat, 1 Builder, 3 grunts)


Character Sheet:
Name:
Age:
Gender:
Tribe (Man)/ Social Status (Maiden):
Class: Commander (Maiden) / Warlord (Man)
Appearance:
Background:
Your Skills: (Choose 1 Skills from one of the classes & a Leader Skill)
HP: 20
ATK: 15
DEF: 10
Endurance: 1
(Add +10 ATK, +10 DEF or +1 Endurance to your character)
Units: (Choose a skill for each unit class)
3 Builders
4 Grunts
5 Soldiers
2 Survivalist
1 Champion
Material: 100
Food: 100
Last edited by Mark3000 on Thu Oct 13, 2016 3:07 pm, edited 30 times in total.
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Re: Forest Of Maidens: Scattered Skirmish

Postby Mark3000 » Sat Sep 24, 2016 1:07 am

Open Battlefields

Gale Valley Shrine
Spoiler (click to show/hide):

Image
Legend tells of a shrine deep in the Gale Valley to the Fairy Goddess Avalon. Avalon was one of the Eternal Queen's first allies against the menace of man. The Fairy Goddess granted her followers magical power drawn from the earth itself. Needless to say, anyone who can please or subdue Avalon will receive a boon which will bolster thier forces. But the valley holds other secrets as well.


Belly Cod Bay
Spoiler (click to show/hide):

Image
Belly Cod Bay got it's name for the abundance of Belly Cod that can be found. Belly Cod are a subset of cod that have a smooth, rich flavor and more meat then the average cod. This has attracted the attention of the Fish Men Tribe and Maiden Merchants. Once each group reached the area was rich in resources. To the south a densely forested island. To the north, a mysterious cavern.


Freya Farmlands (KnightVanilla vs. Earthling)
Spoiler (click to show/hide):

Image

The Freya Farmlands possesses some of the most fertile soil in all of the kingdom. The farms and villages are said to be able to produce enough food to feed a massive army for years. However, all the settlements are lacking in terms of defenses. For a long time the Solfather has set his sights on this land in order to feed his forces. On the other hand, The Maiden Princess has been looking for willing Maidens to help defend this land.


Castle Randgris
Spoiler (click to show/hide):

Image

Delilah Randgris was a renounced inventor among the Maidens. On a trip to the outer reaches of the kingdom, she was captured by the Blue Chest Tribe. When she was rescued, Delilah secluded herself from the rest of Maiden society. It is said that her home lays her last invention. A weapon that could turn the tide of the war.


Character Sheets (Open)
Maidens

KnightVanilla - Elizabeth Cordral
Spoiler (click to show/hide):

Name: Elizabeth Cordral
Age:21
Gender:Female
Social Status (Maiden):Commoner (Sparrow): Maidens who work as Merchants, Farmers or Craftswoman and make up a large proportion of the Kingdoms’ Population. While they see wild men from time to time, they are more likely to interact with men that have been fully tamed.
Commoners in the maiden’s army are often recruited as Soldiers, Medics, & Engineers with the extremely rare commoner being allowed into the Black Guard
Class: Commander (Maiden)
Appearance:Image
Background: Elizabeth was once a woman born into the tribes of men, but was reintroduced to woman's society once she was safely detained by the maidens. At a young age she was taught to be and was valued as a hunter by the tribes for her rather small height during her childhood which gave her an edge to double both as scout and a hunter. Learning that once she became of age she would be a valued breeder for a developed skills. Although fate took a different turn when a ranger had tracked her movements and caught both her and the location of her tribe's encampment. Soon soldiers descended upon the camp and killed the many men, but Elizabeth took time to adjust as she had only known as the maidens as her enemy.

As she grew up it took some time for her to start acting the part of the commoner and learning of the horrors and subjugation that men have committed to her people. This revelation has caused her so much turmoil that she dedicated thee knowledge she's developed as a child to train more rangers. Her foster care was much more considerate than than she was used to as she learned what it was to be in a family rather than a tool for the use of the tribe. Once the princess was started recruiting Elizabeth offered her knowledge and skills to her in hopes to rescue more women.
Your Skills: Intimidation (- 4 Enemy DEF the turn after when deployed), Resourceful: (Reduce the material cost of Buildings by 5 Mat)
HP: 20
ATK: 15
DEF: 20
Endurance: 1
(Add +10 ATK, +10 DEF or +1 Endurance to your character)
Units: (Choose a skill for each unit class)
3 Builders
4 Grunts
5 Soldiers -Well-Trained (+2 ATK, DEF during a round a players given an order.)
2 Survivalist - Scavenger (When Scouting, recover material or food.)
1 Champion- Domination: (+6 ATK this round when fighting warriors (Men))
Material: 100
Food: 100


Men

Earthling - Krath Drakhain
Spoiler (click to show/hide):

Name: Krath Drakhain
Age: 34
Gender: Male
Tribe (Man): Red Hand Tribe
Class: Warlord (Man)
Appearance: https://s-media-cache-ak0.pinimg.com/73 ... d1fefc.jpg
Background:
Your Skills: Subjugation: (+6 ATK this round when fighting Soldiers (Maidens)), Field Lieutenant: (Make one additional order per battle)
HP: 20
ATK: 25
DEF: 10
Endurance: 1
Units: (Choose a skill for each unit class)
3 Builders
4 Grunts
5 Soldiers - Well-Trained (+2 ATK, DEF during a round a players given an order.)
2 Survivalist - Trapper (In Friendly Territory, lay a trap. Remove 1d6 random enemy units before battle)
1 Champion - Brotherhood: (Berserkers gain +4 ATK & DEF for every Berserker Member deployed during previous rounds.)
Material: 100
Food: 100
Last edited by Mark3000 on Wed Oct 05, 2016 1:18 am, edited 12 times in total.
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Re: Forest Of Maidens: Scattered Skirmish

Postby daxtinator396 » Sat Sep 24, 2016 1:28 am

Well this sounds awesome :3
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Re: Forest Of Maidens: Scattered Skirmish (Now Accepting)

Postby Mark3000 » Sat Sep 24, 2016 4:50 pm

Now that I have a few campaigns up, I'll start accepting Character sheets. I'll start a game once I have a player for each side.
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Re: Forest Of Maidens: Scattered Skirmish (OOC, Recruiting)

Postby Phoenixcz » Tue Sep 27, 2016 10:08 pm

As I've never played in one of these games, what's the tech level of both sides? My first thought after reading was that the maidens are in iron age (about Roman Empire) and men bronze age or so (celts?), but then I've noticed cannons being present... so, generic medievalish fantasy?
If it takes me two weeks or more to respond to a RP without prior notice, send me a PM. It's more likely I've missed the last post, forgot or got distracted and need a little reminder rather than deciding to drop the game without warning.
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Re: Forest Of Maidens: Scattered Skirmish (OOC, Recruiting)

Postby Mark3000 » Tue Sep 27, 2016 11:36 pm

Generic Medievalish Fantasy is probably the best descriptor. I added the ability to create cannons after adding the ability to build battleships. I'm wondering if they may be too much. I wanted to keep the tech level pre-industrial Revolution around the Middle Ages / Renaissance. While the Men originally have a lower level of tech, they have succeeded in stealing technology and engineering designs from the Maidens. I hope that answers your question.
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Re: Forest Of Maidens: Scattered Skirmish (OOC, Recruiting)

Postby Earthling » Wed Sep 28, 2016 2:12 pm

Hmm... This most certainly looks interesting. Might be male if/when I sign up
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Re: Forest Of Maidens: Scattered Skirmish OOC, Accepting Pla

Postby KnightVanilla » Sun Oct 02, 2016 8:49 am

Name: Elizabeth Cordral
Age:21
Gender:Female
Social Status (Maiden):Commoner (Sparrow): Maidens who work as Merchants, Farmers or Craftswoman and make up a large proportion of the Kingdoms’ Population. While they see wild men from time to time, they are more likely to interact with men that have been fully tamed.
Commoners in the maiden’s army are often recruited as Soldiers, Medics, & Engineers with the extremely rare commoner being allowed into the Black Guard
Class: Commander (Maiden)
Appearance:
Spoiler (click to show/hide):

Image

Background: Elizabeth was once a woman born into the tribes of men, but was reintroduced to woman's society once she was safely detained by the maidens. At a young age she was taught to be and was valued as a hunter by the tribes for her rather small height during her childhood which gave her an edge to double both as scout and a hunter. Learning that once she became of age she would be a valued breeder for a developed skills. Although fate took a different turn when a ranger had tracked her movements and caught both her and the location of her tribe's encampment. Soon soldiers descended upon the camp and killed the many men, but Elizabeth took time to adjust as she had only known as the maidens as her enemy.

As she grew up it took some time for her to start acting the part of the commoner and learning of the horrors and subjugation that men have committed to her people. This revelation has caused her so much turmoil that she dedicated thee knowledge she's developed as a child to train more rangers. Her foster care was much more considerate than than she was used to as she learned what it was to be in a family rather than a tool for the use of the tribe. Once the princess was started recruiting Elizabeth offered her knowledge and skills to her in hopes to rescue more women.
Your Skills: Intimidation (- 4 Enemy DEF the turn after when deployed), Resourceful: (Reduce the material cost of Buildings by 5 Mat)
HP: 20
ATK: 15
DEF: 20
Endurance: 1
(Add +10 ATK, +10 DEF or +1 Endurance to your character)
Units: (Choose a skill for each unit class)
3 Builders
4 Grunts
5 Soldiers -Well-Trained (+2 ATK, DEF during a round a players given an order.)
2 Survivalist - Scavenger (When Scouting, recover material or food.)
1 Champion- Domination: (+6 ATK this round when fighting warriors (Men))
Material: 100
Food: 100
Last edited by KnightVanilla on Mon Oct 03, 2016 7:24 pm, edited 4 times in total.
Life has gotten so much more boring. Well I suppose it doesn't help if I say my only source of entertainment is YouTube and here. So yeah not much of interesting life going on.
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Re: Forest Of Maidens: Scattered Skirmish OOC, Accepting Pla

Postby Mark3000 » Sun Oct 02, 2016 7:15 pm

@ Earthling
Feel free to post your character when you're ready.

@KnightVanilla

Looks good so far. I'll add your character once you finish your character sheet.
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Re: Forest Of Maidens: Scattered Skirmish OOC, Accepting Pla

Postby Earthling » Sun Oct 02, 2016 11:16 pm

Name: Krath Drakhain
Age: 34
Gender: Male
Tribe (Man): Red Hand Tribe
Class: Warlord (Man)
Appearance:
Spoiler (click to show/hide):

https://s-media-cache-ak0.pinimg.com/736x/6c/5d/2e/6c5d2e26976e20f6c1df81d069d1fefc.jpg

Background:
Your Skills: Subjugation: (+6 ATK this round when fighting Soldiers (Maidens)), Field Lieutenant: (Make one additional order per battle)
HP: 20
ATK: 25
DEF: 10
Endurance: 1
Units: (Choose a skill for each unit class)
3 Builders
4 Grunts
5 Soldiers - Well-Trained (+2 ATK, DEF during a round a players given an order.)
2 Survivalist - Trapper (In Friendly Territory, lay a trap. Remove 1d6 random enemy units before battle)
1 Champion - Brotherhood: (Berserkers gain +4 ATK & DEF for every Berserker Member deployed during previous rounds.)
Material: 100
Food: 100
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Re: Forest Of Maidens: Scattered Skirmish OOC, Accepting Pla

Postby Mark3000 » Mon Oct 03, 2016 3:59 pm

@KnightVanilla

You bio is good, I just need you to add either +10 ATK, +10 DEF or +1 Endurance to your character.

So it looked like the first battle will be between you and Earthling. So of the four battlefields, Which one do you two want to fight on.

Mark3000 Wrote:Open Battlefields

Gale Valley Shrine
Spoiler (click to show/hide):

Image
Legend tells of a shrine deep in the Gale Valley to the Fairy Goddess Avalon. Avalon was one of the Eternal Queen's first allies against the menace of man. The Fairy Goddess granted her followers magical power drawn from the earth itself. Needless to say, anyone who can please or subdue Avalon will receive a boon which will bolster thier forces. But the valley holds other secrets as well.


Belly Cod Bay
Spoiler (click to show/hide):

Image
Belly Cod Bay got it's name for the abundance of Belly Cod that can be found. Belly Cod are a subset of cod that have a smooth, rich flavor and more meat then the average cod. This has attracted the attention of the Fish Men Tribe and Maiden Merchants. Once each group reached the area was rich in resources. To the south a densely forested island. To the north, a mysterious cavern.


Freya Farmlands
Spoiler (click to show/hide):

Image

The Freya Farmlands possesses some of the most fertile soil in all of the kingdom. The farms and villages are said to be able to produce enough food to feed a massive army for years. However, all the settlements are lacking in terms of defenses. For a long time the Solfather has set his sights on this land in order to feed his forces. On the other hand, The Maiden Princess has been looking for willing Maidens to help defend this land.


Castle Randgris
Spoiler (click to show/hide):

Image

Delilah Randgris was a renounced inventor among the Maidens. On a trip to the outer reaches of the kingdom, she was captured by the Blue Chest Tribe. When she was rescued, Delilah secluded herself from the rest of Maiden society. It is said that her home lays her last invention. A weapon that could turn the tide of the war.


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Re: Forest Of Maidens: Scattered Skirmish OOC, Accepting Pla

Postby Earthling » Mon Oct 03, 2016 5:54 pm

Freya farmlands looks good to me, and currently working on Kraths background
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Re: Forest Of Maidens: Scattered Skirmish OOC, Accepting Pla

Postby KnightVanilla » Mon Oct 03, 2016 7:14 pm

I'm game for the farmlands.
Life has gotten so much more boring. Well I suppose it doesn't help if I say my only source of entertainment is YouTube and here. So yeah not much of interesting life going on.
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Re: Forest Of Maidens: Scattered Skirmish OOC, Open

Postby Mark3000 » Tue Oct 04, 2016 12:06 am

Okay, I'll get started on the IC tomorrow.

And to anyone else who wants to join in, I'm still taking players.

Edit: Here is the IC: viewtopic.php?f=25&t=7178
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