by Mark3000 » Tue Jan 26, 2016 5:02 am
New IC is up.
I didn't list the Unit lit this time because I'm trying to figure out what would be a better way of presenting that data. Plus after this first round of combat, I'm going to tweak a few of the stats for some of the other classes. I'll post the changes on the first page but here are the changes (in Bold)
Grunts: Ill equipped for combat. Needed to construct building and run certain facilities: 5 HP, 2 ATK, 1 DEF, 1 Endurance, 1 MP Cost, 1 Material Cost
Soldiers: Trained and prepared for combat, these are the first units to see combat: 12 HP, 5 ATK, 2 DEF, 2 Endurance, 2 MP Cost, 3 Material Cost
Survivalist: Experts in the wilderness and exploring unknown territory. Have the ability to scout unclaimed land and perform stealth operations (Detection chance depends on Area being infiltrated.) 8 HP, 7 ATK, 1 DEF, 3 Endurance, 3 MP Cost, 2 Material Cost
Champion: Front line fighters who live for the glory of the battlefield. They don’t usually help out with construction or gathering but leap at the chance to subjugate their enemy. 25 HP, 12 ATK, 5 DEF, 1 Endurance, 5 MP Cost, 5 Material Cost
If there are any errors in my post just let me know. I'm also working on additional unit types you'll be able to recruit once a special requirement has been met. These include Cavalry, Mage type characters and Pegasus/Wyvern Riders