The Crusade of Arae (Recruitment)

A forum for recruitment and out-of-character role-play discussion.

The Crusade of Arae (Recruitment)

Postby A Vision of Sound » Tue Aug 11, 2015 5:35 pm

Backstory
Spoiler (click to show/hide):

Years ago, corruption began sprouting in the west of Arae, though it was so insignificant, the stories that reached the Inquisition were nothing but speculation and would-be campfire stories. They mostly brushed it off, but not known for taking chances, a scout was sent to the West to investigate. Weeks passed, and no word returned. The stories of the corruption grew more abstract and terrifying as time passed, and the Inquisition finally mounted a crusade. When an army of holy warriors marched to the west of Arae, what they found horrified even them. Women lay on the ground, drooling ivory seed out of every orifice, some even still being pumped by stray imps seeking to get one last good fuck. The charge was led, venturing into corrupt territory and slaughtering demons with the wrath of God Himself.

This continued on for a full year, until they reached the heart of the darkness. The army had been defeated. Yet there was one heroine who managed to lead the small party that remained time and time again to victory, and everyone trusted her more than they trusted themselves. Once in the epicenter, the very source of the corruption that has defiled so much of their land, they entered a sanctuary that was previously a holy church, yet it had been severely tainted. The small party gazed upon a dark, ornate throne. Sat on it was an inky-black figure, a man. Though this was no mere man. As he stood, he roars out a rumbling laugh, shaking the troops' very bones. He snaps his fingers, and the church is enveloped in complete darkness. Dark laughter echoes along the walls of the once-holy structure, and the partymembers are quickly plucked from the Heroine's company. When the darkness cleared and she opened her eyes, her former comrades lay around her on all fours, stripped naked and being raped openly by demons of such terrifying proportions, it made her shudder to even look. She unsteadily pointed her sword and raised her shield, yet everything about the inky-black man walking towards her was putting her to rest. Her gear was feeling so heavy, and her slit was becoming increasingly moist...She could feel her nipples hardening beneath her plate armor, and the air she was breathing in smelled so good. She could not resist the corrupted aura emanating from the man, and she was utterly at his mercy. Rape quickly turned into orgasmic bliss, and she surrendered herself fully. The corrupted man would be known to all as the Dark One, for he had defeated the Inquisition, and his next target was the entire land of Arae.


This entire concept is a Crusade to a battle royale, which will be known as the Ultima Bellum. Up to 10 people will be sent on a quest to venture to the Ultima Bellum, and then slay one another until only one remains. The last one standing will be crowned the Champion of Arae, and they will lead humanity's last-ditch effort to battle the Dark One and rid the land of the corruption that has taken over a hopelessly large portion of it. The journey will be long and arduous, and filled with encounters with corrupted (Or non-corrupted) creatures/people that will assist, hamper, or attack you. Keep in mind that the very land itself can be turned against you in some areas, and venturing for too long into soiled territory may very well prove your downfall.

Keep in note that this will be my first time GM'ing and this roleplay isn't nearly as beefed up as some others out there are, but I will try my best regardless and I hope you'll give me the chance.

This experience will be hardcore in the sense that there will be no lying about D20 roles as is prevalent in some other roleplays, and I will roll things that might seem enigmatic. For example, starting a fire successfully, climbing, being convincing, sprinting away in a fight or attempting a combat maneuver, and then rolling for damage, etc. This will not be a roleplay where if something bad happens to someone, they can say "Oh wait, but I have this thing that no one knew about all along, so that doesn't happen to me!" Bad shit happens, deal with it.

All types of characters are welcome, be it an 8' giant, a 4' goblin, or anything in between. However, don't get too carried away and make yourself ridiculously overpowered, because you will be quickly shot down. The aim of this is to create a fair and interesting concept for everyone, while letting them play out a character that could be considered "Too-tough" or "Out-of-place" for other roleplays.

The use of magic:
Spoiler (click to show/hide):

Magic is allowed, and if your character is a preferred spellcaster, they will start off with three spells at 1 intelligence. The lower your intelligence, the less likely you'll succeed in spellcasting. If you are a mage, every 4 points gives you access to remember/learn two more spells. Using magic however, costs mana that is replenished through rest, special foods, especially high nutrition intakes, or is given in certain special situations. In this sense, there are no cooldowns on spells, nor do you require special robes or clothes to use them (Although there is equipment/clothing that allows you to hone your mana to more efficiently focus it, resulting in less mana consumption.), but overusing them can exhaust you very quickly and will more than likely kill you if you are not careful. Depending on the power of the spell, it will drain more mana and in turn, drain you. Your mana pool is based on your intelligence. Magic will require you to speak the rites of a spell out loud if you are a beginner, but if you are a confident/proficient enough spellcaster, you may simply think of the words and your will shall become reality. Keep in mind however, that this is dangerous, because your mind could easily wander to something else during the rite, and you could botch the spell and potentially kill yourself or target someone/something else that you didn't intend to harm. Wanting to set a campfire alight with magic without speaking the words, only to have your thoughts straying to how strong your arms are getting, could quickly lead to lighting yourself on fire and seriously injuring yourself. Do this with extreme caution.


For any of you who are still interested, the character sheet can be found here. I won't bother saying which traits or debuffs are allowed or disallowed, that's up to the player to decide. But making a character that's extremely overpowered in this sense will not be accepted, please be rational. Female characters are strongly preferred, though males are still allowed. If you are confused or want more info on anything in the character sheet, view the OOC character sheet spoiler.

Character sheet:
Spoiler (click to show/hide):

Name/alias:

Gender:

Race:

Age:

Traits:

Debuffs:

Faction:

Appearance:

Equipment:

Spells:

Backstory:

Core stats:

Strength - 1

Dexterity - 1

Constitution - 1

Intelligence - 1

Charisma - 1

Perception - 1

Luck - 0

Corruption - 0


OOC info on core stats:
Spoiler (click to show/hide):

Keep in mind that you have 30 points to allocate into your core stats. Core stats typically won't go over 20 unless stated by yours truly. Every third point in a stat costs two stat points. If your strength is topping at 3, you'll have to spend two stat points to get that 3, and so and and so on.

The character's age typically shouldn't be over 30 years old, and shouldn't be younger than 18.

For equipment, this is what the starting player will begin with. Don't bother picking something like full plate armor, holy swords, unbreakable shields etc. because you will be finding equipment in the Crusade, and depending on what you've acquired by Ultima Bellum, equipment will be provided for you. You should not have anything advanced, only pick very basic things, like rusty swords, a weakened wand/staff, patchy leather armor, etc.

Spells are optional, but not everyone has the ability to use them. If you are a mage-focused character that is quite obviously dependent on using magic, you will be guaranteed a spell-user. Anyone else that is not dependent on magic however, if you so request, you may be sent a roll on whether or not you can use magic. Anything under 16 will result in you not being able to use it. In tandem with this, you only start off with one spell, and may only gain another spell every five points of intelligence, as opposed to starting off with three spells and gaining two more every four points of intelligence, as you would if you were a mage.

Strength: Self-explanatory. Helps with lifting, damage with most weapons, increasing your carrying weight, etc.
Dexterity: Is a requirement to wield certain weapons or perform more acrobatic maneuvers. Dexterity will also count for your reflexes and so on. Depending on the situation at hand, dexterity can increase your damage with certain weapons.
Constitution: Every point in constitution will give you one health, every third point gives you two. This skill will also be considered if the player contracts diseases/life threatening injuries. You start with 20 health at 1 constitution.
Intelligence: Your ability to craft things, your proficiency with magic, understand complex engineering, lockpicking, identifying enemies and remembering things, etc.
Charisma: Your ability to interact with other people, be convincing at persuading others, along with a lust-attack boost to rolls based on your total charisma points.
Perception: Your ability to sense danger, perceive things around you, appraise items to see exactly what they're for, and sizing up enemies/people to see if they could be a threat to you.
Luck: It's a strange thing, this one.
Corruption: You may start at 0-10 corruption, this is of course up to you and is a part of who your character is. The higher you are corrupt, the more your mind will cloud and you will be more easily subject to the dangers of Arae.

The player may also choose to be a part of a faction, or create their own. Depending on their faction, they get a very minor boost. (Do not abuse this if you are creating your own.)

Faction list:
Ju'rela Corp (1-2 damage increase with heavy weapons)
Defender I'hos (1-2 damage reduction in some instances, based on a roll)
Falling Stars (+2 to sneak rolls)
Venombrawlers (+2 health)
Steelsong (Some resistance to lust/corruption)
Voruk Raiders (1-2 damage increase with light weapons)
Kuria Backwater (You start with a silver dagger that has slight bonuses against certain enemies. If your corruption travels above 20, attempting to wield the dagger will burn you.)


Hunger, thirst, and basic survival needs will be prevalent in the Crusade. You will likely have to fight and scavenge as much as you can, and be very careful what you eat or drink. Although everyone is aware of the Ultima Bellum, fighting amongst yourselves in the Crusade itself is not suggested. You will likely need all the help you can get if you actually wish to make it to the end. The Crusade is one journey, Ultima Bellum is another entirely. Do not link the two together, you will survive longer that way.

Engaging in a wide assortment of activities will give you corruption. Removal of corruption is not especially a cake-walk, and you may have to pay a price in some instances to tone it down. If your corruption travels above 50, you may no longer participate in the Ultima Bellum, for you have strayed from the path. You may however, seek ways to tone it down below 50, at which point you will once more be allowed entry. If you have no interest or simply cannot get your corruption below 50, you may travel around to any other player who has not yet reached Ultima Bellum and fight/corrupt them so that they too, will become a servant of the Dark One. The roleplay will end if at any point, no one is eligable to enter Ultima Bellum.

Upon entering Ultima Bellum, the battle will not begin immediately. Each participant will be given an allotted time to rest and recuperate while they wait for any others who have still yet to reach Ultima Bellum. There will not be a waiting period for other individuals who are too corrupted to join, the Inquisition knows the status of each and every individual participating. If the last eligible player is dying in a ditch while there are three other contestants in Ultima Bellum and everyone else is either dead or too corrupted, they will have to wait until that one person dies, becomes too corrupted, or manages to make it to Ultima Bellum. This is done so that everyone may get a fair chance at being the Champion of Arae. Keep in mind that refusing to fight in Ultima Bellum will not be tolerated, and you will be quickly shot down. Your mission is to become the Champion of Arae and defeat the Dark One, thus bringing peace to this rapidly-deteriorating world. That is not to say that you cannot make friends, they just are not to get in your way of becoming the Champion.

Teams in Ultima Bellum are allowed. Virtually anything goes, with the golden rule being that only one person may emerge victorious, and every other contestant must be dead. However, if you do anything to sully or otherwise usurp the Inquisition in Ultima Bellum, for example, attempting to spark a revolution, you will be shot down. The people need a champion, not a ringleader. As was said, there are virtually no rules in Ultima Bellum, so you are encouraged to be creative should you make it this far.

To conclude, this roleplay will be hardcore, in the sense that no lying in D20 roles will happen, basic survival needs are required, difficult decisions will arise, and dying means that you are more than likely out of the roleplay, so cling to life as best you can. Even if you are rolled a Nat20 in a hopeless situation such as you're completely surrounded by massive demons, you won't get very far. Bad things will happen, you will have to accept this.
Last edited by A Vision of Sound on Fri Aug 14, 2015 4:42 am, edited 1 time in total.
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Re: The Crusade of Arae (Recruitment)

Postby Zankio » Wed Aug 12, 2015 11:37 am

Name/alias: Vyn

Gender: Female

Race: Elven

Age: 19

Traits: Curious, strong willed

Debuffs: Naive, unaware

Faction: Falling stars

Appearance: 5'1" in height with violet hair passing her shoulders and often tied in a ponytail, with light grey nearly silver eyes. With a modest frame on the slim side, just enough curves to be undisputedly female.

Equipment: simple light armor (single chest plate, shin plates, cloth gloves, leggings, belt, and a long overcoat) simple underwear, satchel, an aged katana.

Spells:
- Natures nourishment
Draws in small amounts of life force from nearby organisms to aid in physical recovery, limited by proximity as well as only minor wounds/fatigue.
- Zephyr's whisper
By dispersing her mana into the air around her she can feel changes in air pressure up to 3 meters around her adding a +2 to dodge against anything within its radius
- Charm Animal
Forming an empathetic link between her and an animal grants increased persuasion over an animal, either calming the target or in some cases compelling them to aid her.

Backstory: Lived on her own in a tranquil and secluded part of a forest, Vyn survived off her curiosity, the kind that taught her what to search for when in need, and what was best to avoid, using her instinct with anything that was left unknown. One day she strayed too far from her forgotten grotto and ran across a huge discovery for her, a human. One that took an equal amount of interest in her, the human turned out to be a retired swordsman, Vyn was fascinated by his sword so he ended up teaching her all he knew, and to his surprise she dedicated herself to it. She learned about the outside world from the swordsman, filling her mind with images of places far away, but with time things came to an end as he passed away in her maturing years. Vyn decided to expand her world, and set out on a journey, as she came to learn more of the world she took interest in finding and testing people's strength, which led her to ultima bellum.

Core stats:

Strength - 5

Dexterity - 5

Constitution - 4

Intelligence - 5

Charisma - 3

Perception - 4

Luck - 3

Corruption - 0
Last edited by Zankio on Tue Aug 18, 2015 10:21 pm, edited 1 time in total.
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Re: The Crusade of Arae (Recruitment)

Postby Reaver » Thu Aug 13, 2015 10:47 am

Name/alias: Kiera The Raven

Gender: Female

Race: Human

Age: 26

Traits: Naturally suspicious, quiet, calculating, stoic

Debuffs: Paranoid, ill-mannered, loner, stoic

Faction: Venom Brawlers

Appearance:
Spoiler (click to show/hide):

Kiera.jpg


Equipment: basic leather armor with a heavy fur cloak, a "decent enough" crossbow, basic snares, quiver of crossbow bolts, a small skinning knife, rope "lots of it",

Backstory: Kiera grew up in a poor family on the edge of the woods. The house was too remote for them to find jobs in any nearby village so to survive the hunted. From a young age, Kiera had to learn to hunt to eat and survive.Her father while old, taught her the basics of trapping and stalking prey, to rely on instincts and only down the prey when certain a single shot would do it. He didn't much longer, leaving the fate of Kiera's family in her hands and skill at hunting. The huntress provided for her family for several more years, teaching her younger sibling what she had learned from their father, up until the day she strayed too far into the woods. She had been chasing a magnificent elk, one that could have provided a feast for several days but it had caught her scent and bolted. Unwilling to let her prey go, Kiera followed it into unfamiliar territory. There she stumbled upon a different sort of prize, a mortally wounded mage. She tried to patch him up to the best of her ability but she knew a fatal wound when she saw one and knew the best she could do is provide company and make his passing go easy. The mage showed decided to spend his last dying hours telling her how he had ventured out to partake in the Ultima Bellum and slay the darkness. It had seemed rather over the top at first to the simple huntress but part of his tale resonated with her. Despite years of providing for her family, part of her yearned to see explore the outside world and be part of something bigger. She offered to take the mage's place in the Crusade, which he agreed to, giving her his blessing and the last of his magic before departing from the plane of existence. Then Kiera departed to hunt bigger game and conquer this Ultima Bellum.
Core stats:
Strength - 3

Dexterity - 8

Constitution - 5

Intelligence - 5

Charisma - 1

Perception - 7

Luck - 1

Corruption - 5
Last edited by Reaver on Mon Aug 17, 2015 12:23 am, edited 5 times in total.
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Re: The Crusade of Arae (Recruitment)

Postby KnightVanilla » Sat Aug 15, 2015 7:22 am

Name/Alias: Umbrage

Gender: Female

Race: Half-Elf

Age: 24

Faction: Steelsong

Traits: Practical, Well Spoken, Straight forward/Blunt.

Debuffs: Fierce, indifferent, Overprotective.

Appearence:
Spoiler (click to show/hide):

Image


Equipment: Leather Armor, Custom Cowl(The Cloak drops rather short little above the shoulders, but sustains a tail that drops to the middle of her thighs), Family Crest, Vambraces (Leather), Worn-Modified Cane Sword (It has a locking mechanism that locks the blade inside at certain points allowing the fighter to use the weapon more like a staff.)

Spells:
Pulse wave- Activation of this spell causes a stunning pulse to burst out from the caster.
Regenerate- An altered healing spell that allows the user to regenerate their health over time. (Cast time is smaller compared to the original heals instant jump for its long cast time)
Shatter Barrier- A barrier that protects the user from all attacks, but once the barrier is broken shatters to damage those around the user.

Backstory: Within her life as a noble woman she has never had to lift a finger of unless it was her desire or because of her parent's expectations. Her older brother was one of the great knights within the inquisition. Before the first crusade had ever occurred she enjoyed the young girl enjoyed her studies of a magician and a the swords play of her brother often taught her. Within her family the greatest warriors were given the title's of either Providence or Umbrage. Her Brother was her families righteous justice that served the Inquisition earning him the title of Providence. The standards that her brother lived up to set the expectations of her parents. Her studies were her pass time during the nights and her swordsmanship was daily routine within her life. Once news came that the inquisition has fallen they waited to hear the news of her brothers death or survival. Nothing came.... Soon her daily practices became an obsession and she excelled faster in her studies and skills as a swords woman. Soon she left her family estate to prove her own skills in this... Ultima Bellum.

Core stats:

Strength - 5

Dexterity - 9

Constitution - 4

Intelligence - 5

Charisma - 1

Perception - 3

Luck - 2

Corruption - 0
Last edited by KnightVanilla on Tue Aug 18, 2015 6:30 am, edited 7 times in total.
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Re: The Crusade of Arae (Recruitment)

Postby RavenLord » Sat Aug 15, 2015 11:04 am

Name/alias: Gaen "The Red" Tahros

Gender: Male

Race: Mutant

Age: 24

Traits: (still tweaking)
Killer instincts (gains a bonus chance to hit on wounded opponents) "All predators know that a wounded prey is a vulnerable one."
Iron will (resistant to mind control and fear) "A mind can be forged much like iron."
Bloodlust (a succesfull attack that inflicts damage also increases next attacks damage slightly) "Scent of blood can drive a hunter to strike more fiercely."

Debuffs: (still tweaking)
Outcast (malus to any diplomacy check) "Life spent in solitude makes it harder for one to talk to others."
Weakened by sun (-1 to dexteriy, constitution and strength while under sun) "For most creatures sunlight gives life, for some it burns."
Dark urges (gains corruption faster) "You may deny them but it doesn't change the fact that they are still there."

Faction: Venombrawlers +2 health

Appearance: A bulky humanoid standing two meters tall. He has white-grey skin with red lines forming running all over his body. His long, fiery red hair is usually gathered into singe tail with few locks of it being braided. His eyes are aquamarine blue and posses nictitating membrane. He has strong features and leathery, elf like ears.

Equipment: one handed axe, shortsword, large hunting knife with a serrated edge, simple leather armor, faded green cloak, some bolas.

Spells: )

Backstory:
Spoiler (click to show/hide):

Gaen was born as the son of a simple peasant girl in a rural village at the edge of civilization. Because of his appearance, both Gaen and his mother were shunned by villagers. Despite that, his mother did her best to raise Gaen by herself. Unfortunately, all alone, she didn't last very long. Each year sapped more of her vitality and she was claimed by sickness when Gaen was 7 years old. With his mother gone, there was no longer anyone who would he could turn to and thus Gaen had to learn to survive on his own.

With no hope of help from the villagers, Gaen turned to wilderness. It was not easy, learning to hunt and forage and Gaen spent many nights hungry, yet he managed. As years passed, he became more adept at hunting and foraging. It wasn't long before he was able to sustain himself. Fully independent, Gaen started isolating himself from the others, returning to village of his birth only to trade and that suited the villagers just fine.

It was then, in his fourteenth summer, during a hunting trip he came across a teenage girl. Girl had managed to get herself caught in one of his thankfully unlethal traps. There was lots of screaming, struggling and some profane insults before Gaen managed to cut her free. Surprisingly, after misunderstandings were clear, Gaen found the girl who introduced herself as Lucianne surprisingly pleasant to be around. Lucy, as Gaen came to call him did not push him away because of his appearance and was very friendly which left the young hunter very confused as he didn't know how to deal with it. In the end, Gaen found himself befriended by this strange girl who acted unlike others.

From that day onwards, Lucy became a part of Gaen's everyday life as she came to visit him very frequently, bringing with her different things each time. She taught Gaen how to read and write and brought here different books. Much to her delight, she found the mutant boy loved reading. From these books, Gaen learned many things, like simple crafting and cooking to stories from faraway lands. In return, Gaen showed her around the wilderness and made her handcrafted gifts. During this time, their friendship grew closer.

It all came to a end years later when the village Gaen was born in was destroyed forces of Darkness. Lucianne was the only survivor, saved by Gaen from the clutches of monsters. Lucy was horrified. Gaen despite being capable of saving many more including her own family, had only saved her. Lucy knew that it wasn't malice or spite but simply a lack of reason that stayed Gaen's hand. Yet in Lucy's eyes, leaving other people to such a cruel fate was a monstrous thing to do, whatever the reason. Gaen did not understand that, and so he was confused by Lucy's anger and sadness. In the end, only thing he could do was to watch his best and only friend leave him behind. He was alone once again.

Years later, emptiness and pain has forced Gaen to leave his home to search for his lost friend. Tracking her through one border of civilization to another, Gaen has finally picked up her trail on path to Ultima Bellum. He can't care less about defeating the Dark One or becoming a tool for the Inquisition but he will do whatever it takes to find Lucy and bring her back.


Core stats:

Strength - 8
Dexterity - 5
Constitution - 7
Intelligence - 4
Charisma - 1
Perception - 5
Luck - 1

Corruption - 3
Last edited by RavenLord on Fri Aug 28, 2015 8:45 am, edited 6 times in total.
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Re: The Crusade of Arae (Recruitment)

Postby FragranceofMtDew » Sun Aug 16, 2015 10:02 pm

Name/alias: Ezra, Queen of the Pit

Gender: Female

Race: Human

Age: 23

Traits: Strong willed, quick reflexes, strong intuition

Debuffs: Impulsive, Uneducated, Untrained

Faction: Venombrawlers

Appearance:
Spoiler (click to show/hide):

Image


Equipment: Light cloth armor, Iron gauntlets (fist weapon), Small dagger (mainly used for utility, possibly in tight combat situations)

Spells: None

Backstory: Though the details remain largely unknown to her, Ezra was essentially born a slave and taken from her family before she even knew them to be put to work. She didn't have any particular aptitude for any of the tasks given to her unfortunately as was frequently subject to punishment. Eventually her masters lost hope of making her a productive worker and so at the age of 8 she was sold to the fighting pits where she would at least make a quick buck as an underdog for people to bet on. Or that was the plan at least. Ezra had grown used to taking beatings and, faced with the life or death situation, showed an incredible natural talent for bare knuckle brawling. Her victory over a boy her own age was a huge upset and she went on to hone her fist fighting abilities and win bout after bout, quickly becoming a crowd favorite. As a slave her spirit was broken but now she could take immense pride in her fighting prowess.

By the time she turned 16 she had made the pit masters enough money to earn her own freedom, but she quickly found there were few places for her in the outside world. She could barely read or write and her people skills were woefully inept. With her combat experience limited strictly to one on one fights, she would never be more than a mere town guard or rank and file soldiers. With few other options she became a coliseum fighter once more. It was a much nicer venue than the slave pits, but in essence it was still the same fight for life or death over and over. She was still the crowd favorite and people came from far and wide to see her fight which made her a candidate for the Ultima Bellum which Ezra was more than happy to join, seeking greater glory.

Core stats:

Strength - 7

Dexterity - 7

Constitution - 6

Intelligence - 2

Charisma - 2

Perception - 4

Luck - 1

Corruption - 5
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Re: The Crusade of Arae (Recruitment)

Postby Claudia » Mon Aug 17, 2015 4:33 am

Name/alias: Claudia Nunez

Gender: Female

Race: Human

Age: 19

Traits:
Calm, y'know, in tense situations.
Likes food, a lot.

Debuffs:
Short, like, really short.
Shy, Introverted, Antisocial.

Faction:
Defender I'hos, (1-2 damage reduction in some instances, based on a roll).

Appearance:
Her height is 4'11, with a bit more of a plump/thick/curvy body type. Her hair goes past her shoulders, and is rarely combed or maintained, unless put in to a horrifically messy bun, and is a deep black colour. Her eyes are a deep brown, almost black in appearance. Her skin is of a caramel-esque or light brown pigmentation to them. When she smiles, a pair of small dimples come in to view.

Equipment:
Wizard Staff
Loose Fitting Cloth Shirt
Black Cloth Pants
Leather boots
A Moderately Over-sized Black Cloak (Has mana-honing properties, huge depletion of mana if cloak is removed)
Black headband

Spells:
Immolation (Typical fire spell).
Small Scale Psychic Abilities (Lifting small objects, etc.)
Minor healing Abilities (Bruises, Cuts)
Shock (Typical shock spell, fug it)
Mind Manipulation (Mind Control mannn, effectiveness varies on type of creature)
Magical Barrier / Shield
Magical Conjuring (Small, temporary object made of magic)

Backstory:
Being born in a fairly normal household, Claudia soon became infatuated with the art of Magic at a very young age, spending most of her time indoors to practice and hone her skills, rarely going outside or socializing, mainly spending her days inside reading, doodling, sleeping, and eating. As she grew in to her adolescence, her love for food and the culinary arts was almost up to par with her love of magic, beginning to make use of her time in doors to work on new dishes, and then shovel all of the remnants in to the gaping void of her stomach.

As she began to grow older, Claudia soon yearned to explore the outside world that she had despised so many years ago. She packed a few meager belongings and headed to the outside world, beginning a new chapter of her life as a travelling foodie nomad, ready to be molded like a wet lump of clay against the kiln.

Core stats:

Strength - 1

Dexterity - 7

Constitution - 4

Intelligence - 7

Charisma - 3

Perception - 6

Luck - 1

Corruption - 0
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Re: The Crusade of Arae (Recruitment)

Postby Majora » Mon Aug 17, 2015 9:15 pm

Name/alias: Rukarra

Gender: Female

Race: Orc

Age: 25

Traits: Bloodlust
Honorable
Furious
Strong

Debuffs: Not the smartest
Not the most charismatic

Faction: Ju'rela Corp (Heavy Weapons)

Appearance:
Spoiler (click to show/hide):

5'11" Orc female warrior with long black hair that seems not the slightest bit brushed. She has two tusks instead of lower canines that seem to come up from her mouth, one of them is pierced. She has green, thick skin with a battle trained look. She carries tribal tattoos with her eyes and forehead being painted black. Though she wears little armor save for a leather bra and pants, she makes up for it in which the speed of her fighting with her two axes. Image


Equipment: Two battle axes
Leather bra
Leather pants
Iron spiked pauldrons


Spells: None

Backstory: Born to a small Orc Village, Rukarra was trained just as any other Orc would be in the ways of battle, rather than taking to the two handed axe approach, she preffered holding two axes of her own in each hand and to strike at opponents with fury. Her clan awarded her with many potential mates of which she turned down thinking that they'd wear down on her lifestyle of adventure. She battles for the thrill of combat and as such wishes that if she were to die she'd die on the battlefield like a true warrior.

Core stats:

Strength - 8

Dexterity - 5

Constitution - 6

Intelligence - 2

Charisma - 1

Perception - 5

Luck - 4

Corruption - 0
Majora
 
Joined: Thu Aug 13, 2015 7:59 pm

Re: The Crusade of Arae (Recruitment)

Postby KeiraAngel » Mon Aug 17, 2015 10:09 pm

Name/alias: Lilly

Gender: Female

Race: Human

Age: 18

Traits: Strong willed, Creative

Debuffs: Child-like from past trauma, innocent

Faction: Steelsong

Appearance: 5'3", slightly tanned skin with brown wavy hair that rubs just below her shoulders. Her hair is almost always either in a pony tail or loose and down. She has blue eyes and an average body shape that has been fairly well toned.

Equipment: Basic leather armor, decent bow and arrow set.

Spells: None

Backstory: At a young age, Lilly always admired her father, and before she even entered her double digits, she'd began the mastery of both sword and bow. Her father loved her, and although her mother was out of the picture, father and daughter were inseparable, and the best of friends. Time passed, and her father passed on as much knowledge as he could, as often as he could, and as best as he could. Lilly took it all in stride and sought to impress her father to the extent of her abilities, and by the time she was 14, she was considered one of the best in her village at marksmanship with a shortbow, and could cut three apples with a sharp diagonal curve at the last, just before it hit the wood under which they rested. This wonderful partnership continued on for a few more months, before the Corruption had reached her village. The demons came in droves and attacked, raped, and destroyed everything she had loved. Her father was killed in front of her, dying to order her to run as far as she could. She heeded, looking back as he was slain, and she never fully recovered. To this day, she still acts like a mature adolescent, in hopes of preserving that contact with her one, true best friend.

Core stats:

Strength - 2

Dexterity - 8

Constitution - 3

Intelligence - 3

Charisma - 4

Perception - 5

Luck - 4

Corruption - 0

(Fixing this in sets due to my phone being uncoopertive)
KeiraAngel
 
Joined: Mon Aug 17, 2015 10:02 pm

Re: The Crusade of Arae (Recruitment)

Postby MyLittleCossack » Fri Aug 21, 2015 1:57 am

Name/alias: Yvria Ral'tur

Gender: Female

Race: Valmurian

Spoiler (click to show/hide):

(A feline race of the underdeveloped North Regions, Valmurians are a densely furred people of close genetic semblance to humans with far regional divides in contact. Adapted for the harsh
climate of the Tundra, these people are resistant to cold, are sly traders, and know a thing or two about aiming for the throat)


Age: 24

Traits: Sly, Charismatic, Furred, Keen hearing, Flexible, Fervent, Excellent Focus, Herbalist

Debuffs: Compulsive Liar, Dishonorable, Easily Distracted, Manipulative, Magically Uninclined, Overly Curious

Faction: Falling Stars

Appearance: 5'3" tall, Yvria stands with an air of confidence. Her stance suggests she is ready to react to anything should her scanning irises detect a threat.
Her fur is grey with blackened strips on her arms and legs, a few rings of it trace her abdomen sides. Her eyes are a deep blue and flitter from items of interest
rapidly. Almost instantly taking in every possible value of what she sees. Her ears are pointed and twitch at oncoming sounds. Her finger tips are adorned with hidden claws
that react to her state of mind, being fully extended when feeling threatened and sheathed when calm and content

Equipment: Light Leather Armor (Leather Main Body pieces interconnected by chainmail and leather straps, a few pockets and pouches are strapped unto the breastpiece)
Simple animal hide clothing and undergarments beneath the main body piece
Small-sized Hide Rucksack, able to carry somethings while not impeding body movements
A pair of curved steel daggers, one hidden in a concealed pouch in between her thighs and the other sheathed in a pouch atop her leather breastpiece

Spells: None (Magically Uninclined due to Northern Primitivity)

Backstory: Yvria, born to a Tribe known only to themselves in the snow-swept North, is alone in these human lands. The short, hard life of hunting and gathering on the
tundra was one she did not wish to live. Using her superior knowledge to learn the language of the intrepid human traders who ventured into the icelands for rare ore and
pelts, she would easily manipulate herself into the position of being the tribe's designated trader and appraiser. That was, until one day she gathered the courage at the
age of 17 to join an accepting Southbound caravan. Exploring lands her tribe had never known of and nearly dying from her first contact with Southern Villages due to overheating
in her insulating attire fit for the Mountain country. Humans and the like generally did not approve of her presence, making life hard until she discovered her natural talent
"Procuring". The right people always need the right things, even if they are obtained by the wrong methods. A peasant needs a new cow, and a baron's wife needs a ring.
Who's to say what's right and wrong if someone else didn't need it? A deep pocket is one for the fingers to explore! And words only tools of the trade...

Core stats: 2=1,3=2,4=1,5=1,6=2,7=1,8=1,9=2,10=1

Strength - 3

Dexterity - 5

Constitution - 3

Intelligence - 4

Charisma - 6

Perception - 6

Luck - 1

Corruption - 0
User avatar
MyLittleCossack
 
Joined: Fri Aug 21, 2015 12:23 am

Re: The Crusade of Arae (Recruitment)

Postby Kaed » Sun Aug 23, 2015 9:47 pm

Name/alias: Aataz the Manipulator

Gender: Male

Race: Kobold

Age: 27

Traits: Wings,
Highly intelligent
Reasonably quick.
Lucky.

Debuffs:
Very weak and frail.
Small (around 2")
Insufferably arrogant
Irritating high pitched voice.

Faction: Order of the Dragonblooded (minor disease/poison resistance)

Appearance: (https://gyazo.com/f4aea0e24aafacef7ed3e7d3e18cdda7 Basic body design) Aataz is a blue-scaled kobold possessing dragonlike wings on his back. His eyes are brilliant shade of green, and have slitted pupils. His build is slender and unmuscled, and he wears very minimalist clothing with no armor, for ease of moving around unburdened. His wings are large enough to wrap his body, but he is too physically weak to use them for more than gliding under normal situations.

Equipment:
'Short sword' (dagger)
Simple belt with scabbard and several pouches
Loincloth
Bandolier for carrying things

Spells:

Decoy - Creates an illusion of Aataz that continues to perform the same action he was doing at casting (running in a direction, sitting, etc) while at the same time rendering him invisible for the duration of the spell. With concentration, he can direct the decoy to do specific actions.

Terrify - Causes the kobold's appearance to be affected by an illusory quality that instills intense fear in anyone actively perceiving him, usually enough to make them wish to flee as soon as they can. This spell only works for a short range of roughly ten feet, and can only affect someone who is directly looking at him.

Enthrall - This is a short duration mind control spell, causing the target to perceive Aataz as an absolute authority, during which time they will follow any orders or commands he gives. This spell will stop someone from harming him while active, but he must be able to speak or be visible, and they must be able to hear him or understand nonverbal cues, for commands to be received.

Paralysis - This spell causes a lockup of the target's nervous system, causing them to perceive that they cannot move their body or speak. As this is illusory, it does not actually cause any stiffness, but they remain unable to do more than breathe until the spell expires or is fought off.

Manipulate Gravity - This is a spell that allows the manipulation of an object or person's personal gravity. An object that weighs less will be easier to move or throw, and will suffer less damage from falling, with an opposite effect for increasing gravity. This does not alter physical strength - He is capable of flight with his wings if he lowers his personal gravity, and another may be pinned to the ground under their own weight if they are not strong enough to handle the increase.

Manipulate Attraction: This spell allows the manipulation of attraction between two objects. It can be used to cause two objects to exert force against each other of equal proportion. In laymays terms, objects or people with less weight than the opposing object will be pulled towards it if, or pushed away from it, with increasing force depending on their distance apart and the weight differential.

Manipulate Time: This allows him to manipulate an object or person's personal time. The affected object or person will move or travel faster or slower relative to their altered temporal state (and perceive their surroundings at a different speed with their altered perceptions), but it has no effect on actual momentum and interaction with other objects. A person falling at several fractions of normal speed will not hit the ground softer (they will just break bones in slow motion), and a person moving at a higher speed will not hit harder with a club, just faster.

Spacial Displacement: A short-ranged teleportation spell, can be used to displace Aataz about ten feet in any direction. This can be used on another object or person on touch.

Spacial Partitioning: This allows Aahz to create flat, two-dimensional area of space that separates two others. No object or effect can pass through this space, but it can be maneuvered around or bypassed by anything that does not cross through it. This takes several seconds to enact, and is very visible as it distorts light during formation, but not moving out of it can cause bisection of an object or person.

Backstory:
Aataz is kobold of supposedly draconic descent. How far back one of his ancestors managed to screw a dragon is unclear, given his tendency to change the story depending on how amazing he wants his ancestry to sound, but most kobolds do not have wings, or the magical aptitude he possesses. His vast reserves magical energy and high intellect have allowed him to become a master sorcerer, though his expertise and interests have always been in manipulating the properties of the world around him rather than commanding elemental forces.

Kobolds are the butt of many jokes, and for a variety fo valid reasons - the are small, weak, often cowardly, and breed like rabbits. Aatazz is also small and physically weak, but his intense personal arrogance has inspired him to become a champion of his kind. If a kobold can lead the army that saves the world, who will laugh at them then?! (probably still everyone, but maybe they'll laugh less.)

Core stats:

Strength - 1

Dexterity - 5

Constitution - 1

Intelligence - 12

Charisma - 2

Perception - 3

Luck - 5

Corruption - 0
Kaed
 
Joined: Sun Aug 23, 2015 7:59 am

Re: The Crusade of Arae (Recruitment)

Postby Icaelus » Wed Aug 26, 2015 9:22 pm

Name/alias: Jeanne A. Mesariel

Gender: Female

Race: Half-Demon.

Age: 20

Traits:
Spoiler (click to show/hide):

Darker Side :
Being naturally attuned to the dark, Jeanne's always had a mutual understanding with the shadows, enabling her to cast her shadow magic and be able to blend in with the shadows easier. (Adds +4 to stealth rolls.)
Unhallowed :
Jeanne's half-demonic nature easily lets her detect when demonic beings are within the vicinity, warning her of any possible demonic threat. (Adds X to Perception Rolls against any demonic threat.)
Frigid :
A certain, scarring encounter earlier on in Jeanne's life has traumatized her and leaves her afraid of sexual encounters, affecting her libido negatively. (Counteracts lust attacks to a certain degree.)
Sadism :
Pain is a rather fun thing to play with. Especially when you can inflict it on others at a flick of a wrist. Stab of a knife. Skinning their fingers one at time.. Anything, really. (Increases damage dealt when attacking wounded foes, increasing the more heavily wounded they are.)


Debuffs:
Spoiler (click to show/hide):

Darkbane :
The same affinity for the dark is nothing but a curse when revealed in daylight, exposing Jeanne easily when there is no available cover or shade in the daytime. (Reduces -4 to spellcasting rolls in the daytime.)
Hallowed Weakness :
Jeanne's half-demonic nature is weak to the most holy of objects, such as blessed weaponry. Not being able to cross into hallowed places such as the grounds of a church was fairy tale for kids. At most, it caused a rather minor headache that got worse the longer one stayed within the grounds. (Increases damage taken to any holy attributes and places a Mind debuff.)
Nymphomaniac :
Jeanne might not exactly realize it herself, but she actually loves doing the dirty. She'd never admit it, but give her a good you-know-what and she'll start singing a different tune. (Increases Corruption taken from having sex with demons.)


Faction: Dark Church (Increases shadow magic damage by a small amount)

Appearance:
Spoiler (click to show/hide):

Image


Equipment: Some functional black leather gear (Gloves with metal guards, a black leather jacket with metal plating protecting vital areas). A belt laden with a brace of throwing knives and pouches to store items in. One longsword and a shorter variant of the same blade, for dual-wielding. A simple Darkwood wand to cast Jeanne's more advanced magic with.

Spells:
Spoiler (click to show/hide):

Slayshade : One of the more difficult Shadow spells, Slayshade is a spell that materializes the shadows itself into a condensed blade of darkness. The caster can manipulate it from any source of shadow, though the bigger the source, the more mana and mental exhaustion it causes. Casting it at night-time without serious concentration could cause serious, if not fatal problems for the caster.
The darkness itself takes form..

Death's Melody : A spell that imbues the the blade with Death's song, causing the next strike to seek out the opponent's vitals. Much more effective when used from the shadows, losing effectiveness when exposed in sunlight.
The song the blade sang as it struck true was indeed the dirge of Death.

Reaper's Cloak : The shadows themselves cloak the caster, allowing unseen movement as long as the caster stays within the shadows. Breaking out of the Cloak will unleash a confusing torrent of shadows to flow towards nearby enemies, blinding them for a few seconds.
Cloaked in darkness, the unseen blade is the deadliest.

Shadowstep : One of the advanced magics of the Shadow school, Shadowstep is a spell that allows the caster to traverse between the darkness as one pleases. Virtually able to move anywhere in the night-time, many noble lords have kept their residences extremely well-lit, for fear that the shadows might abruptly claim them.
Nothing save the dawn of day can save one from the dark.


Backstory:
Spoiler (click to show/hide):

The Dark Church.
The one place of worship that ran parallel to the Church of God, instead taking belief in the Dark One.
Undoubtedly a place of decadence and filth, filled with heretics that sought power and the carnal pleasures of flesh. It was also the place that birthed an unholy existence, a twisting of the races between human and demon.
Jeanne A. Mesariel.
Child to a demon of shadow and a human woman so far gone, so corrupted that her last sane act was to hug the infant close, speaking her name. She descended into madness shortly after, dragged away by one of the corrupt nuns of the church. A Dark Sister. They had the powers of Battlemages, who could both unleash magic and hold their own in a melee, a truly versatile adversary.
The Dark Sisters were the main force of the Dark Church and were headed by the Dark Saintess.

Jeanne was then fostered by the Sisters, who preached decadence and sin day and night upon the impressionable child. The dark upbringing threw the girl's morals into disorder. What was right and what was wrong? She didn't know. And she certainly didn't care too much. Her innocence had been lost, broken a long time ago.
Was it when she killed her first man at the age of nine, decapitating him messily and bringing his mutilated head back to the Dark Saintess? Or perhaps it was when she began her walk on the dark path of magic, Shadow.
But maybe..it was when she visited her mother on her 17th birthday.
She had been curious. She had wanted to see the only family she had..and what it meant to her. After all, weren't mothers supposed to care for you? Jeanne had known no such thing. She had sneaked into the prison of the church, curiosity bursting at the seams when she found her. The same woman who had given her life, then abandoned her to the dark. What did she mean to her? The key she had stolen trembled in her slim fingers as she unlocked the metal door to the cell, stepping within its eerie confines. The woman lifted her head, the same striking blue eyes they shared meeting her gaze. The gaze was strong and clear, despite her wasted body. She reached out, hugging her child close for the second time in her life.
That night, Jeanne shed her first tears in many years, enveloped in her parent's arms. It had turned out that the madness of her mother was a mask she had hidden so cleverly behind.
Let the Sisters think she was insane, or she would've just been carted off to some dark pit filled with demons like the rest. Years of suffering had all led to this one moment where she could finally meet her daughter.
Jeanne had to throw away any vestige of innocence left. Forced herself to think coolly with a rational mind. She had to be clever in sneaking visits to her mother. She had to plan their escape away from this hellhole.
Years of dark teachings unraveled at each sentences, morality and sense established with each word Jeanne's mother spoke in the last year they shared together. Her mother didn't have much longer to live..but she spoke of hope and wanting to see the outside world for the last time in her life. But the two didn't have an inkling of the incident steadily headed their way.

Jeanne's 18th birthday. Her coming of age.
The Dark Church had a ceremony for those who became adults, a closely guarded secret. Even among the older children that had grown up alongside her wouldn't tell her when she asked. They had all simply smiled, telling her that she would know when it was time.
She had put on her ceremonial clothing of some skimpy, see-through fabric, the feeling of unease growing within her the whole time. Just what was going on? She would find out soon.
As she walked into the ceremonial hall alone and knelt, she raised her head and was greeted by the sight of her mother, bound and prone upon a bloodied marble slab. The Dark Saintess stood before her, welcoming her with a smile as she raised the athame, the ritual knife that had taken countless lives in the name of the Dark One.
Jeanne surged to her feet, or tried to. Two Sisters had appeared on either side, holding her down. The athame slid cleanly over her mother's throat and she died, mouth open in a silent scream. As her lifeblood bled onto the slab, the hall shook. The shadows thrashed and writhed, taking form. The very same demon of shadow, the one who had caught and impregnated her mother loomed before her.
Her "Father".
The being had intelligence. That much was evident as it spoke to her, wisps of shadow curling around her with every word. The Sisters had long ago dismissed themselves, knowing what was next.
Her "father", however intelligent, had no morals nor would he hold himself back for the sake of such a thing as his "daughter". To him, she was merely something that had three holes to pleasure himself with. He ravaged her, breaking her will, her chastity and nearly her mind upon the endless swarm of shadows, hungry for her body.
The ritual was done in merely a few hours, but that had felt like years to Jeanne. It would never leave her memories, that taint of shadows. And what scared her was how good it had felt. Her father had left her broken, but he had also left knowledge of the arcane and occult. The one gift he gave.
Steeling her will, she threw herself headfirst into her magical studies and physical training to become a Dark Sister, wanting to forget. It was also the only way she could gain any status above being a hole to fuck.

She feigned allegiance to the Dark Church and the Dark One whilst doing her best to keep herself as pure as she could, proving her worth as the top combatant within the Dark Church's ranks, the youngest ever to become a Dark Sister. Two years passed before her chance for both salvation and revenge arrived. The Crusade to Ultima Bellum, where one and only one would be crowned Champion, to lead the armies of God to defeat the Dark One. It was her only hope of getting revenge..and perhaps any hope of redeeming herself.
She had never quite forgiven herself for being so helpless as her mother's life had been snatched away, along with her chastity. The plan was purposed to the Saintess. Jeanne would become one of the Ten Crusaders and carry out assassinations on the rest of the Crusaders. Ensure that they never made it to Ultima Bellum, then emerge victorious. She would then lead God's armies into ruin, springing ambushes and traps upon them while somehow always managing to survive. A sound plan, if the person carrying it out hadn't been traitorous herself..

Jeanne allowed herself a small smile. This was the beginning of the end. Time to bet everything.


Core stats:

Strength - 2 (1 + 1/1pts)

Dexterity - 8 (1 + 7/9pts)

Constitution - 4(1 + 3/4pts)

Intelligence - 7(1 + 6/8pts)

Charisma - 2 (1 + 1/1pts)

Perception - 5 (1 + 4/5pts)

Luck - 2 (2pts)

Corruption - 10

OOC: I'm not so sure about the stats and if the math adds up, so please correct anything, Vision! Also, would be nice to get some help with the traits and if you think it's too OP or anything.
Sleep unbeknownst to I, this one lives in perpetual need of coffee..
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Icaelus
 
Joined: Fri Apr 13, 2012 9:06 am
Location: On the run from people hounding me for posts. Oh dear.


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