Silent hill idea (help needed)

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Re: Silent hill idea (help needed)

Postby napsii » Fri Feb 14, 2014 6:11 am

Yeah. It's basically Metal Gear EXCELSUS.

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Re: Silent hill idea (help needed)

Postby Kittykitty501 » Fri Feb 14, 2014 8:51 am

I've just woken up to silent hill tank xD haha you guys make me laugh but who knows xP each players nightmare is their own, you an old soldier? You can have.. Silent hill tank! XD

Thanks napsii! :) with the rep it was more for the fun but i unerstand how i could easily get bogged down with it. Do i just get rid of the consequence bar etc? Too be honest i only trying to make it good for you loverly players hehe and at first, it was the most simple idea and i ended up adding numbers and more numbers xD i hate numbers!
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Re: Silent hill idea (help needed)

Postby Thisfag » Fri Feb 14, 2014 2:50 pm

I wonder... Why there are no items which could lower the insanity?
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Re: Silent hill idea (help needed)

Postby napsii » Fri Feb 14, 2014 6:49 pm

Get rid of it as an external mechanic, maybe. I'm sure it'd still be useful to have some sort of measuring stick but I think it'd produce better results if it were integrated into the narrative rather than ascribed a number value. Perhaps you could think up a range of alterations that'd likely happen to players inclining toward either end of the spectrum. Or make it something more material like, I don't know, a mysterious tattoo/mark or something that changes in nature.

The value of the latter would be kind of lost at this point since it'd be harder to retain the mystery, but it's more about not explaining things concretely that keeps things suitably enigmatic.

Also, concerning Insanity: You might want to apply a similar line of thinking to it. I think it's definitely much more feasible since it's a simpler number value that's somewhat analogous to hit points (not to mention, plenty of bona fide RPGs use such values, e.g. Shadowrun) but since it has to do with a PC's mind and not their physical health, I expect it'd be sensitive to godmodding since you'd essentially be declaring the severity of a PC's mental reaction and then assigning it a value. This could be mitigated, I think, if Insanity were considered as a supernatural force that's polluting their heads. In this way, you could evade the problem of godmodding since it's an external force. In fact, thinking about it now it's evocative of Corruption in Dark Fates, a thread I was on. In DF, Corruption was vaguely defined as "demonic taint".

So besides that, I'd consider each character carefully when inflicting Insanity loss on them since not all of the might react the same. In this way, I think the thread might benefit strongly if you moved away from fixed Insanity damage and made it more conditional on the individual character and circumstances. To this end, you could even add a stat related to Insanity. I think Taria did this with a Silent Hill analogy-thread she made a while back.
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Re: Silent hill idea (help needed)

Postby Kittykitty501 » Sun Feb 16, 2014 7:54 pm

Those who side with the Order and try to bring Alessa down will just anger her but I wont put the scale on there, Order members are pretty much condemned by the darker side of the realm. to know if one is a Order member is the use of a gasmask, the realm of silent hill can become almost poisonous to breath and corrupt those who join the Religous cult. Those who aid Alessa (dark Alessa now) will be giving into the corruption of the nightmare world, black markings begin to cover the body as if black blood flows through the veins. too fully embrace the darkness is giving your self up as one of the creatures in the realm of silent hill. those who truly want to escape will advoid helping Alessa or the order and will combat the nightmares that Alessa gives and the minions of the Order. Those who confrount the nightmares and own guilts and problems will end up holding back the Darkness from spreading to their body. these will more likely escape the world.

Alessa = Darkness raised
Order = entrapment of your soul until you leave order and continue with your initial quest of escaping.
solo = darkness advoided and are able to leave

maybe change the Insanity into this darkness, each time a monster rapes said character it just builds this darkness factor and the only way to tell your development is the markings?

I'm pretty much running my mind through it all XD
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Re: Silent hill idea (help needed)

Postby napsii » Sun Feb 16, 2014 9:16 pm

I'm mostly looking at the abstract/meta side of things, so I can't tell you what to think about specific content.

It does occur to me, though, that now all of a sudden there's only one valid answer, which is being entirely neutral. This makes intuitive sense, but it also means that since it's ultimately the only right choice to make, most characters would only have the weakest of reasons to side with either Alessa or The Order assuming their goal was to truly escape. Earlier, you seemed to describe all three paths as generally legitimate, but now that you've esteemed "Escape Silent Hill" as the primary goal, the schema of this alignment system has changed.

Anyway, that's all up to you. I only suggested that moving away from fixed "Insanity" damage values to circumstantial loss/gain (and perhaps adding a relevant statistic) would help shape things from a mechanical and narrative perspective. The thematics are your choice, but I don't see why it has to be hinged purely around sex. Isn't SH like... psychological horror? There should be a lot of other disturbing shit that could supernaturally affect someone's head, and obviously while getting nailed by some horrible monster-thing would be one of the most extreme things I can think of, it doesn't have to be just that. Of course, I'm not here to criticize your angle; just speculating that you might produce something better if you tapped more of its potential.
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Re: Silent hill idea (help needed)

Postby Kittykitty501 » Sun Feb 16, 2014 9:24 pm

To be honest with you, i wasn't going to do any of this dice, numerical stuff at first. I just wanted a roleplay that left the player to decide what they would do and i'll just be judge of what happened using my knowledge of silent hill. The only bad thing with this way is godmodding.

From past rps i've done on websites, its been really just acting the part out. I dunno if this was is good enough for the people interested. No chance or numbers haha people would choose how they're characters reacted to certain events. Weapons were to be rare like in the game, melee weapons could be anything that might inflict damage.

I dunno what to do with it to be fully honest haha my idea has changed dramaticly from my origional plan xD
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Re: Silent hill idea (help needed)

Postby napsii » Sun Feb 16, 2014 9:37 pm

It's natural for threads to evolve as you develop them. This is why discussion is so valuable.

I don't think you quite catch the definition of "godmodding", which is when a roleplayer controls something (especially a character) that isn't theirs without permission, e.g. dictating how another N/PC reacts to their attack. This also applies to GMs, as a rule of thumb. You're probably thinking of powerplaying, which is being overpowered to the point of being unfair, although it applies mostly to PCs and not GM creations.

I'm not skilled with dice systems having never used them to govern my own roleplay, but I'm certain there's other people here who can help you with that. I'm generally not the kind of GM who plays a numbers game, but if you want to use them, it's still possible to do them entirely or partially ad hoc. In other words, you judge the numeric value of something based on circumstance. You can still have metrics to guide your judgment, though, like general damage values for weapons, defence values for armor, etc. Stats are also useful for this purpose since they condense a character's relevant ability into a number, but how you deploy all of these things is up to you.
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Re: Silent hill idea (help needed)

Postby Kittykitty501 » Tue Feb 18, 2014 9:25 pm

I possibly will need help with this as its racking my mind a little haha XD I have all the story elements and directions to take people and all that lark x3 im like your self, not skilled with the dice system XD all these stats and numbers I've been putting together I've tried to understand my self whilst trying to not make things overpowered XD I love all the suggestions people have given me and thank everyone for that as well as your self napsii ^^ Never been a GM as well haha

what Im doing is im just gonna take part in some other rps and see how others do them and see how I can improve my own. should've done my homework first XD
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Re: Silent hill idea (help needed)

Postby napsii » Tue Feb 18, 2014 9:58 pm

It's a good plan. But you'll never move forward if you don't challenge yourself so I highly advise that you slow down to produce thorough and more thoughtful writing. It's critical to flex your creative muscles instead of gunning out one line posts every 15 minutes as your post history suggests you do. There are no epigenetic limitations that stop people from producing impressive writing; you can produce some highly intriguing responses more clean of mechanical errors if you take your time, which I feel like in the pursuit of a quick and cheap reward some people don't do.

This would mean you'll have to surround yourself with stronger writers, which demands involving yourself with new people and new communities to expand the pool of roleplayers and ideas you have access to. Ideas and potential go untapped or ignored without people to discuss and advance them. This is important because above all else, rowing a story to completion teaches you so much more than starting one and never getting it off the ground no matter the wholesale "quality" of the narrative. It's also highly motivating.

Hate to be harsh, but that's the way it is. I've been acquainted with dozens of roleplayers over the years (I will have been roleplaying for 9 years as of May or so) who had little or no curve of improvement even after like, three or four years. I'm also guilty of this; speaking personally, I've actually been in somewhat of an existential crisis as a roleplayer ever since the turn of the decade that's had me worried I've never been pushing myself enough. Even so, I think my writing can be relatively better now than in early 2010, but I'm cynically aware that making mediocre, thoughtless posts and efforts have never helped me.

I suppose that's the last piece of sanctimonious advice I can leave you with since there's nothing more for me to say here. Good luck with your ventures.
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Re: Silent hill idea (help needed)

Postby [Brand_Name] » Mon Feb 24, 2014 10:47 pm

napsii Wrote:It's a good plan. But you'll never move forward if you don't challenge yourself so I highly advise that you slow down to produce thorough and more thoughtful writing. It's critical to flex your creative muscles instead of gunning out one line posts every 15 minutes as your post history suggests you do. There are no epigenetic limitations that stop people from producing impressive writing; you can produce some highly intriguing responses more clean of mechanical errors if you take your time, which I feel like in the pursuit of a quick and cheap reward some people don't do.

This would mean you'll have to surround yourself with stronger writers, which demands involving yourself with new people and new communities to expand the pool of roleplayers and ideas you have access to. Ideas and potential go untapped or ignored without people to discuss and advance them. This is important because above all else, rowing a story to completion teaches you so much more than starting one and never getting it off the ground no matter the wholesale "quality" of the narrative. It's also highly motivating.

Hate to be harsh, but that's the way it is. I've been acquainted with dozens of roleplayers over the years (I will have been roleplaying for 9 years as of May or so) who had little or no curve of improvement even after like, three or four years. I'm also guilty of this; speaking personally, I've actually been in somewhat of an existential crisis as a roleplayer ever since the turn of the decade that's had me worried I've never been pushing myself enough. Even so, I think my writing can be relatively better now than in early 2010, but I'm cynically aware that making mediocre, thoughtless posts and efforts have never helped me.

I suppose that's the last piece of sanctimonious advice I can leave you with since there's nothing more for me to say here. Good luck with your ventures.


Well said. And I second this.
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Re: Silent hill idea (help needed)

Postby Kittykitty501 » Mon Feb 24, 2014 11:07 pm

I havn't left this alone, I'm following advice ^^ word documents after word documents of planning all on my computer. I've been looking/taking part in roleplays and luckily one of my old roleplay friends is helping me get back my muse XD like Napsii I've been roleplaying a long time.. so much that I lost interest in it all together for a while. this site pretty much got me back into it and it is a learning curve ^^

with the one liner responses, I am very guilty of that yes but it sometimes depends on the replies I get from people. If i give a proper detailed post and get a one liner back I just end up going "fuck it" XD but there is also the fact that when I joined here I was trying my best to reply as quickly as I could. now I just go with the flow and when I do get one liners I'll do my best to reply as fully as possible ^^

this silent hill RP was rushed another thing I'm guilty of and it really was that I was excited to be back into the RP scene and like a madman I started thinking up ideas until I got to far ahead of my self and pretty much fucked up XD as a tester however.. I was thinking of doing a 1 on 1 silent hill roleplay with someone until I can get the RP sorted ^^

I thank you all again for support and apologuise for rushing ahead to quickly x3
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