Legends of Caera: The Cult of the Red Dragon

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Legends of Caera: The Cult of the Red Dragon

Postby Kankra » Thu Aug 08, 2013 4:09 pm

Legends of Caera – Revised and Reboobed*


Here's my first second try at an oldfashioned medieval fantasy RP full of Dungeons, monsters, boobs, dungeons, epic tales of adventures, boobs and of course dungeons! And boobs!

Oldfashioned means, that dicerolling will be included!


Moreover, I don't want do see one liner posts, so we can get a real and efficient story flowing. Try to at least post a paragraph of about 4 to 6 lines and put some effort into the writing. The better the writing, the better the experience for the players.

WARNING: There is a chance that your characters might die, so only join if you are fully ok with that.

This thread is used for OOC and Lore.
Char sheets go here: http://www.legendofkrystal.com/forum/viewtopic.php?f=31&t=3537

*Boobs sold seperately at a price of 25$ per boob and per cup size. Credit Card only. No refunds.

The World of Caera



Spoiler (click to show/hide):

“And the Earth Mother of day and night gave herself shape in the vastness of the ocean of stars. Caera was created.” - Darn-Arthol, High Druid of the Star-Council

Caera. Land of Dwarves, Elves and Humans. Home of mysterious creatures, friendly and unfriendly alike. And home to tales of legendary heroes and dark villains.
All began with the Age of Fire, when the Dwarves left their mines and invaded the lands of the Elves, starting a war that would run for generations, in which the primitive Humans were used by both races as war slaves until they became aware of their sheer number and rose against their oppressors, defeating them both.

Peace was established and the Age of Fire ended, leading into the Age of Dawning. The Humans fanned out into the world and settled in unknown regions, while the Dwarves dug even deeper underground, while the Elves left the woods of Hynrur, the wounds of defeat being still too fresh. New civilizations came into existence, each different from the next one. The Wise Men of the Star Council started to preach of the Earth Mother and for over 1400 years peace reigned over Caera and the land flourished. Then, in the year 1404 AoD the Sand-Dwarves of Damorra discovered the legendary Dawnstone, an element that is said to have come from the Earth Mother herself and was used for jewelry and magical artifacts. But the humans, in their climb for power, grew too fond of this substance, igniting what was known as the Dawning Wars. Caera was led once again into a time of darkness. The Earth Mother, noticing that her children had deserted her for something she had created, became depraved and broke herself apart, raining down onto her world in the manifested form of godly fire, burning her own creation to ashes.

The Earth Mother was gone, the vicious Dawnstone fell to dust and Caera was separated into Light and Darkness - day and night.
After the fires of Fall of the Gods had quelled, the Humans -- harrowed by fresh memories of the chaos -- began the long process of restoring the world, wary of the sins that had almost spelled doom for Caera's mortal races. New gods arose from the ashes, amongst them Helia, the goddess of the light, and Baarn, the Lord of the Darkness and all demonic evil, who in their ongoing fight try to pull the other gods and the races of Caera on their side. And so, the Age of the Twist began, with the upper side in this fight changing at a constant rate – like night and day.


The three Races


The Elves:
Spoiler (click to show/hide):

The proud race of the Elves was the first one to wander over the face of Caera, the oldest reports indicating the length of their presence to about 10.000 years. Their origin lies in the woods of Hynrur, which lie to the north of the Free Lands. They are very close to nature and have a excellent knowledge of plants and animals. They have a tall and slender figure, mostly surpassing the humans by one foot in body size, and have a light skin tone as well as pointy ears. They are also very agile and lightfooted, making it possible for them to walk on thin ice or a thin snow mantle without breaking through. Elves love the arts – be it painting, singing or poetry – and are very receptable and open to them, leading to the fact that every Elf has at least one kind of art he spends time on.
Their number has diminished vastly in the nearly 2600 years since the great war against the Dwarfs in the Age of Fire, where they used the enslaved Humans as soldiers to fight for them, until the slaves eventually rised against their masters and defeated them. Today, the Elves represent about 6% of the population of Caera and still dislike the Dwarfs for starting the ages-long war and their rough nature in general.
However, they do respect the Humans and sometimes you have the very rare occasion of meeting a Halfelf, showing that the two races have come to terms with each other.


The Dwarves:
Spoiler (click to show/hide):

Far over the Shimmer Mountains cold,
To dungeons deep and caverns old,
We must away, ere break of day,
To seek our pale enchanted gold.

The dwarves of yore made mighty spells,
While hammers fell like ringing bells,
In places deep, where dark things sleep,
In hollow halls beneath the fells.

Just like the Elves, the Dwarves are older than the Humans and the beginning of their race lying deep beneath the Shimmer Mountains, they were the first to discover the art of metalworking and perfecting it in their own way. Their pride is even greater than that of the Elves and therefore got hurt badly, when their own enslaved soldiers, the Humans rose against them just like against the Elves. But still, they are just as powerful fighters, as they are miners and have a very high sense of honor. Therefore the centuries of war against the Elves has left them with a heavy objection towards the “pointy ears” and at first against the Humans, though the latter changed, when the Humans started to buy the dwarven smith goods and established a flourishing trading relation with the Dwarves. They represent about 8% of the population, but just like the Elves, their number is constantly shrinking.
They mostly live in dark and dusty tunnels, constantly on the look for the next rich metal ore and therefore can see perfectly in the dark. Dwarves spend their evenings with humps of beer, hefty meat and glorious stories from the past and are especially proud of their long and artfully braided beards, though that doesn’t save them from being rough minded companions that tend to be boisterous and short-tempered.


The Humans:

Spoiler (click to show/hide):

Since their sudden appearance 3000 years ago the Humans of Caera have underwent an astonishing change since then, developing into a vast number of cultures over the run of many generations. Having been used as war slaves in the Age of Fire, they are not only the most adaptable race, but also represent the largest part of the population of Caera. After the Age of Fire, the Humans set out for the unknown regions of Caera.
Other than the old races of Dwarves and Elves, whose traditional cultures have been consolidated for thousands of years, the Humans where free and curious enough, to break new ground. His willingness to learn brought him forth to learn the art of magic as well as the forging of steel, adopting it from their suppressors, leading to the creation and acquisition of new technologies.
But most of all, the Humans differ from the other races through their own diversity. Unlike the Elves and Dwarves, the Humans are massively influenced through love and hate, loyalty and treason or light and darkness, making it harder to belay them with any special characteristics.


The present times – 1214 AoT


Crimlak, a small village on the southern outskirts of the city of Vestrach. A small mining town, which was once founded by dwarves from the Shimmer Mountains and is now inhabited by about 300 and only 50 dwarves, as the nearby ores are slowly drying out. It is subordinated to the guild council of Vestrach, which lets the village stay to itself, as long as the iron ore keeps flowing and no incidents happen on the road between the settlement and the city, rendering Crimlak practically meaningless. But in it’s over 800 year old history, Crimlak has relived many devastating events, which lead to the village being destroyed, such as the attack of the demon Te-Kal or the invasion of the armies of undead belonging to the necromancer Nagrathul. But every time the village was rebuilt and peace and quiet were restored, now lasting since more than 400 years and for many more to come – at least, so it seems. Unknown to most of the villagers, a dark force has been rising since 200 years, undercutting the village’s society and Crimlak is now at the brink of being struck by it’s wrath.
But fate has led to the arrival of a few unknown strangers. And maybe, if these travelers join their forces, Crimlak’s dark fate can be averted…
…and if not, me and the Continuum are still in for a good show with burning houses, corpses and such. Haven’t had that much fun in 4.6 billion years, since that little blue planet started forming on the inner rim of the Milky Way’s Orion Arm and started to cause us and itself trouble.

Fighting System

Spoiler (click to show/hide):

All attacks and the defence will be done by the throw of 1d20. An attack is successful, if the number roled is equal or small than the value of your attack. The number rolled represents the strength of the attack and is only reduced by the opponent’s defensive roll.

Example:

Player A has a melee attack (MAT) of 12 and attacks an orc in chainmail armor, who has a general defense value (DEF) of 8.

Player A now rolls 1d20 on MAT and the result is a 10. The attack is successful (10 <12).

The orc makes a denfensive roll and gets a 5.

Now we subtract the defensive roll from the attack roll to get the dealt damage:
10 – 5 = 5

The dealt damage will be directly subtracted from the hitpoints. So if the orc had i.e. 13 HP, he is now at 8.


(Space reserved for additional lore, if needed.)
Attachments
Crimlakandsurroundings.jpg
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Re: Legends of Caera: The Cult of the Red Dragon

Postby Phoenixcz » Thu Aug 08, 2013 5:16 pm

Well, as i like D&D and RPGs in general, i must say I'm interested! With my preference for spellcasters of all kind...can you give more info about magic? And for character sheets...can you explain what does some abilities/traits (notably, Intellect. Nothing in combat depends on it and there's no more information about what it does (other then making character smart in RP)) do? Do we need to have at least 1 in each trait, or can we skip some? How i understand it now, Body represents general physical ability and traits are bonuses, but spellcaster would prefer to put points in Aura rather then in strenght...is that right?
If it takes me two weeks or more to respond to a RP without prior notice, send me a PM. It's more likely I've missed the last post, forgot or got distracted and need a little reminder rather than deciding to drop the game without warning.
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Re: Legends of Caera: The Cult of the Red Dragon

Postby Kankra » Thu Aug 08, 2013 5:39 pm

Thanks for the reminder. I missed out the spell section in the char sheet. Consider it fixed. :)

Intellect is used for other checks, like reading ancient ruins, recognizing traps or other stuff like that.

Traits can be 0. So you understood the concept of spellcasters going for Aura rathen then Strength. :)
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Re: Legends of Caera: The Cult of the Red Dragon

Postby redkeri13 » Fri Aug 09, 2013 2:08 am

Sounds great! I've submitted my character sheet, hope it's acceptable.
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Re: Legends of Caera: The Cult of the Red Dragon

Postby Kankra » Fri Aug 09, 2013 8:44 am

Thanks for the char sheet. It has shown me a few new problems (not your fault, I just didn't take a few things in account). It's gonna lead to taking the classes back in and a few more changes, so please give me some time.
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Re: Legends of Caera: The Cult of the Red Dragon

Postby redkeri13 » Fri Aug 09, 2013 10:16 am

No problem, better to work out these problem now than later during the RP!
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Re: Legends of Caera: The Cult of the Red Dragon

Postby Gorbaz » Fri Aug 09, 2013 11:21 am

I am interested, and will take a second look on Monday
One way, or another, I'm going to find you, I'll get you, I'll get you!
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Re: Legends of Caera: The Cult of the Red Dragon

Postby Zender_Solarheart » Fri Aug 09, 2013 10:10 pm

I'm definitely interested. I think I'll work on the statistical elements of my character via Notepad, then finish/edit and post it once the CS thread opens back up.
Certified Determinator and Japanese Technique Namer of the LoK forums. Also, the eternal nemesis of Razajin.
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Re: Legends of Caera: The Cult of the Red Dragon

Postby MelissaB » Sat Aug 10, 2013 10:20 pm

Will write a character when you've sorted those problems you found
A succubus. Poor misunderstood young ladies... they just want a little bit of love, little bit of death. Just like the rest of us -Gnarl

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Re: Legends of Caera: The Cult of the Red Dragon

Postby Kankra » Fri Aug 16, 2013 6:40 am

Sorry for the delay. I've been quite busy at work the last few days and there's been some trouble in the neighbourhood, that has kept me from finishing the changes. Most of it is done, though. I'll try to get to it in the evening later this day.
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Re: Legends of Caera: The Cult of the Red Dragon

Postby redkeri13 » Fri Aug 16, 2013 1:22 pm

Hope the trouble wasn't too serious, looking forward to the next update!
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Re: Legends of Caera: The Cult of the Red Dragon

Postby Kankra » Fri Aug 16, 2013 8:18 pm

Reworking is done. Please take a look at the new char sheet. http://www.legendofkrystal.com/forum/viewtopic.php?f=31&t=3537

redkeri: Please adjust your char according to the new sheet. Then I'll look over it again.
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Re: Legends of Caera: The Cult of the Red Dragon

Postby redkeri13 » Sat Aug 17, 2013 1:28 am

No problem, new character sheet ready
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Re: Legends of Caera: The Cult of the Red Dragon

Postby Kankra » Sat Aug 17, 2013 7:45 am

Ok, still needs some minor fixing. This goes out to all other players as well:

Please keep the bonuses and disadvantages of your weapons and armor split up from your basic stats and name the item, where the bonus/disadvantage is coming from, as you might get the chance to acquire new and better equipment throughout the RP. Also, non-magical chars can't add their WB or ADV on their spellcasting stats!
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Re: Legends of Caera: The Cult of the Red Dragon

Postby redkeri13 » Sat Aug 17, 2013 9:05 am

Yeah I thought that didn't make much sense, so I kept the values apart. Fixed now! Maybe have it in brackets that only Mages can add those stats; like Spellcasting (SPC) = MND + AU (Mage Only: +WB +ADV)

Also, for Ranged Attacks you wouldn't add the WB for Melee Weapons like swords right? (Technically you could throw a sword I guess, but we won't go into that subject, too traumatic)
Maybe it'd be clearer to split WB into 2 different stats for the different weapon types, so something like Melee WB for weapons like Swords and Daggers, Ranged WB for Bows and Crossbows for example.
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Re: Legends of Caera: The Cult of the Red Dragon

Postby Phoenixcz » Sat Aug 17, 2013 12:07 pm

Stat bonuses from race and class are added before or after spending points on traits? Do they allow to go over maximum of 4?

Are weapons purely class-specific, or can mage buy a sword?
If it takes me two weeks or more to respond to a RP without prior notice, send me a PM. It's more likely I've missed the last post, forgot or got distracted and need a little reminder rather than deciding to drop the game without warning.
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Re: Legends of Caera: The Cult of the Red Dragon

Postby napsii » Sat Aug 17, 2013 4:07 pm

The starting weapons are generally class specific. This said, a Light weapon for a Fighter could be a dagger like what is available to the Scout (since the dagger is mechanically similar to a Light weapon in that it gives the same WB and the same AGI penalty if dual-wielded.) You may have also noticed the Light and Medium armour available to Fighters is available to Scouts, and Light armour is usable by Magi.

It's expected that your racial and class bonuses will be included in your starting trait values, so no, you can't exceed the maximum no matter what.

Just chiming in as someone who has been corresponding with Kankra on Skype to rebuild the character creation mechanics over the past week or so.
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Re: Legends of Caera: The Cult of the Red Dragon

Postby Gorbaz » Sat Aug 17, 2013 6:37 pm

Must... get... inspiration!
One way, or another, I'm going to find you, I'll get you, I'll get you!
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Re: Legends of Caera: The Cult of the Red Dragon

Postby Zender_Solarheart » Sat Aug 17, 2013 11:23 pm

Fixed my sheet. I think my present configuration with it fits the new terms and conditions, and will be easier to edit if/when Gerald gets new equipment.
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