Legends of Caera - Char Sheets

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Re: Legends of Caera - Char Sheets

Postby napsii » Sat Mar 09, 2013 5:37 am

Good to see we've got so many returning people. Assuming Inferi makes a bio, that would give us... 6. A comfortable number.

I also put the appearance pic of Gorbs' bio into spoiler tags since it's a pretty large image.
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Re: Legends of Caera - Char Sheets

Postby Zender_Solarheart » Sat Mar 09, 2013 6:46 am

I'm down for this as well. I'll need to look over the OOC again, though, so I can refresh my memory on its content. :lol:
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Re: Legends of Caera - Char Sheets

Postby Inferi » Sat Mar 09, 2013 8:35 am

Name: Xalvor Destoria
Age: 26
Gender: Male

Race: Human

Class: Mage

Appearance:
Spoiler (click to show/hide):

(Couldn’t find a picture I liked so I had to do it in words. Sorry)
Xalvor is fairly tall for a human, standing in at 6’1” with a slim frame. It is clear from the way that he is built that the man isn’t a physical combatant, and it could be said that he is a bit below average in terms of how much muscle mass he has. That being said, he doesn’t give off the impression of someone unable to physically function or someone too weak to do anything. Regardless of how he looks, though, he exudes an aura that makes it clear that he is not lacking in self-confidence, and always appears calm and focused.

His hair is black in color, and is fairly short. Strangely, it has several gray streaks in it, even though Xalvor’s age is such that he shouldn’t have to worry about something like that for a long time. His skin is a shade paler than the average person, tinted that way due to long hours spent indoors studying magic as a child. His face gives the look of someone who is studying everything and trying to analyze it all the time, and his eyes, vibrant green in color, have a tempered impatience to them, the look of someone that wants to find something now but knows that to rush ahead is to invite disaster.

Scorning armor for less restrictive garments, Xalvor can typically be seen in a robe. The robe is usually black or another dark color, and typically has several runic symbols emblazoned on it. They aren’t just for show, of course, and each rune contributes to an increase in some kind of effectiveness that it grants him. As of now, few are active, but he hopes to remedy that soon. Every robe he wears is complete with a hood, which hides his hair and most of his facial features. Apart from the robe, he wears the typical standard clothing under it as well as a pair of boots reinforced with magic to keep out water, mud, and whatnot.

Around his neck, Xalvor wears a small stone, just large enough to fill his palm. It is white in color, completely smooth, and has no visible markings of any kind on it. The stone dangles in a metal holder on a rope necklace that he always has on him. He won’t speak much on it, but one might guess that it is important to him in some way.


Bio:
Spoiler (click to show/hide):

Living a life as the child of an archmage wasn’t easy, let along being the child of two. Magic ran as thick as blood in the veins of the Destoria family, and had for as long as anyone could remember. The tower in Westing that bore their name had stood since the founding of the city, the wards in the stone weathering natural and unnatural disasters alike, and never once had there not been a descendant of Falric Nerevar Destoria, one of the founders of the city, living within its walls. The bloodline had endured over the millennia, and it was seldom that any in the family, whether married or born into it, did not possess a talent for the magical arts that surpassed that of the common mage. It was as much of a trademark of the family as their tower, and there had always been a Destoria involved in the politics of the city. They were as close to royalty as one could get without actually achieving a formal title, and there was nobody in Westing who did not know who the Destoria family was.

Surprisingly, for a family of powerful mages, the family had never been the stereotypical introverted mages that many newcomers expected them to be. While it couldn’t be denied that they spent much time performing secretive magical experiments in the confines of their tower, they spent just as much time being active in the affairs of the city. Many looked to them for guidance, and they would always give what they could. As such, a lot was expected of a member of the family, and it forced any children to work extra hard to be an example to everyone else.

That was the situation Xalvor and his twin sister Melody were born into, and the role they were expected to fill. Both showed aptitude with the magical gift, and learned at a young age the control that they would need to harness the abilities they had been gifted with as well as the social skills they would need to carry out the role later in life when they had inherited the tower. Both were quite smart and learned what they could quickly, but it was still an intimidating environment when they needed to go out in the town. Everyone looked on them with respect, but also in a way that said the two children intimidated them. They had few real friends, their status as the children of powerful mages making others more wary around them. It was lonely, but they had their magical studies to occupy their free time and each other for friendship. Their parents, Avren and Eleri Destoria, were fairly active in their lives, although their own magical experiments and studies, as well as city issues, kept them busy for quite a bit of the time. It was not an ideal setup, but neither was it all that bad.

This situation continued for many years, the pair of them maturing and growing a little closer to the others in the city as they did. It seemed that, as the children grew up, they became more receptive to the company of Xalvor and Melody, although many still maintained a respectful distance. Superstition always surrounded archmages, and even ones like the Destoria family were no exception. They made a few friends, mostly ones that were also the children of prominent families, and their lives weren’t all that bad. Xalvor was the one that spent more time out of the tower, making friends and acquaintances, and he just seemed to fit in with the crowds better. With a rather dark sense of humor and a fairly serious demeanor, he was always the one who stood off to the side, only making small comments when necessary, yet it seemed to work in his favor. Nobody seemed to mind him doing that, and the input that he actually gave was usually intelligent and useful. Over time, he became a bit more social, the more open tendencies of those he was around rubbing off on him. One thing that he never did, though, was get angry. There was almost always a calm expression on his face, and he always seemed very collected and focused.

It was when they were eighteen that it began to go wrong. Melody had been working on a project that had taken up nearly a year of her time, and she wanted everyone in the family to see the result. As Xalvor had become more social, she had become more focused on her experiments, always trying to test the limits of her ability. They all gathered in the section of the tower dedicated as her lab, and she withdrew a small stone. Standing in the middle of an incredibly complex magical circle and bringing it to life with a command, she whispered a word to it, and the stone began to glow fiercely. It illuminated the face of the young woman holding it, and it was right then that Xalvor got the distinct impression that something was wrong.

Nobody was sure what exactly happened next. There was a flash of light and a massive surge of energy that threw everyone backwards and shattered everything that could be broken in the lab. Wards on the stones of the tower began to activate, a precaution that had not been used for over five hundred years, as a vortex of energy started to form in the center of the room, centered around Melody. Strangely, she didn’t make a sound, just stood there, hands clasped tightly around the stone with a look of confusion in her eyes. Light started to emanate from the stones of the tower, and five beams converged on the vortex, winding their way around it to bind it in a luminous cage.

The rest of the family was only able to watch as the vortex began to constrict, shrinking as the bindings tightened around it. For all of their magical power and study, none of them knew what was happening. Melody had summoned something that was unrecognizable, and now the tower was going to protect everything inside the only way it knew how. The vortex continued to shrink until the luminous bars were almost touching Melody’s head, and then, when the girl was about to be hit, wrapped her up in itself and shrank on its own. In seconds, the cage was empty, and all that lay on the floor was the stone that had begun the whole thing, the light faded from it. The tower’s defenses terminated themselves then, the threat gone, leaving the shattered room empty.

Before she vanished, though, Xalvor could swear that he had seen her move. Neither of his parents had seen it, but he knew that right before she had vanished Melody had looked up and extended her hand, as if to say, “Come with me.” Whatever happened, she wasn’t dead. He knew that much, because he would have felt it if she had died. Maybe it was because they had been twins, but any time one of them had been hurt, the other had felt something similar and known immediately.

Naturally, the older Destoria members took the stone and did everything they could to examine it, trying to see what their daughter had even done. Everything turned up as a failure, and every test they ran told them that nothing was even magical about the stone. It wasn’t dangerous, and nothing would activate it. No words, no spells, nothing. There was absolutely nothing they could do to make it have any effect, and finally decided that what had happened must have sapped all power from it. Whatever it had done appeared to be permanent and irreversible, and although they tried looking in every manner they could, utilizing their other magical contacts to see if anything happened in any other town or city, there was nothing. It appeared that whatever Melody had done had phased her far enough away from here that she couldn’t be found by them.

Xalvor wasn’t convinced. Maybe the stone couldn’t be activated again, maybe the process had been irreversible, but he knew she wasn’t dead and her last motion wouldn’t leave the back of his mind. She was alive, and he needed...no, wanted, to find her.

It didn’t take much to convince his parents that he was leaving, as they seemed to have already known. Magic to allow sight into the future was something known by them, so he suspected that they had suspected he would do this and divined it to make sure. Most Destoria children left the tower for several years of their life anyways, seeing the world and possibly finding someone to bring back before they returned to live there for the rest of their days. Convincing them to give him the stone, on the other hand, was more difficult. Somehow, he managed to do it, but it took a lot of reiteration about how the stone was harmless and that they had proved such a thing multiple times over. He didn’t have the faintest clue what word Melody might have used to activate it, and wouldn’t speak it even if he did. Such artifacts usually had safeguards against a single-word activation as well, and Melody’s preparation had shown that he couldn’t just unknowingly speak the word and activate the stone.

Not even a day later, with the stone held in a small metal restraint on a piece of rope around his neck, Xalvor left the city of Westing, heading for an unknown destination. He had no idea where to even start, and no clues to go on. All he had was the stone, and it did absolutely nothing other than remind him of what he was doing.

Even after nearly eight years, he has still found nothing, but the search has to continue. There can’t be an end to it, not now, not when the answer could be right around the corner…


Body (BOD): 6
Mobility (MOB): 6
Mind (MND): 8

Traits:

Strength (ST): 0
Constitution (CO): 1
Agility (AG): 0
Dexterity (DX): 1
Intellect (IN): 4
Aura (AU): 5 (+1 from Runic Robe)

Spell: Fire Beam

Equipment: White Stone Necklace (Thought I should add it.)

Armor: Runic Robe

Weapon: N/A

Final Stats:

Hit Points (HP) = 17
Defense (DEF) = 7
Initiative (INI) = 6
Movement (MOV) = 4
Melee Attack (MAT) = 6
Ranged Attack (RAT) = 7
Spellcasting (SPC) = 13
Targeted Spellcasting (TSC) = 9
You know what the chain of command is? It's the chain I get and beat you with until you realize who's in command around here.
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Re: Legends of Caera - Char Sheets

Postby Kankra » Sat Mar 09, 2013 9:26 pm

Alright, I made my decision.

Inferi and Misc, you guys are in. Zen, I'm afraid I have to let you go.

That sums it up to a total of 6 players:

Napsii - Caerwyn Siresong, elf fighter, originally paladin, but not now due to reasons
Icaelus - Ezentus Everisen, Half-Elf fighter
Ravenlord - Krym MoltenShield, dwarf fighter
Misc - Lilia, elf scout
Gorbaz - Horrace Montairion, Human Mage
Inferi - Xalvor Destoria, Human Mage

REGISTRATION IS NOW CLOSED
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Re: Legends of Caera - Char Sheets

Postby Taria » Sun Apr 14, 2013 11:41 am

Name: Soune Silhoutte
Age: 20
Gender: Female

Race:
[ ] Human

Class:
[ ] Scout

Appearance:
Spoiler (click to show/hide):

Hmmm.jpg
Hmmm.jpg (31.52 KiB) Viewed 656 times

Bio: Soune was born to a noble family of foreign dignitaries who's most important duties were traveling from country to country performing ambassadoral duties. During a regularly schedule trip, a rival family tipped off an infamous group of bandits to her family's wereabouts. Being only a child and having no control over her own destiny, Soune was forced to watch as her parents were taken hostage, tortues, and held prisoner in exchange for reward money. The opposing family of her own used this opportunity in a political move to mount an expiditionary force against the bandit kingpins, knowing full well that Soune's own family would likely be in danger. The bandits were slaughtered, for the most part, but the leader escape with the presumed dead daughter. Soune was raised to be nothing more than a tool to be used by this crippled leader, and thusly learned what it took to survive on her own. When she become of age to overthrough her opressor, ran her keeper's blade straight through his own chest and left him for dead. Only having fragile recolections of her old life and knowing nothing of her last name, Soune created a last name of her own. She is constantly haunted by some deeper secret of her past that bring her nightmares of dark pacts and forbidden magics. She soothes her ill psyche by preying upon political scoundrels and aristocratic puppets.


Attributes:
Body (BOD): 5
Mobility (MOB): 7
Mind (MND): 8

Traits:
Strength (ST): 0
Constitution (CO): 0
Agility (AG): 2+1
Dexterity (DX): 1+1
Intellect (IN): 1
Aura (AU): 4

Equipment: Short sword, Dagger, Throwing knife

Final Stats:
Hit Points (HP) = 15
Defense (DEF) = 5
Initiative (INI) = 10
Movement (MOV) = 4.5
Melee Attack (MAT) = 6
Ranged Attack (RAT) = 9
Spellcasting (SPC) = 12
Targeted Spellcasting (TSC) = 10
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