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Cum physics in "Super Deepthroat"

PostPosted: Mon Sep 23, 2019 12:12 pm
by random Crow
I think we all know the classic flash game "Super Deepthroat" by Konashion.
The question I ask might be hard to answer, but since I can't ask Konashion personally anymore, I will now ask the people on the right forum:

How did he made the cum behave the way it does in "Super Deepthroat"?
I was kinda suprised that this was made in flash. I mostly talk about the physics and stickyness.

Is there ANYONE out there who has heard something about that? About the engine that was used; technical stuff?

I am really fascinated that the physics are that great, considering that it was in the earlier years of hentai flash games development.

random Crow

Re: Cum physics in "Super Deepthroat"

PostPosted: Tue Oct 15, 2019 3:52 am
by GoRepeat
Dynamic physics; the game picks two points (such as her upper lip and the tip of the cock) then creates lines between the two whose shape changes as the position of the points change (also affected by the speed of said change).

Re: Cum physics in "Super Deepthroat"

PostPosted: Fri Oct 18, 2019 1:59 pm
by random Crow
Hey, thanks for the answer GoRepeat!

This clears some stuff up. Do you have more information or details by any chance? Or a tutorial? You are somewhat experienced.

Re: Cum physics in "Super Deepthroat"

PostPosted: Sun Oct 20, 2019 1:46 am
by GoRepeat
Not really specifically, but the utility being used in AS3 is most likely import fl.motion.BezierSegment; I am guessing that for super deep throat, they had something in an ENTER_FRAME listener that would recalculate and redraw the bezier control points based on how fast the mouse was moving, so it would give it the effect of a cum string swinging back and forth. If I liked geometry (I don't), that is how I would go about handling it. There is a really old tutorial from 2008 here, but the basics should still apply.

Re: Cum physics in "Super Deepthroat"

PostPosted: Sun Oct 20, 2019 10:04 am
by random Crow
Thanks again!

Everything seems legit and plausible. I tried it and played around with it. I hope to find a similar methode on Unity, since Flash... you know.
At least now I know what to look for.

Re: Cum physics in "Super Deepthroat"

PostPosted: Tue Oct 22, 2019 7:12 am
by GoRepeat
random Crow Wrote:Thanks again!

Everything seems legit and plausible. I tried it and played around with it. I hope to find a similar methode on Unity, since Flash... you know.
At least now I know what to look for.


Bezier curves are pretty universal and not limited to Flash; I am sure other platforms have similar capability or at the very least let you do the geometry yourself.