Cum physics in "Super Deepthroat"

A place for tutorials on how to get the most out of Flash

Cum physics in "Super Deepthroat"

Postby random Crow » Mon Sep 23, 2019 12:12 pm

I think we all know the classic flash game "Super Deepthroat" by Konashion.
The question I ask might be hard to answer, but since I can't ask Konashion personally anymore, I will now ask the people on the right forum:

How did he made the cum behave the way it does in "Super Deepthroat"?
I was kinda suprised that this was made in flash. I mostly talk about the physics and stickyness.

Is there ANYONE out there who has heard something about that? About the engine that was used; technical stuff?

I am really fascinated that the physics are that great, considering that it was in the earlier years of hentai flash games development.

random Crow
Attachments
Click to Play
(Javascript Required)

SDT_1_21_1b.swf [ 1.5 MiB | Viewed 1842 times ]

User avatar
random Crow
 
Joined: Sat May 21, 2016 12:37 pm
Location: Background of a metal cover

Re: Cum physics in "Super Deepthroat"

Postby GoRepeat » Tue Oct 15, 2019 3:52 am

Dynamic physics; the game picks two points (such as her upper lip and the tip of the cock) then creates lines between the two whose shape changes as the position of the points change (also affected by the speed of said change).
Picarto LiveStream: https://picarto.tv/GoRepeat
Other Stuff: Click Here
User avatar
GoRepeat
Moderator
 
Joined: Wed Jul 21, 2010 2:26 am
Location: Behind the Looking Glass

Re: Cum physics in "Super Deepthroat"

Postby random Crow » Fri Oct 18, 2019 1:59 pm

Hey, thanks for the answer GoRepeat!

This clears some stuff up. Do you have more information or details by any chance? Or a tutorial? You are somewhat experienced.
User avatar
random Crow
 
Joined: Sat May 21, 2016 12:37 pm
Location: Background of a metal cover

Re: Cum physics in "Super Deepthroat"

Postby GoRepeat » Sun Oct 20, 2019 1:46 am

Not really specifically, but the utility being used in AS3 is most likely import fl.motion.BezierSegment; I am guessing that for super deep throat, they had something in an ENTER_FRAME listener that would recalculate and redraw the bezier control points based on how fast the mouse was moving, so it would give it the effect of a cum string swinging back and forth. If I liked geometry (I don't), that is how I would go about handling it. There is a really old tutorial from 2008 here, but the basics should still apply.
Picarto LiveStream: https://picarto.tv/GoRepeat
Other Stuff: Click Here
User avatar
GoRepeat
Moderator
 
Joined: Wed Jul 21, 2010 2:26 am
Location: Behind the Looking Glass

Re: Cum physics in "Super Deepthroat"

Postby random Crow » Sun Oct 20, 2019 10:04 am

Thanks again!

Everything seems legit and plausible. I tried it and played around with it. I hope to find a similar methode on Unity, since Flash... you know.
At least now I know what to look for.
User avatar
random Crow
 
Joined: Sat May 21, 2016 12:37 pm
Location: Background of a metal cover

Re: Cum physics in "Super Deepthroat"

Postby GoRepeat » Tue Oct 22, 2019 7:12 am

random Crow Wrote:Thanks again!

Everything seems legit and plausible. I tried it and played around with it. I hope to find a similar methode on Unity, since Flash... you know.
At least now I know what to look for.


Bezier curves are pretty universal and not limited to Flash; I am sure other platforms have similar capability or at the very least let you do the geometry yourself.
Picarto LiveStream: https://picarto.tv/GoRepeat
Other Stuff: Click Here
User avatar
GoRepeat
Moderator
 
Joined: Wed Jul 21, 2010 2:26 am
Location: Behind the Looking Glass


Return to Tutorials



Who is online

Users browsing this forum: No registered users