Objects aparently turning null
Posted: Mon Dec 24, 2012 6:40 am
Okay, so I've been trying to create a system for my flashy flash project where a player should be able to select a body type, then select a skin colour (and later a hair colour and hair style).
To do this I created objects for each body part (I have yet to bone them together) and in each body part is a different shape per frame (not much variance right now but I intend to be able to expand)
Then under the parts in each frame I was trying to apply a mask to a 'skintone' layer that I wanted to be able to change the frame or colour of to make the skin the right colour.
Unfortunately when I run it in practice, as soon as I change the body part to anything other than frame one, it loses the skincolour object somehow. I don't know why.
Can anyone please take a look at this, explain to me why it's doing what it is or if there is an easier way to change the skincolour without creating acres of duplicate objects within my project?
(Project is in CS5)
To do this I created objects for each body part (I have yet to bone them together) and in each body part is a different shape per frame (not much variance right now but I intend to be able to expand)
Then under the parts in each frame I was trying to apply a mask to a 'skintone' layer that I wanted to be able to change the frame or colour of to make the skin the right colour.
Unfortunately when I run it in practice, as soon as I change the body part to anything other than frame one, it loses the skincolour object somehow. I don't know why.
Can anyone please take a look at this, explain to me why it's doing what it is or if there is an easier way to change the skincolour without creating acres of duplicate objects within my project?
(Project is in CS5)