leg lag

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leg lag

Postby hat973 » Mon Jun 04, 2012 11:27 pm

im working on a flash and my chreters leg is laging what can i do i posted it but its still pretty ruff can someone help me if so contact me and ill give u my skype so i can so u



Test girl 1.swf
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Last edited by hat973 on Mon Jul 16, 2012 4:01 am, edited 1 time in total.
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Re: leg lag

Postby OwnerOfSuccuby » Thu Jun 07, 2012 9:04 am

Can you post your fragment of swf with laging there ? - Then people can see the problem more detail and may be some body will help.
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Re: leg lag

Postby hat973 » Sun Jul 15, 2012 11:28 pm

ya shere its fant but my leg is slightly shifting now and i want to make it look good like the game is I have bad guys and all that i just need uh to fix the girls and the others she just the first one i like some help plz and forgive the speed I need all the help i can get
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Re: leg lag

Postby BlueLight » Mon Jul 16, 2012 8:57 pm

well if you have the same about of frames, i would check to see if they are set to the same FPS.
... If you can't change the FPS per layer then i'm sorry but i haven't used flash with in a year.
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Re: leg lag

Postby OwnerOfSuccuby » Mon Jul 16, 2012 10:41 pm

I am not a good animator (i am programmer more :roll: :( ), but may be itwill help.

Try to make this:
1)Make some Movie Clip Symbol like this: http://ownerofsuccuby.narod.ru/Testovie ... Symbol.png
But make it like MovieClp not a button.

2)Animate it like character is going but stands on one point and just move her legs and etc.
(It helps if you select your leg and etc components press Q and move rotation point on where you need it too be (in joint forlegs and arms and etc.))
It have to be the same on each frame - if it do not it will be strange animation like lege start move from the joints.

I use standart animation - on time line press right button => standart animation - it let to make animation process faster. Always move the body part after it stops it movment to its initial position - if you start your next animation from initial position.

3)Move your MovieClip Object from one point to another o main time line. If you want she go all the time she is walk animated - the number of frames on main time line need to be = number of frames in your MovieClip animation.

4)For more detail movment in legs you can seporate each leg part on the its own layer and than your move will be more detailed. But i do not in example.
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Re: leg lag

Postby hat973 » Tue Jul 17, 2012 3:55 am

okay could u give me some other input like the head it just feels off to me what do u guys think
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Re: leg lag

Postby OwnerOfSuccuby » Tue Jul 17, 2012 12:17 pm

I am not a good animator - but i think the problem is that you take a wrong rotation point in your leg, it have to be the same for all frames if you use standart animation. And if some mistakes in animation the point is take wrong: i mean look on picture.

Try to move this point in your project until animation change. If it do not - try to ask Corta or Gorepete or KaTsuO_O - they are very good in flash and animation - may be they can anwer your question.
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Re: leg lag

Postby hat973 » Tue Jul 17, 2012 4:56 pm

okay? i see what you mean but Idk how to get ahold of them
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Re: leg lag

Postby OwnerOfSuccuby » Wed Jul 18, 2012 9:22 pm

hat973 Wrote:okay? i see what you mean but Idk how to get ahold of them


I did not understand you a little - sorry :roll: - my English is bad so sorry, can you please write it more simple ?
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Re: leg lag

Postby hat973 » Thu Jul 19, 2012 12:03 am

OwnerOfSuccuby Wrote:
hat973 Wrote:okay? i see what you mean but Idk how to get ahold of them


I did not understand you a little - sorry :roll: - my English is bad so sorry, can you please write it more simple ?

What i mean is I dont know how to contac eather one of them
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Re: leg lag

Postby hat973 » Sat Jul 21, 2012 9:47 pm

I mean I dont know how to get a hold of Cora or Gorepete or KaTsu
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Re: leg lag

Postby BlueLight » Sun Jul 22, 2012 4:14 am

You get 11 post then PM them
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Re: leg lag

Postby hat973 » Sun Jul 22, 2012 4:31 am

so i post something and then i can talk to them?
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Re: leg lag

Postby KaTsuO_O » Sun Jul 22, 2012 1:01 pm

You're able to send messages and post freely now, just had to approve your posts (even though I shouldn't...).

I really appreciate the furry model, it's something we haven't really seen a lot of. It is not the greatest but with a few tweaks it could look decent.

The walking however is something you really need help with. I just planed on making a walk cycle tutorial so once that is up then you should take a look at it.
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Re: leg lag

Postby hat973 » Mon Jul 23, 2012 6:26 pm

thanks :) I used the Kristal from the game and added my touch to it and right now im working on the tail for the male and females its fun but hard I still need backgrounds witch im doing by hand with pincale and paper then the scan and stuff
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Re: leg lag

Postby KaTsuO_O » Mon Jul 23, 2012 7:50 pm

I took a look on the model and I noticed a huge mistake, every body part is an image instead of a vector. It makes it pixelated when it's not supposed to and that really hurts the eyes, but it also means that it's a pain to work with. Every time you want to change something with the model, you need to fix all your animations which is going to be really tedious. It also means that some parts block other parts even more than they should since an images is shaped like a rectangle and a vector is shaped like the drawing.

I really suggest that you redraw it in Flash before you do anything else. It might be a bit of work but it is nothing compared to later if you keep it like that.
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Re: leg lag

Postby hat973 » Mon Jul 23, 2012 11:04 pm

so trace it in flash
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Re: leg lag

Postby KaTsuO_O » Mon Jul 23, 2012 11:22 pm

Yep, trace is what I meant.

I also don't want you to get turned off by using Flash because it's great if you want to get in to animating and creating games. It's what I have been playing around with for the last nine years.
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Re: leg lag

Postby hat973 » Mon Jul 23, 2012 11:28 pm

could turning them into simblos work just the same
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Re: leg lag

Postby KaTsuO_O » Tue Jul 24, 2012 12:15 am

Yeah, it would work the same as it does now, but not if you actually trace them in Flash and get rid of the images completely. As said, an image acts as a rectangle and a vector acts as whatever the shape of the drawing is. If you draw something in Flash then it's a vector, if you import an image then it's an image.

Also, an image will make it look pixelated, especially if you maximize the window. A vector never look pixelated because it is designed to be able to expand without losing quality.

You also don't need to use different programs for this, especially not programs like Photoshop. The kind of art you're going for is really simple, black lines and fill and that is something that Flash can do best when it comes to art. Photoshop is good when it comes to highly detailed art but it's really bad when it comes to simple art compared to flash.

One of the big problems with Photoshop is that the paint bucket doesn't work. In Flash you fill the area that's close, but in Photoshop you only fill the middle of it, leaving an ugly white string around the fill that you then have to fix. Another way of doing it in Photoshop is to make a new layer and fill it in manually which is just a tedious. On top of that, you might miss a spot which means that you will have to fix it later which is even more waste of time.

Well, that's my rant, I'm pretty much talking to my self (which I do a lot).

You want things to work in the long run, and not just for now.
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