As you know, Mario Is Missing is quite the popular game in this forum and for many of you who have played it, you realize the enormous wardrobe to choose from, right? Anyways, for those of us who have downloaded the flash workfile, you'll notice that each individual outfit parts are put on their own frame per body parts. However recently, I was reverse-engineering one of ToonPimp's hentai flash game where upon I discovered a different method he used for clothing and declothing characters. Instead of on individual frames, he had them stacked up via layers and each of the article of clothing had script which to make them disappear or reappear at will, just as scripts were written for the former I described.
My question to you Flash developers who have decent script experience, would the horizontal method (that is to have clothing on individual frame) be just as efficient or more than if you use a vertical method? (that is put clothing articles on individual layer of a single frame). I'd like to know if it helps to shave off a few bytes or so when optimizing a flash for future development.