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Tut request : mouth

PostPosted: Sat Nov 26, 2011 6:26 pm
by -Soloid-
Hi everyone.
I juste have a lil' request concerning mouthes. I don't get hot to fix the bugs I have with it. For example, I really don't know how to make a human face with a mouth opening correctly. If the character has to suck something, it just don't open very well and if the dick is too large, you can see it under the neck. So how to fix it? And more, how to do it on detailled graphics, with shadows and lights? I can do something not so bad with a profile animation, but 3/4 is just HARD.
Thanks for the attention.

Re: Tut request : mouth

PostPosted: Sat Nov 26, 2011 6:46 pm
by KaTsuO_O
The models that is done in 3/4 view on this forum still have profile heads so this is a good example.

Untitled 1192.png

(The white dot is the point where it rotates)

If the dick is too large, you can just make it more bent, make it shorter when going in to the mouth, put the dick layer under the neck, hair etc, or make a mask (easy to find tutorial on it). The shadows of this one seems
good enough so I hope those helps as well.

Re: Tut request : mouth

PostPosted: Sat Nov 26, 2011 10:16 pm
by GoRepeat
You are going to want to look into something called Masking. Almost any sort of decent penetration animation requires it. With masking, you can dictate (pun :lol:) what part of the penis/tentacle/whatever shows on screen. This will prevent the cocks from visually popping out behind their jaw/head or legs/back.

Re: Tut request : mouth

PostPosted: Tue Dec 20, 2011 2:09 am
by -Soloid-
Yup thanks for the advices.
I knew masks but well, I tried to search a cool way to do this. Moreover, do you know how to make the mouth open with the pointer, just like the super deepthroat game?