Surskit Wrote:I think maybe I'm confusing what a line and fill is now then. I've noticed that there's an option to convert lines into fills.
But I think I understand how you got the varying thickness of the lines. It's the product of the 2 lines (Even though those lines are probably made of like... 20 segments). So once I've got that eye outline, I fill it and then turn it into a symbol of it's own so it's treated like 1 object. The actual iris and retina of the eye are completely different objects I imagine and then when the lids close over it, it masks it so all you see is beige face?
Even though I'm rationalizing it I'm still dreading the attempt at it later. I guess I've gotta start this eye over from scratch then huh? (Not gonna do the hair again, lol, maybe in the future I'll revisit misty.) Also school just started and I'm bracing myself for the workload of one class, hoping the rest aren't as intense.
One question does come up though, did you draw out each frame of the eye closing or is just you transforming/distorting it at each frame?
An answer to your question lies in the green part of the screen. There you can see 4 forms of the eye. If you look at them than each is more pushed together than the last one. I will show you how its done in the flash below. Just Imagine that each picture is 1 frame.
Note: the green outline you see below is the bask (in the animation its over the image so that the iris will be seen only inside of the eye)