Cum physics in "Super Deepthroat"

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Cum physics in "Super Deepthroat"

Postby random Crow » Mon Sep 23, 2019 12:12 pm

I think we all know the classic flash game "Super Deepthroat" by Konashion.
The question I ask might be hard to answer, but since I can't ask Konashion personally anymore, I will now ask the people on the right forum:

How did he made the cum behave the way it does in "Super Deepthroat"?
I was kinda suprised that this was made in flash. I mostly talk about the physics and stickyness.

Is there ANYONE out there who has heard something about that? About the engine that was used; technical stuff?

I am really fascinated that the physics are that great, considering that it was in the earlier years of hentai flash games development.

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Re: Cum physics in "Super Deepthroat"

Postby GoRepeat » Tue Oct 15, 2019 3:52 am

Dynamic physics; the game picks two points (such as her upper lip and the tip of the cock) then creates lines between the two whose shape changes as the position of the points change (also affected by the speed of said change).
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