GoichiHollow Wrote:WOW, that's a lot at once... I managed to fish up some previews of my project so I'm back on it again.
My biggest prob is possibly I'm only at this for some days and don't understand too much YET. I already noticed they were all separate layers with armour and that's how I came up with the custumizing idea, cuz I like some parts of the one armour and then again like other parts from another armour better (will try to make my own too). But I still don't understand how she appears customized in the game... -.-? I'll just mess around a bit with the scripts and see how far I can get and upload it when I'm completely stuck or maybe freaked out by it not working
Right, well, in each armour symbol there are pairs of frames. The first frame of each pair contains the code for switching to another armour type, while the second simply loops, the result is that the actionscript within each symbol is constantly looping, every time it does it checks to see if a global variable has changed, and either remains in the loop (staying the same), or switches to another frame and thus another piece of armour. The armour is therefore controlled by the global variables you see in the code. Unfortunately these aren't easy to tweak, in order to control individual armour pieces, as they currently change a whole set of armour.
If you want to create a set of armour using existing pieces, then what you can do is customise the code to look for a new variable, and switch (and stay at) the correct piece if that variable is set to true. Like I say though it's extremely fiddly.