You know, it's funny. I've used Unity as a hobbist for years, and never bothered to learn the Animator...
Anyways, checking script now. I'll see if i can find a logic error.
Is there any script outside of Player that changes values or calls method/functions?
- Code: Select All Code
private void HandleInput()
Is SetTrigger the right call? This sounds like you're creating the trigger you need to call. Then again i'd expect a second parameter if it was what i was suggesting.
Can you take a screen shot of the animator window? I think that's the right one. I don't think this is a problem with your script. At least there isn't anything which detect when the jump animation should end, then well ends it.