OwnerOfSuccuby Wrote:There are different ways of how to make it. Find one more funny solution - not like in my earlier versions with massives. Now just a lot of variables and timers It is funny but it works.
Just test it on Ron Papers model. I like that model so i hope you will like it too.
Just showing the idea of how is possible to make motion work like.
OwnerOfSuccuby Wrote:Fixed some bugs and added new functions. No floating now - or may be just a 1 pixel +- from box.
IrrelevantComment Wrote:Creating a variable to hold the direction the player is facing is superfluous when you already have one: scaleX. By setting scaleX to +-scaleY you can change the direction the player is facing without having to create double the frames in your character's timeline.
IrrelevantComment Wrote:Creating a variable to hold the direction the player is facing is superfluous when you already have one: scaleX. By setting scaleX to +-scaleY you can change the direction the player is facing without having to create double the frames in your character's timeline.
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