Digfree Wrote:Thanks a bunch, the new version works wonderfully and you were kind enough to explain what I did wrong at every point even. This is the first time I am using AS2 beyond stop and gotoAndPlay. So I didn't know any of this, a really bad tutorial got me that far but it appears I picked a really shitty one.
Wow, great! You will see AS2 is still used because we can do many things others do with AS3, and the game development is faster.
Of course, there are things only in AS3 like the 'currentLabel' function (who checks if your current frame is in a given label), the possibility to set different FPS in each Movie Clip (instead of a fixed FPS in the entire project), and more third party functions like MIDI support! Also, games which use tons of movie clips (say, a space area with 1000 meteors), will be up to 10x faster in performance than AS2.
Other than that (in 95% of platformer/isometric games here on LOK), AS2 can suffit well, because the less time to develop, the better, and our games dont have, say, 40 songs, just 2,3, sometimes less than 10. And we dont need 1000 virgins running naked in the screen at the same time
Digfree Wrote:Let me know if you ever need any art from me, I owe you one mate, but i'll post what I got so far after I get a bit farther along in the rpg. :3
I'll be eager to see your RPG project.
As for MIM PUT, you know you're part of the round table
I'm proud of seeing you there! As for new art, I have 'only' 80 character so far (lol), so, really, the needs are really low. By the way, did you see the sex scenes of your Wrench Mole? I've put in the game. (levels 1-7, 2-7 and 3-7)
Hmm, there is an enemy I need in the game , mostly in the grey castles: Bom-Bom.
Spoiler (click to show/hide):
He uses to be a bit angry
See you