[Unity3D] Diablo Like RPG
Posted: Sat Nov 17, 2018 11:29 pm
Hi guys!
I'm JaF95 and I wanted to share a project I've been working on for a while, for some feedback (and moral support lol). I just want to state now to get it out of the way: There are currently no plans for any adult content in this project. I know that projects on this forum contain adult themes, but this is the only place I could think of to post this. Sorry guys.
The project is a 3D RPG that I'm developing using Unity3D. The game will play similarly to the Diablo and Torchlight series; a top-down isometric view with point-and-click control.
The setting of the game will be in a sci-fi fantasy world that mixes magic with technology.
The main focus of this game is on an unique game experience. No two players should have a completely same play through.
Below I've given a brief breakdown of gameplay elements. Feel free to ask any questions and give any feedback -- I'm open to any positive criticism! Thanks guys!
Abilities
Companions
Crafting
Enemies
Multiplayer
Shops
Stats
Weapons
Quests
COMPLETED
- Day/Night system
- Health system
- Interaction
- Leveling system
- Resource systems
- Weapon system
PLANNED SYSTEMS
- Ability system*
- A.I.*
- Character creation
- Dialogue system*
- Economy system
- File saving
- Inventory system
- Item crafting
- Multiplayer*
- Quest system
*These systems have been partially completed
I'm JaF95 and I wanted to share a project I've been working on for a while, for some feedback (and moral support lol). I just want to state now to get it out of the way: There are currently no plans for any adult content in this project. I know that projects on this forum contain adult themes, but this is the only place I could think of to post this. Sorry guys.
The project is a 3D RPG that I'm developing using Unity3D. The game will play similarly to the Diablo and Torchlight series; a top-down isometric view with point-and-click control.
The setting of the game will be in a sci-fi fantasy world that mixes magic with technology.
The main focus of this game is on an unique game experience. No two players should have a completely same play through.
Below I've given a brief breakdown of gameplay elements. Feel free to ask any questions and give any feedback -- I'm open to any positive criticism! Thanks guys!
Abilities
Spoiler (click to show/hide):
Companions
Spoiler (click to show/hide):
Crafting
Spoiler (click to show/hide):
Enemies
Spoiler (click to show/hide):
Multiplayer
Spoiler (click to show/hide):
Shops
Spoiler (click to show/hide):
Stats
Spoiler (click to show/hide):
Weapons
Spoiler (click to show/hide):
Quests
Spoiler (click to show/hide):
COMPLETED
- Day/Night system
- Health system
- Interaction
- Leveling system
- Resource systems
- Weapon system
PLANNED SYSTEMS
- Ability system*
- A.I.*
- Character creation
- Dialogue system*
- Economy system
- File saving
- Inventory system
- Item crafting
- Multiplayer*
- Quest system
*These systems have been partially completed