Working on Original Smut Game: Feedback wanted

Post and discuss creative ideas

Is using fan made pictures from image boards of copyrighted IP (Naruto, Nintendo, etc) okay?

Yes
0
No votes
No
2
40%
Yes, but Only with the pic author's permission
3
60%
Yes, Just don't sell it for money
0
No votes
 
Total votes : 5

Working on Original Smut Game: Feedback wanted

Postby DustyStu » Sun Mar 11, 2018 3:44 am

Hey all,

I had an idea for a new smut flash game, so I actually went and put some time into it. I have a prototype that runs in console (python).

What I want is feedback and conductive criticism. Eventually, I would like some people to play-test it for me.

Thanks,
D. Stu



Idea:
A 1 - 5 minute game about resisting the siege of the attacking D. Try and hold out as long as possible at each stage, so you don’t get Creampied and Inseminated. Can play as the guy or the girl.

As the girl, try to prevent each stage of Insemination.
1. Squirm around the prevent being fully pinned and mounted. Try to rub the D to make it cum early.
2. Clench your V orifice to prevent entry. Try to entice the D to aim for your thighs or ass. Try to make the D cum early. If the D cums on your V, the D can still penetrate you and try to spread its cum inside you. If the D penetrates you after it cums, you can still get inseminated, but at a lower chance.
3. Prevent cum from entering your womb. Try to force the D out or make it cum more shallowly in your V. If the D penetrates your cervix, it's a near-instant CP and Insemination (game over). Try to make the D cum before your cervix is penetrated. If you are Creampied, there is a small window for you to squeeze as much cum out as possible, to reduce chance of Insemination.


Game mechanics:
The game runs on a timer (or turn based), constantly checking the amount of semen in or near the womb, and statistically assigning the chance of Insemination. The longer the semen is in or near the womb, and the more Semen there is, Insemination is that much more likely. One drop of cum *could* Inseminate, but more cum is likely needed. Harder difficulties would make cum more 'potent', and increase the number of ejaculations you have to endure.

Working names
Seed Resist. Time Crunch. Moist Mallet. Enemy at the Gates. Siege the Tunnel. Siege the Tower. Tower Siege.


Advanced Ideas
As the guy, try to penetrate, Creampie, and Inseminate the girl.
1. Pin and tie down the girl's limbs so you can mount her. Don't take too long, or all the frantic rubbing could make you cum early.
2. Aim your D and mightily penetrate the V. Don't get distracted by thighs, asscheeks, or even asshole. Stay on course and don't cum too early.
3. Thrust deep and release your seed deep inside the girls V. Keep thrusting to cum as fast as possible once inside. However, you might slip outside if you thrust with too much power or she pushes you out at the right moment. Try to penetrate her cervix for instant Creampie and Insemination (game victory).

Version 1 lol


1. Pictures
A. Use a selections of pictures downloaded from image boards.
i. Use pics of originally drawn girls that look similar, but don’t violate copyright. Would be harder to find enough images. Author could get angry.
ii. Use copyrighted girls (Naruto, Sailor Moon, Nintendo, etc.) Will have more than enough pics to choose from. Could get a cease and desist or takedown from owners of IP. The standard 'industry practice' for smut games is to steal whatever assist you can, and release the game for free or chump change add revenue.
B. Let you pick from 2 or more girls
C. Girl tier list ('copyright' IP).
a. Hinata H
b. Zelda (botw)
c. Fluttershy (human)
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Re: Working on Original Smut Game: Feedback wanted

Postby Duoiz » Mon Mar 12, 2018 12:18 am

Can't say much for your idea and/or game, but as for the poll / thing about the Pictures I have some input.

This is to be frank a legal issue. Parody is ok in most of the western world.
The thing is that even parody falls under copyright. If someone makes a porn image of say, a nintendo character, that is ok, since after all, parody, and you can get away with it, to some extent. But not allways.
(One of the first porn parodies out there of a cartoon was one of micky mouse, but the person who made it got sued.)

However, if you as an artist gets away with it, good for you, but now your work is copyrighted, atleast according to the law in some countries (read america, where even a childs doodle, or a normal letter falls under copyright.)
If some takes your image, without telling you, and that person(s) uses it without asking, they have stolen your work. And you could take legal means to make them stop.

Of course, just as before, parodies, and I belive even studie material can do this without fear, as long as it doesn't make money, if it makes money it is a whole nother issue.

As a hobby artist (not a very good one mind you) I can tell you that I would be happy if someone used my images, that is, untill they launch a patreon or starts charging for their game that is using my image(s).
At that point I would consider it a very bad, and might ask them to stop. Mainly since they are using something I made to earn money, and as such I would like a piece of the deal.
Since I am an amature at best I would probably settle for my name in the credits or something, but that is me, an amature, some of these artists have their own patreon and are trying to make a living, or atleast pocket money of their art.
Someone else using it, without paying, and making money from it, wouldn't be okay, at all.

Now there are sites that posts images for the public use, but they are few and far between. Most the images that are available "free" in image boards are uploaded by one of two people. 1 The artist, or someone that found a image online and wanted to share it.

But I doubt the artist was thinking "Hey here is an image I made, go make money out of it, without telling me, giving me credit or anything of the sort".

I recommend you use common sense and caution when dealing with these issues. I would, (not legaly but from a personal standpoint mind you) Say that aslong as you arn't making money of your project and leave credit to the artist, you should have covered some ground. But to be on the safe side, try to ask the artist in question if possible.

The reason I don't give a legal standpoint is that copyright is diffrent from country to country. And as such a whole lot of diffrent laws is in effect.
(Example1, The artist "A" lives in country "1", (S)he uploads the image to a server in country "2", and person "B" in country "3" downloads the image to use in his/her project. What countries rules and laws on copyright apply? It might be legal to download the image in country 3, but not in country 1, and so on and so forth.)
(Example2, In country "A" it is illegal to download and use someone else work, in country "B" however, if the work you use is small enough in scale compared to the whole project, it ins't consider a copyright crime to use someone else work. Like including 1 recipe someone else has made in a cookbook of 1000 diffrent recipies. Since that part of the new "art" that is created, in this case a cookbook, is such a minor part.)

Now enough ranting... back to work.
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Re: Working on Original Smut Game: Feedback wanted

Postby DustyStu » Tue Mar 13, 2018 10:25 am

Duoiz Wrote:Can't say much for your idea and/or game, but as for the poll / thing about the Pictures I have some input.

...
Now enough ranting... back to work.


Thanks for the feedback. That's kinda what I thought as well. In a perfect world, I could commission someone to make images for me. (I'm a coder, not an artist. )
I think I'll go for the 'make the game for free and credit any artists I use' and 'hope that is enough to deter take down actions' plan.
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Re: Working on Original Smut Game: Feedback wanted

Postby Golrim » Tue Mar 20, 2018 10:07 am

What exactly is game over? The egg being fertilized or the womb is containing semen. The way you use inseminate sound like impregnate. Anyways that’s the only confusion I have since I’m trying to see how the game comes to a game over so I could suggest better accurate game logic and/or ideas. With that said I’m going to go with fertilized egg game over.

Game mechanic using time or turn based can be combined together in a similar fashion as ATB (Active Time Battle). During the 5 minute session you can have random or set check point for the game to run a percentage value based on the maximum capacity inside and out of the womb and the amount filling it. So for example the womb is 30% full so you have a 30% chance of being impregnated when the check point is active. By going off of this you can enable the player to lose rather if they have a small or large amount of sperm in their womb.

Capacity isn’t something you talked about but I think it could be an important variable to use for a couple of reasons. One is obviously the maximum amount of semen that can be inside the womb, and the other a value to use during the check point. What you could also do is have an instant game over or force a flow of semen to come out. Instant game over will encourage players to not reach high values, but using over pressured flow could be a booster when trying to push out semen. In the case of the flow boost it will give the player a risk factor to use it to help rid additional semen. The flow will cancel any extra value over 100%, so 111% to 100%, but during this time pushing out semen will double the amount it would otherwise, 20% to 40% pushed out.

Sex position is also something to consider. I can imagine it being easier to avoid penetration doggy style vs missionary. You can have a small wrestle round to determine which position is set, which one will favor the player over others positions. As for basing which sex act is going on (anal, thigh, sex) it could be based on a timing which position the D is pointing at and bucking to engage one of the acts. If you take too long to buck the D will align strait to the V where you can resist by clenching, but if you buck back into the V you can’t stop penetration. If you aim for the thigh or ass it should be your goal to get them to ejaculate as soon as possible before they pull back and try again. When they ejaculate out of the vagina it could be a random variable where their semen land. When penetrated in the V the goal is to get away to slip out and to reduce pleasure given. If you succeed in slipping away the penetration timing begins again.

I can't think of anything else, but I hope this gives some additional ideas that might come to your mind.
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Re: Working on Original Smut Game: Feedback wanted

Postby DustyStu » Wed Mar 21, 2018 7:15 am

Golrim Wrote:What exactly is game over? The egg being fertilized or the womb is containing semen. The way you use inseminate sound like impregnate. Anyways that’s the only confusion I have since I’m trying to see how the game comes to a game over so I could suggest better accurate game logic and/or ideas. With that said I’m going to go with fertilized egg game over.

For now, game over is when the D cums the number of times corresponding to the set difficulty (1, 2 or 3 times). After all 'charges' are spent, the game is over, and pregnancy is calculated. A good end is you are not preg. A bad end is you are preg. A scoring system could be implemented based on how much semen was inside the V at various times.

Golrim Wrote: Game mechanic using time or turn based can be combined together in a similar fashion as ATB (Active Time Battle). During the 5 minute session you can have random or set check point for the game to run a percentage value based on the maximum capacity inside and out of the womb and the amount filling it. So for example the womb is 30% full so you have a 30% chance of being impregnated when the check point is active. By going off of this you can enable the player to lose rather if they have a small or large amount of sperm in their womb.


I initially had a real-time system like this, but it wasn't working for various reason. Now, it's strictly a turn based game. A hidden 'preg chance' variable is constantly being calculated, but the player only sees whether or not they are preg at the end of the game session. The 'preg chance' can go above 100%, but it can also go back down to as low as 10%, theoretically. (The preg chance can't drop below 10% if it ever goes above 10%, because of balance reasons).



Golrim Wrote: Capacity isn’t something you talked about but I think it could be an important variable to use for a couple of reasons. One is obviously the maximum amount of semen that can be inside the womb, and the other a value to use during the check point. What you could also do is have an instant game over or force a flow of semen to come out. Instant game over will encourage players to not reach high values, but using over pressured flow could be a booster when trying to push out semen. In the case of the flow boost it will give the player a risk factor to use it to help rid additional semen. The flow will cancel any extra value over 100%, so 111% to 100%, but during this time pushing out semen will double the amount it would otherwise, 20% to 40% pushed out.

There is no max capacity for the V or the womb, because the D only cums 3-5ml of semen at a time. A womb can hold a lot of materiel. So capacity is not something I'm looking into right now. Pushing semen out of the V is a variable based on remaining girl stamina, and a base factor which is hard coded. A full stamina girl can push out up to 50% of the semen inside, or as low as 0%. something like, percent_semen_out = 0.5 * girl_stamina / 100

Golrim Wrote: Sex position is also something to consider. I can imagine it being easier to avoid penetration doggy style vs missionary. You can have a small wrestle round to determine which position is set, which one will favor the player over others positions. As for basing which sex act is going on (anal, thigh, sex) it could be based on a timing which position the D is pointing at and bucking to engage one of the acts. If you take too long to buck the D will align strait to the V where you can resist by clenching, but if you buck back into the V you can’t stop penetration. If you aim for the thigh or ass it should be your goal to get them to ejaculate as soon as possible before they pull back and try again. When they ejaculate out of the vagina it could be a random variable where their semen land. When penetrated in the V the goal is to get away to slip out and to reduce pleasure given. If you succeed in slipping away the penetration timing begins again.

Sex position complexity is something I'd like to look into later. Currently, the only penetration position available is missionary, and the only 'red herring' position is intercural (thigh). Anal and doggy will have to be added later.
Currently, you can make the D cum outside, which still can get you preg, but much less likely. About 10% as likely as cumming inside. The idea being, the D has semen on it, and will spread some of it inside the V later. Also, it's impossible to prevent the D from penitating the V for the whole time. The girl will run out of stamina, and the guy has infinite stamina. So the skill in the game is managing stamina, and trying to push the D out of your V right when the D is about to cum.


Golrim Wrote:
I can't think of anything else, but I hope this gives some additional ideas that might come to your mind.

Thanks for your input, dude. It's great to get feedback.
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Re: Working on Original Smut Game: Feedback wanted

Postby Duoiz » Sat Mar 31, 2018 4:04 am

Went back to this post again. It hit me that there is a way for you to avoid the copywrite thing with a game like this. basicly you make hair, say 12-15 of them, and make them interchangable, without hair, almost all anime characters look the same, do the same for eyes, eyebrows and maybe the chest. There isn't such a thing as a copyright on a hairstyle. So I very much doubt you would get into trouble if you solve it like that... atleast from the author of the orignal work (like the maker of naruto, will hardly sue you just because you can put on a pink wig on a flatt chested body... epscilly if the user can choice the color themselves and the default color doesn't match the orignal character.)
Also after reading this, I do belive we have quite alot of flash artist in this forum. Perhaps it is better to ask for one of their help? Once you have the parts, making them move to a set moveset in flash shouldn't be that hard... (I havn't used flash in quite some time, but back in the late 90's it was quite easy...) Then again, I don't know what kind of art you are going for... To me it sounds like this game could be made PoV style, from either the male or females PoV. or it could be made 3rd party PoV, like an advanced interactive animation kind of thing.
Anyways, just stopping by... reading things and wanting to comment...
If nothing else I do even belive that there are free flash art pagages to be used on this very forum... like "ALL NEW Playshapes EVERYTHING"... just saying...
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Re: Working on Original Smut Game: Feedback wanted

Postby DustyStu » Sat Mar 31, 2018 10:46 pm

Duoiz Wrote:Went back to this post again. It hit me that there is a way for you to avoid the copywrite thing with a game like this. basicly you make hair, say 12-15 of them, and make them interchangable, without hair, almost all anime characters look the same, do the same for eyes, eyebrows and maybe the chest. There isn't such a thing as a copyright on a hairstyle. So I very much doubt you would get into trouble if you solve it like that... atleast from the author of the orignal work (like the maker of naruto, will hardly sue you just because you can put on a pink wig on a flatt chested body... epscilly if the user can choice the color themselves and the default color doesn't match the orignal character.)
Also after reading this, I do belive we have quite alot of flash artist in this forum. Perhaps it is better to ask for one of their help? Once you have the parts, making them move to a set moveset in flash shouldn't be that hard... (I havn't used flash in quite some time, but back in the late 90's it was quite easy...) Then again, I don't know what kind of art you are going for... To me it sounds like this game could be made PoV style, from either the male or females PoV. or it could be made 3rd party PoV, like an advanced interactive animation kind of thing.
Anyways, just stopping by... reading things and wanting to comment...
If nothing else I do even belive that there are free flash art pagages to be used on this very forum... like "ALL NEW Playshapes EVERYTHING"... just saying...


Hey Dude, thanks for the feedback. Currently, adding any kind of animation is outside of my scope. It's gunna be still images, or nothing.
I like your idea of picking generic body types and hair colors, and not specifically stating it's any one girl. That idea is one I could potentially implement.
My most recent idea is to use a simple 3d modeling program game, and make my own character models and take my own pictures. The program I had in mind was 'Honey Select,' which is a 3d smut sex game by Illusion Soft. Here's an example of an image I made with the char maker (sfw); https://chan.sankakucomplex.com/post/show/6744257
Here's an example of sex scene from the game (nsfw): https://chan.sankakucomplex.com/post/show/6747659
So I could photograph the characters doing smutty things and use those images in my own game.
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Re: Working on Original Smut Game: Feedback wanted

Postby Duoiz » Sun Apr 08, 2018 1:48 pm

Wooooah! Hold on, if you were worring about infrigemnts due to copyright before, stop right there, using images from a complete game, such as Honey Select, would be a 100% strike if someone found out... then again, japan has the dojuin market...
but taking images from an game that is for sale would be, by no means ok. There would be no diffrence in using images from that game and say images from super mario oddessy. (except smut...) Not only would you have to worry about the artitst, but the people that made Honey select, the publisher, and if any the american publisher.
BUT! there is hope, there are alot of very cheap 3d models, especialy of females out on the net, some are even free to use, that are already rigged, ready to use. You could probably learn how to move them about and pose them with less then a weeks worth of work, (even a day if your skilled enough, and the model is good), next step however would be setting up the renderer in the 3d program, but there are plenty of video tutorials for that as well... and putting 1-4 weeks into making the images of your project probably wouldn't hurt in the long run...
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Re: Working on Original Smut Game: Feedback wanted

Postby DustyStu » Fri Apr 13, 2018 7:45 pm

Duoiz Wrote:Wooooah! Hold on, if you were worring about infrigemnts due to copyright before, stop right there, using images from a complete game, such as Honey Select, would be a 100% strike if someone found out... then again, japan has the dojuin market...
...


:Thinking:
I see your point. This is a problem.
As to learning how to use a 3d modeling program, again, this is outside my scope. I need a cheap and easy solution if I ever want to finish this project.
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Re: Working on Original Smut Game: Feedback wanted

Postby Golrim » Sun Apr 15, 2018 3:18 pm

@Dusty Stu

I would suggest source film maker and using open-source assets from the community. If you look hard enough you'll find a lot of assets to use and there even websites dedicated to it like SFM Lab. Like Duoiz said you'll have to learn to use software like source film maker, but a week should give you enough experience to create material you'll need for a prototype. Also a game you might want to pull some insperation from is "The company"
,https://www.patreon.com/westane. They use clips from porn I assume, but I think this is what your trying to achieve from what I read.
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Re: Working on Original Smut Game: Feedback wanted

Postby AcetheSuperVillain » Sun Apr 15, 2018 6:31 pm

Just jumping in at the end here, so sorry if stuff has been covered.

You probably covered this stuff, so
Spoiler (click to show/hide):

In America, parodies are protected under Fair Use. https://fairuse.stanford.edu/overview/f ... -fair-use/ Some countries are more strict, like the UK, and some countries are less strict, like China. So all of these games like Legend of Krystal and Mario is Missing do not infringe copyright. Although personally, I always fear that a big company like Nintendo or Disney could hunt me down and do me for trademark infringement or defamation or something I've never heard of, so it's best to make parodies as different as possible. But then there's also literally thousands of porn parodies already out there.

However, if you're using, for example, a picture you found on the internet of Prince Peach, it's not Nintendo but the author of that specific drawing you'd be infringing on. If the artist has made their art available for use, or used a creative commons license or something similar, you might be okay. Even if you don't get sued, it tends to rub people the wrong way and they might not want to play your game. Same with something like Honey Select, unless Illusion has made some kind of statement like "You can use anything produced in this program as you want", they still own the artwork that their program produces, and you can't use it without permission. (Although I think if you're not asking for money for your game, they probably don't care, there is plenty of Honey Select porn out there)


As for learning to use a real 3D program, speaking as a man with a 3D Animation Degree, I don't think it's all that hard to use a real 3D program, or at least Blender3D specifically. I don't know what using Honey Select is like, but I have a hard time imagining that it can produce what it produces without being almost as complicated as an actual 3D program. And note that doing 3D does not mean having to make everything from scratch, you can purchase items like https://www.cgtrader.com/3d-models/char ... f-my-girls or https://www.cgtrader.com/3d-models/char ... -character or download certain 3D models for free. I personally buy a lot of 3D environment packs because I don't like modeling environments.
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Re: Working on Original Smut Game: Feedback wanted

Postby hentaiwriter » Sun Apr 15, 2018 8:37 pm

There's a lot of legal stuff being thrown around in this thread that is unfortunately incorrect or only partially true.
I'm not a lawyer myself, but I can at least say that the "Parody is protected under fair use" thing is correct... but only if it's actually a parody.

Without getting into the details and making a gigantic post, just making a porn game using copyrighted IPs doesn't automatically make it a parody. It needs to have significant original content visually, as well as be something that has commentary on the original piece or pokes fun at it or specifically.

For example, just making a game where Mario fucks Peach isn't going to make it a parody; Nintendo could easily sue on that and would win.
But if you made a game where Mario is shown spending countless hours on his adventures gathering up gold coins, and then he wonders how the hell the Mushroom Kingdom got so rich that they can just leave money lying around everywhere, and then you cut to a scene showing Peach doing strip club stuff or favors for Koopa and he's the one paying for all the money, that would be a far stronger defense of "parody" as it comments on an actual issue within the Mario series of games.

Additionally, even with that in mind, if your material is too vulgar or offensive, Nintendo could claim that your creation, once it gets popular enough, is ruining their brand image and therefore potentially causing them financial damages, which they could then sue on. This would only happen if your game became immensely popular, and if people could reasonably claim that your artwork was so similar to the original that it could be mistaken for it, but it has happened before with games like Something Unlimited.

Honestly, the best thing to do is just to not use anything copyrighted, because then if your game becomes huge, you own it and you can do whatever you want with it; sequels, spinoffs, extra content, you name it. If your game uses copyrighted content and it becomes huge, then you're going to have to permanently try and keep your head down to prevent legal pressure from whatever company the IPs are from, and worst of all, you'll be locked into the lore of that copyrighted IP more than likely, preventing you from taking it in any direction you'd like as you'd need to keep it somewhat connected to the original IP's canon, at least.
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Re: Working on Original Smut Game: Feedback wanted

Postby kvier » Sun Apr 15, 2018 9:59 pm

AcetheSuperVillain Wrote:So all of these games like Legend of Krystal and Mario is Missing do not infringe copyright.
That is not what fair use means.

Fair use, in the US, is a so-called "affirmative defense". It does not mean that the infringement didn't happen, but it means that the court has decided that it is permitted.

Because of prudish US opinions, porngraphic content can often pass itself as parody. But pornographic content isn't necessarily so: porn of a character that was already doing risqué things wouldn't necessarily be parody, because it wouldn't be subverting what one would expect of the character. In order to be parody, it actually has to be a commentary on the work borrowed itself, not just using the character to parody something else. (See also: Penny Arcade and Strawberry Shortcake)
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