In Need Of Game Development Help
Posted: Thu Jan 18, 2018 12:46 pm
Old Post
I have been wanting to ask for help for awhile now but i've avoided it because i didn't want to annoy people or come off to strong. However after thinking about it for years i've decided to ask for help.
The help i need is mostly a guide or even a few people who might be able to assist in areas of a game i'm working on.
The help am asking for isn't large ether, anything you can do in terms of advice is welcomed along with any help you feel you want to offer. This is more of a passion project for me since i've been trying to make it since 2006 so any small push could help me a lot. I've been into modeling, coding, design, art and music so i feel as tho i could get this project done myself given enough time however i know with help that time could be cut in half.
First off let me give you some info into me, i'm an artist, my FA if you feel you need to see my works https://www.furaffinity.net/user/titankerberos/. I've worked with coding before but also modeling and design also music and i've worked on games in the past, nothing crazy but each time i came close to getting my games out there i would run into a wall and was scared to ask for help. But today i feel i've grown enough and know enough that i can ask for help to implement an idea i've had since i joined these forums way back when on my old account i used to lurk. With a bit of a guide i feel like i could get a lot more done then i have before. So here i am to pitch my idea/asking for help.
The design is simple and clean for the most part however it's going to be very built on animations and the situations will be the main draw.
The method of control being basic tank controls, meaning w to go forward and s to go backward while a and d turn your character, one button for confirmation and another for canceling or a secondary action while not in a menu, the final aspect is a secondary menu button that is built to be a modifier to your character.
It opens up a grid where you select the action for the situation you need, such as climbing or crawling, using a key and more.
The primary gameplay flow would be a movement puzzle game in a similar way to something like tomb raider 1-3 on the psx or haydee but the combat focus would be an rpg style, think parasite eve 2 or hyperdimension neptunia.
The world would be isolated areas that link to each other, similar to metal gear solid 1, portal or many games that use a contained area for it's design. The areas themselves might not feel small however depending on how development goes.
The camera angles would also be fixed for the most part, save for situations where it feels camera controls would be better and the player doesn't have to deal with action at the moment.
Possibly the more difficult part would be the clothing and character customization. I would enjoy being able to allow players to express themselves by making a character to their liking and earning clothes along the way which would act as your stats for the game.
The second area would be the characters sexual stats which would mostly lend itself to unlocking more events but also as a way for players to set a preference for the types of encounters they would experience.
I'm aware this doesn't sound like the most interesting of ideas however i feel it's the implementation of an idea that makes it work rather than how new or appealing the idea is. Think of how many games are zombie survival horror games but how only a few actually stand out, because while the idea of a zombie survival horror is a worn out idea it's how others implemented the idea that made games like left4dead and resident evil such a big hit over games that were similar if not carbon copies all together.
To cut things down into a list:
I am aware as well that most people dream big but never really thought of how things would be implemented and often fall short when it comes to how to actually get their game working. I have thought long and hard about the details of how to get things to work and even can list how things would possibly work. Which i can explain down below
To put the list i made before and the only thing i had copied before i lost my full post, it was made to be funny so enjoy.
Spoiler (click to show/hide):
I have been wanting to ask for help for awhile now but i've avoided it because i didn't want to annoy people or come off to strong. However after thinking about it for years i've decided to ask for help.
The help i need is mostly a guide or even a few people who might be able to assist in areas of a game i'm working on.
The help am asking for isn't large ether, anything you can do in terms of advice is welcomed along with any help you feel you want to offer. This is more of a passion project for me since i've been trying to make it since 2006 so any small push could help me a lot. I've been into modeling, coding, design, art and music so i feel as tho i could get this project done myself given enough time however i know with help that time could be cut in half.
First off let me give you some info into me, i'm an artist, my FA if you feel you need to see my works https://www.furaffinity.net/user/titankerberos/. I've worked with coding before but also modeling and design also music and i've worked on games in the past, nothing crazy but each time i came close to getting my games out there i would run into a wall and was scared to ask for help. But today i feel i've grown enough and know enough that i can ask for help to implement an idea i've had since i joined these forums way back when on my old account i used to lurk. With a bit of a guide i feel like i could get a lot more done then i have before. So here i am to pitch my idea/asking for help.
The design is simple and clean for the most part however it's going to be very built on animations and the situations will be the main draw.
The method of control being basic tank controls, meaning w to go forward and s to go backward while a and d turn your character, one button for confirmation and another for canceling or a secondary action while not in a menu, the final aspect is a secondary menu button that is built to be a modifier to your character.
It opens up a grid where you select the action for the situation you need, such as climbing or crawling, using a key and more.
The primary gameplay flow would be a movement puzzle game in a similar way to something like tomb raider 1-3 on the psx or haydee but the combat focus would be an rpg style, think parasite eve 2 or hyperdimension neptunia.
The world would be isolated areas that link to each other, similar to metal gear solid 1, portal or many games that use a contained area for it's design. The areas themselves might not feel small however depending on how development goes.
The camera angles would also be fixed for the most part, save for situations where it feels camera controls would be better and the player doesn't have to deal with action at the moment.
Possibly the more difficult part would be the clothing and character customization. I would enjoy being able to allow players to express themselves by making a character to their liking and earning clothes along the way which would act as your stats for the game.
The second area would be the characters sexual stats which would mostly lend itself to unlocking more events but also as a way for players to set a preference for the types of encounters they would experience.
I'm aware this doesn't sound like the most interesting of ideas however i feel it's the implementation of an idea that makes it work rather than how new or appealing the idea is. Think of how many games are zombie survival horror games but how only a few actually stand out, because while the idea of a zombie survival horror is a worn out idea it's how others implemented the idea that made games like left4dead and resident evil such a big hit over games that were similar if not carbon copies all together.
To cut things down into a list:
Spoiler (click to show/hide):
I am aware as well that most people dream big but never really thought of how things would be implemented and often fall short when it comes to how to actually get their game working. I have thought long and hard about the details of how to get things to work and even can list how things would possibly work. Which i can explain down below
Spoiler (click to show/hide):
To put the list i made before and the only thing i had copied before i lost my full post, it was made to be funny so enjoy.
Spoiler (click to show/hide):