Old Post
Spoiler (click to show/hide):
I was writing a thing since 1Am(Currently 4:46Am) with a full list of my things and my ideas and about how i have been around a long time and stuff and when i went to post it i got asked to get logged in and didn't save the information so i am tired and upset now cause i put tons of effort into it, so instead i'm gonna cut this down into a simple post that won't log me out and suddenly realize i lost everything i typed that took 4 hours to write. T-T
I am sick currently so i might not be on a lot, also i got a lot of life stuff going on so please give me some time to respond, also it's late rn so i might get some sleep after posting this and come back later to check on things. Please be patient.
I need help making a game, i have been around here on another account a long time and don't like asking for help cause i feel like i bother people when i do so this is my first time ever asking for help with game stuff.
i'm an artist, my FA if you feel you need to see my works
https://www.furaffinity.net/user/titankerberos/.
I've worked on making a game since 2006, failed a lot and learned tons of code but run into issues when i try to code, i need a bit of help.
Also i don't need someone to do all the work for me, just in general a bit of help in areas will do tho i'd prefer an actually programmer do things and a modeler make the models i can work those out myself if need be.
Currently i'm working with godot while being busy with life stuff.
My idea is basically, haydee/tomb raider 1, you puzzle around, but you have an rpg combat system like in parasite eve 2 rather than action and guns. Your items build your combat stats and general ability to get around is effected by those items.
Said items are keys and clothing and other things and the game is focused around you getting boned by things ether way, success or fail.
Things about the game
Fixed camera angles, weird controls, puzzle game, puzzle platformer(kinda), character customization, rpg combat, sexual stats, clothing effects stats.
I want to basically have it be you can build a character like you could in a WWE game basically, then you get into a game that basically uses the arrow key or wasd to move, but you can edit the controls. Then you have two bottons that interact with stuff, a button that leads you to the menu where said two buttons before become confirm and cancel and then you get a final button that lets you open a menu where you can select if you're, standing, crouching, crawling, climbing, etc etc.
The idea isn't as scary and big and crazy as it sounds because you could basically mod skyrim to do the same thing tho i wanna build it with godot so i don't have to deal with open world stuff and issues with modding a game to make a full game
I have been wanting to ask for help for awhile now but i've avoided it because i didn't want to annoy people or come off to strong. However after thinking about it for years i've decided to ask for help.
The help i need is mostly a guide or even a few people who might be able to assist in areas of a game i'm working on.
The help am asking for isn't large ether, anything you can do in terms of advice is welcomed along with any help you feel you want to offer. This is more of a passion project for me since i've been trying to make it since 2006 so any small push could help me a lot. I've been into modeling, coding, design, art and music so i feel as tho i could get this project done myself given enough time however i know with help that time could be cut in half.
First off let me give you some info into me, i'm an artist, my FA if you feel you need to see my works
https://www.furaffinity.net/user/titankerberos/. I've worked with coding before but also modeling and design also music and i've worked on games in the past, nothing crazy but each time i came close to getting my games out there i would run into a wall and was scared to ask for help. But today i feel i've grown enough and know enough that i can ask for help to implement an idea i've had since i joined these forums way back when on my old account i used to lurk. With a bit of a guide i feel like i could get a lot more done then i have before. So here i am to pitch my idea/asking for help.
The design is simple and clean for the most part however it's going to be very built on animations and the situations will be the main draw.
The method of control being basic tank controls, meaning w to go forward and s to go backward while a and d turn your character, one button for confirmation and another for canceling or a secondary action while not in a menu, the final aspect is a secondary menu button that is built to be a modifier to your character.
It opens up a grid where you select the action for the situation you need, such as climbing or crawling, using a key and more.
The primary gameplay flow would be a movement puzzle game in a similar way to something like tomb raider 1-3 on the psx or haydee but the combat focus would be an rpg style, think parasite eve 2 or hyperdimension neptunia.
The world would be isolated areas that link to each other, similar to metal gear solid 1, portal or many games that use a contained area for it's design. The areas themselves might not feel small however depending on how development goes.
The camera angles would also be fixed for the most part, save for situations where it feels camera controls would be better and the player doesn't have to deal with action at the moment.
Possibly the more difficult part would be the clothing and character customization. I would enjoy being able to allow players to express themselves by making a character to their liking and earning clothes along the way which would act as your stats for the game.
The second area would be the characters sexual stats which would mostly lend itself to unlocking more events but also as a way for players to set a preference for the types of encounters they would experience.
I'm aware this doesn't sound like the most interesting of ideas however i feel it's the implementation of an idea that makes it work rather than how new or appealing the idea is. Think of how many games are zombie survival horror games but how only a few actually stand out, because while the idea of a zombie survival horror is a worn out idea it's how others implemented the idea that made games like left4dead and resident evil such a big hit over games that were similar if not carbon copies all together.
To cut things down into a list:
Spoiler (click to show/hide):
The contents of the game would be
1 character customization
2 outfit unlocks
3 Sneaking and movement puzzles
4 Fixed camera angles
5 Rpg style combat(think parasite eve 2 or hyperdimension neptunia)
6 Stat editing and puzzles using stats.
7 Sexual encounters and sexual customization.
I am aware as well that most people dream big but never really thought of how things would be implemented and often fall short when it comes to how to actually get their game working. I have thought long and hard about the details of how to get things to work and even can list how things would possibly work. Which i can explain down below
Spoiler (click to show/hide):
For one movement and movement based things in this game would not be super complex. How you get to the area might be but the design would be simple. The complex part however is how animation dependent they would be, meaning a lot of effort will go into making sure things fit and are measured well.
The fixed camera angles allow for more options for one handed play and also add in a bit of flavor to it's design, making it more like resident evil or parasite eve of the past and letting the player focus more on what they have to do rather than how they have to aim the camera to see things they need to see.
While walking around would be simple, the animation swaper/skill menu that pops up to select things would be a bit more complex, acting more similar to something like a weapon wheel where you select crawling, climbing, etc etc.
Climbing would be just a way to have the player look up and use a secondary shimmy to get across locations. Going from a flat square to another flat square to make it easy to design where you can and can't climb. It adds a slight amount of confusion when you have to deal with areas where looking up or down becomes an option but it makes the game world feel less flat and that's it's primary usage.
Keys and other items would be stored in a menu, clothing in one and keys in another, think rpg maker style of just lists of items but tabs for each. Nothing crazy just a database of items in terms of code which are linked by global variables.
Clothing would also be a database style in design in terms of coding, a full list of items you can put on and when you put on one item the others that can't be put on go red. This areas menu would look a bit odd with there being a list in a list, such as a part saying
Top
1st
2nd
3rd
But the items would be made so they can overlap and give more customization in the long run, with mods and more edits later on.
The combat would probably be a hard but easy thing to add, just take the models to a different area, have menu items which link to an attack that plays a canned animation and count numbers with variables that alter them slightly. Nothing crazy but it does give the player something to take their minds off of the puzzles when things start to get a bit hard.
Character customization is a bit harder but it would be based on what we can and can't do. The characters general height couldn't be changed and they would be a bi-pedal creature however you could pick if it was a wolf or a bird and it's colors also possibly areas like the breast or butt size.
Sexual encounters would be a mix of casual designs and losing a fight or running into an event marker while certain global events are active. Mostly just animation loops built into the game.
To put the list i made before and the only thing i had copied before i lost my full post, it was made to be funny so enjoy.
Spoiler (click to show/hide):
Moving is tank controls.
Meaning walking backwards is awkward
But there is climbing and stuff
Tho it's sexy climbing
The camera angles are fixed cause you don't need to aim the camera a lot in most games
So now you can look sexy in 3d
Play a thicc furry girl
And there is sexy clothing too
And custom characters, which are fun
Thank you for reading.