Hello all,
First up wanted to say it's really good to see the game idea getting some responses and support! I loosely came up with it a while ago and now have actually sat down and tried to make something of it. I thought it would just be me at my computer for hours and hours making a game that no one knew about until I put it up somewhere but I stumbled on the LoK Forums which seems really geared towards new projects and thought hey it would be great to post the game ideas on here and see if this could be a piece of work that people really get to see grow and develop and can provide feedback on at every step of the way. So yeah thanks to the commenters so far it's really great to see some support even in the early days
Ok so now for actual content update. I must say I really wanted to put up some pictures of the main character in this post but I find every time I'm happy with her I come back and see something I don't like and spend hours trying to fix it only to go back to pretty much what I originally had
She is coming along, but slowly and steadily because obviously this is a sex game so the main character has to be HOT because they're obviously the focus of the game so she needs some more work
I will post a pic of one of the enemies that I've made however which I'm pretty happy about if I can figure out how to actually attach images to these posts!
I mainly wanted to discuss the game mechanics in this post so it will probably turn into quite a long one. Hopefully y'all like to read haha
To get some idea of what the game will be like I'm drawing the ideas for the combat system from games like fallout (newer ones) and borderlands. You will choose weapons based on their damage, accuracy, fire rate, recoil, stability and magazine size, while also keeping an eye on your health, arousal, shield and timer. You will also be able to attach different modules to your weapons and armour to improve their stats. Although the armour department still needs some work I haven't really looked into that too much yet. There will also be roughly a few different enemy categories mainly cannon fodder, heavies and shooters but I'll talk about those in a bit.
As for the story so far it goes like this:
About 100 years from humanity has taken to the stars and colonized many parts of space. Scientists have also discovered that at any point in time an infinite number of parallel universes' are created with all the possible future outcomes of that instant. Most of these universes are destroyed almost as soon as they are created but some stay and become a universe that exists parallel to our own. Unknown to us however, a race demons were created in one of the surviving universes. These demons travelled throughout their universe, killing all the lifeforms they encountered and consuming their life energy as fuel for themselves, while saving the human women of that universe and using them to plant their seeds in to grow more demons. The demons evolved, and gained the ability to travel between parallel universes and consume all life there, while always taking the human women from each universe to breed more demons. A small military research vessel has just discovered how to send people through to a parallel universe, and have chose the captain of the military garrison on the ship, a young blonde female (with big boobs) named Alaya to go through and investigate the newly discovered universe. The team think they are sending her to a world with a well developed human civilization, but what she finds is far from it.
Play as the sexy Captain Alaya to battle the demons and stop them from coming to our universe to kill our men and take our women as breeding slaves. Upgrade your armour and weapons to fight and fuck your way through the demon horde and save every instance of humanity that will ever be created!
Hope you all like the story idea
it is a sex game so I won't be focusing too much on the story but I do like the whole saving the universe adventure idea it's a bit cliche but it'll do.
I really want the game to be something that people feel like they can play their own way, so I'm trying to work all the above mechanics to allow play styles to fall on a spectrum between a full turtle where you sit as far back as you can and bring enemies down with hails of gunfire before the can reach you, or full rush, where you charge at your enemies and use high dps weapons like shotguns and SMGs to kill lots of enemies quickly. Much like you can in fallout and borderlands.
"But what about the sex?!" I hear you cry. Don't worry friends there will be plenty of it! In fact you can technically have sex as many times as you like on each mission, although I'll explain in detail how it will work. Like AcetheSuperVillain said, these run on rape sex games tend to make sex a bad thing when that's what the gamer has actually come here for. Well my answer to this is that sex will be a tactical choice, just like everything else. Too much, and the missions might start to get difficult to pass especially if you are closer to the start, but you will also most likely always need a bit of sex to get through a mission because shooting alone won't cut it. I'm trying to make the game so that at any point in time there will most likely be enough enemies on the screen so that you will have to prioritise targets to kill otherwise things will go badly, but not too many enemies so that it becomes a clusterfuck. Some players may choose to build up their character so that they can simply make sweet steel rain upon their enemies, and systematically destroy everything before it gets close, whereas others will choose to make a character that can charge headlong into battle and fuck their way through just about every enemy on screen to get to the end. It will be totally up to you.
But as in say fallout, making an extreme of one class never truly works because if you choose to play the game exclusively as a sniper, it is quite likely that at some point you will have to fight at close range, and things will be difficult. I want my game to be similar, and will try and balance everything out as much as possible so that there is no best way to play, only your way to play. If you want to play as mostly a shooter for example, your main problem will be that there are many enemies that will shoot back at you, and will often be shielded by walls of small weak enemies, or a single, large hard-to-kill enemy. So you might want to use sex to get through some of these melee focused attackers so you can shoot at the weak ranged units behind them. If you want to play a sex goddess and just bang everything you can, but you will need to make sure you don't have too much sex otherwise you will become easily killable.
To try and balance everything I have made three stat bars that you will need to keep an eye on.
- Health: Pretty self explanatory, every time you are hit by a ranged or a melee attack you will lose health. When you get to 0 it's game over. Health most likely will not regenerate over the course of each mission. Having sex DOES NOT make you lose health.
- Arousal: Every time you have sex, specifically every time a demon inserts its penis all the way inside you, your arousal meter will increase. When your arousal meter is low the sex animations will be ones where the demon is trying to dominate the player, but as the arousal meter increases the animations will be ones where the player is trying to dominate the demon as she gets more and more horny. Also as the arousal meter increases your accuracy and stability stats will drop and your recoil and shield deployment delay time will rise, this is to represent the character finding it harder to concentrate on shooting as her arousal rises.
- Shield: I feel like most of the mechanics for the game are based off other places but I can happily say this one is my own design
Basically the player has a deployable shield that has a small amount of health and needs to recharge between deployments. The main use of the shield is to block enemy ranged attacks. It can block an enemy melee attack but the melee attack will destroy the shield immediately regardless of how much health it has. The idea is you can't shoot through enemies, but they can shoot through each other. So ranged enemies can shoot you while melee attackers block your fire. The shield allows you to block a round of fire from ranged enemies while you deal with the melee attackers so you can then kill the ranged enemies once you can get a shot through.
I'm hoping everything balances nicely so it is tactical not tedious to play.
So what actually happens in sex? As I've said it makes your arousal meter go up. Sex also kills whatever enemy you have it with (well "kills" I'll explain in a sec), which makes it useful against single high health enemies. You will have the option to grapple out of sex if you are trying to keep your arousal low. The grapple will probably be a simple left and right arrow key press really quickly mechanism, but will be affected by arousal and most likely armour buffs. If you successfully break out of a sex scene you will kill the enemy. I'm a pretty amateur game developer right now and a more complex grapple system seems a bit beyond me at the moment sorry! And would also make the game take longer to make most likely but I'll have a think about it and try it out if people really want something more complex.
Lastly for this post the game reward system will be like this. Every enemy you kill you get money because the people of the universe you are in need any help they can to fight the demons. An enemy dying by sex however doesn't count as a kill in terms of money, as these demons are actually escaping after sex because they lose their lust and drive for battle momentarily. There will also be a mission timer that will give you a bigger bonus the faster you finish the mission. The timer pauses if a sex scene starts so you can enjoy the scene
You will use the money you make to upgrade your weapons and armour but I think I will talk about the whole upgrade system in another post.
That's all for this post sorry it was so long!
As I said at the start great to see some feedback for the game already even though there isn't really anything to see yet. I have a lot of things I'm still working through how they'll work mainly in regards to armour and upgrades so I'll probably talk about them next time and hopefully can show you the finished captain Alaya! I didn't really have many art skills before this project but they're coming along!
Until next time everyone.
Peace out,
Aliqous
P.s. Now to try and upload an image of the first enemy hopefully this works! The quality might not be great by the way