I tried to make my own Cloud meadow gameplay demo

Post and discuss creative ideas

I tried to make my own Cloud meadow gameplay demo

Postby HaremManic » Tue Aug 02, 2016 11:57 am

I asked what was needed to make a demo of their game. Spurple said waking, talking, and turn based combat. I was so excited i could barely wait and made my own version of what i thought it'd play like.

Move with wasd or the arrow keys, space to talk, mouse for the combat, only running away you can tell something is happening.

Spoiler (click to show/hide):

Click to Play
(Javascript Required)

WalkTalk_004.swf [ 68.61 KiB | Viewed 2084 times ]



0.0.1
Fixed the button misfire.

Art to be Added to this demo
Spoiler (click to show/hide):

idle.gif
idle.gif (206.88 KiB) Viewed 2084 times
Last edited by HaremManic on Sat Aug 06, 2016 12:02 pm, edited 1 time in total.
User avatar
HaremManic
 
Joined: Thu Apr 02, 2015 8:54 am

Re: I tried to make my own Cloud meadow gameplay demo

Postby ANooB » Tue Aug 02, 2016 9:04 pm

Not bad for a beginner. I'd recommend triggering when the keyboard is released. It prevents the autofire effect that occurs when a key is held down. Still can't seem to get the combat working. Could you explain in detail how to select combat options and stuff?
Other than that, great work on motion controls, You may wanna increase the friction, so maxspeeds and full stops aren't so slick.
Spruce your games up using free vector content: viewtopic.php?f=45&t=7109

There're no such things as mistakes, just happy little accidents. ~Bob Ross
User avatar
ANooB
 
Joined: Mon Aug 09, 2010 12:58 am

Re: I tried to make my own Cloud meadow gameplay demo

Postby evildumdum » Wed Aug 03, 2016 11:21 pm

As of this moment in time you have proven yourself more capable than S-purple to make a playable game. Keep it up. It's a very good start point.
"If at first you don't succeed, try hitting it with a shoe."

Coder for Code Bunny Studio's working AOB: Monster Rising
viewtopic.php?f=35&t=7304
User avatar
evildumdum
 
Joined: Mon Jun 29, 2015 10:03 am

Re: I tried to make my own Cloud meadow gameplay demo

Postby HaremManic » Thu Aug 04, 2016 4:58 am

I guess I'l fix the auto fire and add animation. I'll do it tomorrow, which in my timezone is three minutes from now.
User avatar
HaremManic
 
Joined: Thu Apr 02, 2015 8:54 am


Return to Discussion



Who is online

Users browsing this forum: No registered users