My thoughts on BS failing and the BS clones

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My thoughts on BS failing and the BS clones

Postby Just that guy » Mon Aug 01, 2016 8:02 am

i have been lurking on the forums for a few years, and not once did i see anything like BS mess up so bad to be on youtube

link https://www.youtube.com/watch?v=cP_U4OQ ... HBB9nIzUWJ

It is a sad thing to happen, personally i do not think it is possible, given that most projects here are never finished.

first is the ideas, too many people are gonna imput their ideas into the game and if you guys are not on the same page it will get ugly
2nd is the art style, your game has to look good to even get some one hard, if it is like a stick figure they wont even look at it

3rd is the coding, it goes without saying you got to know what program your working on to make this game, and if you want the people who love the game to keep it alive and add stuff you got to make it easy to add stuff and on a well known, used often coding tool.

4th time and commitment, these two go hand in hand cause if you don't have both you are doomed right off the bat

5.ambitions, you got to have the drive to make this type of game. As of this post Project blue is in demo state and from the ideas i see, it is too much to think about.
This is gonna lead to burnout and a dead game(too little can also end a game)

6. The kinks, everyone is gonna have a kink that gets them off, and while the thought of going the route of 'DLC' sounds good, what about the really ' on the nose' kinks, like say, someone just had sex and at the end the girl opens her panties and the guy jizzes into them, afterwards the girl is walking around with panties full of jizz and she likes that. you need to make sure people working on the project are open minded on the sexual switches of the people who are gonna play it. Also it is impossible to please everyone so keep that in mind as well

7. the engine, you need to know what platfom your putting the game on. if you put it on a engine that you need to pay to play a game on you are limiting people from playing your game, cause in today's age if you got to go out of your way to play something, most of the time you just say fuck it and move on(plus what about people who are just getting by day by day? and please dont say if they are getting by day by day then they should just look for a free porn game elsewere, anyone who says that should not be on any game making team)

8. fan desire, the simple fact your even putting time into this project. your doing this cause you want to make a game that is better then what was lost, and want other people to enjoy. that is honest at first, but time can change things. this is what eventually everyone loses at some point. i have only seen a few games finished by this alone.


it is nice that people want a game like BS but this is a adult game, one that goes into feishes. there are a few people willing to work on a porn game, even fewer on feish ones. even if someone gets a team together, gets everyone on the same track, even gets a demo finished, it really comes down to wanting to/having time to, make the game and not everyone has time to give or the desire to

And before you say' the community is gonna keep it alive' yeah it may keep it alive, if it is still around and not as sour about BS being dead when your done setting up the game in 5 years time

look i have to be negative here, cause this is what really happens IRL. i can not place hope in something like this, not until i see where Project blue is going, cause time is the key factor here. i watched BS grow to this point and it died from the beginning and it hurt when it failed. any BS clone can try to be better then BS, it can happen i know, but i wont hold my breath


if you think otherwise let me know i will try to answer as soon as i can.
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Re: My thoughts on BS failing and the BS clones

Postby evildumdum » Mon Aug 01, 2016 4:58 pm

All good advice. Can i add:

9. Grand promises, don't make them. Big unsupported promises destroyed the original.

10. Don't make it a clone. Have your own spin on it. The risk of HBomb and SPurple coming to collect money off your ass is big otherwise. Plus the original was pretty flawed in some major ways.
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Re: My thoughts on BS failing and the BS clones

Postby ValturNaa » Mon Aug 01, 2016 5:44 pm

I've never been sure what people mean by "clone of a game." To me, a clone is an exact duplicate. Like on facebook, a while back, there were two identical games called Age of Mythos and Ancient Summoner. Literally down to every unit, every design, and every character they were identical, except for the game names. To me, that's a clone. But I've seen the term applied to many games where only the gameplay is relatively similar (like saying Dragon City and Monster Legends are clones--sure they work on the same basic engine, but there are very distinct differences).

That said, I hear you on the cautions. I do believe it can be done, but it takes care and time and all that stuff you talked about. And when all is said and done, it shouldn't be Breeding Season Remade. It should stand alone.
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Re: My thoughts on BS failing and the BS clones

Postby Just that guy » Tue Aug 02, 2016 2:12 am

i just dont know if i will like this new game you are making evildumdum, i mean a combat system? i dont know how to feel about this. the game has to be made with porn in mind, and while it makes the game more fun i guess it just seems like a pointless add on to me when you remember that this is a porn game that people will masterbate to.

and Valturnaa i understand not being BS remade, it can be a monster breeding sim without being compared to that, i am saying that the games that come later may start to blend in and not be unqine
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Re: My thoughts on BS failing and the BS clones

Postby ValturNaa » Tue Aug 02, 2016 4:24 am

Just that guy Wrote:i just dont know if i will like this new game you are making evildumdum, i mean a combat system? i dont know how to feel about this. the game has to be made with porn in mind, and while it makes the game more fun i guess it just seems like a pointless add on to me when you remember that this is a porn game that people will masterbate to.


Most nutaku games have a combat system and are still considered porn games. Furry Fury was solid combat/rape. Just because it has combat doesn't mean it can't be sexy. I bet you'd think pokemon battles were sexy if instead of pokemon you had naked girls running around thwapping each other and then raping the loser after the battle. And even if the combat *isn't* sexy (for instance War of Aigis), regular porn scenes can still qualify a game as porn.
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Re: My thoughts on BS failing and the BS clones

Postby HaremManic » Wed Aug 03, 2016 10:31 pm

I think the problem was the game itself. The foundation wasn't right for the game. The main part was the breeding which largely didn't change. Everything that had nothing to do with the breeding was unnecessary to make a small game look bigger and better. It would have been better to finish it off as soon as possible before reworking the art, then concentrate the coders on a second game. Personally I didn't see much difference between the early game and the game that was presented.

I think the game by evildumdum should come in two parts. One part that's a full game and one part that's a neat tool that you can mod. Like maybe the breeding aspect of the full game could be turned into a tool where the community can put any monster or character they want into the tool. Similar to hearthstone and warcraft, a full game and a smaller game however you can edit and add to the smaller game.
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Re: My thoughts on BS failing and the BS clones

Postby evildumdum » Wed Aug 03, 2016 11:18 pm

I should point out that i am only one member of a six man team before i answer. We have two artists, two coders and two writers.

Game editors are not out of the question, but very much a far far far in the future prospect. One of the defining features of the game we are working on is that as far as content is concerned we intend to make no long term grand promises. Short term "This feature will be active in the next few weeks", "This is what we are working on right now" stuff is fine. We have plans, but grand promises breed unrealistic expectations and disappointment.

Before considering a community editor, the game has to work. We have to wait until we have a game that is proven to work, be good quality and near completion before even considering anything like that.

Otherwise i totally agree about your analysis of Breeding seasons flaws. I especially wondered about the fishing minigame they implemented in the last few versions. It seemed to have pretty much zero point.
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Re: My thoughts on BS failing and the BS clones

Postby Just that guy » Sat Aug 06, 2016 6:56 pm

yeah evil i understand, well depending on the art style, the combat system may work but that is just me
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Re: My thoughts on BS failing and the BS clones

Postby Cypress_z » Sat Aug 27, 2016 9:41 am

Making a game is hard work. Something people tend to forget when they first start and are full of enthusiasm, but then realize once it stops being a total blast and slowly transitions into work.

My advice is just to go into everything with a plan, start small and make a complete game first and foremost, THEN expand it into the grand game of your dreams. When you get utterly sick of it you can move onto something else.
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Re: My thoughts on BS failing and the BS clones

Postby x3Darkie » Sat Aug 27, 2016 11:46 am

Cypress_z Wrote:My advice is just to go into everything with a plan, start small and make a complete game first and foremost, THEN expand it into the grand game of your dreams. When you get utterly sick of it you can move onto something else.

I'd advice against this. If In most cases, expanding on an already completed game means inserting new content and systems into old content. This means having to overhaul and even rewrite the entire base game itself. On top of that, this could ruin pacing and even introduce inconsistency in the narrative. But eh, take it with a grain of salt. This is coming from a guy who's trying to create a hentai game with "proper" gameplay in it.
Last edited by x3Darkie on Sat Aug 27, 2016 5:06 pm, edited 1 time in total.
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Re: My thoughts on BS failing and the BS clones

Postby evildumdum » Sat Aug 27, 2016 4:19 pm

We have the solution to that we hope. Nice realistic sized game. Any expansion, make it a sequel.
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Re: My thoughts on BS failing and the BS clones

Postby pornomancer » Mon Sep 05, 2016 12:34 pm

Do you guys think the patreon system makes it more susceptible to various forms of corruption? I really think that there is a problem inherent in the lack of accountability to donors on patreon, which seems to be what killed h-bomb.
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Re: My thoughts on BS failing and the BS clones

Postby evildumdum » Mon Sep 05, 2016 2:09 pm

Yes, there is a problem with lack of accountability. However as creators such as sierra lee and Akubar have shown us, it is perfectly possible to be accountable and transparent and use patreon. If things seem wrong, don't blindly trust. Question and if you aren't satisfied then remove your support until you are.
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Re: My thoughts on BS failing and the BS clones

Postby pornomancer » Mon Sep 05, 2016 3:07 pm

You have a good point there, but I notice that patreon, and to a similar extent kickstarter, seem to face accountability issues once team scale up. Solo projects seem to go much better, but group projects? That tends to go straight to the shitter. For example, ProjectX also faced alot of problems a few years ago and I think thats what killed it. And that was free!
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Re: My thoughts on BS failing and the BS clones

Postby evildumdum » Mon Sep 05, 2016 4:08 pm

Team management is a nightmare to begin with, but it is possible if you are thorough enough.
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Re: My thoughts on BS failing and the BS clones

Postby Dead2112man » Tue Sep 06, 2016 3:29 am

pornomancer Wrote:You have a good point there, but I notice that patreon, and to a similar extent kickstarter, seem to face accountability issues once team scale up. Solo projects seem to go much better, but group projects? That tends to go straight to the shitter. For example, ProjectX also faced alot of problems a few years ago and I think thats what killed it. And that was free!

You fool, Project X is still alive, with the same group from at least two yeas ago, just the progress has slowed down to a side thing they do in there free time. They even have teasers about the next update posted a while back and a few new things for the fans to enjoy for the wait and help with a small donation.
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Re: My thoughts on BS failing and the BS clones

Postby pornomancer » Tue Sep 06, 2016 6:26 pm

oh, they're back? I thought they gave up. good to hear that the team decided to return to life there.
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Re: My thoughts on BS failing and the BS clones

Postby Just that guy » Wed Sep 07, 2016 5:02 pm

really? someone link the site to project x
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Re: My thoughts on BS failing and the BS clones

Postby ValturNaa » Wed Sep 07, 2016 10:33 pm

I think what killed h-bomb was too much success too quickly, and he let it go to his head. He stopped thinking he needed to put out content to get supporters and started to lose his passion for the project. Especially where continuing support was not dependent upon getting out a new update every month, he felt he could afford to just lie back and enjoy his success. I find it very sad that the project leader who got a popular project like BS started fell into that rut, and even more sad that he either didn't recognize it, or didn't know how to pull himself out of it, before the shit hit the fan and everyone bailed.
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