Project Blue (new breeding game concept) [Update 2016-07-26]
Posted: Sun Jul 24, 2016 3:42 pm
Many of you may know the story behind Breading Season and how it died (probably?). This project aims to follow some of the concepts of BS but with quite a different approach.
Project Blue is the codename for a new breeding game.
There is no official Name yet. Got an idea? Please share!
Updates at the bottom of this post.
What is this project about?
We want to organize and create a breeding game with strong community backup in mind. While the core of the game will be provided by a dedicated core team, everyone is welcome to contribute content to it. The core team will listen closely to all the contributors regarding the development. The core team is not defined yet, if you are interested in joining it, please continue to the bottom of this post.
This way, we hope we can get a huge variety of content (monsters, NPCs…) for the game!
What can I (the player) do in the game?
As with many of the details, we will go step by step to enhance the game. For the first milestone we aim to implement the following gameplay mechanics:
How will the content contribution work?
While the core game will be designed for extensibility. The core team will provide interfaces and instructions for creating game content. The first milestone will offer you to contribute the following elements:
While we aim to make creating content as easy as possible for everyone, we will not be able to provide an editor or other tooling until a certain point. Most tasks are as easy as creating the assets. For example, all the animations for the monsters will be baked into the game’s core, so no need to create them yourself.
When will we be able to see a first demo?
Before blindly rushing into a dead end we want to sketch out the basic concepts and the direction where we want to go. While many ideas already exist, none of them officially determined. The first step will be to form the core team and then to define the route. This project is very new. We just started but already making great progress. If we can keep up the current rate, a first working demo may appear in two weeks or less. Want it to happen faster? Feel free to share your ideas and help us define the basics!
As already stated before, this project will live by its community. So feel free to share your thoughts, provide ideas and discuss the different elements! Or think about contributing to the game! We are grateful for every feedback and contribution!
Regarding the core team:
I will keep this post updated as often as possible.
Update 2016-07-26
The programming team is ready and has started working. For any additional interested programmers: the framework will be MonoGame.
The decision was made to create a proof of concept first. This will probably be done this Weekend.
Added poll to investigate on how to weight platform support.
Added proposed feature list.
Project Blue is the codename for a new breeding game.
There is no official Name yet. Got an idea? Please share!
Updates at the bottom of this post.
What is this project about?
We want to organize and create a breeding game with strong community backup in mind. While the core of the game will be provided by a dedicated core team, everyone is welcome to contribute content to it. The core team will listen closely to all the contributors regarding the development. The core team is not defined yet, if you are interested in joining it, please continue to the bottom of this post.
This way, we hope we can get a huge variety of content (monsters, NPCs…) for the game!
What can I (the player) do in the game?
As with many of the details, we will go step by step to enhance the game. For the first milestone we aim to implement the following gameplay mechanics:
- Breeding monsters
- A market to buy/sell monsters
- A combat system
- Interactions with NPCs (like dialogs)
- Quests
Spoiler (click to show/hide):
How will the content contribution work?
While the core game will be designed for extensibility. The core team will provide interfaces and instructions for creating game content. The first milestone will offer you to contribute the following elements:
- Regions: create your own world consisting of landscapes, towns and buildings.
- Characters: create your own character with dialogs and interactions and place them in the world
- Missions: create quests for the players and tell your own story
- Monsters: create your own monsters with their own attributes
- Packages: combine different content and create a package to offer a complete and seamless world for other players
While we aim to make creating content as easy as possible for everyone, we will not be able to provide an editor or other tooling until a certain point. Most tasks are as easy as creating the assets. For example, all the animations for the monsters will be baked into the game’s core, so no need to create them yourself.
When will we be able to see a first demo?
Before blindly rushing into a dead end we want to sketch out the basic concepts and the direction where we want to go. While many ideas already exist, none of them officially determined. The first step will be to form the core team and then to define the route. This project is very new. We just started but already making great progress. If we can keep up the current rate, a first working demo may appear in two weeks or less. Want it to happen faster? Feel free to share your ideas and help us define the basics!
As already stated before, this project will live by its community. So feel free to share your thoughts, provide ideas and discuss the different elements! Or think about contributing to the game! We are grateful for every feedback and contribution!
Regarding the core team:
Spoiler (click to show/hide):
I will keep this post updated as often as possible.
Update 2016-07-26
The programming team is ready and has started working. For any additional interested programmers: the framework will be MonoGame.
The decision was made to create a proof of concept first. This will probably be done this Weekend.
Added poll to investigate on how to weight platform support.
Added proposed feature list.