Unity 2D RPG Project [help needed]
Posted: Mon Oct 12, 2015 5:03 pm
So I had been pondering, for quite a while. I really wanted to get going with a game concept that I had in my mind, but I wasn't able to come up with something that was reasonable [easy enough] to be done.
But just a few days ago, it finally hit me. I figured a style similar to that of pokemon [or your average RPGMAKER game, for that matter] would be good enough. Essentially, it would work with the tilemap navigation of pokemon/RPGMAKER games, but for battles [and some scenes], a platformer game style would be used instead of the battle per turn game mechanics used in pokemon and RPGMAKER games.
As for the game itself. It's kind of a medieval fantasy RPG of sorts, with lots of freedom to let player just fuck around while there is a major objective to be fulfilled.
To put it into perspective; Imagine if Mount and Blade, and Mass Effect has a bastard child. Sort of.
I came up with the creative concept of a universe with plenty of races in them. Humans, Kobolds, Pandas [red pandas, the cute little ones], alligators, wolves, bears, etc. [all furry races are anthro].
On top of that there will be monsters; they would look a little like the zerg of Starcraft, or somethin like that.
Now, let's talk about what interests this forum the most. There will be SEX. Not mandatory sex; I would rather have the game offer you sex than slap you with a dick in the face every time you try to do something.
There would be occasional sex between NPCs and the player; as part of a relationship system. Apart from that, the monsters themselves will satisfy the fetishes of some people [impreg, and TF Corruption for some special monsters].
As much as I'd love to bring this game into life, however, it turns out I cannot do it by myself. I could handle the programming myself; ask around the internet for solutions to problems I may have, if need be. But given that the NPCs and monsters, and even the player itself will be rather unique, I will need the help of somebody, or perhaps even a group of people, that would be kind enough to support this project with all things graphic.
I'm posting this here because I wanted to do this game, but I needed help and I figured I might get the help needed here. Also if anybody wants to know more about the ideas I have for the game, since I've only described the basics thus far, I'd be happy to reply.
NEWS (16 OCT; 2015):
I decided to get working with some kind of concept demo, just so I could provide the promise that I actually know how to work with Unity. I found a website to get myself some basic sprites to use on the demo, and I stumbled on some nice work by Calciumtrice. I uploaded my work as what I managed to work on so far in MEGA. Don't expect too much. Just a sample character on a sample small ass map. you can move him around; there aren't any animations because the pack didn't have any I could use at the moment. Other than that, movement should be working fine, hitboxes should be working fine too, but I'm still left to wonder if WinRAR fucked anything up.
But just a few days ago, it finally hit me. I figured a style similar to that of pokemon [or your average RPGMAKER game, for that matter] would be good enough. Essentially, it would work with the tilemap navigation of pokemon/RPGMAKER games, but for battles [and some scenes], a platformer game style would be used instead of the battle per turn game mechanics used in pokemon and RPGMAKER games.
As for the game itself. It's kind of a medieval fantasy RPG of sorts, with lots of freedom to let player just fuck around while there is a major objective to be fulfilled.
To put it into perspective; Imagine if Mount and Blade, and Mass Effect has a bastard child. Sort of.
I came up with the creative concept of a universe with plenty of races in them. Humans, Kobolds, Pandas [red pandas, the cute little ones], alligators, wolves, bears, etc. [all furry races are anthro].
On top of that there will be monsters; they would look a little like the zerg of Starcraft, or somethin like that.
Now, let's talk about what interests this forum the most. There will be SEX. Not mandatory sex; I would rather have the game offer you sex than slap you with a dick in the face every time you try to do something.
There would be occasional sex between NPCs and the player; as part of a relationship system. Apart from that, the monsters themselves will satisfy the fetishes of some people [impreg, and TF Corruption for some special monsters].
As much as I'd love to bring this game into life, however, it turns out I cannot do it by myself. I could handle the programming myself; ask around the internet for solutions to problems I may have, if need be. But given that the NPCs and monsters, and even the player itself will be rather unique, I will need the help of somebody, or perhaps even a group of people, that would be kind enough to support this project with all things graphic.
I'm posting this here because I wanted to do this game, but I needed help and I figured I might get the help needed here. Also if anybody wants to know more about the ideas I have for the game, since I've only described the basics thus far, I'd be happy to reply.
NEWS (16 OCT; 2015):
I decided to get working with some kind of concept demo, just so I could provide the promise that I actually know how to work with Unity. I found a website to get myself some basic sprites to use on the demo, and I stumbled on some nice work by Calciumtrice. I uploaded my work as what I managed to work on so far in MEGA. Don't expect too much. Just a sample character on a sample small ass map. you can move him around; there aren't any animations because the pack didn't have any I could use at the moment. Other than that, movement should be working fine, hitboxes should be working fine too, but I'm still left to wonder if WinRAR fucked anything up.