Page 1 of 1

Unity 2D RPG Project [help needed]

PostPosted: Mon Oct 12, 2015 5:03 pm
by JohnCollins5091
So I had been pondering, for quite a while. I really wanted to get going with a game concept that I had in my mind, but I wasn't able to come up with something that was reasonable [easy enough] to be done.

But just a few days ago, it finally hit me. I figured a style similar to that of pokemon [or your average RPGMAKER game, for that matter] would be good enough. Essentially, it would work with the tilemap navigation of pokemon/RPGMAKER games, but for battles [and some scenes], a platformer game style would be used instead of the battle per turn game mechanics used in pokemon and RPGMAKER games.

As for the game itself. It's kind of a medieval fantasy RPG of sorts, with lots of freedom to let player just fuck around while there is a major objective to be fulfilled.
To put it into perspective; Imagine if Mount and Blade, and Mass Effect has a bastard child. Sort of.

I came up with the creative concept of a universe with plenty of races in them. Humans, Kobolds, Pandas [red pandas, the cute little ones], alligators, wolves, bears, etc. [all furry races are anthro].
On top of that there will be monsters; they would look a little like the zerg of Starcraft, or somethin like that.

Now, let's talk about what interests this forum the most. There will be SEX. Not mandatory sex; I would rather have the game offer you sex than slap you with a dick in the face every time you try to do something.
There would be occasional sex between NPCs and the player; as part of a relationship system. Apart from that, the monsters themselves will satisfy the fetishes of some people [impreg, and TF Corruption for some special monsters].

As much as I'd love to bring this game into life, however, it turns out I cannot do it by myself. I could handle the programming myself; ask around the internet for solutions to problems I may have, if need be. But given that the NPCs and monsters, and even the player itself will be rather unique, I will need the help of somebody, or perhaps even a group of people, that would be kind enough to support this project with all things graphic.

I'm posting this here because I wanted to do this game, but I needed help and I figured I might get the help needed here. Also if anybody wants to know more about the ideas I have for the game, since I've only described the basics thus far, I'd be happy to reply.

NEWS (16 OCT; 2015):
I decided to get working with some kind of concept demo, just so I could provide the promise that I actually know how to work with Unity. I found a website to get myself some basic sprites to use on the demo, and I stumbled on some nice work by Calciumtrice. I uploaded my work as what I managed to work on so far in MEGA. Don't expect too much. Just a sample character on a sample small ass map. you can move him around; there aren't any animations because the pack didn't have any I could use at the moment. Other than that, movement should be working fine, hitboxes should be working fine too, but I'm still left to wonder if WinRAR fucked anything up.

Re: Unity 2D RPG Project [help needed]

PostPosted: Mon Oct 12, 2015 7:29 pm
by Enkide
Interesting idea, I like the premise of it. Kinda reminds me of Corruption of Champions. So on the surface it's a normal rpg with sex as options?

Re: Unity 2D RPG Project [help needed]

PostPosted: Mon Oct 12, 2015 7:51 pm
by JohnCollins5091
Enkide Wrote:Interesting idea, I like the premise of it. Kinda reminds me of Corruption of Champions. So on the surface it's a normal rpg with sex as options?


This game won't have nearly as many TF's as Corruption of Champions. I just thought the idea of having your party members becoming enemies through a TF attack from the monsters would be nice, but at the same time challenging.

What you'll most get is children; I plan to add these as a way for people to continue their story if their main character dies, and they have suitable children. If so, then the player will be able to choose from any of his suitable children. Other than that, sex will remain as an optional element of the game.

I also hope on making it semi-strategic by adding diplomacy in the sense that the player can become a feudal lord. Ruling over lands, and conducting diplomacy with other lords. Not only do I find this as an interesting possibility, but it could also make the approach towards the main goal (killing all the monsters) more realistic.

Re: Unity 2D RPG Project [help needed]

PostPosted: Mon Oct 12, 2015 7:53 pm
by Enkide
Hmmm, interesting view of it, but sounds a bit complicated to have the children continue it. XD

Re: Unity 2D RPG Project [help needed]

PostPosted: Mon Oct 12, 2015 7:56 pm
by Just that guy
the game FATE had that idea but this puts it to better use

Re: Unity 2D RPG Project [help needed]

PostPosted: Mon Oct 12, 2015 8:09 pm
by JohnCollins5091
Enkide Wrote:Hmmm, interesting view of it, but sounds a bit complicated to have the children continue it. XD


Perhaps I did not explain myself correctly. Your children not continue your story; Rather, you would play as your children. Continue the game as them. Perhaps a little, but it shouldn't be too hard.

Re: Unity 2D RPG Project [help needed]

PostPosted: Mon Oct 12, 2015 8:11 pm
by JohnCollins5091
Just that guy Wrote:the game FATE had that idea but this puts it to better use


I never played FATE, so I don't know how to answer that. My only defense is that this will have boobies.

Re: Unity 2D RPG Project [help needed]

PostPosted: Mon Oct 12, 2015 8:20 pm
by Enkide
JohnCollins5091 Wrote:
Enkide Wrote:Hmmm, interesting view of it, but sounds a bit complicated to have the children continue it. XD


Perhaps I did not explain myself correctly. Your children not continue your story; Rather, you would play as your children. Continue the game as them.


....now you lost me XD

Sorry, I got confused by it

Re: Unity 2D RPG Project [help needed]

PostPosted: Mon Oct 12, 2015 8:38 pm
by JohnCollins5091
So say you die. Either you got slain in battle by a mercenary or got eaten alive by a monster. You have say, 3 children of age 10 or older. Now you get to choose which of those 3 you want to play as.
It makes it a little easier on the player, in case they mess up or something.

Re: Unity 2D RPG Project [help needed]

PostPosted: Tue Oct 13, 2015 4:42 am
by Alex250
There was a Rogue game some times ago where you would explore a castle, die and choose between three of your descendants to explore the castle again. In this game (can't remember the exact name) every child would have a class and random traits: Tough for more HP, Colorblind making your screen gray and many more.

Do you plan on making children copies of the original character? You probably should at first while focusing on more importants parts of the game but it would be nice to have something like that. Nice, not needed.

Re: Unity 2D RPG Project [help needed]

PostPosted: Tue Oct 13, 2015 5:09 am
by Enkide
JohnCollins5091 Wrote:So say you die. Either you got slain in battle by a mercenary or got eaten alive by a monster. You have say, 3 children of age 10 or older. Now you get to choose which of those 3 you want to play as.
It makes it a little easier on the player, in case they mess up or something.


Hmmm, sounds like it'd be more funner to have the kids as like oneups XD

Re: Unity 2D RPG Project [help needed]

PostPosted: Tue Oct 13, 2015 5:38 am
by JohnCollins5091
Alex250 Wrote:There was a Rogue game some times ago where you would explore a castle, die and choose between three of your descendants to explore the castle again. In this game (can't remember the exact name) every child would have a class and random traits: Tough for more HP, Colorblind making your screen gray and many more.

Do you plan on making children copies of the original character? You probably should at first while focusing on more importants parts of the game but it would be nice to have something like that. Nice, not needed.


That was precisely my intention. Children will have random stats, which may or may not be better than your last character's. However, if I manage to achieve the whole lordship system, the player would also have to take into account that only one of their children will inherit titles.

I know it's not strictly needed, but it's a nice feature to add and it would justify sexual interaction; give all the sex a little more meaning beyond the 'lets put something to fap to'.

Oh, btw, children could also be hybrids of races. Like say a crocodile-redpanda mix (kobolds).

Re: Unity 2D RPG Project [help needed]

PostPosted: Tue Oct 13, 2015 5:40 am
by JohnCollins5091
Enkide Wrote:
JohnCollins5091 Wrote:So say you die. Either you got slain in battle by a mercenary or got eaten alive by a monster. You have say, 3 children of age 10 or older. Now you get to choose which of those 3 you want to play as.
It makes it a little easier on the player, in case they mess up or something.


Hmmm, sounds like it'd be more funner to have the kids as like oneups XD


That'd be too OP! Imagine having had lots of fun at a tavern and now you have 10 bastard children on the line.

Re: Unity 2D RPG Project [help needed]

PostPosted: Tue Oct 13, 2015 6:58 pm
by Enkide
I was gonna say limit ten lives max, and in order to make more you have to die or have space for it. cause controlling the children seem more complicated.

Re: Unity 2D RPG Project [help needed]

PostPosted: Tue Oct 13, 2015 7:07 pm
by JohnCollins5091
Enkide Wrote:I was gonna say limit ten lives max, and in order to make more you have to die or have space for it. cause controlling the children seem more complicated.


It would require some work, but it's not as complicated as you probably think it is.