Planning on Making Digimon H-Game, need Suggestions

Post and discuss creative ideas

Planning on Making Digimon H-Game, need Suggestions

Postby yay855 » Fri Mar 27, 2015 8:51 pm

I had an idea for a Digimon game. It goes something like this:

You play as a Tamer (Male, Female, Herm, Shemale, or Cuntboy) who recently discovered Digimon. However, a Virus was introduced to the digital world that transforms Digimon and Humans alike into hyper-sexualized nymphomaniacs intent on raping everyone they see. The only way to regain their sanity is to have sex with someone who developed an anti-body. You are one of the few who has this anti-body, which means that you have to save the digital world.

Gameplay:

The game would be an RPG similar to the DS games. When a digimon attacks, it is in a sexual way (spank, tease, etc). Different attack types would feature different fetishes (earth would be pretty vanilla, Dark would be S&M and bondage, fire would be teasing, metal would be sex toys, etc). Each digimon has a type that the specialize in and one that they are weak to. Your digimon get XP from defeating other digimon and you get XP from having sex with defeated digimon. The different ways you can have sex with digimon will increase your stamina and change your body with certain traits(giving blowjobs will let you blow larger penises, using your penis will make it bigger, using a lower hole will increase it's capacity, etc). Furthermore, you will sometimes come across corrupted Tamers, who you need to fuck into submission. Defeating them will give you far more scan data, as well as other bonuses.

Your character can also tease enemies, use an item, or scan a card once every round. Using different parts/areas with your tease ability will give you experience with that part/area, which carries over into having sex with digimon. If you cannot get a wild digimon to cum, then you will not be able to scan it. The bigger your parts and experience with those parts are, the easier it is to get the digimon to cum. Some digimon prefer different parts or a partner with certain stats, and will cum more easily when you use that part or have more of one stat. Your stats are determined upon character creation, where you can allocate points into genital size/capacity and stamina.

You can interact with your digimon outside of battle and after a fight similar to Pokemon Amie, where you will please them sexually. Doing so will restore their health and MP depending on how well you can satisfy them, as well as increase your relationship. Furthermore, you can use type-specific toys and sex acts to increase their affinity for a certain type, which is necessary later on for powerful digivolutions.

Defeated digimon will often drop an item- most of the time, this is a 'junk' item that you can sell to vendors, but sometimes they will also drop something useful. Defeated Tamers will always drop a rare item or card and money. Money is then spent at vendors for useful items, such as restoratives and cards.

You will eventually be able to make your Digimon mate with each other outside of battle, either creating a digi-egg or fusing them into a new digimon.

For each Digimon you create, you unlock an entry in your digimon database, with a picture of them and a list of their weaknesses and needs.

Scanning:

If you get 100% or more scan data on a Digimon, you can choose to either turn it into a digimon or a card for your Digivice. For every 10% more than 100% you have scanned, the digimon will have better stats or the card will have a higher chance of being rarer/better. Inversely, you can sacrifice scan data lower than 100% for a card or item, with the results being worse than otherwise.

The card you get can be one of two things: a generic card, which is determined by the digimon family, or a monster card of the digimon. The generic cards will be things like temporary stat boosts or items (such as wargreymon's shield, which blocks 1 attack when used, or Tomahawk, which does a large amount of earth damage. Note that these cards will be used in sexual ways, such as the tomahawk handle being used as a toy), but the specific monster cards will use that digimon's signature attack.

Finer Details:


There would be an option menu with the option to enable/disable opponent genders (Male, Female, Herm, etc) found in-game in order to let more people enjoy it. Certain digimon would be interchangable with genders (Angemon and Angewomon, Devimon and Deviwomon) and, as such, share the same digivolution lines. Other gendered digimon without counterparts would default to a specific gender unless said gender is turned off.

Furthermore, specific kinks can be turned on and off- doing so will replace the animation with a generic animation for that type or, if none are found, an earth-type animation. If you disable, for example, S&M, then dark-type attacks that use those animations will instead use bondage animations. If both bondage and S&M are disabled, then all dark-type attacks that use those animations will instead use generic Earth-type animations.

I'm needing ideas and people to help out; any help would be appreciated.

Team Members:

Artists: 2-3 needed

Programmers: 2 needed

Writers: yay855, 1 other needed.
Last edited by yay855 on Tue Apr 04, 2017 11:36 pm, edited 1 time in total.
yay855
Newly Registered
 
Joined: Sun Feb 01, 2015 3:20 am

Re: Planning on Making Digimon H-Game, need Suggestions

Postby yay855 » Fri Mar 27, 2015 9:31 pm

If anyone has suggestions, I would gladly take them.
yay855
Newly Registered
 
Joined: Sun Feb 01, 2015 3:20 am

Re: Planning on Making Digimon H-Game, need Suggestions

Postby Terrantor!!! » Sun Apr 12, 2015 9:20 am

Message me when you find the artists. I'm in support of this idea.
User avatar
Terrantor!!!
 
Joined: Thu Aug 23, 2012 10:36 am

Re: Planning on Making Digimon H-Game, need Suggestions

Postby soulbound » Wed Apr 29, 2015 3:45 am

well are my suggestions
1.the ability to enable disable different kinks
2.being able to interact with your digimon outside of combat.
3.some form of looting and economy system
4.being able to try and get digimon to mate with each other
5.some form of picture collection thing?
6.npc tamers that you can combat/duel or have gone out of control
soulbound
 
Joined: Thu Feb 19, 2015 2:15 am

Re: Planning on Making Digimon H-Game, need Suggestions

Postby yay855 » Tue Apr 04, 2017 11:09 pm

Sorry for being away from this for so damn long, I went through a major depressive episode not long after I posted this and completely forgot about it afterwards until now. I'm still very willing to work on this- we need a digimon game akin to Humbird0's Pokemon game.

And soulbound, those are very good ideas. I'll implement them into the main post.
yay855
Newly Registered
 
Joined: Sun Feb 01, 2015 3:20 am

Re: Planning on Making Digimon H-Game, need Suggestions

Postby Gidshiri » Thu Apr 06, 2017 12:09 am

I know nothing about Digimon, but good luck to you, i think :)
User avatar
Gidshiri
 
Joined: Sat Oct 22, 2016 6:32 pm

Re: Planning on Making Digimon H-Game, need Suggestions

Postby AcetheSuperVillain » Wed Apr 12, 2017 6:17 pm

I never played the DS Digimon game, but I loved Digimon World 3 on PS. The idea was that you start with a team of 3 rookie digimon and as you gain stats, they get access to Champion, Ultimate, Mega and DNA forms. For example, if you increase your Agumon's Dark stat, he can become Skull Greymon, if you increase his Metal stat, he can become Metal Greymon. It was possible for any rookie to become any digivolved form, so like, your Renamon could eventually become a Greymon, but it's a lot easier for an Agumon to become a Greymon. For DNA forms, there were two versions of it. If two of your rookies each had access to one of the "halves" of a DNA form, they could do a single DNA form attack as they switched places (like switching in Pokemon). If one of your rookies had access to both halves, that rookie would have access to the DNA form as though it were any other digivolved form. I know transformations are fun for a lot of people, so a reasonable amount of that system might be very attractive.

Each time your rookies leveled up, they would get Training Points, which you could use back in cities to raise a particular stat, like STR, MAG, DEF, or elemental abilities. Thus, you can decide what forms you want to aim for. They had some fun with it too, I remember Guilmon was special because it would get more TP than other rookies, so you could be more customizable with it. A digimon like Renamon would be more likely to do well at MAG training while an Agumon would be better at STR training, and so on. It was one of my favorite RPG mechanics ever, and it would also give you another place to put sexual animations.



Also, since it's Digimon, you could easily come up with some pornographic variations, like VibroMamemon or HeatGarurumon or LadyGreymon or UpskirtLillymon etc.



As for gathering people to work on this, you should work on some kind of portfolio of skills that you can offer on a team. If writing is all you've got, then you should have some of your writing available to show us. If you intend to help balance numbers or schlepp through some of the creation process, try modding some games that you can show us (try Noxico). Making a quick demo in RPGMaker or Stencyl or something like that could help entice people.
User avatar
AcetheSuperVillain
 
Joined: Tue Feb 03, 2015 9:27 pm
Location: Space


Return to Discussion



Who is online

Users browsing this forum: No registered users