VintageBass Wrote:OK, I should apologize for what I have been doing on the main forums, that is something that I usually not do. I was acting pretty much under some emotions and hoo boy did that get a little out of control.
I am also sorry for my 'simulated' stubborness (if any) due to my insistences. But now the milk was dropped already and we need some time now. As I cant be standing still (I tend to be depressive), my defense is to keep working.
VintageBass Wrote:Now onto my thoughts. I'm kinda the same about my own anger and what has happened in my last few posts could definitely fit as angry posts. I do question if I did the right thing in those posts, since they're a bit of a mixture of lashing out in anger (which is never a good thing) and some calm honesty about what is going on. Plus, considering how some of the team members weren't saying anything, I do question whether or not I was the right one in starting this. I know that Quiz and Luft have expressed something in commenting about Ivan's work habit and behavior, but they never did, mostly due to if they say anything they'll come off as jerks. And looking back at some of my words, yeah they're not all that great. Yes I am repeating myself on this, but what else can I say? Heck, I'm also not sure if this is right for me to step up for them and express how they feel about this whole ordeal as well. It kinda feels wrong, but at the same time Ivan has to know so someone needs to explain what is going down.
I still dont know what happenned, if you ask so (even the lack of communication phase in SK). Maybe everything was just boring or we were just thinking about something else for a moment (remember I wanted to play Super Mario Sunshine and relax a bit? Also my vacation, which never appeared?)
VintageBass Wrote:And my second thought is that while this is good and all, it's not going to do much if it's just going to be only two of us arguing our views against Ivan's. I do get that leaving without telling Ivan is a good option, but with how he is going about with the lack of people helping with this, I kinda wanted him to know what has been going on. Sure he was going to learn eventually of what has been happening behind the scenes, it's just whether it is a good thing to do things now instead of having Ivan be more depressed learning that his team is doing doing something behind his back. Although...
I cant control anybody. I just wanted more communication, because at least from my side of view (genetics? behavioral growing?), I am a kind of person who really cares (or at least try) about communication and being sincere and transparent about what we were engaged for. That explains why I used SK so much. I wasnt like that. I was entering there more often due to your guys.
VintageBass Wrote:I get that this is Ivan's game, but why bring a team into this if he's going to do most of the work? It feels like we're not really doing much if he's handling everything by himself.
I am sorry but I just cant think about what you guys can do aside of dialogues (which are in 'on hold' state), art (you were making some, like the Klown Kar), levels (Quiz was creating levels using Lunar Magic) and scenes (I have them all with me, like Peach and Mona, Peach and Toadsworth...). Actually you guys made a lot of progress and helped a lot, its just the fact we are dealing with a huge game. There are many things that can be done, though, like bug testing. Thats what I am doing right now with
Happy Goomba and
BenshowSly. Ben lives in the same ground as Blargh and he wants to help me using the method we were doing before: without being obligated to, without being forced to. He can enter and leave at any time. He is just wanting to help, to make the game as most bugfree as possible.
The same with
Luftmallow. He was working with his own time, and he admitted he was having fun. I never said: 'Luft, you MUST do this now'. That's silly, crazy talk. I dont work like this. Actually I am the contrary. I work using their tasks sometimes, mostly when the other says to me he is now busy due to school, work, etc.
VintageBass Wrote:And I have to ask if Ivan feels alone working on this, then why doesn't he reach out to his teammates and ask some of them to help with the project? There's not really any use in complaining "I'm alone" when you have a community to help out and get things done faster instead of handling everything by one's self. And with the list of things that Ivan has, it's a miracle that he hasn't crashed from all of the work he has piled on himself. Seriously, if he lends a good portion of his list of priorities to us without saying "no I got this," then really this game could be done faster instead of what's going on right now.
I havent got any help from other teams aside of the team list in the first post of this thread. I was waiting, no one appeared, then I decided to move on. I cant wait for so long, or MIM PUT will be on hiatus.
VintageBass Wrote: I guess that's going to take longer with the current "levels and scenes" updating instead of assigning certain team members tasks that they are best at.
Of course if Quiz was making levels as before (or dialogue changes in the spreadsheet), and other people allocated to make that feature list I've sent so many times on SK but maybe no one had time to read it all, we could be more active.
VintageBass Wrote:I will have to agree with Darthan back on the forum that with Ivan's new thing for people to work for the game. It seems like you want people to give you stuff to add into the game and give praise for all the work that you put into it, along with not allowing us to have our opinions matter in the grand scheme of things.
Ok lets start again.......This time I'll show some proof I've listened to the team (and you convinced me many times to do things the team has decided, not me):
In-game changes:
Spoiler (click to show/hide):
- Quiz/Asian convinced me to use rounded level floors, blue color in the worldmap (like Mario and Luigi game, forgot the name), instead of the square ones in SMB3.
- Quiz convinced me to have up to 7 levels in each world instead of 10.
- Quiz wanted a dark/shadow toad house room. He imagined Peach having sex in the shadow without knowing who was bugging her (actually the plan was to make 1 scene, with the shadow being a human male or female according to the player, but this ended up a bit complex). So I've made enemies who appears from a mysterious door in the right.
- The team decided to improve the prologue, removing the tons of goombas, and putting airships (also we made a voting poll). I wanted to make Mario eat a pizza then disappear of Peach's bedroom (in the prologue), but I cancelled it. I also accepted the idea of the three toads bullying her.
- The blueprint idea from Quiz was 101% accepted.
- Yurinicolau and I helped each other in a comission (Peach and Osama) by TheDirtyMonkey.
- I accepted the changes and the art from TheDirtyMoneky, who were in the team. He made Peach's portrait, Peach frontside model in the pause menu, and 2 full graphics for free, and some paid ones.
- The team didnt like Toadella, then I added the original Toadette model (since more than a year ago, still in the old Peach castle).
- Quiz convinced me to use fewer poison blocks in levels, in order not to annoy the player.
- The team agreed of adding the inventory item, like SMB3.
- The team convinced me not to add 30, 40, 50 oufits. We've stopped at the 21th. I only added 2 so far (the expected swimsuit and Koopa Slave).
- The team decided to put the Save and Load in the HUD, in the right side, in the worldmap.
- You guys convinced me not to make cheap sex scenes, like with Thwomps.
- Quiz convinced me to improve some of Peach poses, like the old swimming animation, and the need of it to make her 'float'/drift in the water if she is a frog.
- Quiz and Toyloli said the veggies werent being thrown with a correct speed and aim. I improved them.
- Quiz gave me pictures and ideas for tree top art, and Toyloli remade the roofs.
- Some songs in the game were also exchanged due to our team discussion. Quiz gave the idea of the current Toad Town music.
- The separate gloves, stockings, and garter were ideas I shared with the team almost 2 years ago.
- Mallow, Geno, Bobomb Buddy and many other creatures were put in the game due to Quiz ideas. I wanted to put General White instead of the Buddy in the Bunker.
- The 'Peach Castle as a HUB' was an idea from the team. I didnt want to make the castle like that, but I said: 'ok you're right'.
- The Bunker idea was also the Team idea. I wanted to use tons of pipes (hall of pipes idea).
- Someone in the team (ok I dont remember whom) said it was better to use the eagle mouth in Wolrd 3 levels. I made it.
- Biles convinced me to use his new Birdo.
- Vintage had the idea to have Wario in the game.
- Asian convinced me many Phanto scenes required better changes
- Asian gave ideas about how the castle building should be destroyed (when Peach finishes grey castle levels)
- Quiz, Toyloli, Vintage and Asian gave me ideas about the Achievements, which I do want to implement it (the screen was done months ago and its still to be completed).
- MPLDAM gave me ideas about the use of his dildoes and the pizzeria level.
- Many scenes by Blargh (he still wants to work on them, and he praised me for the amount I did, helping him to, when he decides to put in his MIM DO game).
Changelog (what people helped with):
Spoiler (click to show/hide):
- NEW: Level 4-3 by me and Quiz.
- Improved Tips (by Quiz, the scripter). Many of them were old and unprecise.
- Almost all World 5 levels and some of World 7 by MPLDAM.
- Almost 30 new scene drawings from ThatGuy45.
- NEW: Level 2-6, Daisy Castle and Level 2-7 (airship). All are now playable. Idea and sketch of 2-6 by Quiz! Thank you!
- Better scene with Toadsworth (blowjob - script by Quiz) and a new one (bed scene)
- NEW: Nurse outfit (by Luftmallow) and a new 'Pill' powerup!
- NEW: Koopaling Wendy guarding the airship above (a placeholder so far). Made by LuftMallow.
- NEW: "Peachy Racer" outfit by Luftmallow. Also, fixed clipping boobs problem.
- NEW 5th blooper scene by Blargh and Luftmallow.
- NEW: Added Tigeress outfit by Luftmallow!
- Added Playshapes Peach as a new character to choose, and Brawl Dress (by Playshapes/Luftmallow)
- NEW: Added PENGUIN OUTFIT by Luftmallow.
- New outfit: X-naut (By LuftMallow)
- Improved boobs and bras (while facing frontside) By Luftmallow and me.
- X-naut: New living enemy (x-naut PHD), two large corridors, sir Grodus lounge, 'TEC-XXX', Captive room, Bathroom, CONCOCTIONATOR room and Sir Grodus computer room with living fish chomps (Nibbles) by LuftMallow
- +4 Anuboo scenes ('shadow dog') from Super Mario SuperStar Saga (created by Luftmallow!)
- Added Frontside Rosalina to the pause menu (made by Luftmallow).
- NEW: Peach Frontside by LuftMallow (Breasts may be not ideal. I will fix during the next updates)
- Added Daisy and Rosalina OUTFIT, by Luftmallow.
- NEW: backside mode improved (thanks Luftmallow!)
- NEW: more graphics and bigger watery level (thanks Luftmallow!)
(and more - not listed here because the changelog is huge).
VintageBass Wrote:That's not how things usually work for a team. We all have to work together on this
Answered above.
VintageBass Wrote:Not have some of us do things and then you take it from us, remodel it and then say that we made it, even though you changed what we made. I get that being positive is a good thing, but we still need to explain why we think some things are bad and not have to agree with everything that Ivan adds in to be a good thing.
Lets discuss about it, a thing we havent done on time in SK.
VintageBass Wrote:I have explained some things that I don't like, but I don't think my opinions matter if he's going to add them in anyway.
I just wanted to speed up the process. And like I said, there were features we discussed that I just wanted so bad in the game.
VintageBass Wrote:The bored comment is not because we got bored of the game, we grew tired of working on the game. Some of us have reached that point where it's pointless to continue on, even dropping projects so we can do other things. Luft, for example, got tired of working with the bellies for 1) due to all of the crap that is on Peach's model got annoying for him to work around with, so he has to turn things off and then later for it to come back on later, and 2) it's a feature that he wasn't going to use in the future, so why give him something like that to do?
He said NOTHING to me about his feelings about the situation. He just made a picture of him beneath outfits (a comic), then he disappeared. How I could know what the team feels if no one talks to me transparently?
VintageBass Wrote:This could also be chalked up to Ivan's push to get things done faster without debate or planning, wanting to get things in the game because he wants to get it done, so we are trying to keep up with the demand and are getting tired from trying to make it.
You might be correct on that. The main problem might was the rushing, that is, with another frequency, a frequency ratio that was tiring, exhausting.
I am hyperactive. However, I say again, communication is the key and I was accessing LOK and SK almost everyday.
VintageBass Wrote:And speaking of art, some of the art that is in the game that were created by other people, mine included, feel like that they weren't created by the person but rather Ivan.
I just wanted to optimize them in order to be faster and less memory intensive.
VintageBass Wrote:Now he has said that he wanted to use vectors for the game and some of my drawings were drawn in Photoshop instead of Illustrator or Flash, some of the ending products still don't feel like I drew them. Take for example the Cherbil, an enemy me and Quiz argued against Ivan not to put into the game for reasons that he doesn't see........The Cherbil is an extreme example as my version of it has it looking nearly so exact to what is in Super Paper Mario that it could be called ripped from the game (and I have no knowledge of this, plus I don't have it) and when I showed it to Ivan... he thought it was a penis and made it into, what I could guess, a micro-penis.
Just because I wanted it so bad in the game is a reason for you guys to say: 'ENOUGH!' !!?? :/
Here is the summary of the models:
My model WAS yours, optimized.
VintageBass Wrote:The Bumpty and one enemy called the Boo Platform (or as I call it the Booform).
But you liked those ideas. The Boo Platform was remade because the original was too white.
VintageBass Wrote:I could discuss the Bumpty as well, but I'll save that for later. For now, I will say that the penis that the Bumpty has is not my design. I never made a penis model for the Bumpty (mostly because I have no idea what a penguin penis looks like and finding one that isn't fan art to a movie isn't all that great in research), that is Ivan's creation.
Yes that was my creation. I needed it because I was making scenes for him while you guys disappeared or shouted/attacked me.
VintageBass Wrote:If my words have been toned down, you should treat the negatives as the same as the positives, and really more people should express the negatives, albeit not in the way that I did it.
Of course we need to pinpoint positive and negative sides. Its silly to only be positive at all times.
VintageBass Wrote:And I would finish this by saying that Ivan complains that there's a communications problem. I could sort of agree with this, since there's a lack of people to back things up, but the real problem seems to be a lack of understanding going on. Sure some of us don't have a clue on what Ivan wants us to do with the game
The main goal is to complete the game with levels and scenes, which come first...As for levels, we need 21 more, with all expected enemies and their placement (heck, I dont want to include those 83 ones we have so far, just the main ones, like Lakitu). Then I wanted to make scenes for them. Why having 17 goomba scenes, 18 toad scenes, then only 1 or 2 lakitu ones? Thats why I was rushing. But I let it clear I was organizing features, that is, puzzles to be in the game, thats one of the tasks the team could be helping with, aside of dialogues (expected), levels (Quiz was making those in the past), and a general discussion. But we needed more communication, more brainstorming.
As for the scenes. Blargh disappears from time to time. Then I am all alone. The team was not working with dialogues, art and a discussion in general (we were talking about fantasies, fetishes, and even exchanging porn pictures), then...... empty void.....
My conclusion is....with 10, 5, or only me in the team, I need to work the most I can because I have a goal. For that, people need perseverance, and a constant meeting.