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So at what point in development should games be posted here?

PostPosted: Tue Sep 24, 2013 3:32 am
by azurezero
since some people hated on me for posting damsel quest after i'd released it, i'd like people to tell me exactly when i should be posting threads about games i'm developing? since i don't wanna piss people off... I mean I have a bunch of concepts to work on, but is when i have something to show a good time? like a demo or something...

concepts i have lined up
witch vs slimes (shmup)
damsel quest act 3 (combat platformer, based around parrying)
damsel quest non H spin off (combat platformer, bit hack and slashy)
pirate action rpg (world map ship combat, beatem up levels)
DQ2 (tower defense, playing as the villain taking over the princess' castle after having her kidnapped)

action defense game (best way to describe is sanctum if it was a sidescroller with ai units instead of stationary towers)

hmmm im forgetting some


time loop metroidvania (7 days until the bad guy can take over the world, time restarts every x minutes putting you back where you started, but enemies level up and learn counters to your attacks as they do, the object is to get all the way through the facility and stop them, acquiring new skills to let you advance through faster, hentai comes from losing but you only lose the rest of that day)

though the time loop one was created to cover for my own design weaknesses concerning metroidvanias that caused object0 to get put on indefinate hiatus



atm all those listed here are pretty fleshed out in my head but i wouldnt want to get ahead of myself by posting them before i have some gameplay that needs testing.

Re: So at what point in development should games be posted h

PostPosted: Tue Sep 24, 2013 3:44 am
by jerkface
As soon as you have done concrete work on the project. A prototype is a good thing, a well fleshed-out concept document is also good. While it is good to get feedback from others early in development, I roll my eyes every time someone with two sentences of a half-baked concept posts here asking for people for help.

Re: So at what point in development should games be posted h

PostPosted: Tue Sep 24, 2013 3:51 am
by fivesteaks
Personally, I'd say your safest bet is to post here when you have a playable demo that you're willing to share. I don't understand why people would get upset about having another game posted (whether it's finished or not), but there is a relatively high occurrence of people posting their concepts for a game and never getting off the ground. Posting once you've got a working game that you're not embarrased for others to see is a solid middle ground between "concept-only" and "full release". Plus, it gives you more eyes on the game helping find bugs or other problems.

$0.02

Re: So at what point in development should games be posted h

PostPosted: Wed Sep 25, 2013 7:09 pm
by SSG_SP4RH4WK
I am not allowed speaking my mind.

Re: So at what point in development should games be posted h

PostPosted: Wed Sep 25, 2013 11:57 pm
by azurezero
SSG_SP4RH4WK Wrote:I am not allowed speaking my mind.


bullshit, i made this thread specifically for you to say exactly when i can post my games without you acting like a complete prick

Re: So at what point in development should games be posted h

PostPosted: Thu Sep 26, 2013 10:16 am
by Xela
azurezero Wrote:
SSG_SP4RH4WK Wrote:I am not allowed speaking my mind.


bullshit, i made this thread specifically for you to say exactly when i can post my games without you acting like a complete prick


bs aside, if you're not looking for ideas/concept debate from the community:

have some gameplay that needs testing


seems to be perfect time to post a game.

Otherwise, game "idea" can be posted as soon as some form of concept is ready, to get some feedback. It's been done before and noone seemed to complain.

Re: So at what point in development should games be posted h

PostPosted: Sat Sep 28, 2013 7:58 am
by NeerHeer
The primary issue with the Damsel Quest was that it was and is a commercial product. The thread you made reeked of viral, and while the mods have decided to allow it for the time being, communities on the internet react very poorly to blatant advertising.

While you can post your game on the forums as soon as you have a working concept to test or art for people to give feedback on; posting commercial products will always be a bit of a risky thing, if you don't want backlash. If you really want to post commercial products, what you should do is post it early in development and make it clear that you are seeking feedback from the user-base. Otherwise, everyone assumes you are trying to take advantage of the hosting to get some free advertising for your game, and there will be backlash.

The long and the short of it is that you will never be able to post a commercial game on these forums without SOMEONE having an issue with it. You can post a game or game concept whenever you have something solid for the community to examine and critique with a minimum of people taking issue with it.

Re: So at what point in development should games be posted h

PostPosted: Sat Sep 28, 2013 8:03 am
by Lucky777
At the point in development when you've decided it's free.

Well, that's not a rule.

*shrugs*

Re: So at what point in development should games be posted h

PostPosted: Sat Sep 28, 2013 9:18 am
by azurezero
NeerHeer Wrote:The primary issue with the Damsel Quest was that it was and is a commercial product. The thread you made reeked of viral, and while the mods have decided to allow it for the time being, communities on the internet react very poorly to blatant advertising.

While you can post your game on the forums as soon as you have a working concept to test or art for people to give feedback on; posting commercial products will always be a bit of a risky thing, if you don't want backlash. If you really want to post commercial products, what you should do is post it early in development and make it clear that you are seeking feedback from the user-base. Otherwise, everyone assumes you are trying to take advantage of the hosting to get some free advertising for your game, and there will be backlash.

The long and the short of it is that you will never be able to post a commercial game on these forums without SOMEONE having an issue with it. You can post a game or game concept whenever you have something solid for the community to examine and critique with a minimum of people taking issue with it.



Ah, i see... that kind of thinking just makes me think people are over privileged individuals who expect porn for free all the time

Re: So at what point in development should games be posted h

PostPosted: Sat Sep 28, 2013 10:57 am
by GoRepeat
azurezero Wrote:Ah, i see... that kind of thinking just makes me think people are over privileged individuals who expect porn for free all the time



As opposed to over privileged individuals who think these forums are free advertisement?

There isn't a hard set rule. It is a judgement made by the moderators given the circumstance similar to the nature of pornography itself - we know it when we see it. If you have a finished game and are just coming here to solicit money from our user base, odds are the thread will be removed; if you are honestly interested in developing a game on this site and sharing content/feedback with the community as you develop, there probably won't be any issue.

If you want more generalized guidelines, they are as follows:

1) Some or all of the game should be playable for free. For example, full games that have a donation link are preferable to a paid game with a half-assed demo; not saying that was the case with the topic in question, but if users are complaining about a demo then it might be worth checking the author isn't just posting a token demo to make it seem like part of their game is "free".

2) Ideally the freely playable part(s) of the game should be uploaded to the forum. Not strictly a requirement, but links can expire, and I really don't like links to "free" content if there are a lot of hurdles involved. For example; a file hosting site is fine (gotta put files somewhere), but if you have to click through pages of ads before you get to the actual download then the author should be asked to provide either a direct link, or attach the file to their post. I always prefer the latter, even though it requires bandwidth from the site, as that way we at least have a guaranteed copy of the game.

3) The author should be at least semi-active for a while; basically as you say above, anyone that just appears out of nowhere to post a paid game is a bit suspicious. I'm all for supporting games, but the forums should really be involved, rather than just being a place to get some free clicks. I think it's okay if they actually seem interested in getting feedback from the forums, but that's still very much a case-by-case kind of judgement.


But really, it is at the moderators discretion to decide if you are being a productive member of the community or an asshat.

Re: So at what point in development should games be posted h

PostPosted: Sat Sep 28, 2013 6:56 pm
by Lucky777
With respect though, I think one should be able to post a completed and entirely commercial game in the general section or in any section for general game/porn discussion.

After all, what's wrong with advertising a product in a space which deals specifically with the genre of the product being advertised (genre in this case: Das Pornz)?

I say: "nothing."

It's just out of place in the section of the forum usually (and pretty much exclusively, in the past, though not exclusively, as a hard rule,) reserved for discussion of stuff that is
(1) "under development," (which would generally be posted in that section in the first place for purposes of gathering feedback) and/or
(2) entirely free.

Whether the things posted are worth buying is a separate issue, but as long as the person owns the right to sell/advertise and doesn't FALSELY advertise, it seems legit to me.

Re: So at what point in development should games be posted h

PostPosted: Sun Sep 29, 2013 8:41 pm
by SSG_SP4RH4WK
azurezero Wrote:
SSG_SP4RH4WK Wrote:I am not allowed speaking my mind.


bullshit, i made this thread specifically for you to say exactly when i can post my games without you acting like a complete prick

Moderators told me to STFU or get banned. So yeah.

Re: So at what point in development should games be posted h

PostPosted: Mon Sep 30, 2013 1:07 am
by BlueLight
I personally see no reason why some one can't put a commerical product on the site with little to not stone wall!
I'd consider the requirement of a demo an alright requirement and seems to be the standard for Porn games anyways.
Requiring the user to post a finished product in the General forums also seems fair along with limiting the number of threads(Not games) a user may make per month to sell their product. For instance i don't want to have 50 thread with "meet&fuck" games but having a requirement for the amount of threads, would likely convince the producer to such content to just use 1 thread.

I do find the requirement for you to be active on the forums also a good one.

Re: So at what point in development should games be posted h

PostPosted: Mon Sep 30, 2013 9:54 pm
by GoRepeat
Lucky777 Wrote:With respect though, I think one should be able to post a completed and entirely commercial game in the general section or in any section for general game/porn discussion.


I personally see no reason why some one can't put a commerical product on the site with little to not stone wall!


Sure, and we generally let people do that in the General Forums. But definitely not in CC. It is a grey rule for a reason. There are cool games that people want to share in this community and that's fine. There are cool people who want to sell some games and that's fine. But given the nature of our content, there are also a multitude of asshats, pirates, thieves, trolls, leeches, and other assorted purveyors of jackassary.

You will just have to trust us moderators :lol:

You trust me, right? RIGHT??!?!!?

Re: So at what point in development should games be posted h

PostPosted: Mon Sep 30, 2013 10:07 pm
by Lucky777
Only because you are partially made of friendship

Re: So at what point in development should games be posted h

PostPosted: Mon Nov 04, 2013 4:41 am
by azurezero
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