Screen Resolutions
Posted: Fri Aug 02, 2013 11:53 am
So, just thought I would share this and get people's opinions on it.
The following image is an image I came up with by looking at charts for screen resolutions.
On that image, each square is 120 pixels (I originally planned on my characters being 120 high - but that may be too small.). In a game I am intending to make I wanted a tool to help me size the player characters and enemies and everything.
So I did some research. The set of coloured squares on the right are the three most common phone resolutions used.
The coloured squares on the left are respectively hd 4:3, hd 6:9, sd 4:3
MY question to everyone here is what sizes they typically allow for when making flash games, what's your closest and furthest zooms etc.
(ps, the 120px is arbitrary... I was intrigued to find out that on the small mobile size it's essentially 1/6 of the screen. I'm thinking of making my protagonist fit within a 120x240 pixel size now.)
oh, that middle section that's all a funny shape, ignore it. It's an idea about how to make or lay out touch-buttons for controlling the character.
The following image is an image I came up with by looking at charts for screen resolutions.
Spoiler (click to show/hide):
On that image, each square is 120 pixels (I originally planned on my characters being 120 high - but that may be too small.). In a game I am intending to make I wanted a tool to help me size the player characters and enemies and everything.
So I did some research. The set of coloured squares on the right are the three most common phone resolutions used.
The coloured squares on the left are respectively hd 4:3, hd 6:9, sd 4:3
MY question to everyone here is what sizes they typically allow for when making flash games, what's your closest and furthest zooms etc.
(ps, the 120px is arbitrary... I was intrigued to find out that on the small mobile size it's essentially 1/6 of the screen. I'm thinking of making my protagonist fit within a 120x240 pixel size now.)
oh, that middle section that's all a funny shape, ignore it. It's an idea about how to make or lay out touch-buttons for controlling the character.