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Screen Resolutions

PostPosted: Fri Aug 02, 2013 11:53 am
by Toyloli
So, just thought I would share this and get people's opinions on it.
The following image is an image I came up with by looking at charts for screen resolutions.
Spoiler (click to show/hide):

Display Guide (120px).jpg


On that image, each square is 120 pixels (I originally planned on my characters being 120 high - but that may be too small.). In a game I am intending to make I wanted a tool to help me size the player characters and enemies and everything.
So I did some research. The set of coloured squares on the right are the three most common phone resolutions used.
The coloured squares on the left are respectively hd 4:3, hd 6:9, sd 4:3

MY question to everyone here is what sizes they typically allow for when making flash games, what's your closest and furthest zooms etc.

(ps, the 120px is arbitrary... I was intrigued to find out that on the small mobile size it's essentially 1/6 of the screen. I'm thinking of making my protagonist fit within a 120x240 pixel size now.)

oh, that middle section that's all a funny shape, ignore it. It's an idea about how to make or lay out touch-buttons for controlling the character.

Re: Screen Resolutions

PostPosted: Fri Aug 02, 2013 12:18 pm
by GoRepeat
I think what you are asking for is pixel density? Generally it is a non-issue in Flash as the later version perform auto-scaling fairly well. Air should handle the conversion for you, so you probably don't need to worry about it much. Smaller items render faster, although for mobile gaming you are going to want to blit everything anyway since you can cache the GPU directly to optimize performance.

(ps moved thread to discussion)