Page 1 of 1

[Game Idea] Project: Splicers

PostPosted: Sat May 25, 2013 6:07 pm
by Dapper Gent
So, none of you probably know me which is absolutely fine! I made this account a while back to give some suggestions to Humbirdo's Poke'mon game. But now I've decided to actually add something to a site I've been an unofficial member of for a long time now. Honestly I didn't do too much digging into the site to see if there were any other similar ideas as I just want to place this here with little to no hope of seeing its fruition. With that said and out of the way let me present to you with my idea....

Note A: This is very scientifically inaccurate, putting it mildly. It's called fantasy for a reason!
Note B: Hight Tail Halls (HTH) is a huge inspiration to this game. The difference being that it's on human/anthrop action and that it has a story behind it.

Project: Splicers


For years Prodigal, Inc has been the leading company in research into genetic engineering and biotechnology. The drive behind their latest contract, Project: Splicers, was to potentially breed Super Soldiers for the government. By fluke or blind luck the company found a primal sequence in the base DNA of all living organisms allowing traits from one organism to be transferred to another. After a series of failures in implementing the trait transfer the project was inevitably scrapped due to federal budget cuts.

Undeterred by the cut in the funding for Project: Splicers, Prodigal, Inc began developing the project themselves. It was true that they could not implement the changes to fully grown subjects or even children though what Prodigal, Inc failed to disclose was that they had successfully cloned the adaptive strains and could potentially breed test subjects. Two years later they had their own private collection of success stories and their own private touring facility.

Your character is an assistant to the head researcher at Prodigal, Inc. While there the company offers a tour of their facility; specifically the area they have dubbed 'The Petting Zoo'.The area is a fully automated eco-system in the bowels of the corporate building. Enticed by the scenery, your character falls into the exhibit. Little do they know a strange, interesting and..........erotic journey awaits them as they try to get back to the tour group before it is discovered that they are gone.

Game Info


The game is meant to be a puzzle game as your character stumbles across items of interest and uses them to become intimate with the test subjects before escaping. An example would be finding some food for a hungry subject who instantly becomes affectionate towards your character, gives them a reward, and then giving up another item for another subject.

Character Ideas


Aquarium

Name: Alice
Secies: Homo-Carpius (Anthro-Fish/Koi)
Personality: Passive-Curious
Likes: Fellatio
Give: Golden Coin
Receive: Moon Pearl

Name: Terra
Species: Homo-Caudata (Anthro-Salamander)
Personality: Shy-Curious
Likes: Sitting Positions
Give: Overgrown Fly
Receive: Unlocks Franny

Name: Franny
Species: Homo-Pennipedia (Anthro-Seal)
Personality: Playful
Likes: Spooning
Give: Nothing
Receive: Dumbbell

Name: Dominique
Species: Homo-Delphinidae
Personality: Fun-Loving, Energetic
Likes: 69'ing, Anal
Give: Fish
Receive: Treats

Drylands Area

Name: Erica
Species: Homo-Puma (Anthro-Cougar)
Personality: Passive-Cautious
Likes: Missionary
Give: Collar
Receive: Tundra Access Card

Name: Sara
Species: Homo-Accipitrinae (Anthro-Hawk)
Personality: Playful-Aggressive
Likes: From Behind
Give: Leather Strip
Receive: Fresh Meat

Name: Mishka
Species: Homo-Varanus (Anthro-Komodo)
Personality: Passive-Aggressive (Adoring after satisfying her)
Likes: Everything, favorite is Doggy-style, tail over her partner's shoulder
Give: Fresh Meat
Receive: Access A Card

Name: Amy
Species: Homo-Canadensis (Anthro-Bighorn Sheep)
Personality: Challenging; Boisterous
Likes: Cowgirl, Missionary, against a wall
Give: Cowbell
Receive: Access B Card

Farm Exhibit

Name: Felicia
Species: Homo-Catus (Anthro-Feline, house cat)
Personality: Prissy
Likes: Missionary
Give: Milk
Receive: Unlock Zee

Name: Betsy
Species: Homo-Taurus (Anthro-Cow)
Personality: Friendly
Likes: Missionary, Fellatio-Lying (Titjob)
Give: Hay Bale
Receive: Milk

Name: Lynn
Species: Homo-Lupus (Anthro-Dog, Border Collie)
Personality: Energetic
Likes: Doggy-style, Fellatio
Give: Small Ball
Receive: Nothing

Name: Annabelle
Species: Homo-Equinus (Anthro-Horse, Clydesdale)
Personality: Passive-Friendly
Likes: From Behind, Fellatio, Cunnilingus
Give: Sugar Cube
Receive: Golden Coin

Name: Zee
Species: Homo-Mus (Anthro-Mouse)
Personality: Shy, Romantic
Likes: Standing (Arms around neck, legs around waist)
Give: Freedom (Save from Felicia)
Receive: Trap Set

Forest Area

Name: Bambi
Species: Homo-Cervidae (Anthro-Deer)
Personality: Playful
Likes: From Behind
Give: Freedom (Save from Lyra)
Receive: Berries

Name: Elvira
Species: Homo-Araneae (Anthro-Spider, plain black spider)
Personality: Dominant
Likes: 69'ing, Cowgirl, Cunnilingus
Give: Submission
Receive: Overgrown Fly

Name: Lyra
Species: Homo-Tigris (Anthro-Tiger)
Personality: Aggressive, Submissive
Likes: Bondage, Submission, Cunnilingus, Fellatio, Sitting Position (Feet over partner's shoulders)
Give: Dominance (Caught in Trap)
Receive: Aquarium Access Card

Name: Iris
Species: Homo-Lupus (Anthro-Wolf)
Personality: Territorial (Affectionate after satisfying her)
Likes: Fellatio, Doggy-Style
Give: Moon Pearl
Receive: Access C Card

Name: Zira
Species: Homo-Simpian (Anthro-Chimp)
Personality: Curious, Impish
Likes: Fellatio, Handjob, Missionary, hanging form vines
Give: Berries (More like Takes)
Receive: Drylands Access Card

Tundra Fields

Name: Ursa
Species: Homo-Maritimus (Anthro-Polar Bear)
Personality: Friendly-Boisterous
Likes: Cowgirl
Give: Dumbbell
Receive: Fish

Name: Megan
Species: Homo-Vulpus (Anthro-Fox, Arctic Fox)
Personality: Cautious, Submissive (occasionally appears in the area until satisfied then is there permenantly)
Likes: T-Squared
Give: Treats
Receive: Leather Strip

Special Area (After Game Completion)

Reference Characters:

Pikachu
Krystal
Gryphon
Beatrix (Bat Girl)

***NOTES FOR POSSIBLE SEQUEL IDEA***


Project: Splicers; Outbreak


It had been an interesting, arousing and tiring journey for the Assistant's journey out of Prodigal, Inc's research ecosystem. He had managed to make it back to the tour group before anyone had noticed he had fell into the exhibit a few hours before. But despite feeling pleased with himself....on multiple levels...the worn-out aide could not help but think he had forgotten something. The thought remained a constant burden in his mind up until his group was exiting the building. Just as they had opened the door alarms began going off throughout the facility. Looking in the direction they were coming from the group could not help but dive out of the way of the stampede of test subjects. It was then that he realized that in his haste to get back to the group, the assistant had left the gate open. Taking it upon himself to right his wrong, the assistant rushed into the night to hunt down the escaped specimens...and have some fun doing it!

Game Info


For some reason or another the court yard of the Prodigal, Inc headquarters building has been set up to be similar to that of an extensive nature walk that is surrounded by a large, protective wall. Fortunately that means the escaped experiments couldn't have gotten out. Similar to its predecessor, you play the Ambassador's assistant who goes around collecting the specimens by any means necessary.

Though also a puzzle simulator, P:SO ties in a new action system similar to that of the Safari Zone in the Poke'mon franchise. When finding a specimen the assistant engages in a "fight" in which he can either attack, pet or feed the experiment or runaway. Each experiment will have a secret personality in which they will favor one move over another and hate the third. In example, an aggressive character would like to be attacked and fed but hates being petted while a hungry experiment likes being petted and fed. The player has only a handful of turns to find out what the specimen likes and fill the 'entice' meter. Now this is where you decide the game ending. After each experiment is caught/seduced you can either choose to return them to the company (Herder ending) or choose to smuggle them out (Zookeeper ending), with different endings spaced between them.

Additionally, completing the first game will allow you to unlock special scenes/characters in this game. (See Special Characters for details.)

Character Ideas


Cheetah
Rabbit
Kangaroo
Raven
Lizard
Fox
Timber Wolf
Hippopotamus
Lynx
Panda
Naked Mole Rat

Special Characters

Name: Mishka
Species: Homo-Varanus (Anthro-Komodo)
Found: Sitting on some rocks that look oddly like a chair. Looks bored.
Personality: Passive-Aggressive
Strategy: Attack, Feed
Likes: Sitting Position (player against the rocks), Fellatio (Deep Throat), Anal (leaning over rocks)

Name: Ursa
Species: Homo-Maritimus (Anthro-Polar Bear)
Found: Bathing in the rock fountain.
Personality: Friendly-Boisterous
Strategy: Feed, Pet
Likes: Reverse Cowgirl, Fellatio (Player sitting on edge of the fountain)

Name: Elvira
Species: Homo-Araneae (Anthro-Spider, plain black spider)
Found: In a cluster of trees. (Is excited to see the player)
Personality: Dominant
Strategy: Attack, Pet
Likes: 69'ing, Standing (Legs spread, holding her up)

Name: Felicia
Species: Homo-Catus (Anthro-Feline, house cat)
Found: Near the beginning (she didn't make it far)
Personality: Prissy
Strategy: Feed, Pet
Likes: Standing Position (Her pinned to the wall)

Author's Note

If I get enough interest into this idea then I'll go in to further detail on the characters, a possible walk through for the game(s) and so on. Also, once I'm finished, and seeing as I'm not intellectually inclined to make it myself, I'm more than willing to turn over all of my ideas to whoever wants to take on the task of making this game.

Re: [Game Idea] Project: Splicers

PostPosted: Sat May 25, 2013 7:46 pm
by Zeus Kabob
Wow, that's a huge amount of information! Hopefully someone comes to pick up the project, but there are a lot of projects already.

Good luck, and I hope you're having fun here. :)

Re: [Game Idea] Project: Splicers

PostPosted: Sat May 25, 2013 10:21 pm
by IrrelevantComment
Are you saying this as an ambitious project you might have a go at, or just an idea for someone else to try? I feel there was meant to be a "not" before intellectually inclined in that last sentence.

Even if it's the second one, well done for explaining your idea and story and not just posting "can someone make a game with [x]" *claps*

Re: [Game Idea] Project: Splicers

PostPosted: Mon May 27, 2013 12:56 pm
by Dapper Gent
Added in the rest of the information for the sequel idea. I'm just missing the characters for it as I'm not sure which characters I'd see in it nor do I know which would be part of the story line at the moment. I still need to add in the gift exchange for the first game's characters.


Zeus Kabob Wrote:Wow, that's a huge amount of information! Hopefully someone comes to pick up the project, but there are a lot of projects already.

Good luck, and I hope you're having fun here. :)


Thanks! Having more fun than I'd really be comfortable sharing or expressing. :X


IrrelevantComment Wrote:Are you saying this as an ambitious project you might have a go at, or just an idea for someone else to try? I feel there was meant to be a "not" before intellectually inclined in that last sentence.

Even if it's the second one, well done for explaining your idea and story and not just posting "can someone make a game with [x]" *claps*


I'm pretty sure you're right. Whichever meant I don't have the knowledge to do it myself. I'd remedy that but I just don't have the time to commit to it. Though if the chance comes up then I might try my hand at it.

And thank you as well! ::Bows:: I just like details and in situations like this the more information you have the more likely people are to look at it and get behind the idea.

Re: [Game Idea] Project: Splicers

PostPosted: Sat Aug 17, 2013 4:39 am
by Dapper Gent
Additional Details for Project: Splicers


Map of the Facility


Image In Progress.
The main lab consists of a circular balcony that overseas the exterior of the exhibits, excluding the main exit and Special Projects room. There is also an interior Glass Room which is used to view all areas simultaneously. They are arranged as followed...


-----------|S. Projects|---------
--Aquarium----| |------Tundra--
-Forest-----/ Drylands \-----Farm-
-----------------\ Area /------------
------------------| |------------------
----------------/ EXIT \----------------

Hypothetical Summary/Walkthrough


Cloud, the main character, starts off walking with a group of scientists and government officials being led by Dr. Wild. His mentor is touring the lab where 'Project: Splicer' is being conducted. Though he has had clearance since his arrival a week ago Cloud has yet to be allowed into the interior of the testing labs. Their little trip is as close as he has gotten into seeing inside. Though unless he has missed something, Cloud has seen only witnessed the man-made exhibits and nothing of the 'various specimens' she had mentioned.

As the tour concluded Cloud is resting on the railing that overlooks the forest area of the exterior. He's day dreaming when he hears a buzzer go off. Surprised he jumps and lands in a puddle of water. He slips and falls into the exhibit below. Two creatures are seen running below him. When he hits the ground he hears a loud roar and blacks out. When he comes to he finds he's surrounded by women though as his vision he returns they quickly run off.

He turns to find a strange creature cowering against a tree and a yellow puddle underneath it. Whatever it is it's obviously a female and upon closer inspection he finds that it's an anthropic deer (Bambi). She turns around, hiding her face in the tree and visibly shaken. Cloud, who realizes he's been stripped of his clothes, is aroused by a strange aroma. Unable to control himself, Cloud grabs Bambi's waist and penetrates her. Bambi stops trembling and turns her head in surprise. After Cloud's release Bambi becomes playful, nuzzling against him and handing Cloud some berries. Now Cloud is off to find his clothes (done by clearing an area) and his access cards.

Making his way to the back of the area where he meets another of the unknown anthropic animals. This time it's a chimpanzee (Zira) who likes to play jokes. She steals the berries and then sneaks up behind Cloud and reaches around to grasp his manhood. After she's had her fun she disappears into the trees and comes back with the Drylands Access Card. Next to the exit to the Drylands is a touch-screen monitor. Accessing it shows that he has come into contact with two out of five known subjects in the forest area.

**When interacting with Bambi she wiggles happily before additional options are available. She can be found near the waterfall. Zira just grins and poses. She stays near the tree you find her at.

Upon entering the Drylands there's a ram (Amy) slamming her horns against some rocks. After Amy sees Cloud she smiles and begins hitting her horns harder as if showing off. Perched on a dead tree is a hawk (Sara) who is eyeing him like a meal. Against the far wall and just out of reach is a cougar (Erica) who shows nothing towards Cloud. In the center of the area is a large, raised rock where a komodo dragon (Mishka) is sleeping on her back.

**Interacting with Amy will make her slam her head faster for a few seconds. Interacting with Sara or Erica has them staring at you. Mishka is part of the story arc and needs to be interacted with. Cloud can't help but grope the voluptuous sleeping female's bare breasts. She opens one eye, hisses, swats his hand away with her tail and rolls over to go back to sleep. Doing so reveals the Farms Access Card. The Drylands monitor is located near the main exit.

With nothing else to do but press on Cloud heads to the Farm exhibit. Seconds after coming through the door he is tackled by a dog (Border Collie, Lynn) who drops a ball in his hand. Throwing the ball Lynn pounces on it, shaking her exposed rear at Cloud. Unable to help himself, Cloud takes advantage of the situation again. He grabs on to her hips as she squirms playfully and penetrates her. Going inside the barn Cloud finds a feline (Felicia), who is either angry or hunrgy, chasing a mouse (Zee) who is running around in a panic. Nothing can be done inside right now.

Exiting the barn Annabelle and Betsy appear in the area. Both need to be interacted with before entering the barn again. Inside Cloud must find a hay bale and a sugar cube and taken to their respective owner. Annabelle eats the Sugar Cube from Cloud's hand before initiating oral on him. After they're done she gives him a golden coin. Giving the hay bale to Betsy makes her happier and produces milk through a tit-job. The milk is then taken to the barn and offered to Felicia who stops chasing Zee. Felicia still shows a bit of attitude but gives away her collar when she's satisfied. During this time Zee has been hiding and when you leave the barn she approaches Cloud. She looks dreamily into his eyes before nuzzling into his chest. After sharing her love Zee gives Cloud a trap set. All subjects should have been found by now and Cloud's pants can be found on the windmill.

**Interactions: Betsy is sitting on the bale of hay near the barn and waves at Cloud when he's near. Annabelle is relaxing by the pond and neighs when Cloud gets near. Felicia is sitting in the rafters of the barn and glares at Cloud until he gets near her bowl. Zee is standing in the shadow of the barn. She blushes and looks away when Cloud comes around. Checking the monitor near the Drylands door will show the details of each subject in the area. Don't forget to grab the Cowbell in the barn.

It seemed that this place was a dead end so Cloud heads back to where he first fell at. He remembers seeing something chasing Bambi when he fell and so he goes back to find it. Bambi is near their first meeting point and is shaking as she licks a light wound. She is visibly happy to see Cloud though directs him away from her and into an area where her attacker had retreated to. Following the tracks Cloud sets up Zee's trap set. Backing up to get out of view Cloud finds himself entangled in a web. A black spider (Elvira) appears and forces herself upon Cloud. After she's finished dominating him she offers him her dinner which is an overgrown fly. As he's leaving he notices a tiger (Lyra) has been caught in his trap. Lyra is aggressive towards Cloud at first though after seeing his erect cock she calms down. Though not entirely happy about it, she submits to Cloud and turns over the Aquarium Access Card when he's done.

**Interactions: Bambi goes back to her place by the waterfall, still wiggles. Elvira stays in her web and shoves Cloud into it when interacting with her. Lyra is prowling around but looks away when Cloud is closed. She stays in bondage during intercourse. Checking the monitor shows there's still one more subject in the forest.

Entering the Aquarium area Cloud is looking in to a large tank made to look like an ocean floor. Staring back at him is a beautifully colored koi fish (Alice) who is transfixed on the golden coin in Cloud's hand. Holding it up he can see that she is following it until she swims off. Following her, Cloud runs up the stairs and sits on the rocks that make up the edge of the tank. He sets his feet in the water and holds the coin up. Alice comes up and takes the coin and seeing his erect member, begins to suckle it. When she's finished Alice dives back into the water with the coin. Cloud realizes she just stole the item and jumps in after her. He follows her to the bottom of the pool where she hands him a pearl.

It's then that he sees a serpent-like creature staring at him in the water. Cloud quickly returns to the surface where he notices that the overgrown fly got loose and was now floating above the water. He sees a head appear at the water's surface before the creature snatches the fly out of the air with its tongue. It stares at Cloud. Cloud slowly eases back into the water. Curiously, the creature swims closer. When close enough to touch it slides itself out of the water, inspecting Cloud. The salamander (Terra) pushes him into the side of the tank and then mounts him. After doing her bit Alice licks his chest and then slips back into the water.

Interested in knowing what else was in the water, Cloud dives deep again. This time he comes in contact with a seal (Franny) who swims circles around him. Franny grabs on to him curiously, randomly grabbing at his arms and legs as she swims around until she finally grabs a hold of his genitals. The throbbing member makes her even more curious. Not sure what to make of it, Cloud grabs the confused Franny and pulls his thighs against hers, slipping himself into her own exposed genitals. After they're done she retrieves a dumbbell (the most illogical item that Cloud could carry in the game) and gives it to him.

**Interactions: Alice can be found at the bottom of the pool, caressing the coin. Franny can be found sitting at the water's edge and Terra can be found near the viewing window.

Into the forest once again! The last subject has appeared near the rock wall in the back. The wolf (Iris) is aggressive at first and snarls if not offered the moon pearl. She becomes entranced by the glowing pearl and Cloud uses the opportunity to his advantage. After satisfying her he receives the Access C Card.

**Interactions: Iris stays in place, wagging her tail when Cloud comes near. All others remain the same. Inspecting the monitor will show that all subjects have been found. Cloud's t-shirt can be located in Elvira's web.

To the Drylands Cloud goes. Upon entering he's noticed that Amy has worn herself out. She looks at you with interest as the cowbell jingles when Cloud walks. Following her eyes he can that she wants it. When their eyes connect Cloud smiles and points towards his cock and then the cowbell. Almost knowingly, Amy bowls Cloud over and teases him before allowing him to penetrate, first on the ground and then up against a wall. In defeat, she surrenders the Access B Card. Erica can now be located on the ground, staring at her reflection in the drinking water. Cloud can sneak up behind her and give her Felicia's collar. In gratitude she opens herself up to Cloud. She gives him the Tundra Access Card.

**Interactions: Amy is sitting at her original spot and leans her head back when Cloud comes around. Erica is sitting by the water and fidgeting with her collar. The monitor says there's two more subjects left in the Drylands.

In the Tundra he sees a polar bear (Ursa) carrying a large ice block around. She looks over at him briefly, obviously struggling to carry the large object. Cloud slowly approaches her and offers a hand. She grunts and then notices the dumbbell he has (where he's keeping it the audience will never know). She drops the ice block and immediately begins pumping the weight. Seeing her spread herself, lift the weight and breast jiggle, Cloud can't help but be turned on. Sensing his desire Ursa pushing him back and mounts him. She gives him a fish.

**Interactions: Ursa can be seen exercising with the dumbbell. The monitor reads that there is one more subject. The Snow Fox (Megan) has a chance to appear any time Cloud enters the room.

Confused about what to do with the fish, Cloud goes back to the Aquarium where a dolphin (Dominique) is now swimming in the middle of the pool. After throwing her the fish attracts her to Cloud. After the two are finished Dominique offers Cloud her Treats.

**Interactions: Dominique can be found in the same spot, swimming around happily. All subjects have been found. One of his shoes can be found by the stairs.

With three subjects left there's no much more to do. And with two of them ignoring Cloud that means there's only one subject he can interact with: the elusive Megan of the Tundra. With some luck he finally catches her in the Tundra and offers her the treats. After being pleased Megan can now be found playing in the snow. She gives a leather strip.

**Interactions: Megan will jump out of the snow when Cloud is near her eye pattern. All subjects have been found. His shoe is spawn randomly near Megan.

Now there's only two left and one just won't budge. For some odd reason all Sara ever wanted was a blindfold which the Leather Strip will be used for. She surrenders her portion of Fresh Meat. With her out of the way there is now only one obstacle in Cloud's way: the voluptuous beauty known as Mishka. By all means considered a boss fight, this will be the only real interactive scene in the game in which you have to actually pleasure her. After approaching her with the fresh meat, Mishka turns around and lifts her thighs up and moves her tail aside. Cloud first performs cunnilingus while Mishka eats. After consuming the meal and being orally pleasure, Mishka now turns her attention to Cloud and looks rather bored. Now he's in a tug-of-war match with her as they perform oral on each other. After winning, Cloud gets to choose doggy-style or missionary (both anal penetration) until the meter is full again. Whichever is chosen first will be the opposite for the last round, this time with vaginal penetration. After all is said and done Mishka reluctantly hands over the Access A Card and Cloud's lab coat can be found caught on the dead tree.

**Interactions: Mishka is now laying on her back, basking in the sun and keeping herself warmed up just in case Cloud visits again. Sara can now be summoned down from the tree. The others remain the same.

But the game's not over yet! Make sure to grab the Special Projects Keycard that's located by the exit to get additional subjects!

Re: [Game Idea] Project: Splicers

PostPosted: Sat Aug 17, 2013 10:19 am
by BlueLight
Walls of text... ;_;
I'll survive somehow... I guess while have to read it.

Re: [Game Idea] Project: Splicers

PostPosted: Sat Aug 17, 2013 4:45 pm
by Dapper Gent
Yeah. Sorry about that. :}

As I was typing the bit above I thought about beginning to work on this myself though I have no knowledge of scripting, game design, etc. However, I think I can learn enough to create a basic idea of what the game should be. On that note, I have a couple of questions.

First, whcih RPGmaker would the community here recommend using? I downloaded all three of the current ones (ACE, VX and whatever the third one is) for various games though I don't really know the difference between them.

Second, anyone know how I'd go about commissioning art? I do have a good idea of what each character looks like and I can draw well enough to express character details but no where near good enough to showcase my work in a game. I wouldn't mind getting some sample art and possible sprites for a few characters before I start. Namely Alice, Mishka, Annabelle, Bambi, and Megan, who will represent their respective areas.

Re: [Game Idea] Project: Splicers

PostPosted: Sun Aug 18, 2013 5:47 pm
by Zodiark69
Dat Ex-Lurker Wrote:Yeah. Sorry about that. :}

As I was typing the bit above I thought about beginning to work on this myself though I have no knowledge of scripting, game design, etc. However, I think I can learn enough to create a basic idea of what the game should be. On that note, I have a couple of questions.

First, whcih RPGmaker would the community here recommend using? I downloaded all three of the current ones (ACE, VX and whatever the third one is) for various games though I don't really know the difference between them.

Second, anyone know how I'd go about commissioning art? I do have a good idea of what each character looks like and I can draw well enough to express character details but no where near good enough to showcase my work in a game. I wouldn't mind getting some sample art and possible sprites for a few characters before I start. Namely Alice, Mishka, Annabelle, Bambi, and Megan, who will represent their respective areas.


XP is the third one. :P

Re: [Game Idea] Project: Splicers

PostPosted: Sun Aug 18, 2013 10:40 pm
by BlueLight
i have vx ace