[Game Idea] Project: Splicers
Posted: Sat May 25, 2013 6:07 pm
So, none of you probably know me which is absolutely fine! I made this account a while back to give some suggestions to Humbirdo's Poke'mon game. But now I've decided to actually add something to a site I've been an unofficial member of for a long time now. Honestly I didn't do too much digging into the site to see if there were any other similar ideas as I just want to place this here with little to no hope of seeing its fruition. With that said and out of the way let me present to you with my idea....
Note A: This is very scientifically inaccurate, putting it mildly. It's called fantasy for a reason!
Note B: Hight Tail Halls (HTH) is a huge inspiration to this game. The difference being that it's on human/anthrop action and that it has a story behind it.
Project: Splicers
For years Prodigal, Inc has been the leading company in research into genetic engineering and biotechnology. The drive behind their latest contract, Project: Splicers, was to potentially breed Super Soldiers for the government. By fluke or blind luck the company found a primal sequence in the base DNA of all living organisms allowing traits from one organism to be transferred to another. After a series of failures in implementing the trait transfer the project was inevitably scrapped due to federal budget cuts.
Undeterred by the cut in the funding for Project: Splicers, Prodigal, Inc began developing the project themselves. It was true that they could not implement the changes to fully grown subjects or even children though what Prodigal, Inc failed to disclose was that they had successfully cloned the adaptive strains and could potentially breed test subjects. Two years later they had their own private collection of success stories and their own private touring facility.
Your character is an assistant to the head researcher at Prodigal, Inc. While there the company offers a tour of their facility; specifically the area they have dubbed 'The Petting Zoo'.The area is a fully automated eco-system in the bowels of the corporate building. Enticed by the scenery, your character falls into the exhibit. Little do they know a strange, interesting and..........erotic journey awaits them as they try to get back to the tour group before it is discovered that they are gone.
Game Info
The game is meant to be a puzzle game as your character stumbles across items of interest and uses them to become intimate with the test subjects before escaping. An example would be finding some food for a hungry subject who instantly becomes affectionate towards your character, gives them a reward, and then giving up another item for another subject.
Character Ideas
Aquarium
Name: Alice
Secies: Homo-Carpius (Anthro-Fish/Koi)
Personality: Passive-Curious
Likes: Fellatio
Give: Golden Coin
Receive: Moon Pearl
Name: Terra
Species: Homo-Caudata (Anthro-Salamander)
Personality: Shy-Curious
Likes: Sitting Positions
Give: Overgrown Fly
Receive: Unlocks Franny
Name: Franny
Species: Homo-Pennipedia (Anthro-Seal)
Personality: Playful
Likes: Spooning
Give: Nothing
Receive: Dumbbell
Name: Dominique
Species: Homo-Delphinidae
Personality: Fun-Loving, Energetic
Likes: 69'ing, Anal
Give: Fish
Receive: Treats
Drylands Area
Name: Erica
Species: Homo-Puma (Anthro-Cougar)
Personality: Passive-Cautious
Likes: Missionary
Give: Collar
Receive: Tundra Access Card
Name: Sara
Species: Homo-Accipitrinae (Anthro-Hawk)
Personality: Playful-Aggressive
Likes: From Behind
Give: Leather Strip
Receive: Fresh Meat
Name: Mishka
Species: Homo-Varanus (Anthro-Komodo)
Personality: Passive-Aggressive (Adoring after satisfying her)
Likes: Everything, favorite is Doggy-style, tail over her partner's shoulder
Give: Fresh Meat
Receive: Access A Card
Name: Amy
Species: Homo-Canadensis (Anthro-Bighorn Sheep)
Personality: Challenging; Boisterous
Likes: Cowgirl, Missionary, against a wall
Give: Cowbell
Receive: Access B Card
Farm Exhibit
Name: Felicia
Species: Homo-Catus (Anthro-Feline, house cat)
Personality: Prissy
Likes: Missionary
Give: Milk
Receive: Unlock Zee
Name: Betsy
Species: Homo-Taurus (Anthro-Cow)
Personality: Friendly
Likes: Missionary, Fellatio-Lying (Titjob)
Give: Hay Bale
Receive: Milk
Name: Lynn
Species: Homo-Lupus (Anthro-Dog, Border Collie)
Personality: Energetic
Likes: Doggy-style, Fellatio
Give: Small Ball
Receive: Nothing
Name: Annabelle
Species: Homo-Equinus (Anthro-Horse, Clydesdale)
Personality: Passive-Friendly
Likes: From Behind, Fellatio, Cunnilingus
Give: Sugar Cube
Receive: Golden Coin
Name: Zee
Species: Homo-Mus (Anthro-Mouse)
Personality: Shy, Romantic
Likes: Standing (Arms around neck, legs around waist)
Give: Freedom (Save from Felicia)
Receive: Trap Set
Forest Area
Name: Bambi
Species: Homo-Cervidae (Anthro-Deer)
Personality: Playful
Likes: From Behind
Give: Freedom (Save from Lyra)
Receive: Berries
Name: Elvira
Species: Homo-Araneae (Anthro-Spider, plain black spider)
Personality: Dominant
Likes: 69'ing, Cowgirl, Cunnilingus
Give: Submission
Receive: Overgrown Fly
Name: Lyra
Species: Homo-Tigris (Anthro-Tiger)
Personality: Aggressive, Submissive
Likes: Bondage, Submission, Cunnilingus, Fellatio, Sitting Position (Feet over partner's shoulders)
Give: Dominance (Caught in Trap)
Receive: Aquarium Access Card
Name: Iris
Species: Homo-Lupus (Anthro-Wolf)
Personality: Territorial (Affectionate after satisfying her)
Likes: Fellatio, Doggy-Style
Give: Moon Pearl
Receive: Access C Card
Name: Zira
Species: Homo-Simpian (Anthro-Chimp)
Personality: Curious, Impish
Likes: Fellatio, Handjob, Missionary, hanging form vines
Give: Berries (More like Takes)
Receive: Drylands Access Card
Tundra Fields
Name: Ursa
Species: Homo-Maritimus (Anthro-Polar Bear)
Personality: Friendly-Boisterous
Likes: Cowgirl
Give: Dumbbell
Receive: Fish
Name: Megan
Species: Homo-Vulpus (Anthro-Fox, Arctic Fox)
Personality: Cautious, Submissive (occasionally appears in the area until satisfied then is there permenantly)
Likes: T-Squared
Give: Treats
Receive: Leather Strip
Special Area (After Game Completion)
Reference Characters:
Pikachu
Krystal
Gryphon
Beatrix (Bat Girl)
***NOTES FOR POSSIBLE SEQUEL IDEA***
Project: Splicers; Outbreak
It had been an interesting, arousing and tiring journey for the Assistant's journey out of Prodigal, Inc's research ecosystem. He had managed to make it back to the tour group before anyone had noticed he had fell into the exhibit a few hours before. But despite feeling pleased with himself....on multiple levels...the worn-out aide could not help but think he had forgotten something. The thought remained a constant burden in his mind up until his group was exiting the building. Just as they had opened the door alarms began going off throughout the facility. Looking in the direction they were coming from the group could not help but dive out of the way of the stampede of test subjects. It was then that he realized that in his haste to get back to the group, the assistant had left the gate open. Taking it upon himself to right his wrong, the assistant rushed into the night to hunt down the escaped specimens...and have some fun doing it!
Game Info
For some reason or another the court yard of the Prodigal, Inc headquarters building has been set up to be similar to that of an extensive nature walk that is surrounded by a large, protective wall. Fortunately that means the escaped experiments couldn't have gotten out. Similar to its predecessor, you play the Ambassador's assistant who goes around collecting the specimens by any means necessary.
Though also a puzzle simulator, P:SO ties in a new action system similar to that of the Safari Zone in the Poke'mon franchise. When finding a specimen the assistant engages in a "fight" in which he can either attack, pet or feed the experiment or runaway. Each experiment will have a secret personality in which they will favor one move over another and hate the third. In example, an aggressive character would like to be attacked and fed but hates being petted while a hungry experiment likes being petted and fed. The player has only a handful of turns to find out what the specimen likes and fill the 'entice' meter. Now this is where you decide the game ending. After each experiment is caught/seduced you can either choose to return them to the company (Herder ending) or choose to smuggle them out (Zookeeper ending), with different endings spaced between them.
Additionally, completing the first game will allow you to unlock special scenes/characters in this game. (See Special Characters for details.)
Character Ideas
Cheetah
Rabbit
Kangaroo
Raven
Lizard
Fox
Timber Wolf
Hippopotamus
Lynx
Panda
Naked Mole Rat
Special Characters
Name: Mishka
Species: Homo-Varanus (Anthro-Komodo)
Found: Sitting on some rocks that look oddly like a chair. Looks bored.
Personality: Passive-Aggressive
Strategy: Attack, Feed
Likes: Sitting Position (player against the rocks), Fellatio (Deep Throat), Anal (leaning over rocks)
Name: Ursa
Species: Homo-Maritimus (Anthro-Polar Bear)
Found: Bathing in the rock fountain.
Personality: Friendly-Boisterous
Strategy: Feed, Pet
Likes: Reverse Cowgirl, Fellatio (Player sitting on edge of the fountain)
Name: Elvira
Species: Homo-Araneae (Anthro-Spider, plain black spider)
Found: In a cluster of trees. (Is excited to see the player)
Personality: Dominant
Strategy: Attack, Pet
Likes: 69'ing, Standing (Legs spread, holding her up)
Name: Felicia
Species: Homo-Catus (Anthro-Feline, house cat)
Found: Near the beginning (she didn't make it far)
Personality: Prissy
Strategy: Feed, Pet
Likes: Standing Position (Her pinned to the wall)
Author's Note
If I get enough interest into this idea then I'll go in to further detail on the characters, a possible walk through for the game(s) and so on. Also, once I'm finished, and seeing as I'm not intellectually inclined to make it myself, I'm more than willing to turn over all of my ideas to whoever wants to take on the task of making this game.
Note A: This is very scientifically inaccurate, putting it mildly. It's called fantasy for a reason!
Note B: Hight Tail Halls (HTH) is a huge inspiration to this game. The difference being that it's on human/anthrop action and that it has a story behind it.
For years Prodigal, Inc has been the leading company in research into genetic engineering and biotechnology. The drive behind their latest contract, Project: Splicers, was to potentially breed Super Soldiers for the government. By fluke or blind luck the company found a primal sequence in the base DNA of all living organisms allowing traits from one organism to be transferred to another. After a series of failures in implementing the trait transfer the project was inevitably scrapped due to federal budget cuts.
Undeterred by the cut in the funding for Project: Splicers, Prodigal, Inc began developing the project themselves. It was true that they could not implement the changes to fully grown subjects or even children though what Prodigal, Inc failed to disclose was that they had successfully cloned the adaptive strains and could potentially breed test subjects. Two years later they had their own private collection of success stories and their own private touring facility.
Your character is an assistant to the head researcher at Prodigal, Inc. While there the company offers a tour of their facility; specifically the area they have dubbed 'The Petting Zoo'.The area is a fully automated eco-system in the bowels of the corporate building. Enticed by the scenery, your character falls into the exhibit. Little do they know a strange, interesting and..........erotic journey awaits them as they try to get back to the tour group before it is discovered that they are gone.
The game is meant to be a puzzle game as your character stumbles across items of interest and uses them to become intimate with the test subjects before escaping. An example would be finding some food for a hungry subject who instantly becomes affectionate towards your character, gives them a reward, and then giving up another item for another subject.
Aquarium
Name: Alice
Secies: Homo-Carpius (Anthro-Fish/Koi)
Personality: Passive-Curious
Likes: Fellatio
Give: Golden Coin
Receive: Moon Pearl
Name: Terra
Species: Homo-Caudata (Anthro-Salamander)
Personality: Shy-Curious
Likes: Sitting Positions
Give: Overgrown Fly
Receive: Unlocks Franny
Name: Franny
Species: Homo-Pennipedia (Anthro-Seal)
Personality: Playful
Likes: Spooning
Give: Nothing
Receive: Dumbbell
Name: Dominique
Species: Homo-Delphinidae
Personality: Fun-Loving, Energetic
Likes: 69'ing, Anal
Give: Fish
Receive: Treats
Drylands Area
Name: Erica
Species: Homo-Puma (Anthro-Cougar)
Personality: Passive-Cautious
Likes: Missionary
Give: Collar
Receive: Tundra Access Card
Name: Sara
Species: Homo-Accipitrinae (Anthro-Hawk)
Personality: Playful-Aggressive
Likes: From Behind
Give: Leather Strip
Receive: Fresh Meat
Name: Mishka
Species: Homo-Varanus (Anthro-Komodo)
Personality: Passive-Aggressive (Adoring after satisfying her)
Likes: Everything, favorite is Doggy-style, tail over her partner's shoulder
Give: Fresh Meat
Receive: Access A Card
Name: Amy
Species: Homo-Canadensis (Anthro-Bighorn Sheep)
Personality: Challenging; Boisterous
Likes: Cowgirl, Missionary, against a wall
Give: Cowbell
Receive: Access B Card
Farm Exhibit
Name: Felicia
Species: Homo-Catus (Anthro-Feline, house cat)
Personality: Prissy
Likes: Missionary
Give: Milk
Receive: Unlock Zee
Name: Betsy
Species: Homo-Taurus (Anthro-Cow)
Personality: Friendly
Likes: Missionary, Fellatio-Lying (Titjob)
Give: Hay Bale
Receive: Milk
Name: Lynn
Species: Homo-Lupus (Anthro-Dog, Border Collie)
Personality: Energetic
Likes: Doggy-style, Fellatio
Give: Small Ball
Receive: Nothing
Name: Annabelle
Species: Homo-Equinus (Anthro-Horse, Clydesdale)
Personality: Passive-Friendly
Likes: From Behind, Fellatio, Cunnilingus
Give: Sugar Cube
Receive: Golden Coin
Name: Zee
Species: Homo-Mus (Anthro-Mouse)
Personality: Shy, Romantic
Likes: Standing (Arms around neck, legs around waist)
Give: Freedom (Save from Felicia)
Receive: Trap Set
Forest Area
Name: Bambi
Species: Homo-Cervidae (Anthro-Deer)
Personality: Playful
Likes: From Behind
Give: Freedom (Save from Lyra)
Receive: Berries
Name: Elvira
Species: Homo-Araneae (Anthro-Spider, plain black spider)
Personality: Dominant
Likes: 69'ing, Cowgirl, Cunnilingus
Give: Submission
Receive: Overgrown Fly
Name: Lyra
Species: Homo-Tigris (Anthro-Tiger)
Personality: Aggressive, Submissive
Likes: Bondage, Submission, Cunnilingus, Fellatio, Sitting Position (Feet over partner's shoulders)
Give: Dominance (Caught in Trap)
Receive: Aquarium Access Card
Name: Iris
Species: Homo-Lupus (Anthro-Wolf)
Personality: Territorial (Affectionate after satisfying her)
Likes: Fellatio, Doggy-Style
Give: Moon Pearl
Receive: Access C Card
Name: Zira
Species: Homo-Simpian (Anthro-Chimp)
Personality: Curious, Impish
Likes: Fellatio, Handjob, Missionary, hanging form vines
Give: Berries (More like Takes)
Receive: Drylands Access Card
Tundra Fields
Name: Ursa
Species: Homo-Maritimus (Anthro-Polar Bear)
Personality: Friendly-Boisterous
Likes: Cowgirl
Give: Dumbbell
Receive: Fish
Name: Megan
Species: Homo-Vulpus (Anthro-Fox, Arctic Fox)
Personality: Cautious, Submissive (occasionally appears in the area until satisfied then is there permenantly)
Likes: T-Squared
Give: Treats
Receive: Leather Strip
Special Area (After Game Completion)
Reference Characters:
Pikachu
Krystal
Gryphon
Beatrix (Bat Girl)
It had been an interesting, arousing and tiring journey for the Assistant's journey out of Prodigal, Inc's research ecosystem. He had managed to make it back to the tour group before anyone had noticed he had fell into the exhibit a few hours before. But despite feeling pleased with himself....on multiple levels...the worn-out aide could not help but think he had forgotten something. The thought remained a constant burden in his mind up until his group was exiting the building. Just as they had opened the door alarms began going off throughout the facility. Looking in the direction they were coming from the group could not help but dive out of the way of the stampede of test subjects. It was then that he realized that in his haste to get back to the group, the assistant had left the gate open. Taking it upon himself to right his wrong, the assistant rushed into the night to hunt down the escaped specimens...and have some fun doing it!
For some reason or another the court yard of the Prodigal, Inc headquarters building has been set up to be similar to that of an extensive nature walk that is surrounded by a large, protective wall. Fortunately that means the escaped experiments couldn't have gotten out. Similar to its predecessor, you play the Ambassador's assistant who goes around collecting the specimens by any means necessary.
Though also a puzzle simulator, P:SO ties in a new action system similar to that of the Safari Zone in the Poke'mon franchise. When finding a specimen the assistant engages in a "fight" in which he can either attack, pet or feed the experiment or runaway. Each experiment will have a secret personality in which they will favor one move over another and hate the third. In example, an aggressive character would like to be attacked and fed but hates being petted while a hungry experiment likes being petted and fed. The player has only a handful of turns to find out what the specimen likes and fill the 'entice' meter. Now this is where you decide the game ending. After each experiment is caught/seduced you can either choose to return them to the company (Herder ending) or choose to smuggle them out (Zookeeper ending), with different endings spaced between them.
Additionally, completing the first game will allow you to unlock special scenes/characters in this game. (See Special Characters for details.)
Cheetah
Rabbit
Kangaroo
Raven
Lizard
Fox
Timber Wolf
Hippopotamus
Lynx
Panda
Naked Mole Rat
Special Characters
Name: Mishka
Species: Homo-Varanus (Anthro-Komodo)
Found: Sitting on some rocks that look oddly like a chair. Looks bored.
Personality: Passive-Aggressive
Strategy: Attack, Feed
Likes: Sitting Position (player against the rocks), Fellatio (Deep Throat), Anal (leaning over rocks)
Name: Ursa
Species: Homo-Maritimus (Anthro-Polar Bear)
Found: Bathing in the rock fountain.
Personality: Friendly-Boisterous
Strategy: Feed, Pet
Likes: Reverse Cowgirl, Fellatio (Player sitting on edge of the fountain)
Name: Elvira
Species: Homo-Araneae (Anthro-Spider, plain black spider)
Found: In a cluster of trees. (Is excited to see the player)
Personality: Dominant
Strategy: Attack, Pet
Likes: 69'ing, Standing (Legs spread, holding her up)
Name: Felicia
Species: Homo-Catus (Anthro-Feline, house cat)
Found: Near the beginning (she didn't make it far)
Personality: Prissy
Strategy: Feed, Pet
Likes: Standing Position (Her pinned to the wall)