Want to suggest/request a game idea?

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Re: Want to suggest/request a game idea?

Postby OwnerOfSuccuby » Mon Jan 28, 2013 12:30 pm

Mmm new game it sounds interesting :mrgreen:

I hope it will work on Android ?
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Re: Want to suggest/request a game idea?

Postby Grape Me » Mon Jan 28, 2013 1:33 pm

Well for now I would just like to make an app that is compatible with iPhone and iPad (as I have a better knowledge in that field). Eventually I could make it compatible with the following:
Windows (windows 8 and windows phone)
Android


I know how to make it work with these other systems, but I'm pretty good at being lazy.

Let's see how the iphone version runs before I try it on these other products. Just one thing. Since I don't have Android or Windows phone I would need you (the community) to test it on those devices if you have any of them.


When I finish the iphone/ipad version, if you don't have any of those two products, you can always play it on the computer as I'll make it be able to do so.
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Re: Want to suggest/request a game idea?

Postby OwnerOfSuccuby » Mon Jan 28, 2013 7:12 pm

If it will not work on android but will work on windows 7 it will be perfect too - becouse i just want too see new game with Krystal - I like her ;) :mrgreen:

Buy the way i think that i found idea for one more prunk game :mrgreen: :lol:

Find this in the internet when look for story of Green lantern animated series (will Aya return or not =( - i do not like how they make in 19 episode with her :cry: )
She was my favorite character in this movie so ... :roll:

I think i will have 30 minutes free time more in a week if she will not return - :roll: :mrgreen: I do not want to watch on Hell Jordon - not interested in him - i want AYA back :!: :mrgreen:
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Re: Want to suggest/request a game idea?

Postby Secret_Writter » Wed Jan 30, 2013 8:30 pm

Why not focus on making scenes?

In my opinion, focusing on scenes (thereby focusing on positioning and quality of design) would go a hell of a long way of making games a hell of a lot more appealing and arousing.

While not a suggestion or a request for a game, I would like to see something like this happen. Roughly speaking, if it were to be molded into a game idea, I suppose the closest we'd get to one is to simply make a bloody large collection of orgasmic scenes that will go above and beyond the natural call of duty.

Hell, this work could easily be modified into works not too different from the illusive mans work on a Mass Effect piece (that I have yet to hear updated (dont get your hopes up)) and feature a submissive/resistant feature... though we could practically rule it out as everybody's gonna pick submissive anyways. Dont deny it, you savage pack of wolves.

But yes, to sum it up:

1. 'Game' that is a collection of scenes
2. Plenty of room for development in both design and positioning
3. Optional: Submissive/Resistant options (If not for more variety in actions)


Of course, I am aware that not everyone has an impressive designer for limbs and the sort all the time, but as long as we can etch something from this, we'll be set.

Additionally, lets face it, most people just run on in and try their best (which isnt at all hard) to get raped, or, 'make the luv'ns'

...

...

...also, am I the only one who enjoys petite female on massive-member action? I swear, I've yet to find a game where we have a positively large member go into a woman to the point where her skin stretches and (dare I say) bloat after (optional(?)) climax?

No?

Sod it.
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Re: Want to suggest/request a game idea?

Postby charmdler » Sat Feb 02, 2013 4:44 am

KaTsuO_O Wrote:All I can say is, you will most likely don't get anyone interested in making your idea in to a product, if you can't offer any help. You also need to be able to help in a way that many other can't. Anyone can write a story, anyone can share ideas and anyone can play-test a product. Of course, when it comes to story, there is always people who can do it a lot better than others, but anyone can put words on a paper one way or another. If the story is just a few sentences, then that is fine because many games, especially porn game doesn't require anything deep. It can always be nice to have something, but again, not required to make a game.

If you can either draw, animate or program, then you can provide something that is a lot more useful to get someone interested in helping you out. I'm not just talking about things such as stick men, a two frame animation, or a programmed play button. It have to be something some what decent for anyone to use it, and that is what is different between the things above. If you can't do any of that, and you say that you "have no talent", as I have seen many say, then just try to learn something before request. No one gained talent out of no-where, people learned these different things, and so can you if you try.


This was meant to whom? O.o
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Re: Want to suggest/request a game idea?

Postby Ivan-Aedler » Sat Jun 01, 2013 4:25 pm

OwnerOfSuccuby Wrote:Some times one picture can motivate more than 1000 of words :mrgreen: ;)

Agreed! And sometimes ,5 sex scenes with no mechanics (like walking along the areas) can still be enjoyed.
I've seen good game projects that started with just a couple of scenes with just PREV, NEXT buttons. (example: The Red game thread). Although a group of scenes per see is not 'a pure game' because of lack of 'freedom' mechanics (like walking around), you can still create an story (like some of japanese hentai art games), making the character talk to you while you see the scene, then you can progress only if you answer correctly (what he/she is expecting you to talk). This isnt a 'full mechanical' game, but its considered a game! And it can be improved later with a full 'level wander freedom' mechanics ;)

So my advice: You have ideas. Then:
- build a plot (YOU DONT NEED TO write the whole game idea on paper yet! First put one of interesting plots and maybe a story -prologue - of ''why these are happening).
- find artists and animators who could create some simple scenes (or try to learn one of these skills and ask for help)
- once with a couple of scenes, you can make an interesting story with some mechanics (like special buttons appearing in certain situations). This will be a genuine GAME.
- with more scenes, nice backgrounds and more story, now you can ask for a coder to provide some engine / level code / status bar to your game. Let's hope they will like the project so far and have time. Now, things will flow even more ;)
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Re: Want to suggest/request a game idea?

Postby myfeetrcold » Tue Aug 06, 2013 5:56 am

im new here this will be my second post if if my first one gets approved.
my idea the protaganist should be a shota or trap theres not enough make the game similar to violated heroine or zelda style battle system
im going to just say this my mind keep moving to monsters futas violating his butt.
keep the maps small so you dont feel like the maps are empty also straight shota tooif you can draw some story ideas from the game bonehead vx.
protaganist is wearing bone armor people think hes a youkai he gets bound to a shrine.
i think he gets a cool temple and you get to choose what kind of.
offering you get money, women, blood, maybe somthing along the lines of amasing power.
making contracts paying spirits and youkai for demonic and spiritual powers.
i cant really think of a good story keep seeing traps in my head .
getting violated by tentacles and futtas and spankings ps.sry for rambling :oops:

Spoiler (click to show/hide):

5ac44b90fa6633abcb668b8a1c964c75.jpg
had to add a pic
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Re: Want to suggest/request a game idea?

Postby ronpepper » Sat Aug 24, 2013 11:45 pm

How goes it, LOK forumers? Was anyone fittin to use my backgrounds or like new ones? Fact is I left LOK for school, and I'm not done with school yet. Still, I have found a balance. I might have some time, if we have the right people involved, simply because I want to see some of my work finally coming to fruition.
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Re: Want to suggest/request a game idea?

Postby Mr D » Sat Aug 24, 2013 11:59 pm

ronpepper Wrote:How goes it, LOK forumers? Was anyone fittin to use my backgrounds or like new ones? Fact is I left LOK for school, and I'm not done with school yet. Still, I have found a balance. I might have some time, if we have the right people involved, simply because I want to see some of my work finally coming to fruition.

I think Terrantor is using your backgrounds right now. Check here viewtopic.php?f=6&t=3544&start=20
1 game (oh I mean story slideshow -_-) and 5 flash loop FINISHED...fuck yea
My mini flashes link : http://legendofkrystal.com/forum/viewto ... f=7&t=1972
Also I am working on a project right now.But remember, it's a secret to everybody >:D
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Re: Want to suggest/request a game idea?

Postby OwnerOfSuccuby » Thu Oct 10, 2013 11:43 am

A lot of good ideas were in old games from Snes / nes / sega megadrive and etc.

Even now projects about them looks good i think :lol: :mrgreen:

https://www.youtube.com/watch?v=gbNQZrLv58o#t=74
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Re: Want to suggest/request a game idea?

Postby sommur » Thu Nov 07, 2013 6:15 am

I was thinking more a beat em' up game similar to a bit from both dragon's bride and MiM PUT. You can be able to choose a male, female, herm, furry, etc. as a starting character and progress through the game, beating (and/or raping enemies), them raping you, boss battles, and a gallery since I think most porn games should have one.

I think most of us know what dragon's bride, and if you don't I highly recommend playing it (unless you're not a fan of futa).

In case it isn't obvious, I'm a huge futa fan
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Game Idea - Super Lez Sisters Brawl

Postby eel77 » Wed Nov 13, 2013 12:24 am

I would like to see someone make a super lez sisters brawl... some of the new features would include all playable characters are females from different games (not specifically Nintendo, but it would be nice to have some), an ecstasy bar as well as the usual percentage meter or stamina bar (a full ecstasy bar means you take damage much more easily), a secondary special (sexual special) along with the regular melee and special, sex themed boss battles, all grapple attacks become sexual moves, multi-"Man"-melee (or horde mode), a possible adventure mode / classic mode, and possibly even some sexy trophies to try to find ;3. I know it sounds like a lot, but it doesn't necessarily have to be done all at the same time either... though I'd love it if there was an open beta ;3
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Re: Want to suggest/request a game idea?

Postby sommur » Wed Nov 27, 2013 7:06 am

If they could possibly add futa or monsters, or at least multi-woman melee, eel77 would have the best idea I've seen, even better than mine
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Re: Want to suggest/request a game idea?

Postby toddymon » Mon Jan 06, 2014 6:26 am

This is an idea i've had for a while, and though i'm sure it won't get much attention, i would like to get it off my chest. So here we go. *takes deep breath*

whats that? fox and crystal have crashed? crystal has been captured?! They have taken her back to their fortress home to commit an unspeakable act to her! an act so terrible no one would wish it upon another!! They have gone and made her their… queen? Not quite!! For long ago, a dark ‘and foxy’ sorceress prophesied that a blue fox might be her key to eternal life!! so she shoved her soul into an enchanted crown and waited for centuries until the prophecy was fulfilled. Now she’s back, and stronger than ever!! Ruling through krystal as the iron fisted tyrannical queen!! play as star fox in his quest to find and save the love of his life in this land filled with women who see men as little more than sex toys with a pulse!! Travel the land, find items and equipment, make friends and fuck just about everything in sight to find out where she is and how to save her!

This game is a grid based game with 2d platforming aspects implemented. The grid consisting similar to that of below
Image
there are 6 areas, 1 center area and its grid, and 5 surrounding areas and their grids. each of the surrounding areas consists of its own race with its own encounters and 1 neutral area ( the neutral area is actually the bunnyan grid, but they are too small at this point in the game to have random encounters.)

you play as fox, who has recently crash landed on another planet again and soon discovers that he is being held captive by a race of rabbit like people named the bunyans *urk* who are a weak people struggling to compete with the neighboring superpowers. He soon discovers that the land he now resides in runs on a society based around women where men are used mostly for labor and pleasuring purposes. after weeks of training [excuse for the period under which you understand the basics] star fox eventually leaves his captors [either by choosing to escape or by finding the hidden event on the grid.

Spoiler (click to show/hide):

races
felines: [thinkegyptian/indian] fashionable and eccentric, their nonchalance and untethered haughtiness is a test to anyones patience and stamina, but they have a habit have getting carried away and it isn’t unusual for a house to have a few accidental litters. strong to stamina, weak to virility

avians: [think Tokugawa era asia] highly organized and intelligent, they can temper the ferocity of any foe with their wit, but tend to underestimate the strength of their assailants and end up getting exhausted in mere moments. strong to ferocity, weak to stamina

reptilians: [think native american/african] cold, driven and focused; their bodies are trained from years of adhering to the old ways. Through careful management, safe sex is a must in their education to keep away unwanted children. believing in the strong over the weak however makes them easy targets for more ferocious attacks
strong to virility, weak to ferocity

mice: [think medieval europe] weak in most fields, they rely on their armor a bit too much. but their true danger is in their incredible numbers; mixed with a high diversity, its a toss up what you will get for every experience

foxans: [ think renaissance british/french/spaniards]They begin their sex lives at a very early age and go through a time of sexual training themselves, thus are strong in all fields. Dominant over all the other races, it isn’t unusual to see female slaves occasionally.

bunnyans: [puritanical german] for an incredibly long time, bunny civilization fell into a dark age of religion and saw sex as abhorrent. lagging behind the other civilizations in every field, especially population, they now see the need to progress into the age of breeding. But having little to no knowledge on sex, they are rather easy targets...


After leaving he quickly learns of his circumstances: something has happened to krystal and for some unknown reason she has been named queen of an entire race. Just about all of your equipment is gone. The great fox cannot risk coming to help you as the planet is in enemy space, the same reason why you cannot risk taking your arwing to do a search. The people on this planet do not seem too hostile too you, but you aren't exactly in a position where you can negotiate and your weeks of training have sort of shown you what your status currently. Its also taught you how to use i, your goal: become the best vagabond sex machine the land has ever known. Make friends, find treasure, and fuck just about everything in sight.

this game functions on a notoriety system.
notoriety: dictates the frequency of attacks you will fall into and how strong those enemies may be.
notoriety is necessary in order to draw out higher level enemies that have important information. The highest notoriety will make it possible for the chieftess to appear on the grid with an announcement [the chieftess is hunting]. She and some of her elite females will come for you. this is very similar to a common encounter

Encounters: events that may happen at random as you traverse the grid
inorder to find things you may need in the future, be it shops, neutral areas, or random items and equipment, you need to uncover the map little by little by traversing the grid. however traversing the grid may result in you landing upon an encounter.There are three types of encounters
a. ambushes
b. noticed
c. unnoticed.

ambushes: events where you are caught off gaurd by a small band of enemies. This will often mean you will have none of your equipment or items at your disposal and escape will be difficult [unless you have the ability that negates this] Attack them head on is commonly the only option in this scenario.

noticed: This is where the enemy notices you by happen stance. They will chase you, and you can either choose to attack head on, try to escape, or stay away from them long enough for them to lose you. If they lose you, they will still be wary, but you can still use your surprise attacks on them as if you were still unnoticed but it will be more difficult.

unnoticed: this is where they opponents are unnaware of your presence. escaping is an easy task as long as you can use stealth to get by them, or you can take the risk and increase your notoriety by catching each of them one by one, or accidentally [or even on purpose] raise the alarm and have them all assail you at once.

Gameplay:
When on the grid, you can choose your route simply by creating a route. you create a rout by systematically clicking the individual spaces of the grid you wish to go through to get to your destination. The more you travel an area of a grid the more you understand it.

encounter gameplay: when engaging in an encounter, the gameplay changes to that of a 2d platformer. When in an encounter you will come itno contact with assailants that are often in mobs, and though you can take them head on, its advised to use your surroundings to single them out and overcome them one by one. Each encounter will affect your notoriety, and depending on how well you do, may end with you getting an item or change your status in that specific area.

combat: This is a porn game, not a beat-em up. When you run into an assailant they will try to grapple you inorder to dominate you, or you can make the attempt yourself.When entering into a grapple, your "move list" will appear, showing you the list of grapples you know [as the game progresses you will learn more and more] each grapple leads you into a different sexual position. You choose a move you wish to use, and if the opponent chooses the same grapple, you fail the hold [more than one assailant or stronger opponents will be allowed to make more than one move choice, increasing the chance of counters] You will only have 2 more tries to overcome your opponent, and if you fail all three times the encounter ends in capture. However if you succeed a hold, you enter into the scene.

there are four main stats [so far, taking suggestions here]
attractiveness: makes it more likely that give themselves to you

ferocity: makes it easier to overcome assailants especially in large numbers

stamina: makes it so that one can last through the scenes necessary for each stage

verility: makes it more likely that a pregnancy attempt will end in a pregnancy.

Spoiler (click to show/hide):

Abilities: abilities add slight advantages or disadvantages throughout the game. As you play you gain some experience, and this experience leads to you learning abilities. You can learn abilities either by being taught them, or simply from learning over time. The amount of abilities you can hold is unending, however the number of skills you can use at one time is limited. You have to apply the skill, and that is by putting that skill in a list. You have two lists: the practice list and the seared list. Your practice list is a list of abilities that you can interchange as long as you are on the grid or about to enter an encounter. The practice list is small at first, but as you continue the number of slots you can put abilities into will increase. The seared list is a list that once you put a skill into, it is permanently implemented into you. It cannot be removed, and is constantly in use. it can only be replaced by a skill that is a direct upgrade to that skill. Both you and your opponents will have their own seperate abilities, though that of your enemies will likely be skills used to directly counter specific ones of your own.

(currently made abilities. taking suggestions)

authority spotter: if a group attacks you, you will be able to quickly discern the leader

silencing kiss: if other enemies are unaware of you, you can use silencing kiss to ensure they do not call for help (only works on one-on-one scenes)

intimidate: this makes it more unlikely that multiple enemies will enter a scene with you

impress: makes it easier for one to handle scenes involving more than one assailant

double load: a skill used on those who are difficult to breed with, it allows for two breeding attempts on the 3rd stage

road checker: allows the player to see the likely hood of attacks happening within a 3 grid radius and see camps

paranoia: an ability that allows the player to keep their equipment on even when resting

smooth talker: makes it that notoriety increases faster

psychosomia: skill that allows the player to mentally break a trap or shemale into a psychosomatic pregnancy.

forceful: makes enemies easier to dominate, removes anal addicts immunity to pregnancy

condom popper: increases virility stat when a condom is worn, removes effects of enemies with the unbreaking and cumslut abilities


enemy abilities: these abilities give the enemy advantages or immunity to the players abilities

unbreaking:[rare] cannot be affected by the psychomia ability

quick recovery: enemy will recover quickly unless pregnancy is successful

immoral: enemy will go through multiple 3rd scenes even if pregnancy is successful

infertile:[rare] pregnancy has no affect on the enemy [can be easily affected if the player has the psychosomia ability]

anal addict: are impossible to get pregnant normally, are easily infatuated and addicted.[weak to the forceful and double load ability and can be impregnanted]

cumslut: will only become pregnant if player has high virility

disarm: allows enemy to disarm player of protective clothing

screamer: removes effects of silencing kiss ability, alerts all enemies within the encounter.


there will be several stages to the scene, first, second and third
first stage takes little stamina and you have the choice of escaping once its finished, but you lose notoriety. as the opponent is unsatisfied

second stage takes more stamina and once done you can finish, pleasing your opponent into a stupor. this gains you full notoriety from that enemy.

third stage takes a large amount of stamina and offers the choice of going for a pregnancy. getting a certain number of pregnancies in an area gives you “clearance” where in a small area enemies will stop attacking you for fear of getting pregnant. [warning, too much clearance means it will be more difficult to find opponents to increase your notoriety.]

The third stage is optional and at no point is it necessary for the game play other than to defeat bosses.
this game is not about getting people pregnant.


thus,4 possible out comes that occur in an attack,
defeat and capture
escape/lose notoriety points
finish/gain full notoriety points
attempt for pregnancy/multiply points by 1.5

battle sequence visual aid:
*grapple attempt*_________[scene 1(infinite loop)]________*second grapple attempt*_______[scene 2 (infinite loop)]______*finish/optional grapple*_____[scene 3 (limited)]

attempting for pregnancy is a gamble dependent on your virility. If a pregnancy has taken hold, once you exit an encounter you will receive an announcement saying whether or not you have done enough to get clearance. EX. [you have gotten # of females pregnant, you have recieved clearance in this area.] Once you recieve clearance, will not run into encounters in that area. To circumvent this, You must either wait out the clearance, or wear a condom to make the clearance status dissipate faster.

infatuation/addiction: if a pregnancy attempt fails, enemies in that area go into an infatuated state that is announced once the encounter is over EX. [_____ believes she is in love with you, and has told the entire town about you] This causes all encounters to happen more frequently when you are passing through that area. Continued failed attempts results in an addiction EX. [ ____ has been filling your mail box with love letters saying she can't live without you] This makes it possible for that type of enemy to appear anywhere on the grid (even neutral areas) as a random encounter. The only way to get rid of these states is by encountering one of the leaders, or sending a male with stats close to your own in to replace you.

fetish accomplishments: these help increase your notoriety and attract more enemies with specific abilities matching that kink. enemies with a kinky symbol next to them are those with specific kinks, and giving them those kinks multiplies the notoriety points you can gain. the larger the symbol, the kinkier the enemy. [higher levels in kink accomplishments allows the player to see an enemies specific kinks as an ability]. Fulfilling specific kinks gives kink notoriety; a small margin of notoriety across the board. This makes it more likely that enemies with that kink will be attracted to you no matter what region you are in on the map.

enemies to look out for
traps: weaker than normal enemies, however they are impossible to impregnate, and are incredibly easy to infatuate and addict.

futanari: stronger than average enemies, it takes 2 first scenes to overcome them.

she males: [rare] stronger than average, it takes 2 first scenes to overcome, cannot get pregnant

slavers: normal enemies, send out a number of males to restrain you, removing the effect of your ferocity stat

capture: when captured, you are taken to a high security area of the grid. There you will meet other sex slaves, and have the option of either attempting to escape yourself, or enlist one of the other slaves to help you. Escaping is similar to the camp event (within the events section) with a higher difficulty, except you cannot exit simply by walking out. You must find a specific item you can use to escape I.E rope which can be found in one of the rooms, or is being carried by a specific guard. Enlisting the help of a slave allows for them to serve as a distraction, or allows you to be helped or smuggled out. Enlisting a slave means accepting the slaves mission, the higher the slaves stats, the more difficult the mission. Missions often consist of finding an item, rescuing someone, or getting revenge on someone. Each mission mode has its own form of mini boss that you must defeat before completing the mission. completing these missions often gives you equipment, items, or notoriety. The more missions for slaves that you complete the more likely you are to run into stronger slaves that will give you better stuff and harder missions.

freeing slaves: You can either free slaves either by helping the slave you enlist escape with you, or finding camps that hold them. Whether a slave follows you or not is dependent on that slaves loyalty to you. Slaves that you free from camps will each get a certain amount of loyalty randomly selected for each, and only a few will stay with you. however slaves you free when you escape after a capture have a very high chance of being loyal and staying with you. Even if a slave does not stay with you, once a slave is freed, it increases that chance that he will appear to help you if you run into an encounter. Slaves that are loyal to you however, can be used to find items or do errands for you. The more you use a slave and put them on jobs they succeed at, the more loyal they become to you. Slaves with the highest loyalty to you can even be used as playable characters. Playable slaves have their own missions similar to the ones they offer you when you are captured, completing these will give the player special items and more powerful equipment early on in the game. (some equipment can only be acquired this way.)

events: events are waypoints that are usually marked upon the map. These events can be used to increase notoriety or even gain allies or items.
events: things that occur on grids regardless of the characters notoriety

camps: (high loyalty rewards, low treasure awards, optional notoriety awards) missions that give you the option of saving a large number of slaves or finding interesting treasures. The number of enemies are great, but it is treated exactly like an 'unnoticed' scenario where you can freely use surprise assaults and systematically engage your enemies.

convoys:(high treasure awards, high notoriety awards, no loyalty rewards) missions where a large convoy of enemies is passing by your area. The number of enemies is great and they are all wary for your presence, making it impossible to take them on one by one or in numbers. The object is to make it into the main cart of the convoy where you will either find treasure, or a V.I.P who will raise your notoriety significantly if you finish a scene. [if you do not have the silent kiss ability, gaurds may be alerted to your presence when you begin a scene, making escape difficult]

parties: (low loyalty awards, high notoriety awards, no treasure awards) missions where you have to help the slaves at a party and pleasure as many guests as possible. There are no hostile enemies in this mission, and it is possible to run into V.I.Ps that will give you even greater rewards, but are more difficult to please. (pregnancies will not result in clearance status in the immediate area.)

Items (work in progress)
items: these give your stats buffs, or make an ability more powerful. They can be bought, found, taken from enemies, or given over from males.

condom: removes the chance of pregnancy, increases effect of intimidation and impress effect, larger condoms increase buffs and allow encounters to occur in clearance zones.
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Re: Want to suggest/request a game idea?

Postby OwnerOfSuccuby » Sat Feb 01, 2014 5:33 pm

May be to make castle defender game - some kind like this: http://www.youtube.com/watch?v=d_sE0lH7EJk
But more simpler ?
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Re: Want to suggest/request a game idea?

Postby CoyoteLounge » Sun Feb 16, 2014 10:02 pm

I'd just like to point out that the MNF guys created a pretty successful franchise with pretty simple-design games. Over the years I've seen a ton of good designers on here start something good but the idea was too immense and it never got completed. It seemed everyone got hung up once they had to start implementing all the rpg scales and stuff. Maybe someone should try to make something simple, instead.

I just got done playing this fairly basic game (http://www.gamesofdesire.com/hentai/transfer-student/) and it was a blast! Maybe I'm ignorant and a game like that is actually harder to do than some of the abandoned projects on here, but I'd much rather play something like this than an elaborate, pixilated rpg that never gets finished. I just wish I had the time/money/skill to attempt it myself.
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Re: Want to suggest/request a game idea?

Postby Zeus Kabob » Mon Feb 17, 2014 12:19 am

CoyoteLounge Wrote:I'd just like to point out that the MNF guys created a pretty successful franchise with pretty simple-design games. Over the years I've seen a ton of good designers on here start something good but the idea was too immense and it never got completed. It seemed everyone got hung up once they had to start implementing all the rpg scales and stuff. Maybe someone should try to make something simple, instead.

I just got done playing this fairly basic game (http://www.gamesofdesire.com/hentai/transfer-student/) and it was a blast! Maybe I'm ignorant and a game like that is actually harder to do than some of the abandoned projects on here, but I'd much rather play something like this than an elaborate, pixilated rpg that never gets finished. I just wish I had the time/money/skill to attempt it myself.

One of the main challenges on this forum is that we have a lot of amateur coders, few amateur artists, and few professionals of either. MNF relies more on art assets than design assets, however for those of our developers who have limited access to art assets, it is hard to make any game requiring significant art assets, no matter how "simple" it is.
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Re: Want to suggest/request a game idea?

Postby Onyxdime » Mon Jun 16, 2014 7:28 pm

I really like this idea, Toddymon!
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Re: Want to suggest/request a game idea?

Postby that man » Tue Jul 22, 2014 4:16 am

Ok, the main reason I am posting this here, is because I don't want to make a new thread for my ideas. Since I am unable to program, I will shelve Soul Bound for now, and continue working on Seiteki. However, before you get all happy that I'm in a committed, one game relationship, I unfortunately, have had 3 game ideas popping into my head, all of which, I could technically do on game maker. My question is: which one, if any of these, should I focus on, and actually make? The ideas are as follows:

Aria of Tears
Spoiler (click to show/hide):

Basickly, a Fuck-'em-up (beat-'em-up, with sex) type game. There would be six worlds to go through, about 24 different minions, 6 bosses, a mode B, a hell mode, a training mode, an unlockable gallery, and 5 characters (1 of which is only unlockable) to choose from for playing, with each one having different strengths, weaknesses, and special attacks. The main meters would be health (0=game over, and you have to restart your current world. Lost by being hit by an enemy's attack, or from being r*ped.) and stamina (0=open for being assaulted. However, stamina is used for ranged attack, special attacks, and recharging your health, when there is no other enemy around to practice on). The characters will all have a base, ranged, and special attack, combined with the ability to jump, move, and tease (either themselves or others).


War of Maidens
Spoiler (click to show/hide):

This shit again:
http://www.legendofkrystal.com/forum/viewtopic.php?f=28&t=2573
Only now, it will have more of a fire emblem type feeling to it.


In Her Service
Spoiler (click to show/hide):

This shit again, as the base:
http://www.legendofkrystal.com/forum/viewtopic.php?f=28&t=2573
Wanted to do an RPG in the style of either Zelda 2, Castlevania, or quest for this one,with the main character starting out as a member of the White Corps, then slowly working their way up to being selected as Princess' Royal Guard, while "conquering" other maidens and men along the way. The combat system would be closer to Aria of Tears, but would allow for more customization.


Aside from that, the sketch is for the characters you would be able to play in Aria of Tears. Thank you for reading, your feedback is welcome, and have a nice day!
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6571817795350620140721_113427.jpg
Aria of Tears Characters
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Re: Want to suggest/request a game idea?

Postby noox » Tue Aug 19, 2014 10:20 am

CoyoteLounge Wrote:I'd just like to point out that the MNF guys created a pretty successful franchise with pretty simple-design games. Over the years I've seen a ton of good designers on here start something good but the idea was too immense and it never got completed. It seemed everyone got hung up once they had to start implementing all the rpg scales and stuff. Maybe someone should try to make something simple, instead.

I just got done playing this fairly basic game (http://www.gamesofdesire.com/hentai/transfer-student/) and it was a blast! Maybe I'm ignorant and a game like that is actually harder to do than some of the abandoned projects on here, but I'd much rather play something like this than an elaborate, pixilated rpg that never gets finished. I just wish I had the time/money/skill to attempt it myself.


Yeah, I pretty much agree. It's good to work on something small and build a portfolio of work. That way working on more complex games will be manageable; also a good turnover of projects means support from other developers and the fans.
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