Give Me Game Ideas!

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Give Me Game Ideas!

Postby IrrelevantComment » Fri Aug 31, 2012 7:36 pm

Bored as fuck, so I want people to give me things to work on. Usually this site is swarming with ideas with no implementation, so this shouldn't be too hard.

Note that I want game mechanics, not storylines or "hurr durr i want to fap to [insert character here]". I don't care if it is an adult game or not.
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Re: Give Me Game Ideas!

Postby kuja » Fri Aug 31, 2012 8:31 pm

What about a simply platform rpg where theres no battles, but character relationships instead? Its clima should be a mix between tension and suspense. A place with sadness and almost no hope. In this case, the basic elements of rpg can be introduced in the protagonist's personal relationships or even in his/her specific skills with it or anything else. For simplicity, consider a somber/sadly adventure/novel with a suspenseful element where you apply the drama at the start of the plot and a unexpected romance at its middle-end that can make the players feel a vestige of hope. sounds fun to me. A big and good story and perhaps means for choosing how to advance the same, as perhaps different "quests" or mini scenes for every decision the player make or so might also be needed for a high level improvement of the project itself; since the plot is more than a crucial thing. Anyway, I know the text is very vague but I believe that simplicity is not a bad thing if the project itself is well structured.
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Re: Give Me Game Ideas!

Postby KaTsuO_O » Sat Sep 01, 2012 1:17 pm

I got a simple puzzle game idea.

You play in overview and your goal is to get from point A to B in the levels. The core mechanic would be that there is different layers of the level and you can only see one of them at the time. So, first layer might have where you can walk, the main platform and then the second one might have enemies or other dangerous obstacles. You can switch between them but every time you do that you'll get a cool down for like three to five seconds so it's not possible to just keep switching between them which would make it too easy. There would also be a time limit so you can't just play it safe.

In later levels you'll have enemies that moves in patterns and parts of the floor disappearing or moving to make it challenging.

I don't know how good of a programmer you are so if you need to know how to do those kind of things, let me know.
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Re: Give Me Game Ideas!

Postby OwnerOfSuccuby » Sat Sep 01, 2012 6:49 pm

For example you game with Kry battle like in FF games was very good idea. Why do not you want to make it ?

There are a million of possible ideas. But the most simple and interesting as i think can be some thing some thing like quest game.
Or some thing like Herois of might and magick / Final Fantasy 8 (Battle part 2d jr 2.5d + quest).

Or some thing like quest for example The Pink Panther Passport to Peril (http://torrents.saratov-style.net/forum ... risk_2.JPG)
(For quests is good AS2 i think - it is much more easier to kill youself then make it on AS3 and program bttons each time with listeners :mrgreen: )

Or take some old game - i do not know tell some thing and remake it with new good animation. All modern game makers make it the same way i think. I did not see any new ideas for more than 10 years - only remakes od some old games that already were for more then 10 years old (but some of them are very cool)

It is better to base on what you can and how much time do you want to put in it.
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Re: Give Me Game Ideas!

Postby Terrantor!!! » Mon Sep 03, 2012 7:48 am

Make a framework for an RoR where all you need to do is create the artwork for it (been dying to remake demon girl). I would like to see a parallax background algorithm and simple up/down/right controls.

Also I need some help with the Actionscript 2 in my other game, if you think you can answer the few questions I have, plz message me.
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Re: Give Me Game Ideas!

Postby OwnerOfSuccuby » Mon Sep 03, 2012 12:21 pm

Sorry for my curiosity, but what is the problem with AS2 ?
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Re: Give Me Game Ideas!

Postby Hip0krit » Mon Sep 03, 2012 1:25 pm

Honestly i wouldnt mind seeing a game thats similair to Sakyu with or without the porn simply because i enjoy the old style arcade kind of game. (<-- That just means dying a lot until you win with a set strategy)
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Re: Give Me Game Ideas!

Postby Terrantor!!! » Tue Sep 04, 2012 3:03 am

OwnerOfSuccuby Wrote:Sorry for my curiosity, but what is the problem with AS2 ?


Well I establish _global variables on frame 1 of the main stage and I'm trying to use buttons to add and subtract the _global values. I don't know if I'm addressing the variable properly in the sub-movieclip object or if the dynamic text is properly refreshing itself.

On frame1 of the main timeline I have a quantity that records the day number: _global.dayq=1;

For example the the actionscript is located on a button within a movie clip and goes as follows : on(release) { _global.dayq += 1;}

On frame2 of the main timeline I have a code linking to dynamic text also placed on the main stage: daystat.text = "Day " string(_global.dayq);
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Re: Give Me Game Ideas!

Postby GoRepeat » Tue Sep 04, 2012 3:21 am

KaTsuO_O Wrote:I got a simple puzzle game idea.

You play in overview and your goal is to get from point A to B in the levels. The core mechanic would be that there is different layers of the level and you can only see one of them at the time. So, first layer might have where you can walk, the main platform and then the second one might have enemies or other dangerous obstacles. You can switch between them but every time you do that you'll get a cool down for like three to five seconds so it's not possible to just keep switching between them which would make it too easy. There would also be a time limit so you can't just play it safe.

In later levels you'll have enemies that moves in patterns and parts of the floor disappearing or moving to make it challenging.

I don't know how good of a programmer you are so if you need to know how to do those kind of things, let me know.


You could probably do that pretty simply with a swapDepth() command. You would just make the three layers three actual layers (lol) in flash then use the cooldown/control button to switch (swapdepth) the "active" layer to the top of the movie clip.
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Re: Give Me Game Ideas!

Postby Hazard1325 » Tue Sep 04, 2012 9:17 pm

What about a roguelike of some sort? Graphical or ASCI would be an interesting change of pace from platformers/brawlers.
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Re: Give Me Game Ideas!

Postby OwnerOfSuccuby » Tue Sep 04, 2012 10:49 pm

Terrantor!!! Wrote:
OwnerOfSuccuby Wrote:Sorry for my curiosity, but what is the problem with AS2 ?


Well I establish _global variables on frame 1 of the main stage and I'm trying to use buttons to add and subtract the _global values. I don't know if I'm addressing the variable properly in the sub-movieclip object or if the dynamic text is properly refreshing itself.

On frame1 of the main timeline I have a quantity that records the day number: _global.dayq=1;

For example the the actionscript is located on a button within a movie clip and goes as follows : on(release) { _global.dayq += 1;}

On frame2 of the main timeline I have a code linking to dynamic text also placed on the main stage: daystat.text = "Day " string(_global.dayq);


If i understand you - you want to change Main Variable ? If you put this to any where in AS2 (any buttons other objects and etc. and script will be executed):
_root.MyVar="xxx111";

And write any where trace(_root.MyVar) - it will wright you xxx111. So you can see _root.YourVariable anywhere you want.

If you write it with out _root. in any object not root - it will not wright you xxx111.

I work with it by this way. The same for AS3 with a little difference. (viewtopic.php?f=29&t=2370)
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Re: Give Me Game Ideas!

Postby trunks2585 » Wed Sep 05, 2012 1:20 am

So now we've gone from having ideas and asking for help with them, to not even having ideas anymore, we've hit rock bottom. *rimshot* j/k.
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Re: Give Me Game Ideas!

Postby Terrantor!!! » Wed Sep 05, 2012 3:22 am

trunks2585 Wrote:So now we've gone from having ideas and asking for help with them, to not even having ideas anymore, we've hit rock bottom. *rimshot* j/k.


Lol, I already gave my idea!! It's OP's choice to delivar or not. :P
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Re: Give Me Game Ideas!

Postby Terrantor!!! » Wed Sep 05, 2012 3:24 am

OwnerOfSuccuby Wrote:
Terrantor!!! Wrote:
OwnerOfSuccuby Wrote:Sorry for my curiosity, but what is the problem with AS2 ?


Well I establish _global variables on frame 1 of the main stage and I'm trying to use buttons to add and subtract the _global values. I don't know if I'm addressing the variable properly in the sub-movieclip object or if the dynamic text is properly refreshing itself.

On frame1 of the main timeline I have a quantity that records the day number: _global.dayq=1;

For example the the actionscript is located on a button within a movie clip and goes as follows : on(release) { _global.dayq += 1;}

On frame2 of the main timeline I have a code linking to dynamic text also placed on the main stage: daystat.text = "Day " string(_global.dayq);


If i understand you - you want to change Main Variable ? If you put this to any where in AS2 (any buttons other objects and etc. and script will be executed):
_root.MyVar="xxx111";

And write any where trace(_root.MyVar) - it will wright you xxx111. So you can see _root.YourVariable anywhere you want.

If you write it with out _root. in any object not root - it will not wright you xxx111.

I work with it by this way. The same for AS3 with a little difference. (viewtopic.php?f=29&t=2370)


So if I wanna alter it in a button in a movie clip, i have to put _root in front of it?

*edit* Oh, I figured it out. I got a day'/week cycle figured out. Thanks for the help!!!
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Re: Give Me Game Ideas!

Postby Zeus Kabob » Wed Sep 05, 2012 6:48 am

Oh man. There are a lot of unfinished things floating around. I for one would like to see more happen with Playshapes' new material, because I think that there's a lot of potential, even in simply re-organizing New Bowser's Castle.

Anyhow, I've got too many game ideas to count, but I'm learning how to program and draw so I can hopefully execute them.
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