If this isn't the right subforum/forum to post this then please tell me.
If the questions have already been answered in some nifty Q&A please link.
I am right now trying to teach myself to make games and thought I'd try using a pre-made (well, not finished but the editor is great) one as a base.
(it's here: legendofkrystal.com/forum/viewtopic.php?f=7&t=2027
Right so I have a few queries about it (remember I'm self-taught so I apologize if I ask something that is basically Rule1)
1. What is a Shockwave Flash Object? I get that it's an animation/pic to be placed but How do I Edit/Create 1
What Software do I need?
2. Battle System: I want to make a Battle System based off Pokemon with some added features but I don't know how.
I need to make one as a SWF due to the editor and need these features:
-Automatic HP Regen
-Touch-Points on the Enemy/You to inflict status effects
-7 members of the party that can be on 1x1 or 2x2 fights (2x2 isn't necessary if too complex)
-InBattle Capture of Trainer Pokemon to be used immediately
-Variable Moves. 2nd or 3rd layers of moves that only trigger when certain things are done (a specific move is done, within 1 turn of it's lower-power version, Status Effects are triggered etc.)
-Move-Barring. If Opponent1 uses Come Hither then all Non-Bang-Type Moves are unable to be selected
-Items and features based on Variables from the Base Game (not the SWF Battle)
-Variable Images. Show a different pose depending on the Status Effect/HPTotal
3. Does anyone know any good Instruction manuals/Handbooks/Tutorials on how to program or code games (of any level of detail, from basic linear Forward!Back animation to full-blown Games like Halo or WoW*)
*Something explaining how/why they use different things and which tool is the best for which type of project is also good.
Also, is anyone good at making rough drafts of Pokemorphs (Sexy Humanoid Pokemon) in both Battle!Sprite and Overworld!Sprite?
I plan on making the final draft myself but working on all potentially 100+ Pokemorphs (not counting the Human uniques I'm making catchable (like the Trainers leading up to a GymLeader), and the Human uniques that aren't catchable that you can fight (like a GymLeader)) from concept up seems like a lot of work and any speeding it up will help Greatly!
If I think of any more I'll post them