Sim-style game (updated: 29/2)

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Sim-style game (updated: 29/2)

Postby pear » Sun Jan 29, 2012 10:51 pm

Update: yes, this has been dropped due to my computer dying.
Last edited by pear on Sat Aug 25, 2012 1:59 pm, edited 6 times in total.
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Re: Sim-style game

Postby Lucky777 » Mon Jan 30, 2012 3:46 am

pear Wrote:Artwork is very much a 'slap paint on canvas' approach,


pear Wrote:I'm not going to refine the existing content



Then what exactly did you imagine you would accomplish?

Anyway, I didn't notice many bugs, though some of the stat gains seemed completely unpredictable, and I couldn't seem to get the vine chick free.

*shrugs*
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Re: Sim-style game

Postby bob12321 » Mon Jan 30, 2012 3:55 am

Good job so far, cant wait to see what else you can do.
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Re: Sim-style game

Postby Kuroshu » Mon Jan 30, 2012 5:28 am

I'm With Lucky on this one,

But I don't mind "Helping"
I'm not sure if I can help with drawing characters but I might be able to draw some Background. It'll be sketched/Inked on paper then scanned, up to you to mess with it after.
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Re: Sim-style game

Postby BlueLight » Mon Jan 30, 2012 5:31 am

You need a check for your money. This would be a great time for a getter and setter mesh.

Code: Select All Code
Boolean cashCheck(float cash){
   if(characterCash => cash) {
      characterCash = characterChas - cash;
      return true;
   }//end if
   else{
      return false;
   }//end else
}//end method


Now in java if use have a boolean in a if statement the statement is considered the value of the if statement. Now cashCheck returns a boolean so it acts like a boolean when we add it to the if statement. What cash check does is makes sure that the character has enough cash to buy the item. If he does than his cash value is equal to it's old value minus the amount required. Then it returns true boolean.

If the if statement failed than it downright gives you false boolean.


This will need to be converted in to what ever action script uses but it what you need for a check. lets say you make a method like this in java which i did and now we want to raise your body building skill. Well heres what we do.
lets assume that the character has 10 cash and the thing cost 5
Code: Select All Code
if(cashCheck(5.00)) {
   characterStr = character str + 2.5;
}
else{
   NPC.say("Sorry you don't have enough to work out here. Come back later!);
}




In this code we say "if cashCheck 5" returns true give the player 2.5 strength or characterStr is characterStr plus 2.5

If check fails we have a theoretical NPC.say(string whatEverYouWantThisToBe) which will print out what the NPC says.
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Re: Sim-style game

Postby FruitSmoothie » Mon Jan 30, 2012 5:49 am

I'd say if you aren't willing to change any of the current content as you say, don't continue with it. Adding more content to a half assed base of a game isn't too useful. It seems like if you're willing to redo old stuff, the art, money, stats system, etc, it could be an amazing game. Basically, if it's a test, leave it a test, but if you want to create something serious, I think it'd be best to start from scratch and take with you what you've learned from it.

Refreshing to see a sim type game here for once and you have the basics down already it seems, so I hope you take more time with the base mechanics of the game or remake it. Not sure exactly what you expect from us with the message you posted. Don't critique the art but you won't change it, won't fix old content but willing to add new content, pretty weird way to go about things, in my opinion, but take of this what you will anyways.
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Re: Sim-style game

Postby pear » Mon Jan 30, 2012 12:12 pm

Lucky777 Wrote:Then what exactly did you imagine you would accomplish?

Simple stuff. Getting used to flash's syntax, checking out how buttons work, that kind of thing. The art is simply filler while I figured out how to use flash. It would take hours and hours to fix up all the tweens and pretty up the images. That time could just be spent making new stuff.
and I couldn't seem to get the vine chick free.

sex with the 3 other island girls will unlock her. Once you've done her, that'll open the port too.
BlueLight Wrote:You need a check for your money

Nah, you're supposed to be able to go negative.

As for the rest of the stats:
Strength*wit >100 = can have sex with 3 islanders (need positive money)
strength will go up based on luck.
working for cash reduces your stats and gives you money based on strength.
the 3 shops- gym fortune and bar will increase stats by the 'base' amount. The others increase stats by an amount based off them (beach does two stats half as much for same price, mall does half one stat for half price, green does three stats at half each for 1.5 price). Pink does cash. Everything is hardcoded so it could be wrong in some areas, like I said, this was to get used to flash, not really to produce anything fancy.
unlocks:
purple allows you to use yellow and red's special, green unlocks when you do the other three. Green does pink, which unlocks the 'cosplay' at the port.
FruitSmoothie Wrote: Basically, if it's a test, leave it a test, but if you want to create something serious, I think it'd be best to start from scratch and take with you what you've learned from it.

Yeah, this is pretty much what I was going to do. Just thought I'd share because... Well, why not? its not like its doin anyone any harm :)


The biggest problem was I don't like the usual "memory" style gameplay on other sim games, but once I took that out, it was just... boring. If anyone has ideas for what would make a half decent gameplay mechanic that isn't action based (because let's face it, no point competing with the other games on this forum) I'd love to hear it.
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Re: Sim-style game

Postby Allsop2604 » Mon Jan 30, 2012 2:36 pm

I actually really like it. I was sceptical with the art at the start, but once I got to the sex scenes I really liked how it worked out. The positions are fun and creative. For the game itself the only issue I had was the unpredictable stat changers- sometimes jumping my stats up several hundred at a time, and being able to go into the negatives with cash. It got me to my scenes faster. :P

If you want to continue on it you have my support. I can only imagine how tedious re-doing everything would be. Regardless, keep up the good work.
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Re: Sim-style game

Postby BlueLight » Mon Jan 30, 2012 3:17 pm

Allsop2604 Wrote:I actually really like it. I was sceptical with the art at the start, but once I got to the sex scenes I really liked how it worked out. The positions are fun and creative. For the game itself the only issue I had was the unpredictable stat changers- sometimes jumping my stats up several hundred at a time, and being able to go into the negatives with cash. It got me to my scenes faster. :P

If you want to continue on it you have my support. I can only imagine how tedious re-doing everything would be. Regardless, keep up the good work.

First rule of programming. If your not cursing at your self after a job well done you must i've learned nothing!

My dad is a manager and it is common for him to have his staff to ask him if they can redo a program. This is because while writing the program they learn something that is better than their old method.
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Re: Sim-style game

Postby haloman » Mon Jan 30, 2012 3:36 pm

Alright well ill give you the rundown! Your game has no glitches that i can find (And im a glitch hunter when it comes to computer games!) The scenes are good! Just a few things need worked on. Namely that sometimes it looks like the girls have no bones while you are fucking them. The artwork isn't great obviously. If you COULD i would honestly recommend that be one of the biggest things you do. Now im not talking "Meet and Fuck" games quality but thats just me. Anything else? No... cant think of it. Keep working on it buddy :D
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Re: Sim-style game

Postby trunks2585 » Tue Jan 31, 2012 6:39 am

Like the others said, if you plan on doing anything else, start from scratch. Also if you're not an artist you might want to get help with that or learn how to draw as much as you're learning how to code since solo projects tend to go somewhere while partnered projects around here fall through a lot.

I think I found some odd stuff happening with stat gains. I went to the gym first and did some strength increasing. then i went to the port and did some work to get back money. then when i tried to go to the beach i started getting really odd decimals in my stats. i went to the mall after that and tried to do the 'buy strength' button. I was spending the money, but the strength remained at -1.

Something doesn't work right, and I don't understand a damn thing about code so maybe that's what bluelight explained to you already.
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Re: Sim-style game

Postby BlueLight » Tue Jan 31, 2012 7:13 am

haloman Wrote:Alright well ill give you the rundown! Your game has no glitches that i can find (And im a glitch hunter when it comes to computer games!) The scenes are good! Just a few things need worked on. Namely that sometimes it looks like the girls have no bones while you are fucking them. The artwork isn't great obviously. If you COULD i would honestly recommend that be one of the biggest things you do. Now im not talking "Meet and Fuck" games quality but thats just me. Anything else? No... cant think of it. Keep working on it buddy :D


You can have negative money. That has to be a bug.

The basic solution for this is making a setter that turns a boolean and put it in a "if" statement.
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Re: Sim-style game

Postby pear » Tue Jan 31, 2012 1:15 pm

pear Wrote:Nah, you're supposed to be able to go negative.

BlueLight Wrote:You can have negative money. That has to be a bug.

Also there IS a check- negative money will prevent access to some scenes.

I initially had it so that you had to very carefully balance your stats and had levels that you could progress through. But that was boring as sin so I amped up the easyness.

Weird stat gains are entirely possible. If your luck falls too much, you will actually loose strength rather than increase. Working will also decrease your stats.
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Re: Sim-style game

Postby stryke » Tue Jan 31, 2012 2:05 pm

As the others already mentioned:
- you can have negative money but if work on the ship, the value is turned positive
- spending money at the mall made the wit stat go up by the factor of 100
- spending money at the shop had almost the same effect on strength

But apart from that, very nice first attenpt!
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Re: Sim-style game

Postby haloman » Tue Jan 31, 2012 3:25 pm

BlueLight Wrote:
haloman Wrote:Alright well ill give you the rundown! Your game has no glitches that i can find (And im a glitch hunter when it comes to computer games!) The scenes are good! Just a few things need worked on. Namely that sometimes it looks like the girls have no bones while you are fucking them. The artwork isn't great obviously. If you COULD i would honestly recommend that be one of the biggest things you do. Now im not talking "Meet and Fuck" games quality but thats just me. Anything else? No... cant think of it. Keep working on it buddy :D


You can have negative money. That has to be a bug.

The basic solution for this is making a setter that turns a boolean and put it in a "if" statement.

THATS WHAT I WAS FORGETTING! Gah i knew i was forgetting something there >.< Thanks BlueLight. Dont know what id do without you man. And yea that seems like the proper solution (coming from someone who is in a game design course)
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Re: Sim-style game

Postby BlueLight » Tue Jan 31, 2012 7:44 pm

I hope your refereeing to your self there because i'm not in game design.

I in fact have some java code that just needs to be reformatted if he wanted use it.
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Re: Sim-style game

Postby haloman » Tue Jan 31, 2012 8:35 pm

BlueLight Wrote:I hope your refereeing to your self there because i'm not in game design.

I in fact have some java code that just needs to be reformatted if he wanted use it.

XD yes of coarse i am.
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Re: Sim-style game

Postby iamnuff » Tue Jan 31, 2012 11:28 pm

worked out a couple of times, then i tried to work to get moeny, but i have negative money, (had $60 before i started working) so now i have -130$, every time i work out i get negative skills,

it seems that when you work at the job you LOSE moeny and if you try and work out or buy anything at negative money you get negative stats as-well.
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Re: Sim-style game

Postby Adelhart » Tue Jan 31, 2012 11:57 pm

If you want to try something different than the usual "memory" gimmick, you could always try lots of mini-games that if you win, "magically" lets you get with the girl somehow. Sorta like in the DNA^2 dating sim game where you could "fight" a guy and if you win, it helps you out in getting the girl. Or something like that, I don't really remember the details anymore haha
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Re: Sim-style game

Postby pear » Wed Feb 01, 2012 11:59 am

Adelhart Wrote:If you want to try something different than the usual "memory" gimmick, you could always try lots of mini-games that if you win, "magically" lets you get with the girl somehow. Sorta like in the DNA^2 dating sim game where you could "fight" a guy and if you win, it helps you out in getting the girl. Or something like that, I don't really remember the details anymore haha


Hmm I like that idea. Might run with it. (also, I think I replied on the stats stuff like a day or so ago, but the post is awaiting mod approval)
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