I myself think that the right thread for comments after playing would be the actual DLaby thread in the Creative Corner, but since that thread has been locked until Kita says otherwise (though the locking was not actually at Kita's request, that I've seen)
this thread should do well enough.
I'm in no way involved in the development of this project, but since I enjoy conversing about what is surely my favourite
Native English H-Rpg, I'mma say some things for a bit.
Dat SpiI've also seen that the SPI stat seems to do
very little for spells in this game, and in some other VX games as well.
I think there's actually a stat that limits how well your spells can perform, and while I'm not even remotely a fan of that... it seems to be standard in VX.
I can't remember off-hand right now, but I'll get the Overwhored blog post that talks about it before I step out.
Ah, here we are. It's the bit that talks about "Stats and how they work", on Monday February 18th 2013. Apparently the stat is called "Spirit F".
http://www.overwhored.blogspot.com/sear ... date=falseIf it were up to me, I'm sure I'd absolutely get rid of a stat that LIMITED the effect of your core stats on your damage output, but ah well.
Dat Whoring- Voluntary Syndicate path is an idea that's been around for quite a while, and though it may never see the light of day at this rate, I still say it'd be pretty cool.
Those kinds of actions would probably be available on that path without game over, but apart from the idea of an entire path, the idea of having voluntary bad ends hadn't been canvassed in great detail in the threads, as far as I personally remember.
It doesn't strike me as a terrible idea, though. I'm sure they'd be worth reading at least once.
Oh, additionally, if it's the voluntary aspect that floats your boat, take note that you can voluntarily offer yourself in the stalls at low enough purity.
Anyway, although I am but a fan myself, I'm always glad to see another fan of DLaby - so welcome on board the win train.