by IrrelevantComment » Mon Oct 15, 2012 1:51 am
So I'm going to go ahead and necro this - hell, it's not like anything happens in creative discussion anyway. So here are some ideas that have come to me recently:
Basically I think this would work really well with a Mass Effect/Dragonage style mechanic, where cities, caves etc are all marked locations on an overworld, and you travel between these points on the map for everything - that is, with the exception of random encounters when travelling, nothing takes place between two locations on the map. You select a destination and your party auto-paths to the selected location. Like in ME/DA, you have a party of characters with their own skill sets and you choose which character(s) you wish to have as your active party.
Your party would consist of a predefined mixture of genders, races and classes, and part of the game would be matching the right characters to the problems. Found a girl who has had an item stolen? Well if you have the male thief in your party then he can offer to steal it back, and as a reward you will get a sex scene involving the thief and the quest giver - that sort of thing. Note that the characters that make up your party will always be the same (if you do whatever it is you have to do to recruit them) ie there will always be a male Argonian thief or w/e.
The main part of the game would take the form of a sidescrolling platformer, in which your character uses magic, melee weapons and ranged weapons to fight typical Elder Scrolls enemies. Each member of your party would have a specific method of playing - in your party there will only be one swordsman, one archer, one healer etc. Unlike DA/ME, characters do not level equally - only your active character gains EXP from battling; however as combat is level based (in true ES fashion) this will not lead to huge difficulty spikes. There will however be bonuses to levelling up all you characters revolving around more content being available (locations, quests, sex scenes etc).
I'm inclined to move this away from Skyrim and dragons and towards a more general Elder Scrolls setting, but that's quite a minor detail at this stage.