So...should I go forward with the idea then, or just focus on the older one?
<HTML>
<HEAD>
<SCRIPT>
var Entity = function (hp, mu, sp, pp, fp, re, de, sl) {
this.hp = hp;
this.pp = pp;
this.mu = mu;
this.re = re;
this.fp = fp;
this.de = de;
this.sp = sp;
this.sl = sl;
};
var Mina = new Entity(15, 15, 3, 3, 3, 4, 1, 3);
var RH_Whelp = new Entity(15, 15, 3, 3, 3, 4, 1, 3);
var BC_Whelp = new Entity(15, 15, 3, 3, 3, 4, 1, 3);
var SS_Whelp = new Entity(15, 15, 3, 3, 3, 4, 1, 3);
var names;
var randomnumber = Math.floor(Math.random(10)*10);
var selectedmonster;
if (randomnumber <= 3){
selectedmonster = RH_Whelp;
names = "Red Hand Whelp";
}
else if (randomnumber <= 6, > 3){
selectedmonster = BC_Whelp;
names = "Blue Chest Whelp";
}
else if (randomnumber > 6){
selectedmonster = SS_Whelp;
names = "Sand Stalker Whelp";
}
var battle = 1;
var monsterdead = 0;
var playerdead = 0;
var playerempty = 0;
var monsterempty = 0;
var playerturn = 1;
var monsterturn = 0;
while (battle == 1){
while (playerturn == 1){
<form action="game_unkown.html" method="get">
Choose your action:
<button name="R_A" type="submit" value="RA">Ranged Attack</button>
<button name="C_A" type="submit" value="CA">Close Attack</button>
<button name="R_E" type="reset" value="RT">Retreat</button>
if ((isset($_RA['']) {
}
playerturn = 0;
monsterturn = 1;
}
while (monsterturn == 1){
playerturn = 1;
monsterturn = 0;
}
if (selectedmonster.hp < 0){
monsterdead = 1;
battle = 0;
}
if (Mina.hp < 0){
playerdead = 1;
battle = 0;
}
if (Mina.mu < 0){
playerempty = 1
}
if (selectedmonster.mu < 0){
monsterempty = 1
}
</SCRIPT>
</HEAD>
</HTML>
xelastage.swf [ 143.21 KiB | Viewed 877 times ]
xelaanimationsrebuild1.swf [ 166.52 KiB | Viewed 877 times ]
oneeyezero Wrote:Keep it simple both in gameplay and character design. Easier to program and animate.
I say go for the simple walk one direction and avoid getting raped.
I like your enemies (especially the vore frog), good potential for H-scenes. I’m curious how that scroll enemy works. What exactly does it do to the main character?
Got some stuff for yah. Sorry it took so long (been dealing with a lot of crap) but here is some stuff I've been working on. Think I'm getting better at this drawing thing, no more THAT FACE.....still suck at hands and feet though.....
Shimakazekun001.swf [ 857.95 KiB | Viewed 773 times ]
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