OK, I might be a little confused on the matter, but isn't futa and neotany technically traits? I can see where the problems occur with creating animations, since combining the two traits with other monsters would result in a crapton of animations, but I don't necessary see a problem with getting rid of them as traits. I could see it working, with the gender of monsters for futa and, as mentioned above, having the neotany be a temporary thing before growing into a full grown monster. Of course people will want to have a permanent affect on the latter, so that could be maybe a whole new trait in on itself... but what I'm not sure. I do get that with these traits you're going to be creating a lot of scene combinations, and I do like the idea of a sign telling the player about the stuff. At least you can use the futa sign to depict the monster as such.
obsidian56 Wrote:-Another idea I'm not sure how players would like it, but I'll give it a shot. How about 2 more traits called Femine and all male. Femine would produce only females while of course all male will do the exact opposite.
That... already exists in the game. By technicality, catgirls are a single sex race, being primary made of female cat monsters. The same goes for the Dickwolves. I'm not exactly against having a single sex race (catgirls for the win :3), but that doesn't sound that appealing to be traits for monsters. After all, there needs to be a catboy in order for the trait to work, otherwise you're going to get catgirls none the less. Plus it sounds better to have a ratio to what gender a certain monster can be if there's either a male or female variation of it, unless it's an exclusive gender breed. Again, it doesn't work if the monster already is a single sex line... plus how odd will it be if a Dickwolf gets "Feminine?" (I believe that's the word you're looking for)
themightypawn Wrote:also with adding to the carpenter idea why not have them be able to increase your monsters pen size to accumulate more monsters (just a simple idea).
... Wow, I never thought of that. Man, how could I missed that!? But that is something useful if you're planning on getting a ton of monsters, some dedicated to breeding and the rest for milking purposes. Of course there will be a limit to how many extensions you can get and the pricing increases with each purchase (maybe not by a lot, but it's not going to be the same amount each time you buy a new room).
Oneko Wrote:The home, on the other side, looks kinda empty since it doesn't fit a big part of the screen. You can either increase the size of the home a bit or leaving it as is but giving future space for upgrades (as more rooms, more floors, a roof, trees/surroundings etc, kinda like The Sims or Animal Crossing). Unlike the breeding animations these literally take few seconds to draw due to the low details.
This could go along with my carpenter idea about maybe improving on your home, if the latter option is chosen for that picture. At least if it does go into the game and if the family option were to be added as well, it'll make sense to make improvements to allow more people to live in your home.
Then again, I remember somewhere here someone was looking for a Harvest Moon game that was more like this game. That isn't a bad way to go.
Oneko Wrote:Also the various elements such as clock, arrows, money sign etc should be resized down a bit, i guess they occupy a bit too much the space on the screen.
Well at least it is a
mass improvement. I like that the clock is there but, minor nitpick, could you add the date underneath the time. Plus would there also be like a button to access the menu?
And if you want some art, I could maybe do some item art along with maybe come up with descriptions about said product.
Jealousy1867 Wrote:VintageBass and weenog are also clearly invested, and I'd be happy to follow either of those guys, too.
Well thank you for saying that. That is quite an honor to hear that. Personally I'm not someone who really should be taking the leads on that, as Oneko shows more leadership than I do. I am very grateful to offer my services to help this game out and improve it further, but if I take up leadership, I need to know some things that I currently don't. This means talking to programmers and I know zilch about the stuff. I can criticize animation, art, writing, and how the game is performing if needed, but I can't take control of this game if I have no idea about Flash. You need someone to understand it and go in to fix it if needed, and I can't do that.
I do support Oneko as leader for this, especially once he's free to post without moderation.