This is an idea i've had for a while, and though i'm sure it won't get much attention, i would like to get it off my chest. So here we go. *takes deep breath*
whats that? fox and crystal have crashed? crystal has been captured?! They have taken her back to their fortress home to commit an unspeakable act to her! an act so terrible no one would wish it upon another!! They have gone and made her their… queen? Not quite!! For long ago, a dark ‘and foxy’ sorceress prophesied that a blue fox might be her key to eternal life!! so she shoved her soul into an enchanted crown and waited for centuries until the prophecy was fulfilled. Now she’s back, and stronger than ever!! Ruling through krystal as the iron fisted tyrannical queen!! play as star fox in his quest to find and save the love of his life in this land filled with women who see men as little more than sex toys with a pulse!! Travel the land, find items and equipment, make friends and fuck just about everything in sight to find out where she is and how to save her!
This game is a grid based game with 2d platforming aspects implemented. The grid consisting similar to that of below
there are 6 areas, 1 center area and its grid, and 5 surrounding areas and their grids. each of the surrounding areas consists of its own race with its own encounters and 1 neutral area ( the neutral area is actually the bunnyan grid, but they are too small at this point in the game to have random encounters.)
you play as fox, who has recently crash landed on another planet again and soon discovers that he is being held captive by a race of rabbit like people named the bunyans *urk* who are a weak people struggling to compete with the neighboring superpowers. He soon discovers that the land he now resides in runs on a society based around women where men are used mostly for labor and pleasuring purposes. after weeks of training [excuse for the period under which you understand the basics] star fox eventually leaves his captors [either by choosing to escape or by finding the hidden event on the grid.
Spoiler (click to show/hide):
races
felines: [thinkegyptian/indian] fashionable and eccentric, their nonchalance and untethered haughtiness is a test to anyones patience and stamina, but they have a habit have getting carried away and it isn’t unusual for a house to have a few accidental litters. strong to stamina, weak to virility
avians: [think Tokugawa era asia] highly organized and intelligent, they can temper the ferocity of any foe with their wit, but tend to underestimate the strength of their assailants and end up getting exhausted in mere moments. strong to ferocity, weak to stamina
reptilians: [think native american/african] cold, driven and focused; their bodies are trained from years of adhering to the old ways. Through careful management, safe sex is a must in their education to keep away unwanted children. believing in the strong over the weak however makes them easy targets for more ferocious attacks
strong to virility, weak to ferocity
mice: [think medieval europe] weak in most fields, they rely on their armor a bit too much. but their true danger is in their incredible numbers; mixed with a high diversity, its a toss up what you will get for every experience
foxans: [ think renaissance british/french/spaniards]They begin their sex lives at a very early age and go through a time of sexual training themselves, thus are strong in all fields. Dominant over all the other races, it isn’t unusual to see female slaves occasionally.
bunnyans: [puritanical german] for an incredibly long time, bunny civilization fell into a dark age of religion and saw sex as abhorrent. lagging behind the other civilizations in every field, especially population, they now see the need to progress into the age of breeding. But having little to no knowledge on sex, they are rather easy targets...
After leaving he quickly learns of his circumstances: something has happened to krystal and for some unknown reason she has been named queen of an entire race. Just about all of your equipment is gone. The great fox cannot risk coming to help you as the planet is in enemy space, the same reason why you cannot risk taking your arwing to do a search. The people on this planet do not seem too hostile too you, but you aren't exactly in a position where you can negotiate and your weeks of training have sort of shown you what your status currently. Its also taught you how to use i, your goal: become the best vagabond sex machine the land has ever known. Make friends, find treasure, and fuck just about everything in sight.
this game functions on a notoriety system.
notoriety: dictates the frequency of attacks you will fall into and how strong those enemies may be.
notoriety is necessary in order to draw out higher level enemies that have important information. The highest notoriety will make it possible for the chieftess to appear on the grid with an announcement [the chieftess is hunting]. She and some of her elite females will come for you. this is very similar to a common
encounterEncounters: events that may happen at random as you traverse the grid
inorder to find things you may need in the future, be it shops, neutral areas, or random items and equipment, you need to uncover the map little by little by traversing the grid. however traversing the grid may result in you landing upon an encounter.There are three types of encounters
a. ambushes
b. noticed
c. unnoticed.
ambushes: events where you are caught off gaurd by a small band of enemies. This will often mean you will have none of your equipment or items at your disposal and escape will be difficult [unless you have the ability that negates this] Attack them head on is commonly the only option in this scenario.
noticed: This is where the enemy notices you by happen stance. They will chase you, and you can either choose to attack head on, try to escape, or stay away from them long enough for them to lose you. If they lose you, they will still be wary, but you can still use your surprise attacks on them as if you were still unnoticed but it will be more difficult.
unnoticed: this is where they opponents are unnaware of your presence. escaping is an easy task as long as you can use stealth to get by them, or you can take the risk and increase your notoriety by catching each of them one by one, or accidentally [or even on purpose] raise the alarm and have them all assail you at once.
Gameplay:
When on the grid, you can choose your route simply by creating a route. you create a rout by systematically clicking the individual spaces of the grid you wish to go through to get to your destination. The more you travel an area of a grid the more you understand it.
encounter gameplay: when engaging in an encounter, the gameplay changes to that of a 2d platformer. When in an encounter you will come itno contact with assailants that are often in mobs, and though you can take them head on, its advised to use your surroundings to single them out and overcome them one by one. Each encounter will affect your notoriety, and depending on how well you do, may end with you getting an item or change your status in that specific area.
combat: This is a porn game, not a beat-em up. When you run into an assailant they will try to grapple you inorder to dominate you, or you can make the attempt yourself.When entering into a grapple, your "move list" will appear, showing you the list of grapples you know [as the game progresses you will learn more and more] each grapple leads you into a different sexual position. You choose a move you wish to use, and if the opponent chooses the same grapple, you fail the hold [more than one assailant or stronger opponents will be allowed to make more than one move choice, increasing the chance of counters] You will only have 2 more tries to overcome your opponent, and if you fail all three times the encounter ends in capture. However if you succeed a hold, you enter into the scene.
there are four main stats [so far, taking suggestions here]
attractiveness: makes it more likely that give themselves to you
ferocity: makes it easier to overcome assailants especially in large numbers
stamina: makes it so that one can last through the scenes necessary for each stage
verility: makes it more likely that a pregnancy attempt will end in a pregnancy.
Spoiler (click to show/hide):
Abilities: abilities add slight advantages or disadvantages throughout the game. As you play you gain some experience, and this experience leads to you learning abilities. You can learn abilities either by being taught them, or simply from learning over time. The amount of abilities you can hold is unending, however the number of skills you can use at one time is limited. You have to apply the skill, and that is by putting that skill in a list. You have two lists: the practice list and the seared list. Your practice list is a list of abilities that you can interchange as long as you are on the grid or about to enter an encounter. The practice list is small at first, but as you continue the number of slots you can put abilities into will increase. The seared list is a list that once you put a skill into, it is permanently implemented into you. It cannot be removed, and is constantly in use. it can only be replaced by a skill that is a direct upgrade to that skill. Both you and your opponents will have their own seperate abilities, though that of your enemies will likely be skills used to directly counter specific ones of your own.
(currently made abilities. taking suggestions)
authority spotter: if a group attacks you, you will be able to quickly discern the leader
silencing kiss: if other enemies are unaware of you, you can use silencing kiss to ensure they do not call for help (only works on one-on-one scenes)
intimidate: this makes it more unlikely that multiple enemies will enter a scene with you
impress: makes it easier for one to handle scenes involving more than one assailant
double load: a skill used on those who are difficult to breed with, it allows for two breeding attempts on the 3rd stage
road checker: allows the player to see the likely hood of attacks happening within a 3 grid radius and see camps
paranoia: an ability that allows the player to keep their equipment on even when resting
smooth talker: makes it that notoriety increases faster
psychosomia: skill that allows the player to mentally break a trap or shemale into a psychosomatic pregnancy.
forceful: makes enemies easier to dominate, removes anal addicts immunity to pregnancy
condom popper: increases virility stat when a condom is worn, removes effects of enemies with the unbreaking and cumslut abilities
enemy abilities: these abilities give the enemy advantages or immunity to the players abilities
unbreaking:[rare] cannot be affected by the psychomia ability
quick recovery: enemy will recover quickly unless pregnancy is successful
immoral: enemy will go through multiple 3rd scenes even if pregnancy is successful
infertile:[rare] pregnancy has no affect on the enemy [can be easily affected if the player has the psychosomia ability]
anal addict: are impossible to get pregnant normally, are easily infatuated and addicted.[weak to the forceful and double load ability and can be impregnanted]
cumslut: will only become pregnant if player has high virility
disarm: allows enemy to disarm player of protective clothing
screamer: removes effects of silencing kiss ability, alerts all enemies within the encounter.
there will be several stages to the scene, first, second and third
first stage takes little stamina and you have the choice of escaping once its finished, but you lose notoriety. as the opponent is unsatisfied
second stage takes more stamina and once done you can finish, pleasing your opponent into a stupor. this gains you full notoriety from that enemy.
third stage takes a large amount of stamina and offers the choice of going for a pregnancy. getting a certain number of pregnancies in an area gives you “clearance” where in a small area enemies will stop attacking you for fear of getting pregnant. [warning, too much clearance means it will be more difficult to find opponents to increase your notoriety.]
The third stage is optional and at no point is it necessary for the game play other than to defeat bosses.
this game is not about getting people pregnant.thus,4 possible out comes that occur in an attack,
defeat and capture
escape/lose notoriety points
finish/gain full notoriety points
attempt for pregnancy/multiply points by 1.5
battle sequence visual aid:
*grapple attempt*_________[scene 1(infinite loop)]________*second grapple attempt*_______[scene 2 (infinite loop)]______*finish/optional grapple*_____[scene 3 (limited)]
attempting for pregnancy is a gamble dependent on your virility. If a pregnancy has taken hold, once you exit an encounter you will receive an announcement saying whether or not you have done enough to get clearance. EX. [you have gotten # of females pregnant, you have recieved clearance in this area.] Once you recieve clearance, will not run into encounters in that area. To circumvent this, You must either wait out the clearance, or wear a condom to make the clearance status dissipate faster.
infatuation/addiction: if a pregnancy attempt fails, enemies in that area go into an infatuated state that is announced once the encounter is over EX. [_____ believes she is in love with you, and has told the entire town about you] This causes all encounters to happen more frequently when you are passing through that area. Continued failed attempts results in an addiction EX. [ ____ has been filling your mail box with love letters saying she can't live without you] This makes it possible for that type of enemy to appear anywhere on the grid (even neutral areas) as a random encounter. The only way to get rid of these states is by encountering one of the leaders, or sending a male with stats close to your own in to replace you.
fetish accomplishments: these help increase your notoriety and attract more enemies with specific abilities matching that kink. enemies with a kinky symbol next to them are those with specific kinks, and giving them those kinks multiplies the notoriety points you can gain. the larger the symbol, the kinkier the enemy. [higher levels in kink accomplishments allows the player to see an enemies specific kinks as an ability]. Fulfilling specific kinks gives kink notoriety; a small margin of notoriety across the board. This makes it more likely that enemies with that kink will be attracted to you no matter what region you are in on the map.
enemies to look out for
traps: weaker than normal enemies, however they are impossible to impregnate, and are incredibly easy to infatuate and addict.
futanari: stronger than average enemies, it takes 2 first scenes to overcome them.
she males: [rare] stronger than average, it takes 2 first scenes to overcome, cannot get pregnant
slavers: normal enemies, send out a number of males to restrain you, removing the effect of your ferocity stat
capture: when captured, you are taken to a high security area of the grid. There you will meet other sex slaves, and have the option of either attempting to escape yourself, or enlist one of the other slaves to help you. Escaping is similar to the camp event (within the events section) with a higher difficulty, except you cannot exit simply by walking out. You must find a specific item you can use to escape I.E rope which can be found in one of the rooms, or is being carried by a specific guard. Enlisting the help of a slave allows for them to serve as a distraction, or allows you to be helped or smuggled out. Enlisting a slave means accepting the slaves mission, the higher the slaves stats, the more difficult the mission. Missions often consist of finding an item, rescuing someone, or getting revenge on someone. Each mission mode has its own form of mini boss that you must defeat before completing the mission. completing these missions often gives you equipment, items, or notoriety. The more missions for slaves that you complete the more likely you are to run into stronger slaves that will give you better stuff and harder missions.
freeing slaves: You can either free slaves either by helping the slave you enlist escape with you, or finding camps that hold them. Whether a slave follows you or not is dependent on that slaves loyalty to you. Slaves that you free from camps will each get a certain amount of loyalty randomly selected for each, and only a few will stay with you. however slaves you free when you escape after a capture have a very high chance of being loyal and staying with you. Even if a slave does not stay with you, once a slave is freed, it increases that chance that he will appear to help you if you run into an encounter. Slaves that are loyal to you however, can be used to find items or do errands for you. The more you use a slave and put them on jobs they succeed at, the more loyal they become to you. Slaves with the highest loyalty to you can even be used as playable characters. Playable slaves have their own missions similar to the ones they offer you when you are captured, completing these will give the player special items and more powerful equipment early on in the game. (some equipment can only be acquired this way.)
events: events are waypoints that are usually marked upon the map. These events can be used to increase notoriety or even gain allies or items.
events: things that occur on grids regardless of the characters notoriety
camps: (high loyalty rewards, low treasure awards, optional notoriety awards) missions that give you the option of saving a large number of slaves or finding interesting treasures. The number of enemies are great, but it is treated exactly like an 'unnoticed' scenario where you can freely use surprise assaults and systematically engage your enemies.
convoys:(high treasure awards, high notoriety awards, no loyalty rewards) missions where a large convoy of enemies is passing by your area. The number of enemies is great and they are all wary for your presence, making it impossible to take them on one by one or in numbers. The object is to make it into the main cart of the convoy where you will either find treasure, or a V.I.P who will raise your notoriety significantly if you finish a scene. [if you do not have the silent kiss ability, gaurds may be alerted to your presence when you begin a scene, making escape difficult]
parties: (low loyalty awards, high notoriety awards, no treasure awards) missions where you have to help the slaves at a party and pleasure as many guests as possible. There are no hostile enemies in this mission, and it is possible to run into V.I.Ps that will give you even greater rewards, but are more difficult to please. (pregnancies will not result in clearance status in the immediate area.)
Items (work in progress)
items: these give your stats buffs, or make an ability more powerful. They can be bought, found, taken from enemies, or given over from males.
condom: removes the chance of pregnancy, increases effect of intimidation and impress effect, larger condoms increase buffs and allow encounters to occur in clearance zones.