Sim-style game (updated: 29/2)

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Re: Sim-style game

Postby pear » Wed Feb 01, 2012 10:47 pm

I'm not sure what happened to my last post which gave a run down of the stats but put simply:
cash is supposed to go negative. If it didn't, you run the risk of getting "stuck" due to the shop mechanics
luck is a multiplier to strength, if luck is negative, strength will fall, not rise when you try to raise it.
working will lower all your stats by a set amount.
working is based on strength. If strength is negative, cash will fall when you work.
So, if your stats are falling, ignore cash, get luck, then get strength. (or just start off in the shop and raise all three stats)
negative cash will block access to some scenes, but other than that is unimportant.

Also, here's an example of a possible change in art style that I whipped up (somewhat hastily I admit). I think it is much more fluid than what I used above, but I appreciate feedback.

Also also, if I do make a new game, since I'll be making each scene individually, rather than just retweening stock images, should I have one girl in multiple scenarios, or multiple girls. That is, should you play as a guy or girl? Also accepting suggestions as to design of girl. Scenes will be up to me though.
Last edited by pear on Tue Feb 21, 2012 1:16 pm, edited 1 time in total.
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Re: Sim-style game

Postby Lucky777 » Thu Feb 02, 2012 12:10 am

Now you're talking.

Though her second and fourth facial expressions, if you count "closed-mouth smile" as expression number one, are very strange.

As to the protagonist, I'm neutral on whether it should be male or female.
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Re: Sim-style game

Postby BlueLight » Thu Feb 02, 2012 1:46 am

pear Wrote:I'm not sure what happened to my last post which gave a run down of the stats but put simply:
cash is supposed to go negative. If it didn't, you run the risk of getting "stuck" due to the shop mechanics
luck is a multiplier to strength, if luck is negative, strength will fall, not rise when you try to raise it.
working will lower all your stats by a set amount.
working is based on strength. If strength is negative, cash will fall when you work.
So, if your stats are falling, ignore cash, get luck, then get strength. (or just start off in the shop and raise all three stats)
negative cash will block access to some scenes, but other than that is unimportant.


So i think the solution you need is a bit of a modified setter.

so i think you would want a is a exponential function.

so something like 1.1^(X*5) would be 1.1 to the power of x times 5.
Don't have enough of a brain to think right now but at least that should point you in the right direction.
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Re: Sim-style game

Postby KBridget » Thu Feb 02, 2012 2:13 am

Adelhart Wrote:If you want to try something different than the usual "memory" gimmick, you could always try lots of mini-games that if you win, "magically" lets you get with the girl somehow. Sorta like in the DNA^2 dating sim game where you could "fight" a guy and if you win, it helps you out in getting the girl. Or something like that, I don't really remember the details anymore haha

I love that sim.... the problem with it is it's only got like one ending movie which although very good just ticks me off after a while.
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Re: Sim-style game

Postby FruitSmoothie » Thu Feb 02, 2012 2:56 am

Her boobs are swinging the wrong way for the thrusting. If you know where to find any adult sex gifs (Use real people, not from anime, Search doggy style), you'll see plenty of examples for it in certain positions. Anatomy is scaring me, also plenty of references you could use to improve it, biggest one being the height of her torso, when a penis is thicker than a torso, there's a problem. All in all, it's an animation, more than most people show here, so that's a plus.
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Re: Sim-style game

Postby KBridget » Thu Feb 02, 2012 3:01 am

Dear God!!! Is she being f*cked by a DEMON? I honestly like the animation though so keep it up.
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Re: Sim-style game

Postby BlueLight » Thu Feb 02, 2012 3:02 am

One of the skills in the game is getting a penis bigger than the girls.
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Re: Sim-style game

Postby FruitSmoothie » Thu Feb 02, 2012 4:29 am

If nothing else and people don't take my anatomy talk into consideration , it's helping me improve my art because I end up drawing the poses myself for fun from references, lols. That's such a nice pose...It's amazing how much easier it is to practice with kinky poses.
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Re: Sim-style game

Postby KBridget » Thu Feb 02, 2012 5:33 am

FruitSmoothie Wrote:If nothing else and people don't take my anatomy talk into consideration , it's helping me improve my art because I end up drawing the poses myself for fun from references, lols. That's such a nice pose...It's amazing how much easier it is to practice with kinky poses.

I agree. Why is that? Why is it easier to draw kinky poses than your' regular poses?
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Re: Sim-style game

Postby HartistaPipebomb » Thu Feb 02, 2012 7:10 am

I agree that you should definitely be using references for anatomy and animation. At your level of ability it will do you a world of good if you worked directly from another image or video and tried to match it. The first thing you need to do is develop an eye for the proportions of the human body and where all the parts fall. If you just want to get some art in so you can build a game around it, I'd recommend directly tracing over some actual porn and then animating it. I can that tell you know some decent tricks, though, I like how you've done the shading and deformation. The problem is that you just don't know how to draw yet :P.

Also, you should probably make an effort to pretty up the user interface, as I was immediately repelled from the game by it. Just clean things up a bit, pick a color scheme, font, and text size and stick to it consistently. I can tell that you're working with just a mouse, you might want to use the pen tool for drawing icons.

Keep working on it, you could end up with something really good.
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Re: Sim-style game

Postby FruitSmoothie » Thu Feb 02, 2012 7:28 am

I wish I could post a reference of some of the adult gifs I've seen in this position, but it shouldn't be very difficult to find for anybody frequenting these forums, I'd assume.

KBridget Wrote:I agree. Why is that? Why is it easier to draw kinky poses than your' regular poses?


Combining interests, haha. I'm all for seeing the body as purely art and it's lovely that way, but it's also pretty darn nice when you mix in less pure context ;)
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Re: Sim-style game

Postby ANooB » Thu Feb 02, 2012 1:16 pm

U need a cartographer. Ask Thaed.
Spruce your games up using free vector content: viewtopic.php?f=45&t=7109

There're no such things as mistakes, just happy little accidents. ~Bob Ross
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Re: Sim-style game

Postby The_Day » Thu Feb 02, 2012 1:53 pm

hmm.. don't know why , but I like it..alot
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Re: Sim-style game

Postby pear » Thu Feb 02, 2012 2:04 pm

Lucky777 Wrote: her second and fourth facial expressions, if you count "closed-mouth smile" as expression number one, are very strange.

Sure, what should I do to fix it?
BlueLight Wrote:so i think you would want a is a exponential function.

If str increased exponentially, there would be no point to wit, as the sole purpose of wit is to multiply str. Besides, str multiplies by a growing multiplier, which already makes it an exponential function, although not a single-variable function like you describe.
FruitSmoothie Wrote:Her boobs are swinging the wrong way for the thrusting.

Nah, she's supposed to be pressed against the floor, hence the direction of the jiggle. Though I am aware the swing can use some refining.
KBridget Wrote:Dear God!!! Is she being f*cked by a DEMON?

Yes.
BlueLight Wrote:One of the skills in the game is getting a penis bigger than the girls.

I should mention, and it should be obvious, that I like this fetish. If anyone doesn't, well, you might get catered to, but I wouldn't hold my breath if I were you.
ANooB Wrote:U need a cartographer. Ask Thaed.

I don't know what that means nor why I need one.
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Re: Sim-style game

Postby Lucky777 » Fri Feb 03, 2012 10:42 am

I'd recommend lookin' at some more animu expressions.

What I find strange is the shape of her mouth, so to fix it, you're probably going to want to shape it more like a conventional animu expression, and less like a diamond.

S'all I got.
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Re: Sim-style game

Postby pear » Fri Feb 03, 2012 6:52 pm

Lucky777 Wrote:What I find strange is the shape of her mouth

I did a quick change to the mouth, look any better?
Last edited by pear on Tue Feb 21, 2012 1:16 pm, edited 1 time in total.
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Re: Sim-style game

Postby Lucky777 » Fri Feb 03, 2012 6:54 pm

Yeah boyeee

Her torso's kinda far on the impossibly thin side, but apart from that I'm PERFECTLY happy with it as a rough draft.

With the way your opening post read, I had wondered if you'd be trolling with stick figures the whole way through, but your skills seem to be legit.
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Re: Sim-style game

Postby Zeus Kabob » Sat Feb 04, 2012 2:55 am

I noticed some good things and some bad things about your game.

Good things: you had a reward system for sex, your art isn't bad (could use improvement, but isn't an issue), and you have a good spread of locations to do things.

Ways to improve:
Girl duplicates make it tough to know who's who, especially fortune girl and bar girl.

Stats make almost no sense. The normal way to make stats work is to have each one serve a separate purpose, rather than making some improve others.

There's no sense of urgency. In sim games, there's a time limit (or a time system) that makes the game dynamic. In your game, not only is it short and straight (go to shop 10 times, sex), it's not compelling. Without a story, it seems like half a game.

Money system. The way money is done, the amount one gets from a single visit to the ship is enough to improve your stats considerably. Normally, the stats don't earn themselves that quickly, or the system uses time instead of money to gain stats.

Be clear about what the stats do. Seeing str very high and wit and luck low doesn't tell the player anything about what's going on.

The ship can turn your stats negative. This is bad.

Overall, it's a good start but far from a game. If you restarted, put in a story, lowered the pace, made all the player attributes clear, and did other minor tweaks, then it would become a fun thing to play. As it is, it's only worth about 2 minutes of play time.
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Re: Sim-style game

Postby stryke » Sat Feb 04, 2012 4:18 pm

pear Wrote:
Lucky777 Wrote:What I find strange is the shape of her mouth

I did a quick change to the mouth, look any better?


I would also remove the second part of the mouth-opening, as imho this looks a bit weird when her jaw isn't really moving
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Re: Sim-style game

Postby karasu » Wed Feb 08, 2012 4:27 am

Any H-scenes yet?
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