Why Should A Porn Game Reward You For Losing?

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Why Should A Porn Game Reward You For Losing?

Postby KaTsuO_O » Sat Nov 24, 2012 12:29 pm

The main and often only reason we play porn games is for the dirty content. Sometimes we get it as a reward for accomplishing something, but sometimes we get it for failing. It is like if you we're playing an RPG and you get experience and gear for losing to an enemy, it is completely backwards. Sometimes you unlock a gallery but most of the times it is for completing the whole game. It is only acceptable if the game it self is worth playing, otherwise, screw the game and rip out the gallery. I think it it would make sense for a porn game if you played as the enemy, instead of the victim. That way losing doesn't reward you.

So, why should a porn game reward you for losing?
Don't create a porn game if you're only interested in porn.
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Re: Why Should A Porn Game Reward You For Losing?

Postby Lucky777 » Sat Nov 24, 2012 2:19 pm

Depends entirely on the fetish, as victory rape scratches a different itch from rape on loss, obviously.
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Re: Why Should A Porn Game Reward You For Losing?

Postby OwnerOfSuccuby » Sat Nov 24, 2012 8:08 pm

Becouse you are not play porn game for victory. Victory games are fast. Porn game is not so if you get adrenalin by killing people it will slow you by rape skins. But some not fast funny games are porn. Like dragon Bride for example. You rape others like attack and you can get victory through it.

And if you play game for sex scene - and get million content you do not want to play it is not good too.

It is only my opinion ;) :mrgreen:

By the way if it will be possible to get as revard is good too, but games difficulty must not be very big.
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Re: Why Should A Porn Game Reward You For Losing?

Postby Kami » Sat Nov 24, 2012 9:29 pm

KaTsuO_O Wrote:It is only acceptable if the game it self is worth playing, otherwise, screw the game and rip out the gallery.
If the game itself isn't worth playing, why are you making a game in the first place? Don't make a game at all, just showcase your art; a lot less work for you, and more enjoyment for your viewer. That may sound a bit harsh, but the point of a game is to enjoy it, not have it be some sort of 'obstacle' the players have to surmount in order to see your pictures.

Don't be so focused on winning and losing. Why does it have to involve winning and losing at all? Say you were making an RPG: If the players beat an enemy, that would get experience and gear; if the players lost, they would get their dirty content. But by losing, they missed out on that experience and gear, changing how the games plays from that point on. It should never just be "game over, here's your porn", but rather, different options the player can pick from to shape their experience of the game.
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Re: Why Should A Porn Game Reward You For Losing?

Postby FMPraxis » Sun Nov 25, 2012 5:06 am

In my opinion, games, especially porn games, should offer you many different paths to accommodate whatever play style you prefer, instead of the game developer forcing you to play like he or she plays. Sometimes the player just wants quick porn to fap to, being able to just lose and get that makes those people happy. Of course, there should also be more to the game so that if you play differently you can still get porn, and the game should still be a game- it needs to make you want to win, but in the case of porn there should be some small reward for losing.

I've always thought that we shouldn't let the game end unless the player wins. Let them get captured and 'escape' (obvious opportunity for porn) and then let the game continue normally, until the player wins (or quits).
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Re: Why Should A Porn Game Reward You For Losing?

Postby trunks2585 » Sun Nov 25, 2012 6:55 am

Because the internet has lowered the bar for people that need to play with one hand to the point that it's insulting.

That's one of the things I liked about Bowser's Castle, Mario is MIssing and Legend of Krystal. The good stuff you got as a result of progressing through the game.
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Re: Why Should A Porn Game Reward You For Losing?

Postby alfaBonk » Sun Nov 25, 2012 2:12 pm

+1 to what FMPraxis said...

Also, depending on the game structure, losing a combat may be entirely unrelated to losing the game. As in Despair Labyrinth, losing a combat can still progress you through the story, perhaps on a different tangent.

As a contrasting view, I've always found the Game-Over-Rape structure to be completely devoid of logic. Presumably, one includes sex in the game as one of -- if not the major -- point of appeal to players. So the players are playing a SEX game... but to progress through the game they have to AVOID all the sex... ? That's just seems bass ackwards to me :)
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Re: Why Should A Porn Game Reward You For Losing?

Postby KaTsuO_O » Sun Nov 25, 2012 6:02 pm

To add on my first note. The point of a game is to accomplish something, by doing that you should get satisfaction. If the satisfaction mostly or even only comes from not accomplishing something, then it is poorly designed. If you like fast and easy content, make it a galley, an interactive animation, an animated loop etc, not a game. If you like the idea of a character being raped, but you can't make it through just loops, add a story to it. Only make a game if the content can be delivered in a way that makes sense out of a game design stand point, otherwise, make something else than a game.

I'm not saying that the game have to be difficult, it can even be very easy. As long as you don't get rewarded for the wrong reasons, it is fine.

Quotes highlight

Kami: "If the game itself isn't worth playing, why are you making a game in the first place? Don't make a game at all, just showcase your art; a lot less work for you, and more enjoyment for your viewer."

trunks2585: "That's one of the things I liked about Bowser's Castle, Mario is MIssing and Legend of Krystal. The good stuff you got as a result of progressing through the game."

alfaBonk: "So the players are playing a SEX game... but to progress through the game they have to AVOID all the sex... ? That's just seems bass ackwards to me."

That's another way of saying it.
Don't create a porn game if you're only interested in porn.
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Re: Why Should A Porn Game Reward You For Losing?

Postby BlueLight » Sun Nov 25, 2012 6:55 pm

Question, do you consider a RPG where you can get a game over (Which does not provide you with a direct gameover) but one of the ways you lose is by getting fucked by monsters but you can survive. It's just you have to makesure you have enough HP. would you consider this a game over rape? about 75% is in this style.
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Re: Why Should A Porn Game Reward You For Losing?

Postby S.T.A.L.K.E.R » Sun Nov 25, 2012 11:52 pm

KaTsuO_O Wrote:The main and often only reason we play porn games is for the dirty content. Sometimes we get it as a reward for accomplishing something, but sometimes we get it for failing. It is like if you we're playing an RPG and you get experience and gear for losing to an enemy, it is completely backwards. Sometimes you unlock a gallery but most of the times it is for completing the whole game. It is only acceptable if the game it self is worth playing, otherwise, screw the game and rip out the gallery. I think it it would make sense for a porn game if you played as the enemy, instead of the victim. That way losing doesn't reward you.

So, why should a porn game reward you for losing?

I believe being raped is a proper analogy for losing, so when you get grab or lose in game it makes sense in many of these games to be raped. I think developers need to save more of the interesting monsters ,and erotic sex scenes towards the middle and end of the game.
Last edited by S.T.A.L.K.E.R on Wed Nov 28, 2012 2:41 am, edited 2 times in total.
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Re: Why Should A Porn Game Reward You For Losing?

Postby Lucky777 » Mon Nov 26, 2012 12:52 am

KaTsuO_O Wrote:As long as you don't get rewarded for the wrong reasons


It's kind of interesting just how completely the quoted sentiment misses the point.

A game is an interactive experience, how it is tailored will differ from game to game, and different games and types of game will appeal to different people.

A loop with a story isn't the same as directly controlling the character in the story yourself, precisely because of the INTERACTIVE element.

Just for now, I'll consider "game over rape" games, or "GoR", where you get the scene as a result of game over, "rape drains hp, leading towards game over" games, where you can get grappled and that drains your hp (some examples are the Run or Rape games, "RoR") and "Rape on loss of a fight" games, which can be referred to as "RoL", or just "Rape on loss", which last genre is really the one that I most prefer. Really "rape on loss" could cover all, since by definition in either of the other two you get raped after losing in a fight or failing in an evasive attempt, but in the specific genre I'm talking about, that loss does not end the game.
That's actually why I happen to prefer the last-mentioned genre.

Now, naturally, the inconvenience that accompanies reloading a save in a Game OVER rape game, as opposed to a rape-on-loss game, and ESPECIALLY the fact that if the character "beats" the game, said character has never been raped at all, are two of the reasons that I myself consider the former genre to be inferior, while the inconvenience of having to manage one's hp and worry about extraneous shit like that is one of the reasons that I consider "rape drains HP, leading towards game over" games to be inferior.

Those who prefer the permanence of "inescapable bad ends", however, would say that there is much to be said in favour of actual Game OVER rape and not just rape on loss.

In addition, those who prefer to FEEL the struggle and failure of the character might have a great liking for games where the rape drains hp, leading towards game over. That same demographic would certainly prefer games that not only give the porn on loss, but also are hard to win, even where you try legitimately to win.
I've read at least one post on the Line Marvel forums in which the poster claims to enjoy that aspect of fairy fighting. (Though the poster might be saddened to learn that just holding one direction and pushing strong-punch basically makes Tiki roflstomp any enemies including the fairy crushers, with very few exceptions. Well, perhaps Eluku's added some superior AI or something so that is no longer the case ...)

In any case, however, the content itself, being the important and relevant matter, shouldn't be compromised in any way by the method of obtaining it, or by any other thing.
To say that in what may be a more comprehensible way, I'll just give an example:
Where the rape scene ends in a game over, or results FROM a game over, the game over shouldn't compromise enjoyment of the scene - eg, by forcing a fade to black.

Regardless, the point is that porn on loss of a fight, or for any other failure, is not a reward for the wrong reasons.
It's all about the fetish that the game is designed to appeal to.
Even impossible games can work, and while you'd be right to say that an IMPOSSIBLE game is similar to "just adding a story", the interactive element makes them different.
From a game-design standpoint, porn on loss simply has to be designed around so that it is not inconvenient or unnecessarily cumbersome.
Fairy fighting does this by allowing the players to choose which stages they play, and the games I like best handle it by causing the rape on loss of a fight not to end the game.
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Re: Why Should A Porn Game Reward You For Losing?

Postby corta » Tue Nov 27, 2012 6:29 pm

I'll start by saying that I've not ready ANY of the words above me, but as an (ex?)peddler of this sort of filth..

the goal is ultimately to reward on wins, but it seems like such a waste to not have it on loss, too.
naturally, you might end up doing both and being really, really unhappy with everything.

biggest problem is the game format, though.
a cut-scene of any significant length (win or lose) will always cut into the flow of any real-time game.
at which point, it becomes just some game with short bouts of occasional juicy fap-fap time sections -sometimes-.
or it's just got a "capture" mechanic slapped in somewhere. (jeez, who'd do that, right?)

I've been looking for a good genre to adapt to, and the closest I've come is the "choose your own adventure" schtick.
but if anybody has better ideas, let's have at it.

..I might actually read this thread and edit the stuff that sounds dumb, now..


oh, and we might need to make the distinction between a "porn game" and a game with said-juicy-sections.
The former has sex as a forethought without wasting time on generic vidya gameplay. (a-la zonesama)
and having such a thing not look soulless is truly a magnificent feat.

(was I going somewhere with this?)

..oh right, yeah.

we're juggling too much stuff and coming out worse for it.
I don't know what simple is or how to make it go, but we will find our way.
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Re: Why Should A Porn Game Reward You For Losing?

Postby OwnerOfSuccuby » Wed Nov 28, 2012 4:39 am

Hello Corta ;) Nice to see you on forum ;)
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Re: Why Should A Porn Game Reward You For Losing?

Postby GoRepeat » Thu Nov 29, 2012 3:12 pm

It shouldn't reward you. It should utterly torture and humiliate you!
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Re: Why Should A Porn Game Reward You For Losing?

Postby Valithan » Fri Nov 30, 2012 11:36 am

part of how 'rewarding' the loss can be also depends on the emphasis of "losing". CoC is pretty frequent on "losing" and has its give/take with that, but other rape/escape/etc games do seem kinda silly to have the more enticing bits be from losing/failing etc. I guess for some makers its a bit of amusement to try to create this conflict/difficulty by pretending there's some magical reward for not giving in.

My take would be to give the players PLOT when they lose. No scene skipping either. If they're not winning its because they suck or don't know whats going on and plot will magically make every better. Or get frustratinh to the point of restarting, moaning, or giving up altogether.
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Re: Why Should A Porn Game Reward You For Losing?

Postby OwnerOfSuccuby » Fri Nov 30, 2012 3:05 pm

May be you do not want you character be fucked ;) In this point of view it is not the reward :mrgreen: :lol: ;)
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Re: Why Should A Porn Game Reward You For Losing?

Postby DoggieDog52 » Sat Dec 01, 2012 7:42 am

I think it should be noted that there is a difference between "winning" and "finishing".

"Winning" a game means you beat the main story of the game; you've fought your way past all the rape monsters and accomplished the objective of not getting raped. Meanwhile, "finishing", to be blunt, means actually orgasming to the game. You don't necessarily have to finish the game if you don't want to orgasm to it. This may sound bad in perspective of appreciating all the work the developers and artists put into the game but in a way, that's kind of what they wanted to happen.

Unlike normal games, more hentai games aren't designed to appreciate the true majesty of all of the gameplay elements but to complement the porn. To some people, sitting around looking at normal pictures over and over doesn't necessarily do it but the interactivity and sounds can be really add to the experience and make it a much more interesting masturbation. For those developers who aren't doing porn games solely for money (or any money at all, god bless those people), the want their players to be aroused and use their games well. If the people who play don't finish the game the first time around, that's even better for them because they can get more bang for their metaphorical buck as they continue playing through the game.

But I'm getting off topic with what I was originally saying. The difference between winning and finishing in hentai games is that developers consider both when they're creating their game. Of course they want the players to play through their full narrative but they want their players to get sexual enjoyment out of it as well. In a way, hentai game developers often create win-win situations with their games; a loss means a rape scene while a win means a continuation into more stages with more sex and possibly a gallery being unlocked for beating the game.

This is one of the best things that some hentai games do, they eliminate some of the frustration. Being frustrated while fapping is a horrible, horrible feeling that can make it uninteresting to play and ruin good times. A game has to be hard enough to offer some challenge but if it's too difficult it's a huge turn off. This is why losing rape is good; even if you "lose", you can still "finish", encouraging you to come back and play again to get farther and get more hentai.

I can see where you're coming from but hentai developers have to consider the sexual content before the game content if they want their game to sell. In the end, when a person gets "rewarded" for losing, that's alright because it'll keep them coming back (no pun intended) to play more and be rewarded the right way by winning. It's not a foolproof plan by any means but it's better to create a sexual game that constantly rewards players to make them come back than a challenging game with sex in it that feels more like a chore to get the sex than necessary. After all, the internet is full of porn; games have to keep the attention of players or they'll just sit on players' hard drives gathering bytes of dust.
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Re: Why Should A Porn Game Reward You For Losing?

Postby IrrelevantComment » Sat Jan 12, 2013 4:07 pm

KaTsuO_O Wrote: why should a porn game reward you for losing?

My god, where was this post before I left the forums for months? This. A thousand times this.

trunks2585 Wrote:That's one of the things I liked about Bowser's Castle, Mario is MIssing and Legend of Krystal. The good stuff you got as a result of progressing through the game.


Am I the only one that thinks that the original LoK... wasn't that good? It wasn't really a game. Sakyubasa no Tatakai is a brilliant example of how a porn game should be made in my opinion
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Re: Why Should A Porn Game Reward You For Losing?

Postby karminator98 » Mon Jan 14, 2013 5:10 pm

When making a game, you have to keep in mind the goal of a game : entertain the user. The same goes for any type of game, any type of art. In our case, either make him laugh or masturbate.

There is then a question of choice. It is not to "lose" or "win" : it is s question of having fun. Do you want to make the game more erotic, and less rewarding, or more rewarding and less "fun". Most game programmers seems to have chosen the fun side, but there may be other ways around : how could we make a game both challenging and arousing.

Making the character not to like sexe when failing, thus unlocking more sex scenes upon a victory, could be an idea, and I'm sure that there is plenty more. But sex rewards for losing looks inevitable if you want the game to be all-way fun.
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Re: Why Should A Porn Game Reward You For Losing?

Postby humbird0 » Fri Feb 08, 2013 2:49 am

Games that reward players for losing is something that has always puzzled me.

But... something has just occurred to me:
The games that do this well, are actually rewarding exploration.
Although it is presented as "losing," what's actually happening is the player is being rewarded for experimenting.
The player tries different things, and sexy scenes are their reward.
It's confusing because it does not reward the player for their skill in overcoming challenges, it rewards the player for being curious.

I have seen this done well in games such as this one.
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