KaTsuO_O Wrote:As long as you don't get rewarded for the wrong reasons
It's kind of interesting just how completely the quoted sentiment misses the point.
A game is an interactive experience, how it is tailored will differ from game to game, and different games and types of game will appeal to different people.
A loop with a story isn't the same as directly controlling the character in the story yourself, precisely because of the INTERACTIVE element.
Just for now, I'll consider "game over rape" games, or "GoR", where you get the scene as a result of game over, "rape drains hp, leading towards game over" games, where you can get grappled and that drains your hp (some examples are the Run or Rape games, "RoR") and "Rape on loss of a fight" games, which can be referred to as "RoL", or just "Rape on loss", which last genre is really the one that I most prefer. Really "rape on loss" could cover all, since by definition in either of the other two you get raped after losing in a fight or failing in an evasive attempt, but in the specific genre I'm talking about, that loss does not end the game.
That's actually why I happen to prefer the last-mentioned genre.
Now, naturally, the inconvenience that accompanies reloading a save in a Game OVER rape game, as opposed to a rape-on-loss game, and ESPECIALLY the fact that if the character "beats" the game, said character has never been raped at all, are two of the reasons that I myself consider the former genre to be inferior, while the inconvenience of having to manage one's hp and worry about extraneous shit like that is one of the reasons that I consider "rape drains HP, leading towards game over" games to be inferior.
Those who prefer the permanence of "inescapable bad ends", however, would say that there is much to be said in favour of actual Game OVER rape and not just rape on loss.
In addition, those who prefer to FEEL the struggle and failure of the character might have a great liking for games where the rape drains hp, leading towards game over. That same demographic would certainly prefer games that not only give the porn on loss, but also are hard to win, even where you try legitimately to win.
I've read at least one post on the Line Marvel forums in which the poster claims to enjoy that aspect of fairy fighting. (Though the poster might be saddened to learn that just holding one direction and pushing strong-punch basically makes Tiki roflstomp any enemies including the fairy crushers, with very few exceptions. Well, perhaps Eluku's added some superior AI or something so that is no longer the case ...)
In any case, however, the content itself, being the important and relevant matter, shouldn't be compromised in any way by the method of obtaining it, or by any other thing.
To say that in what may be a more comprehensible way, I'll just give an example:
Where the rape scene ends in a game over, or results FROM a game over, the game over shouldn't compromise enjoyment of the scene - eg, by forcing a fade to black.
Regardless, the point is that porn on loss of a fight, or for any other failure, is not a reward for the wrong reasons.
It's all about the fetish that the game is designed to appeal to.
Even impossible games can work, and while you'd be right to say that an IMPOSSIBLE game is similar to "just adding a story", the interactive element makes them different.
From a game-design standpoint,
porn on loss simply has to be designed around so that it is not inconvenient or unnecessarily cumbersome.Fairy fighting does this by allowing the players to choose which stages they play, and the games I like best handle it by causing the rape on loss of a fight not to end the game.