Today I was scrolling across the Forum and it still surprises me that the Breeding Season page is still a active discussion on the Forum despite the fact that the game was canceled 4 months ago. It was a shame when I heard the news and I was surprised how fast the news actually spread, even being reported on Kotaku.
There have been fights over if H-Bomb or S-Purple were responsible for the failure of the project. I honestly think both parties were responsible. H-Bomb was probably poor on his management skills and because of that became very delayed in his progress, while S-Purple took advantage of the contract and decided to work behind his back. I think that if S-Purple just told H-Bomb before filing the paperwork for Cloud Meadow that he wanted to leave the project that the tension would not have escalated to the point that it did.
However the one thing that I took away from this was more about the Use of Patreon. S-Purple mentioned that before he joined the project that the Patreon postings were inconsistent and that production more or less halted. When S-Purple joined it revitalized the project, but the cancellation of the game caused more controversy for patreons than the creators themselves. $42,300 a month of people's money had gone down the drain and a community divided, blaming both sides for the failure of this project. Although Patreon is a great tool, the question I have is at what point SHOULD you have a Patreon?
I have personally never made an account for any project I was a part of, both inside and outside the forum. The reason being that I know I'm inconsistent. My schedule might be free one semester but the next I have no time to spare. It's even worse when you work on multiple projects, because then you have to choose how to break up your schedule just to make deadlines. Some weeks I just don't want to work on stuff. As well as the fact that managing the rewards system on Patreon should really be another job on it's own. So if I'm working on a project for something, it means that I'm working on it on my Free time, behind closed doors, and not getting paid. I honestly wonder how Breeding Season's fate might have been changed if everything was behind closed doors instead of having the constant pressure of Patreon waiting for progress to be done.
So in my position I'm wondering at what point should a game start a Patreon? Should you do it right away? Should it be when there is a team involved? Should you be a certain percentage done with the game? Should the programming be done and use Patreon just to implement the GUI? At what point is it appropriate to Start a Patreon Page? I only ask because I remember people telling me for one project (which is on Hiatus right now, whoops) that I should get a Patreon, but with the amount of progress I made, I'm glad I didn't.
What do you think?
( Also If you wish to talk about the Breeding Season's fallout, that's fine, just please be kind and courteous. I won't accept any hate speech about anyone on the discussion. )