a rookie's game

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a rookie's game

Postby texasstallion » Wed Jun 22, 2016 12:15 am

Hello im new to the whole coding thing. I want to make a game with many of the aspects similar to sim brothel but in a high school sim date game.

I was hoping i could get some pointers of where i can go to learn how to make a game like that and, if i could use the sprites(i hope thats corect) models from the sim brothel game.

i have just been going and watching you tube videos on how to make a JavaScript game, but none really show me how to make a good sim date or even a visual novel type game.
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Re: a rookie's game

Postby OwnerOfSuccuby » Thu Jun 23, 2016 8:11 am

If you are saying about flash game that you will need Adobe flash Professional CS6 or higer (Animate CC and etc).

If i am wright - it can use some kind of templates for girls like - viewtopic.php?f=45&t=6492

If you are telling about some kind of that - i can tell you a little about how to program in flash in PM for example.
Or you can read this (very old my topic) viewtopic.php?f=29&t=2370 - to have an idea how it all works like.

For more harder games you will need classes.

Buy the way - you can always ask i hope some body will tell you a lot of interesting thingth ;)
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Re: a rookie's game

Postby AcetheSuperVillain » Thu Jun 23, 2016 10:20 pm

If you know Javascript, Flash's ActionScript3 is the same thing and Unity 2D and 3D can use Javascript.

If you wish to use Flash CS, the how-to-make-websites tutorials will give you a lot of insight to using the buttons and controlling movieclips and so forth which will all be applicable to making the usual types of brothel games. If you don't want to pay for CS, you can use FlashDevelop, which won't be as easy on its own, but there are a lot of libraries you can get, like Flixel, Stencyl and others. You may want to check out "blit" engines. 8bitrocket made some very good AS3 blit engine tutorials that I used extensively. Flixel is a blit engine, and I think Stencyl is, so learning at least what a blit engine is will help you understand how those libraries work. Blit engines are absolutely essential if you want to use spritesheets for animation, and they can allow you to avoid some OOPing depending on what you need to get done.

If Unity is your jam, it comes with a very clear and useful buttons interface that you can use. Unity also has a built-in collision detection and physics system, so if you want to do something like moving a character around in a location, it's a lot easier to get that started in Unity. The people who run Unity make some very good tutorials for certain kinds of games. I would recommend trying a few tutorials that are unrelated just so that you can get a feel for the program and what is possible with it. And there is a shitton of free or cheap 3D resources out there, a large percentage of which are naked women. The free and wonderful Blender3D will help you out when manipulating 3D resources or making animations. Unity 2D might be able to use the corta's armatures, or produce something similar, but I've never used Unity's 2D stuff.
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Re: a rookie's game

Postby texasstallion » Sat Jun 25, 2016 12:05 am

Thanks alot for the feedback.
Well i want to use Corta's templates but i dont think you can use them in unity, plus i think its also harder to get poeple to play your game if its not in flash.
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