New Game Idea

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New Game Idea

Postby Adeon » Fri Apr 19, 2013 3:38 am

First at all, english isn't my first language, pardon for the misspellings.

I am new in the forum (but I am always reading here) and it is my first post;

I'm want to start a new game development, combining puzzle, RoR and exploration. I have no full time, because of this, I need some help.

Scenery:
- An isolated isle with a lab, caves and sewers;
- Isometric only on scenery and objects, characters visuals will be like platform game;

Short Story:
- Some experiment gone wrong?
- Mans become violent;

Some Desired Mechanics:
- You control a soul;
- You play with a female survivor;
- The soul can possess any other available female body in range;
- If you die, the current body become unavailable permanently and the soul will possess any other female body in range (game over if don't have any);
- You can collect experience level, items, weapons, costumes and other stuff;
- Ugly and hot girls (more or less attractive, can change gameplay);
- Perks and traits (customizable, can change gameplay, some girls have unique traits);
- You can become addicted to sex :P;
- Costumes will change your attraction level;
- You can arm/disarm/create traps, items and weapons;
- You can collect stuff;
- You can become a whore doing submissive sex for exchange of any stuff (hot girls have bonuses :P);
- Hardcore mode (need sleep, food and water);
+ Possible Coop (survive together) for 4 players in a LAN (hamachi can simulate this :D);
- You can catch and spread diseases;
- Day and Night - The Darkness will help your to avoid danger (if you don't make noise);
- Advanced Quest system;
- Target of 8 to 20 hours of playtime;
- Dynamic language to allow custom mods to add places, items, costumes, quests and more (= infinite gameplay :D);
- Karma system - Dialogue based in your decisions;
- Off course, many sex scenes;
- (...) = More ideas will be welcome :)

I'm a senior AS3 Programmer & game developer (I have already developed some big social games), I will need help with graphics and animations;

I will not classify the game as commercial, my idea is a freeware. :)
The source will be shared with all helpers, if we develop a solid structure, many other games can be made easily.

Its a HUGE project, but only need a small start.
I can't work with full time, but I will try to do the game.
Any volunteer? :)

Screen & gameplay idea:
Click to Play
(Javascript Required)

ui.swf [ 25.95 KiB | Viewed 1425 times ]


WASD to Move
L to turn Light/Dark

salt.jpg
UI
salt.jpg (27.07 KiB) Viewed 1425 times


Language: AS3 + Air
Distribuition: Air Installer (iOS & some Androids can install Air files :D)

'Sakyubasu no Tatakai' bring me here, my favorite. :lol:
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Re: New Game Idea

Postby QuizmasterBos » Fri Apr 19, 2013 4:14 am

Adeon Wrote:First at all, english isn't my first language, pardon for the misspellings.

I am new in the forum (but I am always reading here) and it is my first post;

I'm want to start a new game development, combining puzzle, RoR and exploration. I have no full time, because of this, I need some help.

Scenery:
- An isolated isle with a lab, caves and sewers;
- Isometric only on scenery and objects, characters visuals will be like platform game;

Short Story:
- Some experiment gone wrong?
- Mans become violent;

Some Desired Mechanics:
- You control a soul;
- You play with a female survivor;
- The soul can possess any other available female body in range;
- If you die, the current body become unavailable permanently and the soul will possess any other female body in range (game over if don't have any);
- You can collect experience level, items, weapons, costumes and other stuff;
- Ugly and hot girls (more or less attractive, can change gameplay);
- Perks and traits (customizable, can change gameplay, some girls have unique traits);
- You can become addicted to sex :P;
- Costumes will change your attraction level;
- You can arm/disarm/create traps, items and weapons;
- You can collect stuff;
- You can become a whore doing submissive sex for exchange of any stuff (hot girls have bonuses :P);
- Hardcore mode (need sleep, food and water);
+ Possible Coop (survive together) for 4 players in a LAN (hamachi can simulate this :D);
- You can catch and spread diseases;
- Day and Night - The Darkness will help your to avoid danger (if you don't make noise);
- Advanced Quest system;
- Target of 8 to 20 hours of playtime;
- Dynamic language to allow custom mods to add places, items, costumes, quests and more (= infinite gameplay :D);
- Karma system - Dialogue based in your decisions;
- Off course, many sex scenes;
- (...) = More ideas will be welcome :)

I'm a senior AS3 Programmer & game developer (I have already developed some big social games), I will need help with graphics and animations;

I will not classify the game as commercial, my idea is a freeware. :)
The source will be shared with all helpers, if we develop a solid structure, many other games can be made easily.

Its a HUGE project, but only need a small start.
I can't work with full time, but I will try to do the game.
Any volunteer? :)

Screen & gameplay idea:
ui.swf

WASD to Move
L to turn Light/Dark

salt.jpg


Language: AS3 + Air
Distribuition: Air Installer (iOS & some Androids can install Air files :D)

'Sakyubasu no Tatakai' bring me here, my favorite. :lol:

This all sounds very interesting. I like what I am seeing here.
Now sadly, people here aren't as keen helping out, but that is mostly in the programming sense, which you seem to already haven taken care of.

But that doesn't mean that finding graphical designers will be an easy task as well. I hope you can attract some people, it is an interesting project and I don't want to see it die.

I can't help you with animations or art, but I can help you with dialog, when you get that far. English isn't my first language either, but I learned it a very young age, so I can help you out with that.

Now let's see:
- Gorepete (the person behind Sakyu) can draw and animate, but he is unable to work on anything for a while. He is also known for his on- and off work.
- Digfree can sorta draw and do animations.
- Luftmallow can draw but doesn't do animations, I think you have a good chance of getting his help. So I can notify him with a PM if you want.
- HartistaPipebomb can draw, but he is busy with his own game. I can still try.
- AnotherArrow can draw and do animations, he might be able to help (even though he hasn't appeared in about a week and he hasn't done work in longer)
Ivan-Aedler possesses some drawing and animating ability. He is making his own game too, but he would be happy to help.
That is pretty much all the people involved with flash games that can draw and do animations. There are also others, but they are working on non-flash projects, which I personally don't follow.

You can try finding some people on your own, but you can't use the PM feature until you reach 10 posts so that means you should get 10 posts first.
May I advise trying out some other games on LoK and writing up your thoughts on them?
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Re: New Game Idea

Postby Ivan-Aedler » Fri Apr 19, 2013 4:32 am

Hey, hi! Nice project you have here.

Adeon Wrote:First at all, english isn't my first language, pardon for the misspellings.

Neither do I. But I would like to help you art and animations during the time I wont be working on my game. I've worked a bit with woman bodies, but my strong part is with objects and backgrounds. I work with pen tool, so my objects TEND to be low in CPU resources, thats important. Also, they become curvier/smoother than using Brushes. I have a game of Princess Peach here http://www.legendofkrystal.com/forum/viewtopic.php?f=34&t=2265
So you can have an idea of some art I did (Peach face and part of her body, and background/mountains/objects/doors, etc). Luftmallow made most of her outfits.

Adeon Wrote:I'm want to start a new game development, combining puzzle, RoR and exploration. I have no full time, because of this, I need some help.

Time is gold.

Adeon Wrote:Scenery: - An isolated isle with a lab, caves and sewers; - Isometric only on scenery and objects, characters visuals will be like platform game;

Wait! For that isometric view, its better to have at least four poses: LEFT, RIGHT, BACKSIDE, FRONTSIDE. Left = Right (inverted), so three different poses. But games like Super Mario RPG uses up to 8 views (diagonal too). You dont need that (I hope so). Many games are so nice to play with, even with 4 poses only.


Adeon Wrote:Short Story: - Some experiment gone wrong? - Men become violent;

Like Resident Evil? Interesting.

Adeon Wrote:Some Desired Mechanics:
- You control a soul;
- You play with a female survivor;

If shes a survivor, why making a soul if you can create an alive female, breathing? ;) One that can be...erhm...you know... engaged in sexual activity.

Adeon Wrote: - The soul can possess any other available female body in range; - If you die, the current body become unavailable permanently and the soul will possess any other female body in range (game over if don't have any);

Interesting concept, as we can play with different females we want. But hmmm...why not thinking more about the possibility to make a true female, like the protagonist of Resident Evil? You can even make an scene where she walks with an apron only (a medical clothing).

Adeon Wrote: - You can become addicted to sex :P;

This is good ;)

Adeon Wrote: + Possible Coop (survive together) for 4 players in a LAN (hamachi can simulate this :D);

A huge project :o Calm down, Calm down, you should think of this when you are so later in your game development.

Adeon Wrote: - Day and Night - The Darkness will help your to avoid danger (if you don't make noise);

Nice one!

Adeon Wrote: - Off course, many sex scenes;

Here around LOK, 'many' is more than 50 :lol:

Adeon Wrote: - (...) = More ideas will be welcome :)

I can help you with art, as I've said, if you can help me with AS3. I need to convert MIM PUT (the link I've shown above) to AS3. I program in AS2. More than 60% of the game already uses external .AS files, so it shouldnt be hard to convert it, provided I can use (root as MovieClip) substitution. I dont care having just one AS file that deals with 'global variables' (a global class with tons of variables). I dont require many classes :/ A good thing in AS3: 1) we can use external classes (more common in the web), that even control MP3 pitch/speed/mixing with other Mp3 and MIDI support! 2) we can use different FPS settings in each movie clip, 3) its really optimized for , say, thousands of clips at the same time (up to 10 times of AS2). 4) We can use functions like _currentLabel, so we dont need to put stop/gotoAndPlay or some code in a given label name, as we can put code dynamically.

Adeon Wrote:I will not classify the game as commercial, my idea is a freeware. :)

My game is also freeware. Freeware is the future! We can show those bigger business guys that we can create something interesting, and more, with people participation/voting, like a democracy (or almost like), instead of a monopoly.

Adeon Wrote:The source will be shared with all helpers, if we develop a solid structure, many other games can be made easily.

Prefer to share along your team only. I've had problems with my source being changed in a way they claimed the game were theirs, not mine.
Be careful. Unfortunatelly, 'el justo haga pelo el pecador'.

Adeon Wrote:'Sakyubasu no Tatakai' bring me here, my favorite. :lol:

Gorepete! A well known artist and coder here ;)
Be welcome! And see if you can make nice posts to raise your participation, so you can post PM (personal messages). People like to use PM.
Last edited by Ivan-Aedler on Fri Apr 19, 2013 8:07 pm, edited 1 time in total.
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Re: New Game Idea

Postby Adeon » Fri Apr 19, 2013 8:14 am

Thanks for the replies. :)

Ivan-Aedler Wrote:Wait! For that isometric view, its better to have at least four poses: LEFT, RIGHT, BACKSIDE, FRONTSIDE. Left = Right (inverted), so three different poses. But games like Super Mario RPG uses up to 8 views (diagonal too). You dont need that (I hope so). Many games are so nice to play with, even with 4 poses only.

Projectiles and gun shots will look strange with 3 poses (not on diagonal, diagonal request only 2 if we flip the sprites - if not 8 views), but we can do other alternatives, and three poses are nice and request less development time.

Ivan-Aedler Wrote:If shes a survivor, why making a soul if you can create an alive female, breathing? One that can be...erhm...you know... engaged in sexual activity.Adeon wrote: - The soul can possess any other available female body in range; - If you die, the current body become unavailable permanently and the soul will possess any other female body in range (game over if don't have any);Interesting concept, as we can play with different females we want. But hmmm...why not thinking more about the possibility to make a true female, like the protagonist of Resident Evil? You can even make an scene where she walks with an apron only (a medical clothing).

I think in game difficult for this case, if you possesses a less attractive girl, for example, chance of rape decreases.
When you find your perfect girl, you will be more careful, and a nice girl NOT go unnoticed. :twisted:
Bodies will not be very different from each other (because of the clothes). Many bodies = hard work.

Ivan-Aedler Wrote:I can help you with art, as I've said, if you can help me with AS3. I need to convert MIM PUT (the link I've shown above) to AS3. I program in AS2. More than 60% of the game already uses external .AS files, so it shouldnt be hard to convert it, provided I can use (root as MovieClip) substitution. I dont care having just one AS file that deals with 'global variables' (a global class with tons of variables). I dont require many classes :/ A good thing in AS3: 1) we can use external classes (more common in the web), that even control MP3 pitch/speed/mixing with other Mp3 and MIDI support! 2) we can use different FPS settings in each movie clip, 3) its really optimized for , say, thousands of clips at the same time (up to 10 times of AS2). 4) We can use functions like _currentLabel, so we dont need to put stop/gotoAndPlay or some code in a given label name, as we can put code dynamically.

I played MIM many times (It's a reference to me), I tried the last version (1.9.9 & 1.9.8), but I can't jump. :D
I can help you with the conversion, if you wish.

QuizmasterBos Wrote:But that doesn't mean that finding graphical designers will be an easy task as well. I hope you can attract some people, it is an interesting project and I don't want to see it die.

Will not die. :)

QuizmasterBos Wrote:I can't help you with animations or art, but I can help you with dialog, when you get that far. English isn't my first language either, but I learned it a very young age, so I can help you out with that.

Your help with dialogs will be very welcome.

QuizmasterBos Wrote:You can try finding some people on your own, but you can't use the PM feature until you reach 10 posts so that means you should get 10 posts first.May I advise trying out some other games on LoK and writing up your thoughts on them?

I will do this. :)
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Re: New Game Idea

Postby IrrelevantComment » Fri Apr 19, 2013 2:55 pm

The project seems interesting, I look forward to seeing some progress made on it. I know you said you wanted help with graphics and animations, but if there is anything programming wise that you want help with I'd be happy to assist.

What is the purpose of the game though? As in, what is the player's objective?
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Re: New Game Idea

Postby Ivan-Aedler » Fri Apr 19, 2013 5:26 pm

Adeon Wrote:Thanks for the replies. :)

Nevermind ;) Ok I understood about the soul plot, and in fact, you can have a bit different body shapes, provided the clothing pieces fit the fattest body shape.

Adeon Wrote:I played MIM many times (It's a reference to me), I tried the last version (1.9.9 & 1.9.8), but I can't jump. :D

You need to use 'C' to jump (keyboard config 1). Which keyboard config were you playing on? Remember you can see the current key config in pause menu.

Adeon Wrote:I can help you with the conversion, if you wish.

Thank you. I prefer to see what I can do here as a start (art, girl design) then later (a month, even more) I'll get back to AS3. I really want to start helping first. You deserve it! You will know later why (a strong reason) ;)
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Re: New Game Idea

Postby QuizmasterBos » Fri Apr 19, 2013 11:39 pm

Adeon Wrote:
QuizmasterBos Wrote:But that doesn't mean that finding graphical designers will be an easy task as well. I hope you can attract some people, it is an interesting project and I don't want to see it die.

Will not die. :)

Thank you for telling me that. I will try to help as best as I can.

Adeon Wrote:
QuizmasterBos Wrote:I can't help you with animations or art, but I can help you with dialog, when you get that far. English isn't my first language either, but I learned it a very young age, so I can help you out with that.

Your help with dialogs will be very welcome

Great! We can do it twofold. Either you write up some dialog in English and I'll touch it up for you (editing it to look and be better). Or you want me to write some stuff when the time comes? Of course we can also do both.
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Re: New Game Idea

Postby Adeon » Sun Jan 04, 2015 6:02 am

Sorry guys ( or girls :P )
Almost two year away (end of relationship and 3 move ins), now I have mood to continue the production of the game.

Now I have the basic engine to create the game, I will start to make the thinks visible and create the necessary tool for level design.
I have changed ALL of the proposed mechanics.

The targets are:
- You are a female survivor A.K.A Rim (only available customization is the outfit);
- The action you take change Rim karma, she can be a pure or evil in her choices, it will change the gameplay difficult;
- Rim can evolve herself by gaining a unique type of experience, besides the normal experience to raise her stats;
- The gameplay will require to be TACTIC (not hide and run or shot everywhere, only hide and be stealthy);

See the attached document, I already planned several features described:
- Prologue
- Character Stats
- Karma and Lust
- Status and Conditions
- How time in game works and Fatigue
- How to gain new abilities/perks and evolve
- How to recover fatigue
- Outfits and Enemy
- How intercourse works and enemy behavior
- Available weapons and items

Again, english is not my first language, sorry for grammatical errors.
I accept any suggestion, but only the easy ones to do. :P

Thanks!
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