Bartangelus Wrote:What you have so far is great why don't you post this thread on the creative corner ?
Partly because it's not really in a playable state at the the moment, I want to have a more cohesive and functional demo before putting it in the CC. And partly because at the moment I'm not ready to commit to trying to finish this game, or work on it long term, so I felt discussion was more appropriate for now.
Bartangelus Wrote:1) I love RPG style combat. But maybe the time should freeze when it's your turn because you don't have time to choose your abilities. Also when you use the abilities if the mouse leave the area of the abilities they just disappear and you have to click again, very annoying (but hard to explain well).
Oh and the foe selection is too small you should be able to click on the enemy or on a bigger arrow above him.
I get what you mean about the time taking too long. I'm not sure I want to freeze it though, I might try other ways around it like making your character's bar recover faster to account for the time delay, so although it takes longer to choose moves you can do it more often.
Fair point about the selection and the abilities, I'll try to make those easier to use
Bartangelus Wrote:2) Great idea but it needs a lot of ennemies because it can be boring quickly if you always fight the same ennemies.
I'm glad you like the idea. I'm working to put male and female SharpClaw in at the moment, then hopefully I will be able to find somebody else to help out with other enemies because I can't draw at all
Bartangelus Wrote:3)Don't lag I'm a 17 fps, sure it's slower than the other but nothing too serious.
4) Don't knwo what is a frame rate but I prefer the second animation with the character who moves the other is way too static for me.
By frame rate I mean the fps, the rate at which the screen updates. I think I'm going to use the second one, but add options to disable the animations for people who want the higher fps.
Bartangelus Wrote:5) Don't understand this question xD
UI is user interface, I meant the way the game data is displayed and the player interacts with the game, but you answered this in your first question. Thanks for the feedback, helped a lot
blackcore11 Wrote:nice work man. If i my be so bold and ask what sex sens are you planing on adding.
Honestly, the sex isn't really a huge concern for me right now. I want to get the game playable before I think about that, and maybe get an animator to help me out with them. What I do know is that I want to take this in a different direction to the original LoK and make the sex more consensual. Also the sex scenes will be earned through gameplay through quests and such.