Fantasy Fanatic:
Spoiler (click to show/hide):
Anna Hyweild had spent her entire day walking, it wasn’t something new, she was never one for staying still, and no more than ever she had to keep moving. She was near certain that what she seeked was outside of Brightmoore so she had spent the last week heading toward the black mountains, the western border of Beightmoore.
At the moment you were walking through a ditch, the uneven sheet rocks piled up beneath your feet crumbling as you put weight on them, falling into the trickle of water under the rocks. The walls were covered in a deep green moss still slick with water and dripping down into the tiny stream they had built up beneath your feet. Behind you could hear the the crunching of Pika, her four feet making a distinctive noise compared to your own. The area you are in is called Deepmoss forest which had random and short yet extremely powerful rainfall. This meant that everything was always wet, but it was usually sunny out, without a cloud in the sky. Luckily at the moment it was not raining, if it where to start now, there was a chance you could drown in the ditch as it filled with rain water.
After an hour of walking through the damp and windy ditch Anna found a jagged rock with vines hanging off it. You took this chance to get out of the narrow passage that could become a watery grave any minute. From ontop of the rock you got a view out of the dense forest. Beyond you where vast wetlands sparsely populated by who you could only guess where rice farmer huts, followed by a wall of black mountains on the horizon. You had never seen the black mountains before but it was probably a safe bet to assume that was them. Also on the horizon however, where very fast approaching clouds, almost equally as black as the mountains. It wouldn't be too long until the rain hit which would likely not be a good thing if you were in the open.
Across from you, only several yards away, was a vine covered cliff which likely had a cave somewhere behind those vines you could hide in. Looking down you see below the rock was all a thick and probably deep mud, leaving you with three options. One go back down and make a sprint through the ditch, which could hopefully come out in a better spot, of course this brings the risk of drowning if you can’t get out in time. Two, try to climb through the trees to get to the cliff, if you fall though you could end up falling flat in the mud below. Or three, attempt to get through the mud, you very well might get stuck in the mud but atleast you have the lowest chance of death if you fail, though you are aware that there are beasts in these woods that would love to find you trapped in the mud. (all of these are finesse rolls, ill let you try to figure out which one is the easiest).
In any case time is of the essence so you should probably think fast. Pika seems to be getting ancy, it animal instincts fully aware of the impending storm. Though you doubt she will have as much trouble as you do regardless of your choice so you should think about yourself first.
Anna Hyweild had spent her entire day walking, it wasn’t something new, she was never one for staying still, and no more than ever she had to keep moving. She was near certain that what she seeked was outside of Brightmoore so she had spent the last week heading toward the black mountains, the western border of Beightmoore.
At the moment you were walking through a ditch, the uneven sheet rocks piled up beneath your feet crumbling as you put weight on them, falling into the trickle of water under the rocks. The walls were covered in a deep green moss still slick with water and dripping down into the tiny stream they had built up beneath your feet. Behind you could hear the the crunching of Pika, her four feet making a distinctive noise compared to your own. The area you are in is called Deepmoss forest which had random and short yet extremely powerful rainfall. This meant that everything was always wet, but it was usually sunny out, without a cloud in the sky. Luckily at the moment it was not raining, if it where to start now, there was a chance you could drown in the ditch as it filled with rain water.
After an hour of walking through the damp and windy ditch Anna found a jagged rock with vines hanging off it. You took this chance to get out of the narrow passage that could become a watery grave any minute. From ontop of the rock you got a view out of the dense forest. Beyond you where vast wetlands sparsely populated by who you could only guess where rice farmer huts, followed by a wall of black mountains on the horizon. You had never seen the black mountains before but it was probably a safe bet to assume that was them. Also on the horizon however, where very fast approaching clouds, almost equally as black as the mountains. It wouldn't be too long until the rain hit which would likely not be a good thing if you were in the open.
Across from you, only several yards away, was a vine covered cliff which likely had a cave somewhere behind those vines you could hide in. Looking down you see below the rock was all a thick and probably deep mud, leaving you with three options. One go back down and make a sprint through the ditch, which could hopefully come out in a better spot, of course this brings the risk of drowning if you can’t get out in time. Two, try to climb through the trees to get to the cliff, if you fall though you could end up falling flat in the mud below. Or three, attempt to get through the mud, you very well might get stuck in the mud but atleast you have the lowest chance of death if you fail, though you are aware that there are beasts in these woods that would love to find you trapped in the mud. (all of these are finesse rolls, ill let you try to figure out which one is the easiest).
In any case time is of the essence so you should probably think fast. Pika seems to be getting ancy, it animal instincts fully aware of the impending storm. Though you doubt she will have as much trouble as you do regardless of your choice so you should think about yourself first.
Spoiler (click to show/hide):
Name: Anna Hyweild
Gender: Female
Age: 27
Inactivity timer: 2 days. (PM me)
Picture: http://files.vividscreen.info/soft/dfc7 ... tall-l.jpg
Backstory:
Anna comes from a place called Wolf's Den. It's a very large but shallow cavern in the north east mountain ranges. The cave is home to one of the largest packs of wolves on the continent. Her tribe co-exists with the wolves in the cave. The cave is known as a holy site, filled with fire for light and plenty of wide structures built in and along the walls dotted around.
Wolf's Den is located in the Brightmoore territory. The territory of Brightmoore is known for its harsh and strange weather patterns such as spontaneous blizzards, endless rainstorms, and drastic temperature shifts. Meaning anyone living there has to be tough to not just survive, but prosper. Due to the climate, the territory of Brightmoore
has no real kingdom but instead has the Brightmoore Alliance of the tribes who train their own soldiers and will unite if the territory of Brightmoore was to be invaded. While their numbers are small compared to other kingdoms, Brightmoore territory only breeds and trains the strongest of warriors. Having done so for generations, there are few unable to fight should the situation demand it.
The territory of Brightmoore views strength above all else since magic is uncommon, but Anna's tribe has also discovered the value of friendship and cooperation from living together with the wolves. Both the wolves and the people of the tribe have learned much from each other and it is not uncommon for humans and wolves to stick together since working together is beneficial to both of them. While the humans of the tribe value strength in the image of the wolf, they also value compassion and kindness since family and friends are important.
However, due to an argument about the ways of the tribe and it's future, her younger brother left Wolf's Den and disappeared. Anna is now traveling in search for her younger brother who was meant to take over her fathers role as chief advisor one day. She travels fairly light and began her journey with only her wolf companion Pika to keep her company. Her choice of weaponry is a Glaive the length of 2 of her arms lengths. (http://www.cbswords.com/images/kr0050.jpg)
Experience Points: 0/25
Body (4)
-->Strength (4)
-->-->Power (5)
-->-->Durability (3)
-->Finesse (4)
-->-->Agility (6)
-->-->Accuracy (2)
Mind (1)
->Charm (1)
-->-->Seduction (2)
-->-->Diplomacy (0)
->Lore (1)
-->-->Knowledge (2)
-->-->Study (0)
Spirit (2)
-->Magic (0)
-->-->Raw (0)
-->-->Arcane (0)
-->Attunement (4)
-->-->Nature (0)
-->-->Beasts (8)
-->Ethereal (0)
-->-->Celestial (0)
-->-->Demonic (0)
Name: Anna Hyweild
Gender: Female
Age: 27
Inactivity timer: 2 days. (PM me)
Picture: http://files.vividscreen.info/soft/dfc7 ... tall-l.jpg
Backstory:
Anna comes from a place called Wolf's Den. It's a very large but shallow cavern in the north east mountain ranges. The cave is home to one of the largest packs of wolves on the continent. Her tribe co-exists with the wolves in the cave. The cave is known as a holy site, filled with fire for light and plenty of wide structures built in and along the walls dotted around.
Wolf's Den is located in the Brightmoore territory. The territory of Brightmoore is known for its harsh and strange weather patterns such as spontaneous blizzards, endless rainstorms, and drastic temperature shifts. Meaning anyone living there has to be tough to not just survive, but prosper. Due to the climate, the territory of Brightmoore
has no real kingdom but instead has the Brightmoore Alliance of the tribes who train their own soldiers and will unite if the territory of Brightmoore was to be invaded. While their numbers are small compared to other kingdoms, Brightmoore territory only breeds and trains the strongest of warriors. Having done so for generations, there are few unable to fight should the situation demand it.
The territory of Brightmoore views strength above all else since magic is uncommon, but Anna's tribe has also discovered the value of friendship and cooperation from living together with the wolves. Both the wolves and the people of the tribe have learned much from each other and it is not uncommon for humans and wolves to stick together since working together is beneficial to both of them. While the humans of the tribe value strength in the image of the wolf, they also value compassion and kindness since family and friends are important.
However, due to an argument about the ways of the tribe and it's future, her younger brother left Wolf's Den and disappeared. Anna is now traveling in search for her younger brother who was meant to take over her fathers role as chief advisor one day. She travels fairly light and began her journey with only her wolf companion Pika to keep her company. Her choice of weaponry is a Glaive the length of 2 of her arms lengths. (http://www.cbswords.com/images/kr0050.jpg)
Experience Points: 0/25
Body (4)
-->Strength (4)
-->-->Power (5)
-->-->Durability (3)
-->Finesse (4)
-->-->Agility (6)
-->-->Accuracy (2)
Mind (1)
->Charm (1)
-->-->Seduction (2)
-->-->Diplomacy (0)
->Lore (1)
-->-->Knowledge (2)
-->-->Study (0)
Spirit (2)
-->Magic (0)
-->-->Raw (0)
-->-->Arcane (0)
-->Attunement (4)
-->-->Nature (0)
-->-->Beasts (8)
-->Ethereal (0)
-->-->Celestial (0)
-->-->Demonic (0)
Nobudi:
Spoiler (click to show/hide):
You where scribbling notes in your journel while examining a strange dead plant when you saw a glint of purplish green light out of the corner of your eye. Looking up you spot a small orb floating in the air, it was mainly green but it crackled with purple electricity. It passed by quickly through the trees ahead of you. Taking no time, you chase after it stuffing your your journal away while you ran. Ducking branhes and vaulting rocks and fallen trees you begin to gain on the anomaly which you can only hope is a sprite. You have almost caught it when you suddenly come screeching to a hault, catching yourself moments before falling into the pit infront of you. As you catch your breath you realise that in your chase you had eneded up right below one of the floating islands. This one wasnt extremely big compared to the ones closer the aldermen but it was certainly big enough for a small village. The islands have all come directly out of the ground, and as such there craters beneath all of them. Looking down again you see that in the crater where a darker form of vegetation and you could see movement below, you had always been interested in these crater ecosystems but you were always to afraid to actually go into one.
The sprite, right! Looking up you see it slowly drift upwards onto the island, damn. You know the way up, every island has a teleporting glyph at the bottom that can get you up, of course they are guarded by high elves who certainly don't want any filthy woodland elves in the few parts of aldermen garden that weren't inhabited by feral and woodland elves. It took you a little while but you manage to find a semi well kept cart trail, meaning if you follow it, it should lead you to the glyph shrine for teleportation. Following it aways, still in a hurry but keeping low as to not get spotted by a patrol of high elves. Speak of the devil.
As you hurriedly move through the brush to the side of the trail you begin to hear laughter and talking. Getting to bend in the road you opt to just climb onto the large rock that the path went around to shave off time and avoid being seen. From ontop of the rock you can see where the commotion was coming from. A group of five high elves, more surprisingly however where the two feral elves that where with them. Both of whom appeared to be bound by purple chains, that came out of thin air and where made purely out of magic. Where they touched skin they made complicated glyphs of magic that bound the elves arms and legs leaving them trapped. The bottom half of both of their “clothes” had been ripped off and both girls where being raped. One was bent over and being spitroasted with her arms hanging in the air caught by the chains. Meanwhile the other one had her arms bound together over her head and her feet held up and spread leaving her sitting mid air. A man between her legs and holding her butt for leverage. The other two where holding out their hands which where crackingling purple lighting, if you to hazard a guess they where the ones casting the chains.
This seemed like a fight you couldn't win but, if you could free the two feral elves from their bindings they would likely aid you in combat and turn the tides of the fight, plus you would catch them all with their pants down. Alternatively you could just walk around and head for the shrine. Though it has guards that you might want help defeating.
You where scribbling notes in your journel while examining a strange dead plant when you saw a glint of purplish green light out of the corner of your eye. Looking up you spot a small orb floating in the air, it was mainly green but it crackled with purple electricity. It passed by quickly through the trees ahead of you. Taking no time, you chase after it stuffing your your journal away while you ran. Ducking branhes and vaulting rocks and fallen trees you begin to gain on the anomaly which you can only hope is a sprite. You have almost caught it when you suddenly come screeching to a hault, catching yourself moments before falling into the pit infront of you. As you catch your breath you realise that in your chase you had eneded up right below one of the floating islands. This one wasnt extremely big compared to the ones closer the aldermen but it was certainly big enough for a small village. The islands have all come directly out of the ground, and as such there craters beneath all of them. Looking down again you see that in the crater where a darker form of vegetation and you could see movement below, you had always been interested in these crater ecosystems but you were always to afraid to actually go into one.
The sprite, right! Looking up you see it slowly drift upwards onto the island, damn. You know the way up, every island has a teleporting glyph at the bottom that can get you up, of course they are guarded by high elves who certainly don't want any filthy woodland elves in the few parts of aldermen garden that weren't inhabited by feral and woodland elves. It took you a little while but you manage to find a semi well kept cart trail, meaning if you follow it, it should lead you to the glyph shrine for teleportation. Following it aways, still in a hurry but keeping low as to not get spotted by a patrol of high elves. Speak of the devil.
As you hurriedly move through the brush to the side of the trail you begin to hear laughter and talking. Getting to bend in the road you opt to just climb onto the large rock that the path went around to shave off time and avoid being seen. From ontop of the rock you can see where the commotion was coming from. A group of five high elves, more surprisingly however where the two feral elves that where with them. Both of whom appeared to be bound by purple chains, that came out of thin air and where made purely out of magic. Where they touched skin they made complicated glyphs of magic that bound the elves arms and legs leaving them trapped. The bottom half of both of their “clothes” had been ripped off and both girls where being raped. One was bent over and being spitroasted with her arms hanging in the air caught by the chains. Meanwhile the other one had her arms bound together over her head and her feet held up and spread leaving her sitting mid air. A man between her legs and holding her butt for leverage. The other two where holding out their hands which where crackingling purple lighting, if you to hazard a guess they where the ones casting the chains.
This seemed like a fight you couldn't win but, if you could free the two feral elves from their bindings they would likely aid you in combat and turn the tides of the fight, plus you would catch them all with their pants down. Alternatively you could just walk around and head for the shrine. Though it has guards that you might want help defeating.
Spoiler (click to show/hide):
Name: Kades
Gender: Female
Age: 27
Inactivity Timer: 3 Days
Picture: http://pre03.deviantart.net/ab1c/th/pre ... 3ivowx.jpg
Backstory: Kades' circumstances of conception were quite unusual, considering that she was born an elf of two entirely different worlds. Her mother was a Woodland Elf hailing from the forests of Grace, a ranger of the forest that took a liking to 'tasting exotic flavors' beyond the tribe. She one day met a young High elf scholar, who seemed to be lost at the time. Her parents never married, but according to her mother's stories (which were all in mortifying detail of her own conception), there was a great deal of copulation between the two. She was born as the result of such an encounter. The truth of her mixed heritage would be hidden from the rest of her tribe for the better part of two decades, for her father had left, to return to his homeland.
Kades' life within the village was a peaceful time, since they had few encounters with the ferals. Growing up, she would end up taking much after her mother: a mischievous tomboy who pranked other with the boys and later, a more than occasionally lewd girl. She would bring mayhem, but would easily charm her way out with her good looks and smooth tongue, she felt like she was truly at home. Eventually, Kades would learn of her heritage. Unsure of what to make of her unusual existence, she began to secretly research the High elves, attempting to understand what made them so different than the Woodland elves. There, she discovered that she had a small affinity to Arcane magic. News of this was quick to spread, and eventually she was banished from the Tribe. With a few supplies and basic understanding of her own powers, she set off in the direction of where she suspected her father had originated from: Aldermen, the Capitol of High elves.
Getting to the surrounding forests, she quickly learned that it was dangerous to get too close to the city, with its strange magic interacting with the Chorus. She soon began to find herself fascinated with understanding how the two opposing branches began to interact, how the void would warp the chorus of life. She sough to understand it, make its power her own and how to master it safely. Now in her 27th year of life, she continued her research of life distortion magic, as a hermit living on the edges of the Aldermen forests.
Experience 0/25
Body (2)
-->Strength (1)
-->-->Power (1)
-->-->Durability (1)
-->Finesse (3)
-->-->Agility (5)
-->-->Accuracy (1)
Mind (2)
->Charm (3)
-->-->Seduction (5)
-->-->Diplomacy (1)
->Lore (1)
-->-->Knowledge (1)
-->-->Study (1)
Spirit (3)
-->Magic (1)
-->-->Raw (0)
-->-->Arcane (2)
-->Attunement (5)
-->-->Nature (7)
-->-->Beasts (3)
-->Ethereal (0)
-->-->Celestial (0)
-->-->Demonic (0)
Name: Kades
Gender: Female
Age: 27
Inactivity Timer: 3 Days
Picture: http://pre03.deviantart.net/ab1c/th/pre ... 3ivowx.jpg
Backstory: Kades' circumstances of conception were quite unusual, considering that she was born an elf of two entirely different worlds. Her mother was a Woodland Elf hailing from the forests of Grace, a ranger of the forest that took a liking to 'tasting exotic flavors' beyond the tribe. She one day met a young High elf scholar, who seemed to be lost at the time. Her parents never married, but according to her mother's stories (which were all in mortifying detail of her own conception), there was a great deal of copulation between the two. She was born as the result of such an encounter. The truth of her mixed heritage would be hidden from the rest of her tribe for the better part of two decades, for her father had left, to return to his homeland.
Kades' life within the village was a peaceful time, since they had few encounters with the ferals. Growing up, she would end up taking much after her mother: a mischievous tomboy who pranked other with the boys and later, a more than occasionally lewd girl. She would bring mayhem, but would easily charm her way out with her good looks and smooth tongue, she felt like she was truly at home. Eventually, Kades would learn of her heritage. Unsure of what to make of her unusual existence, she began to secretly research the High elves, attempting to understand what made them so different than the Woodland elves. There, she discovered that she had a small affinity to Arcane magic. News of this was quick to spread, and eventually she was banished from the Tribe. With a few supplies and basic understanding of her own powers, she set off in the direction of where she suspected her father had originated from: Aldermen, the Capitol of High elves.
Getting to the surrounding forests, she quickly learned that it was dangerous to get too close to the city, with its strange magic interacting with the Chorus. She soon began to find herself fascinated with understanding how the two opposing branches began to interact, how the void would warp the chorus of life. She sough to understand it, make its power her own and how to master it safely. Now in her 27th year of life, she continued her research of life distortion magic, as a hermit living on the edges of the Aldermen forests.
Experience 0/25
Body (2)
-->Strength (1)
-->-->Power (1)
-->-->Durability (1)
-->Finesse (3)
-->-->Agility (5)
-->-->Accuracy (1)
Mind (2)
->Charm (3)
-->-->Seduction (5)
-->-->Diplomacy (1)
->Lore (1)
-->-->Knowledge (1)
-->-->Study (1)
Spirit (3)
-->Magic (1)
-->-->Raw (0)
-->-->Arcane (2)
-->Attunement (5)
-->-->Nature (7)
-->-->Beasts (3)
-->Ethereal (0)
-->-->Celestial (0)
-->-->Demonic (0)
HarleyLocal605
Spoiler (click to show/hide):
The sounds of laughter and the clinking of dishes can be heard inside the inn. You however, are not inside the inn, oh no, you are on your knees in the alley next to the inn your head just barely below the window. The reason? Well, a man you met inside the tavern had promised you information, pivotal to the discovery of your fathers secrets. In return, you followed him out back into the alley to well… service him. You felt his hand on your head forcing you to take every last inch of his dick into your mouth. It had only been a few minutes since you had started but you could tell he was already at his edge. You simply closed your eyes and begrudgingly accepted the face fuck, you certainly didnt want this. You never thought you would stoop so low but he was adamant that he fuck you and this was the best compromise you could get. Your taken out of thought when he holds your head still at the base of his cock and very quickly thrusts just the tiniest amount back and forth for a few seconds “I am gonna hnng!” he lets loose a rather large load, though you dont have much to compare too, of cum into your mouth. Pulling out he laughs happily handing you the piece of paper with the info you needed. You turned to spit out his seed when he suddenly pulled back the paper “uhuh. You swallow or no deal girly.” he says in a bit of a slur as he is clearly very drunk. You obediently swallow, it was warm and sticky but wasn't the hottest thing you had ever swallowed, not by a mile. Once you had gotten it all down he pats you on the head and walks down the alley heading back into the inn while pulling up his pants “You should rethink your job, I think a street whore fits you perfectly!” he shouts back to you as you stand up brushing off your dirty knees. It takes a lot of willpower to not kill him on the spot, but on the bright side you got what you came for… even if you didn't get it the way you wanted too. Opening the folded piece of paper you find directions to a location at the edge of town. As you walk out of the dank alley wiping your mouth with your arm, a man walking by gives you a whistle, clearly you aren't the first women to “use” that alleyway. You shoot him a glare as you walk past in a hurry, not wanting to linger any longer.
It takes about half an hour to find the location on the paper, a half burned down grain house at the edge of town that clearly hasn't been used in many years. A wave of doubt floods over you as you begin to worry he had lied about the info. Opening the large doors at the front the first thing you see is something rather big, the size of a carriage covered in a white cloth. Its hard to see as only a thin line of light is currently being let in through the door you had opened. Whatever it was, it was covered in singed wood which had fallen from the roof. Which would make it near impossible to move, unless you had a way to move a quarter of warehouse roof. However you did find a way in by crawling under some burned debris. As you here crawling, you notice piles of grain untouched lined along the walls. Why didnt whoever owned this place salvage any of this? Getting under the tarp you realise what it is. One of your dad’s old wagons he used for trade. As you open the back door to the wagon you accidently rip it off its rusty and warn out hinges. Inside is very dark but nothing a tiny amount of fire magic cant fix, as you light your finger on fire as a makeshift candle, you look around the cramped space. The shelves were filled with all sorts of colorful dyes, vials of potions, and many other goods, weirdest of all however, was a small pocket watch which was resting in a glass case on top of a red cushion. It seemed to expensive for this cart, so why was it here? More importantly, why did it seem it was whispering to you to pick it up? That's when you heard it. “She is in here! The doors are open!” shit. Someone sold you out, it must have been the guy from the inn who got you here. You wouldnt doubt these are solaris guards outside. This would be a difficult fight.
The sounds of laughter and the clinking of dishes can be heard inside the inn. You however, are not inside the inn, oh no, you are on your knees in the alley next to the inn your head just barely below the window. The reason? Well, a man you met inside the tavern had promised you information, pivotal to the discovery of your fathers secrets. In return, you followed him out back into the alley to well… service him. You felt his hand on your head forcing you to take every last inch of his dick into your mouth. It had only been a few minutes since you had started but you could tell he was already at his edge. You simply closed your eyes and begrudgingly accepted the face fuck, you certainly didnt want this. You never thought you would stoop so low but he was adamant that he fuck you and this was the best compromise you could get. Your taken out of thought when he holds your head still at the base of his cock and very quickly thrusts just the tiniest amount back and forth for a few seconds “I am gonna hnng!” he lets loose a rather large load, though you dont have much to compare too, of cum into your mouth. Pulling out he laughs happily handing you the piece of paper with the info you needed. You turned to spit out his seed when he suddenly pulled back the paper “uhuh. You swallow or no deal girly.” he says in a bit of a slur as he is clearly very drunk. You obediently swallow, it was warm and sticky but wasn't the hottest thing you had ever swallowed, not by a mile. Once you had gotten it all down he pats you on the head and walks down the alley heading back into the inn while pulling up his pants “You should rethink your job, I think a street whore fits you perfectly!” he shouts back to you as you stand up brushing off your dirty knees. It takes a lot of willpower to not kill him on the spot, but on the bright side you got what you came for… even if you didn't get it the way you wanted too. Opening the folded piece of paper you find directions to a location at the edge of town. As you walk out of the dank alley wiping your mouth with your arm, a man walking by gives you a whistle, clearly you aren't the first women to “use” that alleyway. You shoot him a glare as you walk past in a hurry, not wanting to linger any longer.
It takes about half an hour to find the location on the paper, a half burned down grain house at the edge of town that clearly hasn't been used in many years. A wave of doubt floods over you as you begin to worry he had lied about the info. Opening the large doors at the front the first thing you see is something rather big, the size of a carriage covered in a white cloth. Its hard to see as only a thin line of light is currently being let in through the door you had opened. Whatever it was, it was covered in singed wood which had fallen from the roof. Which would make it near impossible to move, unless you had a way to move a quarter of warehouse roof. However you did find a way in by crawling under some burned debris. As you here crawling, you notice piles of grain untouched lined along the walls. Why didnt whoever owned this place salvage any of this? Getting under the tarp you realise what it is. One of your dad’s old wagons he used for trade. As you open the back door to the wagon you accidently rip it off its rusty and warn out hinges. Inside is very dark but nothing a tiny amount of fire magic cant fix, as you light your finger on fire as a makeshift candle, you look around the cramped space. The shelves were filled with all sorts of colorful dyes, vials of potions, and many other goods, weirdest of all however, was a small pocket watch which was resting in a glass case on top of a red cushion. It seemed to expensive for this cart, so why was it here? More importantly, why did it seem it was whispering to you to pick it up? That's when you heard it. “She is in here! The doors are open!” shit. Someone sold you out, it must have been the guy from the inn who got you here. You wouldnt doubt these are solaris guards outside. This would be a difficult fight.
Spoiler (click to show/hide):
Name: Lynnara
Gender: Female
Age: 24
Picture: http://orig09.deviantart.net/ebf9/f/201 ... 66u3a9.jpg
Inactivity Timer: 2 Days
Backstory: The daughter of a well off merchant, Lynnara grew up in the town of Irine, enjoying a very easy going life. The spoiled child knew nothing of the corruptions her father would have to deal with until one day, when her father came home in a panic, trying to hide his wife and two daughters. As she hid under the floorboards, she kept hearing these men speaking of taxes and tithes as her father continued to issue rebuttal and scramble to get papers. As she continued to watch from below, she identified these as guards of the Solice Empire of which the town of Irine belonged. Though her father was a successful merchant, she'd always known him to be honest. He would never cheat the Empire. A figure spoke out from behind the guards" though Lynnara couldnt make out who it was "You owe the Church One hundred thousand gold, for which you cannot pay, and thusly you and your family will pay it in flesh." Her father begged and pleased with the man, stating he knows that was incorrect, and then blurted out, "I've kept your secrets as per the agreement you requested of me, if you have to kill me please spare my family. They know nothing of this."
The orders to tear up the house were given, and as the guards ransaked the place, the figure stabbed her father multiple times as he fell to the floor, blood dripping through the cracks. As his cold dead eyes stared back at Lynnara, she gasped. This drew the attention of the man who stabbed her father. Now that he was closer she could see...that he was hooded. The man ordered the floorboards ripped open, and as this happened, Lynnara's mother stood, with a small knife in hand. She threw salt at the hooded figure as she tried to make time for her daughters to escape. As one guard grabbed Lynnara's sister by the throat and began to slowly crush, the other quickly dispatched of Lynnara's mother. As Lynnara fled, she grabbed a blackened jar her father told her never to go near as it was very dangerous on her way out. She then climbed into the sewers being just barely able to fit, as the guards made their way our of the house in pursuit.
Lynnara never looked back at that point, and found herself in the wild where the sewers spilled out. She didn't know what to do at this point, but she could have swore she heard someone tell her to open the jar. Was it her subconscious telling her, as her father told her it was dangerous? Or was it the spirit of her father? Yes it must have been, she thought to herself. Of course. She opened the jar only to find brimstone. But why would he have brimstone? Surely everything they said about swallowing it was just a wives tale. But at this point what could she do? She swallowed it, struggling.
Days thereafter she struggled trying to fend for herself, until she met a hermit, in the woods. This hermit, seemed to have a peculiarity about him, but was welcoming and accommodating. he would teach her base survival arts, and found various ways to keep her entertained, about the weirdest of magic tricks she could have ever seen. One day he woke her up to bid her farewell, but asked her what she wished for. She simply said the death of those who killed my family. Had she really just said that she thought? now that she thought of it, she hasn't had a way to keep time out here. She had gone from 12 to 15 quicker than she realized, spending time with the hermit. Though the next 9 years would seem like forever, as she attempted to hone what the hermit referred to has the power that dwelled inside her.
Body (1)
-->Strength (2)
-->-->Power (0)
-->-->Durability (4)
-->Finesse ()
-->-->Agility (0)
-->-->Accuracy (0)
Mind (2)
->Charm (2)
-->-->Seduction (2)
-->-->Diplomacy (2)
->Lore (2)
-->-->Knowledge (4)
-->-->Study (0)
Spirit (4)
-->Magic (2)
-->-->Raw (0)
-->-->Arcane (4)
-->Attunement (0)
-->-->Nature (0)
-->-->Beasts (0)
-->Ethereal (2)
-->-->Celestial (0)
-->-->Demonic (4)
Name: Lynnara
Gender: Female
Age: 24
Picture: http://orig09.deviantart.net/ebf9/f/201 ... 66u3a9.jpg
Inactivity Timer: 2 Days
Backstory: The daughter of a well off merchant, Lynnara grew up in the town of Irine, enjoying a very easy going life. The spoiled child knew nothing of the corruptions her father would have to deal with until one day, when her father came home in a panic, trying to hide his wife and two daughters. As she hid under the floorboards, she kept hearing these men speaking of taxes and tithes as her father continued to issue rebuttal and scramble to get papers. As she continued to watch from below, she identified these as guards of the Solice Empire of which the town of Irine belonged. Though her father was a successful merchant, she'd always known him to be honest. He would never cheat the Empire. A figure spoke out from behind the guards" though Lynnara couldnt make out who it was "You owe the Church One hundred thousand gold, for which you cannot pay, and thusly you and your family will pay it in flesh." Her father begged and pleased with the man, stating he knows that was incorrect, and then blurted out, "I've kept your secrets as per the agreement you requested of me, if you have to kill me please spare my family. They know nothing of this."
The orders to tear up the house were given, and as the guards ransaked the place, the figure stabbed her father multiple times as he fell to the floor, blood dripping through the cracks. As his cold dead eyes stared back at Lynnara, she gasped. This drew the attention of the man who stabbed her father. Now that he was closer she could see...that he was hooded. The man ordered the floorboards ripped open, and as this happened, Lynnara's mother stood, with a small knife in hand. She threw salt at the hooded figure as she tried to make time for her daughters to escape. As one guard grabbed Lynnara's sister by the throat and began to slowly crush, the other quickly dispatched of Lynnara's mother. As Lynnara fled, she grabbed a blackened jar her father told her never to go near as it was very dangerous on her way out. She then climbed into the sewers being just barely able to fit, as the guards made their way our of the house in pursuit.
Lynnara never looked back at that point, and found herself in the wild where the sewers spilled out. She didn't know what to do at this point, but she could have swore she heard someone tell her to open the jar. Was it her subconscious telling her, as her father told her it was dangerous? Or was it the spirit of her father? Yes it must have been, she thought to herself. Of course. She opened the jar only to find brimstone. But why would he have brimstone? Surely everything they said about swallowing it was just a wives tale. But at this point what could she do? She swallowed it, struggling.
Days thereafter she struggled trying to fend for herself, until she met a hermit, in the woods. This hermit, seemed to have a peculiarity about him, but was welcoming and accommodating. he would teach her base survival arts, and found various ways to keep her entertained, about the weirdest of magic tricks she could have ever seen. One day he woke her up to bid her farewell, but asked her what she wished for. She simply said the death of those who killed my family. Had she really just said that she thought? now that she thought of it, she hasn't had a way to keep time out here. She had gone from 12 to 15 quicker than she realized, spending time with the hermit. Though the next 9 years would seem like forever, as she attempted to hone what the hermit referred to has the power that dwelled inside her.
Body (1)
-->Strength (2)
-->-->Power (0)
-->-->Durability (4)
-->Finesse ()
-->-->Agility (0)
-->-->Accuracy (0)
Mind (2)
->Charm (2)
-->-->Seduction (2)
-->-->Diplomacy (2)
->Lore (2)
-->-->Knowledge (4)
-->-->Study (0)
Spirit (4)
-->Magic (2)
-->-->Raw (0)
-->-->Arcane (4)
-->Attunement (0)
-->-->Nature (0)
-->-->Beasts (0)
-->Ethereal (2)
-->-->Celestial (0)
-->-->Demonic (4)
Firehead
Spoiler (click to show/hide):
You where far from home, heading in the general direction of the center of the continent. Your only lead was there was apparently a woman who knew a lot about elderkin, creatures of a different time that still roam Talandar. That was all you knew about her except she was somewhere near the middle of this continent which wasn't much to go on but it was all you had. After traveling for weeks you find yourself on top of a tall hill. To your right was a raging waterfall that fell down into the water of the swamp below. Beyond the swamp was hopefully a town or something, because you could see smoke in the distance. You would have to cross through the swamp if you wanted to get there though and by the looks of it you didn't want to spend to much time here. As for getting down you had two options, risk climbing down the steep path to the lowland swamp, or two dive into the pool at the bottom of the waterfall. The latter was far safer but it did leave you temporarily exposed in the water. The water was murky so there was no telling what might be down there.
You where far from home, heading in the general direction of the center of the continent. Your only lead was there was apparently a woman who knew a lot about elderkin, creatures of a different time that still roam Talandar. That was all you knew about her except she was somewhere near the middle of this continent which wasn't much to go on but it was all you had. After traveling for weeks you find yourself on top of a tall hill. To your right was a raging waterfall that fell down into the water of the swamp below. Beyond the swamp was hopefully a town or something, because you could see smoke in the distance. You would have to cross through the swamp if you wanted to get there though and by the looks of it you didn't want to spend to much time here. As for getting down you had two options, risk climbing down the steep path to the lowland swamp, or two dive into the pool at the bottom of the waterfall. The latter was far safer but it did leave you temporarily exposed in the water. The water was murky so there was no telling what might be down there.
Spoiler (click to show/hide):
Name:Slissa
Gender: Female
Age: 17
Inactivity timer: 3 days
Picture: https://static1.e621.net/data/15/25/152 ... 11a23a.jpg
Backstory: Slissa was always a curious little thing. Her natural curiosity and lithe frame lead to her frequently be chastised for being in places she shouldn't. Always willing to see what's up the next branch or on the other side of that hole. Some wondered if she even knew the meaning of danger.
Living in the giant's foothills was tough for any creature, but even more so for the small statured kobolds of Slissa's tribe. The massive vegetation could make for good shelter, but you never knew when a new tree root as wide as your own torso might decide to grow through your bedroom. The massive animals were an even greater nuisance. Even the ones that wouldn't swallow you whole would step on a home as if it were little more than a small hill. It was because of this that the position of shaman was so important to the tribes survival. Tribe members with great spiritual potential were trained to keep plant and beast from damaging the village whenever possible. For this reason it was very exciting for Slissa when she was selected to apprentice under the tribe's current shaman, the venerable Kransk.
From Kransk she learned the art of communing with both plant and animal as well as the basics of the art of magic. Her life was looking great until disaster struck. A strange plague began to befall the members of her tribe. Kransk did what she could, but could only work to slow the progress of this strange disease that began to eat away at their people. To save the tribe Slissa was sent on a quest. She would set out to find any hint of the source of their malady to try and find a cure while Kransk would continue to keep the tribe from dying off completely. With great determination Slissa has left searching for any sources of knowledge that may give her a hint to save her home.
Body (2)
-->Strength (0)
-->-->Power (0)
-->-->Durability (0)
-->Finesse (4)
-->-->Agility (8)
-->-->Accuracy (0)
Mind (1)
->Charm (0)
-->-->Seduction (0)
-->-->Diplomacy (0)
->Lore (2)
-->-->Knowledge (0)
-->-->Study (4)
Spirit (4)
-->Magic (2)
-->-->Raw (4)
-->-->Arcane (0)
-->Attunement (6)
-->-->Nature (8)
-->-->Beasts (4)
-->Ethereal (0)
-->-->Celestial (0)
-->-->Demonic (0)
Name:Slissa
Gender: Female
Age: 17
Inactivity timer: 3 days
Picture: https://static1.e621.net/data/15/25/152 ... 11a23a.jpg
Backstory: Slissa was always a curious little thing. Her natural curiosity and lithe frame lead to her frequently be chastised for being in places she shouldn't. Always willing to see what's up the next branch or on the other side of that hole. Some wondered if she even knew the meaning of danger.
Living in the giant's foothills was tough for any creature, but even more so for the small statured kobolds of Slissa's tribe. The massive vegetation could make for good shelter, but you never knew when a new tree root as wide as your own torso might decide to grow through your bedroom. The massive animals were an even greater nuisance. Even the ones that wouldn't swallow you whole would step on a home as if it were little more than a small hill. It was because of this that the position of shaman was so important to the tribes survival. Tribe members with great spiritual potential were trained to keep plant and beast from damaging the village whenever possible. For this reason it was very exciting for Slissa when she was selected to apprentice under the tribe's current shaman, the venerable Kransk.
From Kransk she learned the art of communing with both plant and animal as well as the basics of the art of magic. Her life was looking great until disaster struck. A strange plague began to befall the members of her tribe. Kransk did what she could, but could only work to slow the progress of this strange disease that began to eat away at their people. To save the tribe Slissa was sent on a quest. She would set out to find any hint of the source of their malady to try and find a cure while Kransk would continue to keep the tribe from dying off completely. With great determination Slissa has left searching for any sources of knowledge that may give her a hint to save her home.
Body (2)
-->Strength (0)
-->-->Power (0)
-->-->Durability (0)
-->Finesse (4)
-->-->Agility (8)
-->-->Accuracy (0)
Mind (1)
->Charm (0)
-->-->Seduction (0)
-->-->Diplomacy (0)
->Lore (2)
-->-->Knowledge (0)
-->-->Study (4)
Spirit (4)
-->Magic (2)
-->-->Raw (4)
-->-->Arcane (0)
-->Attunement (6)
-->-->Nature (8)
-->-->Beasts (4)
-->Ethereal (0)
-->-->Celestial (0)
-->-->Demonic (0)